| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategoryVideo |
| * |
| * SDL's video subsystem is largely interested in abstracting window |
| * management from the underlying operating system. You can create windows, |
| * manage them in various ways, set them fullscreen, and get events when |
| * interesting things happen with them, such as the mouse or keyboard |
| * interacting with a window. |
| * |
| * The video subsystem is also interested in abstracting away some |
| * platform-specific differences in OpenGL: context creation, swapping |
| * buffers, etc. This may be crucial to your app, but also you are not |
| * required to use OpenGL at all. In fact, SDL can provide rendering to those |
| * windows as well, either with an easy-to-use |
| * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender) |
| * or with a more-powerful |
| * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU) |
| * . Of course, it can simply get out of your way and give you the window |
| * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like |
| * directly, too. |
| * |
| * The video subsystem covers a lot of functionality, out of necessity, so it |
| * is worth perusing the list of functions just to see what's available, but |
| * most apps can get by with simply creating a window and listening for |
| * events, so start with SDL_CreateWindow() and SDL_PollEvent(). |
| */ |
| |
| #ifndef SDL_video_h_ |
| #define SDL_video_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| #include <SDL3/SDL_pixels.h> |
| #include <SDL3/SDL_properties.h> |
| #include <SDL3/SDL_rect.h> |
| #include <SDL3/SDL_surface.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * This is a unique ID for a display for the time it is connected to the |
| * system, and is never reused for the lifetime of the application. |
| * |
| * If the display is disconnected and reconnected, it will get a new ID. |
| * |
| * The value 0 is an invalid ID. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_DisplayID; |
| |
| /** |
| * This is a unique ID for a window. |
| * |
| * The value 0 is an invalid ID. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_WindowID; |
| |
| /* Global video properties... */ |
| |
| /** |
| * The pointer to the global `wl_display` object used by the Wayland video |
| * backend. |
| * |
| * Can be set before the video subsystem is initialized to import an external |
| * `wl_display` object from an application or toolkit for use in SDL, or read |
| * after initialization to export the `wl_display` used by the Wayland video |
| * backend. Setting this property after the video subsystem has been |
| * initialized has no effect, and reading it when the video subsystem is |
| * uninitialized will either return the user provided value, if one was set |
| * prior to initialization, or NULL. See docs/README-wayland.md for more |
| * information. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display" |
| |
| /** |
| * System theme. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_SystemTheme |
| { |
| SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */ |
| SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */ |
| SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */ |
| } SDL_SystemTheme; |
| |
| /** |
| * Internal display mode data. |
| * |
| * This lives as a field in SDL_DisplayMode, as opaque data. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_DisplayMode |
| */ |
| typedef struct SDL_DisplayModeData SDL_DisplayModeData; |
| |
| /** |
| * The structure that defines a display mode. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetFullscreenDisplayModes |
| * \sa SDL_GetDesktopDisplayMode |
| * \sa SDL_GetCurrentDisplayMode |
| * \sa SDL_SetWindowFullscreenMode |
| * \sa SDL_GetWindowFullscreenMode |
| */ |
| typedef struct SDL_DisplayMode |
| { |
| SDL_DisplayID displayID; /**< the display this mode is associated with */ |
| SDL_PixelFormat format; /**< pixel format */ |
| int w; /**< width */ |
| int h; /**< height */ |
| float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */ |
| float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */ |
| int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */ |
| int refresh_rate_denominator; /**< precise refresh rate denominator */ |
| |
| SDL_DisplayModeData *internal; /**< Private */ |
| |
| } SDL_DisplayMode; |
| |
| /** |
| * Display orientation values; the way a display is rotated. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_DisplayOrientation |
| { |
| SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ |
| SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ |
| SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ |
| SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ |
| SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ |
| } SDL_DisplayOrientation; |
| |
| /** |
| * The struct used as an opaque handle to a window. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateWindow |
| */ |
| typedef struct SDL_Window SDL_Window; |
| |
| /** |
| * The flags on a window. |
| * |
| * These cover a lot of true/false, or on/off, window state. Some of it is |
| * immutable after being set through SDL_CreateWindow(), some of it can be |
| * changed on existing windows by the app, and some of it might be altered by |
| * the user or system outside of the app's control. |
| * |
| * When creating windows with `SDL_WINDOW_RESIZABLE`, SDL will constrain |
| * resizable windows to the dimensions recommended by the compositor to fit it |
| * within the usable desktop space, although some compositors will do this |
| * automatically without intervention as well. Use `SDL_SetWindowResizable` |
| * after creation instead if you wish to create a window with a specific size. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowFlags |
| */ |
| typedef Uint64 SDL_WindowFlags; |
| |
| #define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */ |
| #define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */ |
| #define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */ |
| #define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */ |
| #define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */ |
| #define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */ |
| #define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */ |
| #define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */ |
| #define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */ |
| #define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */ |
| #define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */ |
| #define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */ |
| #define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */ |
| #define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */ |
| #define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ |
| #define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */ |
| #define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */ |
| #define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */ |
| #define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */ |
| #define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */ |
| #define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */ |
| #define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */ |
| #define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */ |
| #define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */ |
| #define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */ |
| |
| |
| /** |
| * A magic value used with SDL_WINDOWPOS_UNDEFINED. |
| * |
| * Generally this macro isn't used directly, but rather through |
| * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowPosition |
| */ |
| #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u |
| |
| /** |
| * Used to indicate that you don't care what the window position is. |
| * |
| * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always |
| * uses the primary display instead of specifying one. |
| * |
| * \param X the SDL_DisplayID of the display to use. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowPosition |
| */ |
| #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
| |
| /** |
| * Used to indicate that you don't care what the window position/display is. |
| * |
| * This always uses the primary display. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowPosition |
| */ |
| #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
| |
| /** |
| * A macro to test if the window position is marked as "undefined." |
| * |
| * \param X the window position value. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowPosition |
| */ |
| #define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
| |
| /** |
| * A magic value used with SDL_WINDOWPOS_CENTERED. |
| * |
| * Generally this macro isn't used directly, but rather through |
| * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowPosition |
| */ |
| #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u |
| |
| /** |
| * Used to indicate that the window position should be centered. |
| * |
| * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display |
| * instead of specifying one. |
| * |
| * \param X the SDL_DisplayID of the display to use. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowPosition |
| */ |
| #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
| |
| /** |
| * Used to indicate that the window position should be centered. |
| * |
| * This always uses the primary display. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowPosition |
| */ |
| #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
| |
| /** |
| * A macro to test if the window position is marked as "centered." |
| * |
| * \param X the window position value. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowPosition |
| */ |
| #define SDL_WINDOWPOS_ISCENTERED(X) \ |
| (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
| |
| |
| /** |
| * Window flash operation. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_FlashOperation |
| { |
| SDL_FLASH_CANCEL, /**< Cancel any window flash state */ |
| SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ |
| SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ |
| } SDL_FlashOperation; |
| |
| /** |
| * Window progress state |
| * |
| * \since This enum is available since SDL 3.2.8. |
| */ |
| typedef enum SDL_ProgressState |
| { |
| SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */ |
| SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */ |
| SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */ |
| SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */ |
| SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */ |
| SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */ |
| } SDL_ProgressState; |
| |
| /** |
| * An opaque handle to an OpenGL context. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_CreateContext |
| * \sa SDL_GL_SetAttribute |
| * \sa SDL_GL_MakeCurrent |
| * \sa SDL_GL_DestroyContext |
| */ |
| typedef struct SDL_GLContextState *SDL_GLContext; |
| |
| /** |
| * Opaque type for an EGL display. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef void *SDL_EGLDisplay; |
| |
| /** |
| * Opaque type for an EGL config. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef void *SDL_EGLConfig; |
| |
| /** |
| * Opaque type for an EGL surface. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef void *SDL_EGLSurface; |
| |
| /** |
| * An EGL attribute, used when creating an EGL context. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef intptr_t SDL_EGLAttrib; |
| |
| /** |
| * An EGL integer attribute, used when creating an EGL surface. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef int SDL_EGLint; |
| |
| /** |
| * EGL platform attribute initialization callback. |
| * |
| * This is called when SDL is attempting to create an EGL context, to let the |
| * app add extra attributes to its eglGetPlatformDisplay() call. |
| * |
| * The callback should return a pointer to an EGL attribute array terminated |
| * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow |
| * process will fail gracefully. |
| * |
| * The returned pointer should be allocated with SDL_malloc() and will be |
| * passed to SDL_free(). |
| * |
| * The arrays returned by each callback will be appended to the existing |
| * attribute arrays defined by SDL. |
| * |
| * \param userdata an app-controlled pointer that is passed to the callback. |
| * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_EGL_SetAttributeCallbacks |
| */ |
| typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata); |
| |
| /** |
| * EGL surface/context attribute initialization callback types. |
| * |
| * This is called when SDL is attempting to create an EGL surface, to let the |
| * app add extra attributes to its eglCreateWindowSurface() or |
| * eglCreateContext calls. |
| * |
| * For convenience, the EGLDisplay and EGLConfig to use are provided to the |
| * callback. |
| * |
| * The callback should return a pointer to an EGL attribute array terminated |
| * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow |
| * process will fail gracefully. |
| * |
| * The returned pointer should be allocated with SDL_malloc() and will be |
| * passed to SDL_free(). |
| * |
| * The arrays returned by each callback will be appended to the existing |
| * attribute arrays defined by SDL. |
| * |
| * \param userdata an app-controlled pointer that is passed to the callback. |
| * \param display the EGL display to be used. |
| * \param config the EGL config to be used. |
| * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_EGL_SetAttributeCallbacks |
| */ |
| typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config); |
| |
| /** |
| * An enumeration of OpenGL configuration attributes. |
| * |
| * While you can set most OpenGL attributes normally, the attributes listed |
| * above must be known before SDL creates the window that will be used with |
| * the OpenGL context. These attributes are set and read with |
| * SDL_GL_SetAttribute() and SDL_GL_GetAttribute(). |
| * |
| * In some cases, these attributes are minimum requests; the GL does not |
| * promise to give you exactly what you asked for. It's possible to ask for a |
| * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask |
| * for no stencil buffer and still have one available. Context creation should |
| * fail if the GL can't provide your requested attributes at a minimum, but |
| * you should check to see exactly what you got. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_GLAttr |
| { |
| SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */ |
| SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */ |
| SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */ |
| SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */ |
| SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */ |
| SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */ |
| SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */ |
| SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */ |
| SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */ |
| SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */ |
| SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */ |
| SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */ |
| SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */ |
| SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */ |
| SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */ |
| SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */ |
| SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */ |
| SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */ |
| SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */ |
| SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */ |
| SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */ |
| SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */ |
| SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB-capable visual if 1. Defaults to -1 ("don't care"). This is a request; GL drivers might not comply! */ |
| SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */ |
| SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */ |
| SDL_GL_CONTEXT_NO_ERROR, |
| SDL_GL_FLOATBUFFERS, |
| SDL_GL_EGL_PLATFORM |
| } SDL_GLAttr; |
| |
| /** |
| * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_GLProfile; |
| |
| #define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */ |
| #define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */ |
| #define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
| |
| |
| /** |
| * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_GLContextFlag; |
| |
| #define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001 |
| #define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002 |
| #define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004 |
| #define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008 |
| |
| |
| /** |
| * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR |
| * attribute. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_GLContextReleaseFlag; |
| |
| #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000 |
| #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001 |
| |
| |
| /** |
| * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_GLContextResetNotification; |
| |
| #define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000 |
| #define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001 |
| |
| |
| /* Function prototypes */ |
| |
| /** |
| * Get the number of video drivers compiled into SDL. |
| * |
| * \returns the number of built in video drivers. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetVideoDriver |
| */ |
| extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
| |
| /** |
| * Get the name of a built in video driver. |
| * |
| * The video drivers are presented in the order in which they are normally |
| * checked during initialization. |
| * |
| * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", |
| * "x11" or "windows". These never have Unicode characters, and are not meant |
| * to be proper names. |
| * |
| * \param index the index of a video driver. |
| * \returns the name of the video driver with the given **index**, or NULL if |
| * index is out of bounds. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetNumVideoDrivers |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index); |
| |
| /** |
| * Get the name of the currently initialized video driver. |
| * |
| * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", |
| * "x11" or "windows". These never have Unicode characters, and are not meant |
| * to be proper names. |
| * |
| * \returns the name of the current video driver or NULL if no driver has been |
| * initialized. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetNumVideoDrivers |
| * \sa SDL_GetVideoDriver |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void); |
| |
| /** |
| * Get the current system theme. |
| * |
| * \returns the current system theme, light, dark, or unknown. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void); |
| |
| /** |
| * Get a list of currently connected displays. |
| * |
| * \param count a pointer filled in with the number of displays returned, may |
| * be NULL. |
| * \returns a 0 terminated array of display instance IDs or NULL on failure; |
| * call SDL_GetError() for more information. This should be freed |
| * with SDL_free() when it is no longer needed. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count); |
| |
| /** |
| * Return the primary display. |
| * |
| * \returns the instance ID of the primary display on success or 0 on failure; |
| * call SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void); |
| |
| /** |
| * Get the properties associated with a display. |
| * |
| * The following read-only properties are provided by SDL: |
| * |
| * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR |
| * headroom above the SDR white point. This is for informational and |
| * diagnostic purposes only, as not all platforms provide this information |
| * at the display level. |
| * |
| * On KMS/DRM: |
| * |
| * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel |
| * orientation" property for the display in degrees of clockwise rotation. |
| * Note that this is provided only as a hint, and the application is |
| * responsible for any coordinate transformations needed to conform to the |
| * requested display orientation. |
| * |
| * On Wayland: |
| * |
| * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated |
| * with the display |
| * |
| * On Windows: |
| * |
| * - `SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER`: the monitor handle |
| * (HMONITOR) associated with the display |
| * |
| * \param displayID the instance ID of the display to query. |
| * \returns a valid property ID on success or 0 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID); |
| |
| #define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled" |
| #define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation" |
| #define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output" |
| #define SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER "SDL.display.windows.hmonitor" |
| |
| /** |
| * Get the name of a display in UTF-8 encoding. |
| * |
| * \param displayID the instance ID of the display to query. |
| * \returns the name of a display or NULL on failure; call SDL_GetError() for |
| * more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID); |
| |
| /** |
| * Get the desktop area represented by a display. |
| * |
| * The primary display is often located at (0,0), but may be placed at a |
| * different location depending on monitor layout. |
| * |
| * \param displayID the instance ID of the display to query. |
| * \param rect the SDL_Rect structure filled in with the display bounds. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplayUsableBounds |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect); |
| |
| /** |
| * Get the usable desktop area represented by a display, in screen |
| * coordinates. |
| * |
| * This is the same area as SDL_GetDisplayBounds() reports, but with portions |
| * reserved by the system removed. For example, on Apple's macOS, this |
| * subtracts the area occupied by the menu bar and dock. |
| * |
| * Setting a window to be fullscreen generally bypasses these unusable areas, |
| * so these are good guidelines for the maximum space available to a |
| * non-fullscreen window. |
| * |
| * \param displayID the instance ID of the display to query. |
| * \param rect the SDL_Rect structure filled in with the display bounds. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplayBounds |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect); |
| |
| /** |
| * Get the orientation of a display when it is unrotated. |
| * |
| * \param displayID the instance ID of the display to query. |
| * \returns the SDL_DisplayOrientation enum value of the display, or |
| * `SDL_ORIENTATION_UNKNOWN` if it isn't available. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID); |
| |
| /** |
| * Get the orientation of a display. |
| * |
| * \param displayID the instance ID of the display to query. |
| * \returns the SDL_DisplayOrientation enum value of the display, or |
| * `SDL_ORIENTATION_UNKNOWN` if it isn't available. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID); |
| |
| /** |
| * Get the content scale of a display. |
| * |
| * The content scale is the expected scale for content based on the DPI |
| * settings of the display. For example, a 4K display might have a 2.0 (200%) |
| * display scale, which means that the user expects UI elements to be twice as |
| * big on this display, to aid in readability. |
| * |
| * After window creation, SDL_GetWindowDisplayScale() should be used to query |
| * the content scale factor for individual windows instead of querying the |
| * display for a window and calling this function, as the per-window content |
| * scale factor may differ from the base value of the display it is on, |
| * particularly on high-DPI and/or multi-monitor desktop configurations. |
| * |
| * \param displayID the instance ID of the display to query. |
| * \returns the content scale of the display, or 0.0f on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowDisplayScale |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID); |
| |
| /** |
| * Get a list of fullscreen display modes available on a display. |
| * |
| * The display modes are sorted in this priority: |
| * |
| * - w -> largest to smallest |
| * - h -> largest to smallest |
| * - bits per pixel -> more colors to fewer colors |
| * - packed pixel layout -> largest to smallest |
| * - refresh rate -> highest to lowest |
| * - pixel density -> lowest to highest |
| * |
| * \param displayID the instance ID of the display to query. |
| * \param count a pointer filled in with the number of display modes returned, |
| * may be NULL. |
| * \returns a NULL terminated array of display mode pointers or NULL on |
| * failure; call SDL_GetError() for more information. This is a |
| * single allocation that should be freed with SDL_free() when it is |
| * no longer needed. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count); |
| |
| /** |
| * Get the closest match to the requested display mode. |
| * |
| * The available display modes are scanned and `closest` is filled in with the |
| * closest mode matching the requested mode and returned. The mode format and |
| * refresh rate default to the desktop mode if they are set to 0. The modes |
| * are scanned with size being first priority, format being second priority, |
| * and finally checking the refresh rate. If all the available modes are too |
| * small, then false is returned. |
| * |
| * \param displayID the instance ID of the display to query. |
| * \param w the width in pixels of the desired display mode. |
| * \param h the height in pixels of the desired display mode. |
| * \param refresh_rate the refresh rate of the desired display mode, or 0.0f |
| * for the desktop refresh rate. |
| * \param include_high_density_modes boolean to include high density modes in |
| * the search. |
| * \param closest a pointer filled in with the closest display mode equal to |
| * or larger than the desired mode. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplays |
| * \sa SDL_GetFullscreenDisplayModes |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest); |
| |
| /** |
| * Get information about the desktop's display mode. |
| * |
| * There's a difference between this function and SDL_GetCurrentDisplayMode() |
| * when SDL runs fullscreen and has changed the resolution. In that case this |
| * function will return the previous native display mode, and not the current |
| * display mode. |
| * |
| * \param displayID the instance ID of the display to query. |
| * \returns a pointer to the desktop display mode or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetCurrentDisplayMode |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID); |
| |
| /** |
| * Get information about the current display mode. |
| * |
| * There's a difference between this function and SDL_GetDesktopDisplayMode() |
| * when SDL runs fullscreen and has changed the resolution. In that case this |
| * function will return the current display mode, and not the previous native |
| * display mode. |
| * |
| * \param displayID the instance ID of the display to query. |
| * \returns a pointer to the desktop display mode or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDesktopDisplayMode |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID); |
| |
| /** |
| * Get the display containing a point. |
| * |
| * \param point the point to query. |
| * \returns the instance ID of the display containing the point or 0 on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplayBounds |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point); |
| |
| /** |
| * Get the display primarily containing a rect. |
| * |
| * \param rect the rect to query. |
| * \returns the instance ID of the display entirely containing the rect or |
| * closest to the center of the rect on success or 0 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplayBounds |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect); |
| |
| /** |
| * Get the display associated with a window. |
| * |
| * \param window the window to query. |
| * \returns the instance ID of the display containing the center of the window |
| * on success or 0 on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetDisplayBounds |
| * \sa SDL_GetDisplays |
| */ |
| extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window); |
| |
| /** |
| * Get the pixel density of a window. |
| * |
| * This is a ratio of pixel size to window size. For example, if the window is |
| * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it |
| * would have a pixel density of 2.0. |
| * |
| * \param window the window to query. |
| * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowDisplayScale |
| */ |
| extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window); |
| |
| /** |
| * Get the content display scale relative to a window's pixel size. |
| * |
| * This is a combination of the window pixel density and the display content |
| * scale, and is the expected scale for displaying content in this window. For |
| * example, if a 3840x2160 window had a display scale of 2.0, the user expects |
| * the content to take twice as many pixels and be the same physical size as |
| * if it were being displayed in a 1920x1080 window with a display scale of |
| * 1.0. |
| * |
| * Conceptually this value corresponds to the scale display setting, and is |
| * updated when that setting is changed, or the window moves to a display with |
| * a different scale setting. |
| * |
| * \param window the window to query. |
| * \returns the display scale, or 0.0f on failure; call SDL_GetError() for |
| * more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window); |
| |
| /** |
| * Set the display mode to use when a window is visible and fullscreen. |
| * |
| * This only affects the display mode used when the window is fullscreen. To |
| * change the window size when the window is not fullscreen, use |
| * SDL_SetWindowSize(). |
| * |
| * If the window is currently in the fullscreen state, this request is |
| * asynchronous on some windowing systems and the new mode dimensions may not |
| * be applied immediately upon the return of this function. If an immediate |
| * change is required, call SDL_SyncWindow() to block until the changes have |
| * taken effect. |
| * |
| * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an |
| * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode |
| * dimensions. |
| * |
| * \param window the window to affect. |
| * \param mode a pointer to the display mode to use, which can be NULL for |
| * borderless fullscreen desktop mode, or one of the fullscreen |
| * modes returned by SDL_GetFullscreenDisplayModes() to set an |
| * exclusive fullscreen mode. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowFullscreenMode |
| * \sa SDL_SetWindowFullscreen |
| * \sa SDL_SyncWindow |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode); |
| |
| /** |
| * Query the display mode to use when a window is visible at fullscreen. |
| * |
| * \param window the window to query. |
| * \returns a pointer to the exclusive fullscreen mode to use or NULL for |
| * borderless fullscreen desktop mode. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowFullscreenMode |
| * \sa SDL_SetWindowFullscreen |
| */ |
| extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window); |
| |
| /** |
| * Get the raw ICC profile data for the screen the window is currently on. |
| * |
| * \param window the window to query. |
| * \param size the size of the ICC profile. |
| * \returns the raw ICC profile data on success or NULL on failure; call |
| * SDL_GetError() for more information. This should be freed with |
| * SDL_free() when it is no longer needed. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size); |
| |
| /** |
| * Get the pixel format associated with the window. |
| * |
| * \param window the window to query. |
| * \returns the pixel format of the window on success or |
| * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window); |
| |
| /** |
| * Get a list of valid windows. |
| * |
| * \param count a pointer filled in with the number of windows returned, may |
| * be NULL. |
| * \returns a NULL terminated array of SDL_Window pointers or NULL on failure; |
| * call SDL_GetError() for more information. This is a single |
| * allocation that should be freed with SDL_free() when it is no |
| * longer needed. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count); |
| |
| /** |
| * Create a window with the specified dimensions and flags. |
| * |
| * The window size is a request and may be different than expected based on |
| * the desktop layout and window manager policies. Your application should be |
| * prepared to handle a window of any size. |
| * |
| * `flags` may be any of the following OR'd together: |
| * |
| * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution |
| * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context |
| * - `SDL_WINDOW_HIDDEN`: window is not visible |
| * - `SDL_WINDOW_BORDERLESS`: no window decoration |
| * - `SDL_WINDOW_RESIZABLE`: window can be resized |
| * - `SDL_WINDOW_MINIMIZED`: window is minimized |
| * - `SDL_WINDOW_MAXIMIZED`: window is maximized |
| * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus |
| * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus |
| * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus |
| * - `SDL_WINDOW_EXTERNAL`: window not created by SDL |
| * - `SDL_WINDOW_MODAL`: window is modal |
| * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back |
| * buffer if possible |
| * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to |
| * MOUSE_GRABBED) |
| * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others |
| * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not |
| * showing in the task bar and window list |
| * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not |
| * get mouse or keyboard focus, requires a parent window |
| * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, |
| * requires a parent window |
| * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input |
| * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance |
| * - `SDL_WINDOW_METAL`: window usable with a Metal instance |
| * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer |
| * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable |
| * |
| * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at |
| * creation time, SDL_ShowWindow() can be used to show it later. |
| * |
| * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist |
| * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. |
| * |
| * The window pixel size may differ from its window coordinate size if the |
| * window is on a high pixel density display. Use SDL_GetWindowSize() to query |
| * the client area's size in window coordinates, and |
| * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the |
| * drawable size in pixels. Note that the drawable size can vary after the |
| * window is created and should be queried again if you get an |
| * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. |
| * |
| * If the window is created with any of the SDL_WINDOW_OPENGL or |
| * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function |
| * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the |
| * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). |
| * |
| * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, |
| * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail. |
| * |
| * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, |
| * SDL_CreateWindow() will fail. |
| * |
| * If you intend to use this window with an SDL_Renderer, you should use |
| * SDL_CreateWindowAndRenderer() instead of this function, to avoid window |
| * flicker. |
| * |
| * On non-Apple devices, SDL requires you to either not link to the Vulkan |
| * loader or link to a dynamic library version. This limitation may be removed |
| * in a future version of SDL. |
| * |
| * \param title the title of the window, in UTF-8 encoding. |
| * \param w the width of the window. |
| * \param h the height of the window. |
| * \param flags 0, or one or more SDL_WindowFlags OR'd together. |
| * \returns the window that was created or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateWindowAndRenderer |
| * \sa SDL_CreatePopupWindow |
| * \sa SDL_CreateWindowWithProperties |
| * \sa SDL_DestroyWindow |
| */ |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags); |
| |
| /** |
| * Create a child popup window of the specified parent window. |
| * |
| * The window size is a request and may be different than expected based on |
| * the desktop layout and window manager policies. Your application should be |
| * prepared to handle a window of any size. |
| * |
| * The flags parameter **must** contain at least one of the following: |
| * |
| * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any |
| * input events. |
| * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost |
| * popup menu will implicitly gain the keyboard focus. |
| * |
| * The following flags are not relevant to popup window creation and will be |
| * ignored: |
| * |
| * - `SDL_WINDOW_MINIMIZED` |
| * - `SDL_WINDOW_MAXIMIZED` |
| * - `SDL_WINDOW_FULLSCREEN` |
| * - `SDL_WINDOW_BORDERLESS` |
| * |
| * The following flags are incompatible with popup window creation and will |
| * cause it to fail: |
| * |
| * - `SDL_WINDOW_UTILITY` |
| * - `SDL_WINDOW_MODAL` |
| * |
| * The parent parameter **must** be non-null and a valid window. The parent of |
| * a popup window can be either a regular, toplevel window, or another popup |
| * window. |
| * |
| * Popup windows cannot be minimized, maximized, made fullscreen, raised, |
| * flash, be made a modal window, be the parent of a toplevel window, or grab |
| * the mouse and/or keyboard. Attempts to do so will fail. |
| * |
| * Popup windows implicitly do not have a border/decorations and do not appear |
| * on the taskbar/dock or in lists of windows such as alt-tab menus. |
| * |
| * By default, popup window positions will automatically be constrained to |
| * keep the entire window within display bounds. This can be overridden with |
| * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property. |
| * |
| * By default, popup menus will automatically grab keyboard focus from the |
| * parent when shown. This behavior can be overridden by setting the |
| * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the |
| * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling |
| * it after creation via the `SDL_SetWindowFocusable()` function. |
| * |
| * If a parent window is hidden or destroyed, any child popup windows will be |
| * recursively hidden or destroyed as well. Child popup windows not explicitly |
| * hidden will be restored when the parent is shown. |
| * |
| * \param parent the parent of the window, must not be NULL. |
| * \param offset_x the x position of the popup window relative to the origin |
| * of the parent. |
| * \param offset_y the y position of the popup window relative to the origin |
| * of the parent window. |
| * \param w the width of the window. |
| * \param h the height of the window. |
| * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more |
| * additional SDL_WindowFlags OR'd together. |
| * \returns the window that was created or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateWindow |
| * \sa SDL_CreateWindowWithProperties |
| * \sa SDL_DestroyWindow |
| * \sa SDL_GetWindowParent |
| */ |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags); |
| |
| /** |
| * Create a window with the specified properties. |
| * |
| * The window size is a request and may be different than expected based on |
| * the desktop layout and window manager policies. Your application should be |
| * prepared to handle a window of any size. |
| * |
| * These are the supported properties: |
| * |
| * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should |
| * be always on top |
| * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no |
| * window decoration |
| * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip" |
| * and "menu" window types should be automatically constrained to be |
| * entirely within display bounds (default), false if no constraints on the |
| * position are desired. |
| * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the |
| * window will be used with an externally managed graphics context. |
| * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should |
| * accept keyboard input (defaults true) |
| * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should |
| * start in fullscreen mode at desktop resolution |
| * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window |
| * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start |
| * hidden |
| * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window |
| * uses a high pixel density buffer if possible |
| * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should |
| * start maximized |
| * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu |
| * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used |
| * with Metal rendering |
| * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should |
| * start minimized |
| * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to |
| * its parent |
| * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts |
| * with grabbed mouse focus |
| * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used |
| * with OpenGL rendering |
| * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the |
| * parent of this window, required for windows with the "tooltip", "menu", |
| * and "modal" properties |
| * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be |
| * resizable |
| * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8 |
| * encoding |
| * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show |
| * transparent in the areas with alpha of 0 |
| * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip |
| * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility |
| * window, not showing in the task bar and window list |
| * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used |
| * with Vulkan rendering |
| * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window |
| * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or |
| * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is |
| * relative to the parent for windows with the "tooltip" or "menu" property |
| * set. |
| * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or |
| * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is |
| * relative to the parent for windows with the "tooltip" or "menu" property |
| * set. |
| * |
| * These are additional supported properties on macOS: |
| * |
| * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the |
| * `(__unsafe_unretained)` NSWindow associated with the window, if you want |
| * to wrap an existing window. |
| * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)` |
| * NSView associated with the window, defaults to `[window contentView]` |
| * |
| * These are additional supported properties on iOS, tvOS, and visionOS: |
| * |
| * - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)` |
| * UIWindowScene associated with the window, defaults to the active window |
| * scene. |
| * |
| * These are additional supported properties on Wayland: |
| * |
| * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if |
| * the application wants to use the Wayland surface for a custom role and |
| * does not want it attached to an XDG toplevel window. See |
| * [README-wayland](README-wayland) for more information on using custom |
| * surfaces. |
| * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the |
| * application wants an associated `wl_egl_window` object to be created and |
| * attached to the window, even if the window does not have the OpenGL |
| * property or `SDL_WINDOW_OPENGL` flag set. |
| * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface |
| * associated with the window, if you want to wrap an existing window. See |
| * [README-wayland](README-wayland) for more information. |
| * |
| * These are additional supported properties on Windows: |
| * |
| * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the |
| * window, if you want to wrap an existing window. |
| * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, |
| * another window to share pixel format with, useful for OpenGL windows |
| * |
| * These are additional supported properties with X11: |
| * |
| * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated |
| * with the window, if you want to wrap an existing window. |
| * |
| * The window is implicitly shown if the "hidden" property is not set. |
| * |
| * These are additional supported properties with Emscripten: |
| * |
| * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the |
| * canvas element. This should start with a '#' sign |
| * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN`: true to make |
| * the canvas element fill the entire document. Resize events will be |
| * generated as the browser window is resized, as that will adjust the |
| * canvas size as well. The canvas will cover anything else on the page, |
| * including any controls provided by Emscripten in its generated HTML file. |
| * Often times this is desirable for a browser-based game, but it means |
| * several things that we expect of an SDL window on other platforms might |
| * not work as expected, such as minimum window sizes and aspect ratios. |
| * Default false. |
| * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the |
| * binding element for keyboard inputs for this canvas. The variable can be |
| * one of: |
| * - "#window": the javascript window object (default) |
| * - "#document": the javascript document object |
| * - "#screen": the javascript window.screen object |
| * - "#canvas": the WebGL canvas element |
| * - "#none": Don't bind anything at all |
| * - any other string without a leading # sign applies to the element on the |
| * page with that ID. Windows with the "tooltip" and "menu" properties are |
| * popup windows and have the behaviors and guidelines outlined in |
| * SDL_CreatePopupWindow(). |
| * |
| * If this window is being created to be used with an SDL_Renderer, you should |
| * not add a graphics API specific property |
| * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that |
| * internally when it chooses a renderer. However, SDL might need to recreate |
| * your window at that point, which may cause the window to appear briefly, |
| * and then flicker as it is recreated. The correct approach to this is to |
| * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property |
| * set to true, then create the renderer, then show the window with |
| * SDL_ShowWindow(). |
| * |
| * \param props the properties to use. |
| * \returns the window that was created or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateProperties |
| * \sa SDL_CreateWindow |
| * \sa SDL_DestroyWindow |
| */ |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props); |
| |
| #define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top" |
| #define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless" |
| #define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup" |
| #define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable" |
| #define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context" |
| #define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags" |
| #define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen" |
| #define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height" |
| #define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden" |
| #define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density" |
| #define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized" |
| #define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu" |
| #define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal" |
| #define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized" |
| #define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal" |
| #define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed" |
| #define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl" |
| #define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent" |
| #define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable" |
| #define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title" |
| #define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent" |
| #define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip" |
| #define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility" |
| #define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan" |
| #define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width" |
| #define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x" |
| #define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y" |
| #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window" |
| #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view" |
| #define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene" |
| #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom" |
| #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window" |
| #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface" |
| #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd" |
| #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd" |
| #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window" |
| #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id" |
| #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN "SDL.window.create.emscripten.fill_document" |
| #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element" |
| |
| /** |
| * Get the numeric ID of a window. |
| * |
| * The numeric ID is what SDL_WindowEvent references, and is necessary to map |
| * these events to specific SDL_Window objects. |
| * |
| * \param window the window to query. |
| * \returns the ID of the window on success or 0 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowFromID |
| */ |
| extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window); |
| |
| /** |
| * Get a window from a stored ID. |
| * |
| * The numeric ID is what SDL_WindowEvent references, and is necessary to map |
| * these events to specific SDL_Window objects. |
| * |
| * \param id the ID of the window. |
| * \returns the window associated with `id` or NULL if it doesn't exist; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowID |
| */ |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id); |
| |
| /** |
| * Get parent of a window. |
| * |
| * \param window the window to query. |
| * \returns the parent of the window on success or NULL if the window has no |
| * parent. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreatePopupWindow |
| */ |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window); |
| |
| /** |
| * Get the properties associated with a window. |
| * |
| * The following read-only properties are provided by SDL: |
| * |
| * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped |
| * window |
| * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR |
| * headroom above the SDR white point. This property can change dynamically |
| * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
| * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the |
| * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the |
| * SDR white level in scRGB colorspace, and on Apple platforms this is |
| * always 1.0 for EDR content. This property can change dynamically when |
| * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
| * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range |
| * that can be displayed, in terms of the SDR white point. When HDR is not |
| * enabled, this will be 1.0. This property can change dynamically when |
| * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
| * |
| * On Android: |
| * |
| * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated |
| * with the window |
| * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with |
| * the window |
| * |
| * On iOS: |
| * |
| * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)` |
| * UIWindow associated with the window |
| * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag |
| * associated with metal views on the window |
| * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's |
| * framebuffer object. It must be bound when rendering to the screen using |
| * OpenGL. |
| * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's |
| * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called. |
| * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL |
| * view's resolve framebuffer, when MSAA is used. |
| * |
| * On KMS/DRM: |
| * |
| * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated |
| * with the window (e.g. the X in /dev/dri/cardX) |
| * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the |
| * window |
| * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated |
| * with the window |
| * |
| * On macOS: |
| * |
| * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)` |
| * NSWindow associated with the window |
| * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag |
| * associated with metal views on the window |
| * |
| * On OpenVR: |
| * |
| * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID |
| * for the associated overlay window. |
| * |
| * On Vivante: |
| * |
| * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType |
| * associated with the window |
| * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType |
| * associated with the window |
| * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with |
| * the window |
| * |
| * On Windows: |
| * |
| * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window |
| * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window |
| * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with |
| * the window |
| * |
| * On Wayland: |
| * |
| * Note: The `xdg_*` window objects do not internally persist across window |
| * show/hide calls. They will be null if the window is hidden and must be |
| * queried each time it is shown. |
| * |
| * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with |
| * the window |
| * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with |
| * the window |
| * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated |
| * with the window |
| * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window |
| * associated with the window |
| * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated |
| * with the window |
| * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role |
| * associated with the window |
| * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export |
| * handle associated with the window |
| * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role |
| * associated with the window |
| * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner |
| * associated with the window, in popup mode |
| * |
| * On X11: |
| * |
| * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with |
| * the window |
| * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with |
| * the window |
| * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the |
| * window |
| * |
| * On Emscripten: |
| * |
| * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element |
| * will have |
| * - `SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN`: true if the canvas is |
| * set to consume the entire browser window, bypassing some SDL window |
| * functionality. |
| * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard |
| * element that associates keyboard events to this window |
| * |
| * \param window the window to query. |
| * \returns a valid property ID on success or 0 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window); |
| |
| #define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape" |
| #define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled" |
| #define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level" |
| #define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom" |
| #define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window" |
| #define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface" |
| #define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window" |
| #define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag" |
| #define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer" |
| #define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer" |
| #define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer" |
| #define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index" |
| #define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd" |
| #define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev" |
| #define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window" |
| #define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag" |
| #define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id" |
| #define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display" |
| #define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window" |
| #define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface" |
| #define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd" |
| #define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc" |
| #define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance" |
| #define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display" |
| #define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface" |
| #define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport" |
| #define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window" |
| #define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface" |
| #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel" |
| #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle" |
| #define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup" |
| #define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner" |
| #define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display" |
| #define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen" |
| #define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window" |
| #define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id" |
| #define SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN "SDL.window.emscripten.fill_document" |
| #define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element" |
| |
| /** |
| * Get the window flags. |
| * |
| * \param window the window to query. |
| * \returns a mask of the SDL_WindowFlags associated with `window`. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateWindow |
| * \sa SDL_HideWindow |
| * \sa SDL_MaximizeWindow |
| * \sa SDL_MinimizeWindow |
| * \sa SDL_SetWindowFullscreen |
| * \sa SDL_SetWindowMouseGrab |
| * \sa SDL_ShowWindow |
| */ |
| extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window); |
| |
| /** |
| * Set the title of a window. |
| * |
| * This string is expected to be in UTF-8 encoding. |
| * |
| * \param window the window to change. |
| * \param title the desired window title in UTF-8 format. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowTitle |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title); |
| |
| /** |
| * Get the title of a window. |
| * |
| * \param window the window to query. |
| * \returns the title of the window in UTF-8 format or "" if there is no |
| * title. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowTitle |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); |
| |
| /** |
| * Set the icon for a window. |
| * |
| * If this function is passed a surface with alternate representations added |
| * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as |
| * the content to be used for 100% display scale, and the alternate |
| * representations will be used for high DPI situations. For example, if the |
| * original surface is 32x32, then on a 2x macOS display or 200% display scale |
| * on Windows, a 64x64 version of the image will be used, if available. If a |
| * matching version of the image isn't available, the closest larger size |
| * image will be downscaled to the appropriate size and be used instead, if |
| * available. Otherwise, the closest smaller image will be upscaled and be |
| * used instead. |
| * |
| * \param window the window to change. |
| * \param icon an SDL_Surface structure containing the icon for the window. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_AddSurfaceAlternateImage |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon); |
| |
| /** |
| * Request that the window's position be set. |
| * |
| * If the window is in an exclusive fullscreen or maximized state, this |
| * request has no effect. |
| * |
| * This can be used to reposition fullscreen-desktop windows onto a different |
| * display, however, as exclusive fullscreen windows are locked to a specific |
| * display, they can only be repositioned programmatically via |
| * SDL_SetWindowFullscreenMode(). |
| * |
| * On some windowing systems this request is asynchronous and the new |
| * coordinates may not have have been applied immediately upon the return of |
| * this function. If an immediate change is required, call SDL_SyncWindow() to |
| * block until the changes have taken effect. |
| * |
| * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be |
| * emitted with the window's new coordinates. Note that the new coordinates |
| * may not match the exact coordinates requested, as some windowing systems |
| * can restrict the position of the window in certain scenarios (e.g. |
| * constraining the position so the window is always within desktop bounds). |
| * Additionally, as this is just a request, it can be denied by the windowing |
| * system. |
| * |
| * \param window the window to reposition. |
| * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or |
| * `SDL_WINDOWPOS_UNDEFINED`. |
| * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or |
| * `SDL_WINDOWPOS_UNDEFINED`. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowPosition |
| * \sa SDL_SyncWindow |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y); |
| |
| /** |
| * Get the position of a window. |
| * |
| * This is the current position of the window as last reported by the |
| * windowing system. |
| * |
| * If you do not need the value for one of the positions a NULL may be passed |
| * in the `x` or `y` parameter. |
| * |
| * \param window the window to query. |
| * \param x a pointer filled in with the x position of the window, may be |
| * NULL. |
| * \param y a pointer filled in with the y position of the window, may be |
| * NULL. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowPosition |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y); |
| |
| /** |
| * Request that the size of a window's client area be set. |
| * |
| * If the window is in a fullscreen or maximized state, this request has no |
| * effect. |
| * |
| * To change the exclusive fullscreen mode of a window, use |
| * SDL_SetWindowFullscreenMode(). |
| * |
| * On some windowing systems, this request is asynchronous and the new window |
| * size may not have have been applied immediately upon the return of this |
| * function. If an immediate change is required, call SDL_SyncWindow() to |
| * block until the changes have taken effect. |
| * |
| * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be |
| * emitted with the new window dimensions. Note that the new dimensions may |
| * not match the exact size requested, as some windowing systems can restrict |
| * the window size in certain scenarios (e.g. constraining the size of the |
| * content area to remain within the usable desktop bounds). Additionally, as |
| * this is just a request, it can be denied by the windowing system. |
| * |
| * \param window the window to change. |
| * \param w the width of the window, must be > 0. |
| * \param h the height of the window, must be > 0. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowSize |
| * \sa SDL_SetWindowFullscreenMode |
| * \sa SDL_SyncWindow |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h); |
| |
| /** |
| * Get the size of a window's client area. |
| * |
| * The window pixel size may differ from its window coordinate size if the |
| * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() |
| * or SDL_GetRenderOutputSize() to get the real client area size in pixels. |
| * |
| * \param window the window to query the width and height from. |
| * \param w a pointer filled in with the width of the window, may be NULL. |
| * \param h a pointer filled in with the height of the window, may be NULL. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetRenderOutputSize |
| * \sa SDL_GetWindowSizeInPixels |
| * \sa SDL_SetWindowSize |
| * \sa SDL_EVENT_WINDOW_RESIZED |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h); |
| |
| /** |
| * Get the safe area for this window. |
| * |
| * Some devices have portions of the screen which are partially obscured or |
| * not interactive, possibly due to on-screen controls, curved edges, camera |
| * notches, TV overscan, etc. This function provides the area of the window |
| * which is safe to have interactable content. You should continue rendering |
| * into the rest of the window, but it should not contain visually important |
| * or interactible content. |
| * |
| * \param window the window to query. |
| * \param rect a pointer filled in with the client area that is safe for |
| * interactive content. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect); |
| |
| /** |
| * Request that the aspect ratio of a window's client area be set. |
| * |
| * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600 |
| * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are |
| * narrower. |
| * |
| * If, at the time of this request, the window in a fixed-size state, such as |
| * maximized or fullscreen, the request will be deferred until the window |
| * exits this state and becomes resizable again. |
| * |
| * On some windowing systems, this request is asynchronous and the new window |
| * aspect ratio may not have have been applied immediately upon the return of |
| * this function. If an immediate change is required, call SDL_SyncWindow() to |
| * block until the changes have taken effect. |
| * |
| * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be |
| * emitted with the new window dimensions. Note that the new dimensions may |
| * not match the exact aspect ratio requested, as some windowing systems can |
| * restrict the window size in certain scenarios (e.g. constraining the size |
| * of the content area to remain within the usable desktop bounds). |
| * Additionally, as this is just a request, it can be denied by the windowing |
| * system. |
| * |
| * \param window the window to change. |
| * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no |
| * limit. |
| * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no |
| * limit. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowAspectRatio |
| * \sa SDL_SyncWindow |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect); |
| |
| /** |
| * Get the aspect ratio of a window's client area. |
| * |
| * \param window the window to query the width and height from. |
| * \param min_aspect a pointer filled in with the minimum aspect ratio of the |
| * window, may be NULL. |
| * \param max_aspect a pointer filled in with the maximum aspect ratio of the |
| * window, may be NULL. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowAspectRatio |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect); |
| |
| /** |
| * Get the size of a window's borders (decorations) around the client area. |
| * |
| * Note: If this function fails (returns false), the size values will be |
| * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the |
| * window in question was borderless. |
| * |
| * Note: This function may fail on systems where the window has not yet been |
| * decorated by the display server (for example, immediately after calling |
| * SDL_CreateWindow). It is recommended that you wait at least until the |
| * window has been presented and composited, so that the window system has a |
| * chance to decorate the window and provide the border dimensions to SDL. |
| * |
| * This function also returns false if getting the information is not |
| * supported. |
| * |
| * \param window the window to query the size values of the border |
| * (decorations) from. |
| * \param top pointer to variable for storing the size of the top border; NULL |
| * is permitted. |
| * \param left pointer to variable for storing the size of the left border; |
| * NULL is permitted. |
| * \param bottom pointer to variable for storing the size of the bottom |
| * border; NULL is permitted. |
| * \param right pointer to variable for storing the size of the right border; |
| * NULL is permitted. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowSize |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right); |
| |
| /** |
| * Get the size of a window's client area, in pixels. |
| * |
| * \param window the window from which the drawable size should be queried. |
| * \param w a pointer to variable for storing the width in pixels, may be |
| * NULL. |
| * \param h a pointer to variable for storing the height in pixels, may be |
| * NULL. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateWindow |
| * \sa SDL_GetWindowSize |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h); |
| |
| /** |
| * Set the minimum size of a window's client area. |
| * |
| * \param window the window to change. |
| * \param min_w the minimum width of the window, or 0 for no limit. |
| * \param min_h the minimum height of the window, or 0 for no limit. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowMinimumSize |
| * \sa SDL_SetWindowMaximumSize |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h); |
| |
| /** |
| * Get the minimum size of a window's client area. |
| * |
| * \param window the window to query. |
| * \param w a pointer filled in with the minimum width of the window, may be |
| * NULL. |
| * \param h a pointer filled in with the minimum height of the window, may be |
| * NULL. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowMaximumSize |
| * \sa SDL_SetWindowMinimumSize |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h); |
| |
| /** |
| * Set the maximum size of a window's client area. |
| * |
| * \param window the window to change. |
| * \param max_w the maximum width of the window, or 0 for no limit. |
| * \param max_h the maximum height of the window, or 0 for no limit. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowMaximumSize |
| * \sa SDL_SetWindowMinimumSize |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h); |
| |
| /** |
| * Get the maximum size of a window's client area. |
| * |
| * \param window the window to query. |
| * \param w a pointer filled in with the maximum width of the window, may be |
| * NULL. |
| * \param h a pointer filled in with the maximum height of the window, may be |
| * NULL. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowMinimumSize |
| * \sa SDL_SetWindowMaximumSize |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h); |
| |
| /** |
| * Set the border state of a window. |
| * |
| * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add |
| * or remove the border from the actual window. This is a no-op if the |
| * window's border already matches the requested state. |
| * |
| * You can't change the border state of a fullscreen window. |
| * |
| * \param window the window of which to change the border state. |
| * \param bordered false to remove border, true to add border. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowFlags |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered); |
| |
| /** |
| * Set the user-resizable state of a window. |
| * |
| * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and |
| * allow/disallow user resizing of the window. This is a no-op if the window's |
| * resizable state already matches the requested state. |
| * |
| * You can't change the resizable state of a fullscreen window. |
| * |
| * \param window the window of which to change the resizable state. |
| * \param resizable true to allow resizing, false to disallow. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowFlags |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable); |
| |
| /** |
| * Set the window to always be above the others. |
| * |
| * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This |
| * will bring the window to the front and keep the window above the rest. |
| * |
| * \param window the window of which to change the always on top state. |
| * \param on_top true to set the window always on top, false to disable. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowFlags |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top); |
| |
| /** |
| * Show a window. |
| * |
| * \param window the window to show. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_HideWindow |
| * \sa SDL_RaiseWindow |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window); |
| |
| /** |
| * Hide a window. |
| * |
| * \param window the window to hide. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_ShowWindow |
| * \sa SDL_WINDOW_HIDDEN |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window); |
| |
| /** |
| * Request that a window be raised above other windows and gain the input |
| * focus. |
| * |
| * The result of this request is subject to desktop window manager policy, |
| * particularly if raising the requested window would result in stealing focus |
| * from another application. If the window is successfully raised and gains |
| * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and |
| * the window will have the SDL_WINDOW_INPUT_FOCUS flag set. |
| * |
| * \param window the window to raise. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window); |
| |
| /** |
| * Request that the window be made as large as possible. |
| * |
| * Non-resizable windows can't be maximized. The window must have the |
| * SDL_WINDOW_RESIZABLE flag set, or this will have no effect. |
| * |
| * On some windowing systems this request is asynchronous and the new window |
| * state may not have have been applied immediately upon the return of this |
| * function. If an immediate change is required, call SDL_SyncWindow() to |
| * block until the changes have taken effect. |
| * |
| * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be |
| * emitted. Note that, as this is just a request, the windowing system can |
| * deny the state change. |
| * |
| * When maximizing a window, whether the constraints set via |
| * SDL_SetWindowMaximumSize() are honored depends on the policy of the window |
| * manager. Win32 and macOS enforce the constraints when maximizing, while X11 |
| * and Wayland window managers may vary. |
| * |
| * \param window the window to maximize. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_MinimizeWindow |
| * \sa SDL_RestoreWindow |
| * \sa SDL_SyncWindow |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window); |
| |
| /** |
| * Request that the window be minimized to an iconic representation. |
| * |
| * If the window is in a fullscreen state, this request has no direct effect. |
| * It may alter the state the window is returned to when leaving fullscreen. |
| * |
| * On some windowing systems this request is asynchronous and the new window |
| * state may not have been applied immediately upon the return of this |
| * function. If an immediate change is required, call SDL_SyncWindow() to |
| * block until the changes have taken effect. |
| * |
| * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be |
| * emitted. Note that, as this is just a request, the windowing system can |
| * deny the state change. |
| * |
| * \param window the window to minimize. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_MaximizeWindow |
| * \sa SDL_RestoreWindow |
| * \sa SDL_SyncWindow |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window); |
| |
| /** |
| * Request that the size and position of a minimized or maximized window be |
| * restored. |
| * |
| * If the window is in a fullscreen state, this request has no direct effect. |
| * It may alter the state the window is returned to when leaving fullscreen. |
| * |
| * On some windowing systems this request is asynchronous and the new window |
| * state may not have have been applied immediately upon the return of this |
| * function. If an immediate change is required, call SDL_SyncWindow() to |
| * block until the changes have taken effect. |
| * |
| * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be |
| * emitted. Note that, as this is just a request, the windowing system can |
| * deny the state change. |
| * |
| * \param window the window to restore. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_MaximizeWindow |
| * \sa SDL_MinimizeWindow |
| * \sa SDL_SyncWindow |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window); |
| |
| /** |
| * Request that the window's fullscreen state be changed. |
| * |
| * By default a window in fullscreen state uses borderless fullscreen desktop |
| * mode, but a specific exclusive display mode can be set using |
| * SDL_SetWindowFullscreenMode(). |
| * |
| * On some windowing systems this request is asynchronous and the new |
| * fullscreen state may not have have been applied immediately upon the return |
| * of this function. If an immediate change is required, call SDL_SyncWindow() |
| * to block until the changes have taken effect. |
| * |
| * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or |
| * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this |
| * is just a request, it can be denied by the windowing system. |
| * |
| * \param window the window to change. |
| * \param fullscreen true for fullscreen mode, false for windowed mode. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowFullscreenMode |
| * \sa SDL_SetWindowFullscreenMode |
| * \sa SDL_SyncWindow |
| * \sa SDL_WINDOW_FULLSCREEN |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen); |
| |
| /** |
| * Block until any pending window state is finalized. |
| * |
| * On asynchronous windowing systems, this acts as a synchronization barrier |
| * for pending window state. It will attempt to wait until any pending window |
| * state has been applied and is guaranteed to return within finite time. Note |
| * that for how long it can potentially block depends on the underlying window |
| * system, as window state changes may involve somewhat lengthy animations |
| * that must complete before the window is in its final requested state. |
| * |
| * On windowing systems where changes are immediate, this does nothing. |
| * |
| * \param window the window for which to wait for the pending state to be |
| * applied. |
| * \returns true on success or false if the operation timed out before the |
| * window was in the requested state. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowSize |
| * \sa SDL_SetWindowPosition |
| * \sa SDL_SetWindowFullscreen |
| * \sa SDL_MinimizeWindow |
| * \sa SDL_MaximizeWindow |
| * \sa SDL_RestoreWindow |
| * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window); |
| |
| /** |
| * Return whether the window has a surface associated with it. |
| * |
| * \param window the window to query. |
| * \returns true if there is a surface associated with the window, or false |
| * otherwise. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowSurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window); |
| |
| /** |
| * Get the SDL surface associated with the window. |
| * |
| * A new surface will be created with the optimal format for the window, if |
| * necessary. This surface will be freed when the window is destroyed. Do not |
| * free this surface. |
| * |
| * This surface will be invalidated if the window is resized. After resizing a |
| * window this function must be called again to return a valid surface. |
| * |
| * You may not combine this with 3D or the rendering API on this window. |
| * |
| * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. |
| * |
| * \param window the window to query. |
| * \returns the surface associated with the window, or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_DestroyWindowSurface |
| * \sa SDL_WindowHasSurface |
| * \sa SDL_UpdateWindowSurface |
| * \sa SDL_UpdateWindowSurfaceRects |
| */ |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window); |
| |
| /** |
| * Toggle VSync for the window surface. |
| * |
| * When a window surface is created, vsync defaults to |
| * SDL_WINDOW_SURFACE_VSYNC_DISABLED. |
| * |
| * The `vsync` parameter can be 1 to synchronize present with every vertical |
| * refresh, 2 to synchronize present with every second vertical refresh, etc., |
| * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), |
| * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is |
| * supported by every driver, so you should check the return value to see |
| * whether the requested setting is supported. |
| * |
| * \param window the window. |
| * \param vsync the vertical refresh sync interval. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowSurfaceVSync |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync); |
| |
| #define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0 |
| #define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1) |
| |
| /** |
| * Get VSync for the window surface. |
| * |
| * \param window the window to query. |
| * \param vsync an int filled with the current vertical refresh sync interval. |
| * See SDL_SetWindowSurfaceVSync() for the meaning of the value. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowSurfaceVSync |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync); |
| |
| /** |
| * Copy the window surface to the screen. |
| * |
| * This is the function you use to reflect any changes to the surface on the |
| * screen. |
| * |
| * This function is equivalent to the SDL 1.2 API SDL_Flip(). |
| * |
| * \param window the window to update. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowSurface |
| * \sa SDL_UpdateWindowSurfaceRects |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window); |
| |
| /** |
| * Copy areas of the window surface to the screen. |
| * |
| * This is the function you use to reflect changes to portions of the surface |
| * on the screen. |
| * |
| * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). |
| * |
| * Note that this function will update _at least_ the rectangles specified, |
| * but this is only intended as an optimization; in practice, this might |
| * update more of the screen (or all of the screen!), depending on what method |
| * SDL uses to send pixels to the system. |
| * |
| * \param window the window to update. |
| * \param rects an array of SDL_Rect structures representing areas of the |
| * surface to copy, in pixels. |
| * \param numrects the number of rectangles. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowSurface |
| * \sa SDL_UpdateWindowSurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects); |
| |
| /** |
| * Destroy the surface associated with the window. |
| * |
| * \param window the window to update. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowSurface |
| * \sa SDL_WindowHasSurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); |
| |
| /** |
| * Set a window's keyboard grab mode. |
| * |
| * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or |
| * the Meta/Super key. Note that not all system keyboard shortcuts can be |
| * captured by applications (one example is Ctrl+Alt+Del on Windows). |
| * |
| * This is primarily intended for specialized applications such as VNC clients |
| * or VM frontends. Normal games should not use keyboard grab. |
| * |
| * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the |
| * window is full-screen to ensure the user is not trapped in your |
| * application. If you have a custom keyboard shortcut to exit fullscreen |
| * mode, you may suppress this behavior with |
| * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. |
| * |
| * If the caller enables a grab while another window is currently grabbed, the |
| * other window loses its grab in favor of the caller's window. |
| * |
| * \param window the window for which the keyboard grab mode should be set. |
| * \param grabbed this is true to grab keyboard, and false to release. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowKeyboardGrab |
| * \sa SDL_SetWindowMouseGrab |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed); |
| |
| /** |
| * Set a window's mouse grab mode. |
| * |
| * Mouse grab confines the mouse cursor to the window. |
| * |
| * \param window the window for which the mouse grab mode should be set. |
| * \param grabbed this is true to grab mouse, and false to release. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowMouseRect |
| * \sa SDL_SetWindowMouseRect |
| * \sa SDL_SetWindowKeyboardGrab |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed); |
| |
| /** |
| * Get a window's keyboard grab mode. |
| * |
| * \param window the window to query. |
| * \returns true if keyboard is grabbed, and false otherwise. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowKeyboardGrab |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window); |
| |
| /** |
| * Get a window's mouse grab mode. |
| * |
| * \param window the window to query. |
| * \returns true if mouse is grabbed, and false otherwise. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowMouseRect |
| * \sa SDL_SetWindowMouseRect |
| * \sa SDL_SetWindowMouseGrab |
| * \sa SDL_SetWindowKeyboardGrab |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window); |
| |
| /** |
| * Get the window that currently has an input grab enabled. |
| * |
| * \returns the window if input is grabbed or NULL otherwise. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowMouseGrab |
| * \sa SDL_SetWindowKeyboardGrab |
| */ |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); |
| |
| /** |
| * Confines the cursor to the specified area of a window. |
| * |
| * Note that this does NOT grab the cursor, it only defines the area a cursor |
| * is restricted to when the window has mouse focus. |
| * |
| * \param window the window that will be associated with the barrier. |
| * \param rect a rectangle area in window-relative coordinates. If NULL the |
| * barrier for the specified window will be destroyed. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowMouseRect |
| * \sa SDL_GetWindowMouseGrab |
| * \sa SDL_SetWindowMouseGrab |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect); |
| |
| /** |
| * Get the mouse confinement rectangle of a window. |
| * |
| * \param window the window to query. |
| * \returns a pointer to the mouse confinement rectangle of a window, or NULL |
| * if there isn't one. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowMouseRect |
| * \sa SDL_GetWindowMouseGrab |
| * \sa SDL_SetWindowMouseGrab |
| */ |
| extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window); |
| |
| /** |
| * Set the opacity for a window. |
| * |
| * The parameter `opacity` will be clamped internally between 0.0f |
| * (transparent) and 1.0f (opaque). |
| * |
| * This function also returns false if setting the opacity isn't supported. |
| * |
| * \param window the window which will be made transparent or opaque. |
| * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque). |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetWindowOpacity |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity); |
| |
| /** |
| * Get the opacity of a window. |
| * |
| * If transparency isn't supported on this platform, opacity will be returned |
| * as 1.0f without error. |
| * |
| * \param window the window to get the current opacity value from. |
| * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowOpacity |
| */ |
| extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window); |
| |
| /** |
| * Set the window as a child of a parent window. |
| * |
| * If the window is already the child of an existing window, it will be |
| * reparented to the new owner. Setting the parent window to NULL unparents |
| * the window and removes child window status. |
| * |
| * If a parent window is hidden or destroyed, the operation will be |
| * recursively applied to child windows. Child windows hidden with the parent |
| * that did not have their hidden status explicitly set will be restored when |
| * the parent is shown. |
| * |
| * Attempting to set the parent of a window that is currently in the modal |
| * state will fail. Use SDL_SetWindowModal() to cancel the modal status before |
| * attempting to change the parent. |
| * |
| * Popup windows cannot change parents and attempts to do so will fail. |
| * |
| * Setting a parent window that is currently the sibling or descendent of the |
| * child window results in undefined behavior. |
| * |
| * \param window the window that should become the child of a parent. |
| * \param parent the new parent window for the child window. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowModal |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent); |
| |
| /** |
| * Toggle the state of the window as modal. |
| * |
| * To enable modal status on a window, the window must currently be the child |
| * window of a parent, or toggling modal status on will fail. |
| * |
| * \param window the window on which to set the modal state. |
| * \param modal true to toggle modal status on, false to toggle it off. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowParent |
| * \sa SDL_WINDOW_MODAL |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal); |
| |
| /** |
| * Set whether the window may have input focus. |
| * |
| * \param window the window to set focusable state. |
| * \param focusable true to allow input focus, false to not allow input focus. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable); |
| |
| |
| /** |
| * Display the system-level window menu. |
| * |
| * This default window menu is provided by the system and on some platforms |
| * provides functionality for setting or changing privileged state on the |
| * window, such as moving it between workspaces or displays, or toggling the |
| * always-on-top property. |
| * |
| * On platforms or desktops where this is unsupported, this function does |
| * nothing. |
| * |
| * \param window the window for which the menu will be displayed. |
| * \param x the x coordinate of the menu, relative to the origin (top-left) of |
| * the client area. |
| * \param y the y coordinate of the menu, relative to the origin (top-left) of |
| * the client area. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y); |
| |
| /** |
| * Possible return values from the SDL_HitTest callback. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| * |
| * \sa SDL_HitTest |
| */ |
| typedef enum SDL_HitTestResult |
| { |
| SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ |
| SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ |
| SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */ |
| SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */ |
| SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */ |
| SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */ |
| SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */ |
| SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */ |
| SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */ |
| SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */ |
| } SDL_HitTestResult; |
| |
| /** |
| * Callback used for hit-testing. |
| * |
| * \param win the SDL_Window where hit-testing was set on. |
| * \param area an SDL_Point which should be hit-tested. |
| * \param data what was passed as `callback_data` to SDL_SetWindowHitTest(). |
| * \returns an SDL_HitTestResult value. |
| * |
| * \sa SDL_SetWindowHitTest |
| */ |
| typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, |
| const SDL_Point *area, |
| void *data); |
| |
| /** |
| * Provide a callback that decides if a window region has special properties. |
| * |
| * Normally windows are dragged and resized by decorations provided by the |
| * system window manager (a title bar, borders, etc), but for some apps, it |
| * makes sense to drag them from somewhere else inside the window itself; for |
| * example, one might have a borderless window that wants to be draggable from |
| * any part, or simulate its own title bar, etc. |
| * |
| * This function lets the app provide a callback that designates pieces of a |
| * given window as special. This callback is run during event processing if we |
| * need to tell the OS to treat a region of the window specially; the use of |
| * this callback is known as "hit testing." |
| * |
| * Mouse input may not be delivered to your application if it is within a |
| * special area; the OS will often apply that input to moving the window or |
| * resizing the window and not deliver it to the application. |
| * |
| * Specifying NULL for a callback disables hit-testing. Hit-testing is |
| * disabled by default. |
| * |
| * Platforms that don't support this functionality will return false |
| * unconditionally, even if you're attempting to disable hit-testing. |
| * |
| * Your callback may fire at any time, and its firing does not indicate any |
| * specific behavior (for example, on Windows, this certainly might fire when |
| * the OS is deciding whether to drag your window, but it fires for lots of |
| * other reasons, too, some unrelated to anything you probably care about _and |
| * when the mouse isn't actually at the location it is testing_). Since this |
| * can fire at any time, you should try to keep your callback efficient, |
| * devoid of allocations, etc. |
| * |
| * \param window the window to set hit-testing on. |
| * \param callback the function to call when doing a hit-test. |
| * \param callback_data an app-defined void pointer passed to **callback**. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data); |
| |
| /** |
| * Set the shape of a transparent window. |
| * |
| * This sets the alpha channel of a transparent window and any fully |
| * transparent areas are also transparent to mouse clicks. If you are using |
| * something besides the SDL render API, then you are responsible for drawing |
| * the alpha channel of the window to match the shape alpha channel to get |
| * consistent cross-platform results. |
| * |
| * The shape is copied inside this function, so you can free it afterwards. If |
| * your shape surface changes, you should call SDL_SetWindowShape() again to |
| * update the window. This is an expensive operation, so should be done |
| * sparingly. |
| * |
| * The window must have been created with the SDL_WINDOW_TRANSPARENT flag. |
| * |
| * \param window the window. |
| * \param shape the surface representing the shape of the window, or NULL to |
| * remove any current shape. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape); |
| |
| /** |
| * Request a window to demand attention from the user. |
| * |
| * \param window the window to be flashed. |
| * \param operation the operation to perform. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation); |
| |
| /** |
| * Sets the state of the progress bar for the given window’s taskbar icon. |
| * |
| * \param window the window whose progress state is to be modified. |
| * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying |
| * the progress bar. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state); |
| |
| /** |
| * Get the state of the progress bar for the given window’s taskbar icon. |
| * |
| * \param window the window to get the current progress state from. |
| * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure; |
| * call SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| */ |
| extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Window *window); |
| |
| /** |
| * Sets the value of the progress bar for the given window’s taskbar icon. |
| * |
| * \param window the window whose progress value is to be modified. |
| * \param value the progress value in the range of [0.0f - 1.0f]. If the value |
| * is outside the valid range, it gets clamped. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value); |
| |
| /** |
| * Get the value of the progress bar for the given window’s taskbar icon. |
| * |
| * \param window the window to get the current progress value from. |
| * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| */ |
| extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window); |
| |
| /** |
| * Destroy a window. |
| * |
| * Any child windows owned by the window will be recursively destroyed as |
| * well. |
| * |
| * Note that on some platforms, the visible window may not actually be removed |
| * from the screen until the SDL event loop is pumped again, even though the |
| * SDL_Window is no longer valid after this call. |
| * |
| * \param window the window to destroy. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreatePopupWindow |
| * \sa SDL_CreateWindow |
| * \sa SDL_CreateWindowWithProperties |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window); |
| |
| |
| /** |
| * Check whether the screensaver is currently enabled. |
| * |
| * The screensaver is disabled by default. |
| * |
| * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. |
| * |
| * \returns true if the screensaver is enabled, false if it is disabled. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_DisableScreenSaver |
| * \sa SDL_EnableScreenSaver |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void); |
| |
| /** |
| * Allow the screen to be blanked by a screen saver. |
| * |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_DisableScreenSaver |
| * \sa SDL_ScreenSaverEnabled |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void); |
| |
| /** |
| * Prevent the screen from being blanked by a screen saver. |
| * |
| * If you disable the screensaver, it is automatically re-enabled when SDL |
| * quits. |
| * |
| * The screensaver is disabled by default, but this may by changed by |
| * SDL_HINT_VIDEO_ALLOW_SCREENSAVER. |
| * |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_EnableScreenSaver |
| * \sa SDL_ScreenSaverEnabled |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void); |
| |
| |
| /** |
| * \name OpenGL support functions |
| */ |
| /* @{ */ |
| |
| /** |
| * Dynamically load an OpenGL library. |
| * |
| * This should be done after initializing the video driver, but before |
| * creating any OpenGL windows. If no OpenGL library is loaded, the default |
| * library will be loaded upon creation of the first OpenGL window. |
| * |
| * If you do this, you need to retrieve all of the GL functions used in your |
| * program from the dynamic library using SDL_GL_GetProcAddress(). |
| * |
| * \param path the platform dependent OpenGL library name, or NULL to open the |
| * default OpenGL library. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_GetProcAddress |
| * \sa SDL_GL_UnloadLibrary |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path); |
| |
| /** |
| * Get an OpenGL function by name. |
| * |
| * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all |
| * GL functions must be retrieved this way. Usually this is used to retrieve |
| * function pointers to OpenGL extensions. |
| * |
| * There are some quirks to looking up OpenGL functions that require some |
| * extra care from the application. If you code carefully, you can handle |
| * these quirks without any platform-specific code, though: |
| * |
| * - On Windows, function pointers are specific to the current GL context; |
| * this means you need to have created a GL context and made it current |
| * before calling SDL_GL_GetProcAddress(). If you recreate your context or |
| * create a second context, you should assume that any existing function |
| * pointers aren't valid to use with it. This is (currently) a |
| * Windows-specific limitation, and in practice lots of drivers don't suffer |
| * this limitation, but it is still the way the wgl API is documented to |
| * work and you should expect crashes if you don't respect it. Store a copy |
| * of the function pointers that comes and goes with context lifespan. |
| * - On X11, function pointers returned by this function are valid for any |
| * context, and can even be looked up before a context is created at all. |
| * This means that, for at least some common OpenGL implementations, if you |
| * look up a function that doesn't exist, you'll get a non-NULL result that |
| * is _NOT_ safe to call. You must always make sure the function is actually |
| * available for a given GL context before calling it, by checking for the |
| * existence of the appropriate extension with SDL_GL_ExtensionSupported(), |
| * or verifying that the version of OpenGL you're using offers the function |
| * as core functionality. |
| * - Some OpenGL drivers, on all platforms, *will* return NULL if a function |
| * isn't supported, but you can't count on this behavior. Check for |
| * extensions you use, and if you get a NULL anyway, act as if that |
| * extension wasn't available. This is probably a bug in the driver, but you |
| * can code defensively for this scenario anyhow. |
| * - Just because you're on Linux/Unix, don't assume you'll be using X11. |
| * Next-gen display servers are waiting to replace it, and may or may not |
| * make the same promises about function pointers. |
| * - OpenGL function pointers must be declared `APIENTRY` as in the example |
| * code. This will ensure the proper calling convention is followed on |
| * platforms where this matters (Win32) thereby avoiding stack corruption. |
| * |
| * \param proc the name of an OpenGL function. |
| * \returns a pointer to the named OpenGL function. The returned pointer |
| * should be cast to the appropriate function signature. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_ExtensionSupported |
| * \sa SDL_GL_LoadLibrary |
| * \sa SDL_GL_UnloadLibrary |
| */ |
| extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc); |
| |
| /** |
| * Get an EGL library function by name. |
| * |
| * If an EGL library is loaded, this function allows applications to get entry |
| * points for EGL functions. This is useful to provide to an EGL API and |
| * extension loader. |
| * |
| * \param proc the name of an EGL function. |
| * \returns a pointer to the named EGL function. The returned pointer should |
| * be cast to the appropriate function signature. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_EGL_GetCurrentDisplay |
| */ |
| extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc); |
| |
| /** |
| * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_LoadLibrary |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
| |
| /** |
| * Check if an OpenGL extension is supported for the current context. |
| * |
| * This function operates on the current GL context; you must have created a |
| * context and it must be current before calling this function. Do not assume |
| * that all contexts you create will have the same set of extensions |
| * available, or that recreating an existing context will offer the same |
| * extensions again. |
| * |
| * While it's probably not a massive overhead, this function is not an O(1) |
| * operation. Check the extensions you care about after creating the GL |
| * context and save that information somewhere instead of calling the function |
| * every time you need to know. |
| * |
| * \param extension the name of the extension to check. |
| * \returns true if the extension is supported, false otherwise. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension); |
| |
| /** |
| * Reset all previously set OpenGL context attributes to their default values. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_GetAttribute |
| * \sa SDL_GL_SetAttribute |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); |
| |
| /** |
| * Set an OpenGL window attribute before window creation. |
| * |
| * This function sets the OpenGL attribute `attr` to `value`. The requested |
| * attributes should be set before creating an OpenGL window. You should use |
| * SDL_GL_GetAttribute() to check the values after creating the OpenGL |
| * context, since the values obtained can differ from the requested ones. |
| * |
| * \param attr an enum value specifying the OpenGL attribute to set. |
| * \param value the desired value for the attribute. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_CreateContext |
| * \sa SDL_GL_GetAttribute |
| * \sa SDL_GL_ResetAttributes |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value); |
| |
| /** |
| * Get the actual value for an attribute from the current context. |
| * |
| * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to |
| * get. |
| * \param value a pointer filled in with the current value of `attr`. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_ResetAttributes |
| * \sa SDL_GL_SetAttribute |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value); |
| |
| /** |
| * Create an OpenGL context for an OpenGL window, and make it current. |
| * |
| * The OpenGL context will be created with the current states set through |
| * SDL_GL_SetAttribute(). |
| * |
| * The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL |
| * flag, or context creation will fail. |
| * |
| * Windows users new to OpenGL should note that, for historical reasons, GL |
| * functions added after OpenGL version 1.1 are not available by default. |
| * Those functions must be loaded at run-time, either with an OpenGL |
| * extension-handling library or with SDL_GL_GetProcAddress() and its related |
| * functions. |
| * |
| * SDL_GLContext is opaque to the application. |
| * |
| * \param window the window to associate with the context. |
| * \returns the OpenGL context associated with `window` or NULL on failure; |
| * call SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_DestroyContext |
| * \sa SDL_GL_MakeCurrent |
| */ |
| extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window); |
| |
| /** |
| * Set up an OpenGL context for rendering into an OpenGL window. |
| * |
| * The context must have been created with a compatible window. |
| * |
| * \param window the window to associate with the context. |
| * \param context the OpenGL context to associate with the window. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_CreateContext |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context); |
| |
| /** |
| * Get the currently active OpenGL window. |
| * |
| * \returns the currently active OpenGL window on success or NULL on failure; |
| * call SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void); |
| |
| /** |
| * Get the currently active OpenGL context. |
| * |
| * \returns the currently active OpenGL context or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_MakeCurrent |
| */ |
| extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); |
| |
| /** |
| * Get the currently active EGL display. |
| * |
| * \returns the currently active EGL display or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void); |
| |
| /** |
| * Get the currently active EGL config. |
| * |
| * \returns the currently active EGL config or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void); |
| |
| /** |
| * Get the EGL surface associated with the window. |
| * |
| * \param window the window to query. |
| * \returns the EGLSurface pointer associated with the window, or NULL on |
| * failure. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window); |
| |
| /** |
| * Sets the callbacks for defining custom EGLAttrib arrays for EGL |
| * initialization. |
| * |
| * Callbacks that aren't needed can be set to NULL. |
| * |
| * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes. |
| * |
| * \param platformAttribCallback callback for attributes to pass to |
| * eglGetPlatformDisplay. May be NULL. |
| * \param surfaceAttribCallback callback for attributes to pass to |
| * eglCreateSurface. May be NULL. |
| * \param contextAttribCallback callback for attributes to pass to |
| * eglCreateContext. May be NULL. |
| * \param userdata a pointer that is passed to the callbacks. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, |
| SDL_EGLIntArrayCallback surfaceAttribCallback, |
| SDL_EGLIntArrayCallback contextAttribCallback, void *userdata); |
| |
| /** |
| * Set the swap interval for the current OpenGL context. |
| * |
| * Some systems allow specifying -1 for the interval, to enable adaptive |
| * vsync. Adaptive vsync works the same as vsync, but if you've already missed |
| * the vertical retrace for a given frame, it swaps buffers immediately, which |
| * might be less jarring for the user during occasional framerate drops. If an |
| * application requests adaptive vsync and the system does not support it, |
| * this function will fail and return false. In such a case, you should |
| * probably retry the call with 1 for the interval. |
| * |
| * Adaptive vsync is implemented for some glX drivers with |
| * GLX_EXT_swap_control_tear, and for some Windows drivers with |
| * WGL_EXT_swap_control_tear. |
| * |
| * Read more on the Khronos wiki: |
| * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync |
| * |
| * \param interval 0 for immediate updates, 1 for updates synchronized with |
| * the vertical retrace, -1 for adaptive vsync. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_GetSwapInterval |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval); |
| |
| /** |
| * Get the swap interval for the current OpenGL context. |
| * |
| * If the system can't determine the swap interval, or there isn't a valid |
| * current context, this function will set *interval to 0 as a safe default. |
| * |
| * \param interval output interval value. 0 if there is no vertical retrace |
| * synchronization, 1 if the buffer swap is synchronized with |
| * the vertical retrace, and -1 if late swaps happen |
| * immediately instead of waiting for the next retrace. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_SetSwapInterval |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval); |
| |
| /** |
| * Update a window with OpenGL rendering. |
| * |
| * This is used with double-buffered OpenGL contexts, which are the default. |
| * |
| * On macOS, make sure you bind 0 to the draw framebuffer before swapping the |
| * window, otherwise nothing will happen. If you aren't using |
| * glBindFramebuffer(), this is the default and you won't have to do anything |
| * extra. |
| * |
| * \param window the window to change. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window); |
| |
| /** |
| * Delete an OpenGL context. |
| * |
| * \param context the OpenGL context to be deleted. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function should only be called on the main thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GL_CreateContext |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context); |
| |
| /* @} *//* OpenGL support functions */ |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_video_h_ */ |