| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategoryProperties |
| * |
| * A property is a variable that can be created and retrieved by name at |
| * runtime. |
| * |
| * All properties are part of a property group (SDL_PropertiesID). A property |
| * group can be created with the SDL_CreateProperties function and destroyed |
| * with the SDL_DestroyProperties function. |
| * |
| * Properties can be added to and retrieved from a property group through the |
| * following functions: |
| * |
| * - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*` |
| * pointer types. |
| * - SDL_SetStringProperty and SDL_GetStringProperty operate on string types. |
| * - SDL_SetNumberProperty and SDL_GetNumberProperty operate on signed 64-bit |
| * integer types. |
| * - SDL_SetFloatProperty and SDL_GetFloatProperty operate on floating point |
| * types. |
| * - SDL_SetBooleanProperty and SDL_GetBooleanProperty operate on boolean |
| * types. |
| * |
| * Properties can be removed from a group by using SDL_ClearProperty. |
| */ |
| |
| |
| #ifndef SDL_properties_h_ |
| #define SDL_properties_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * An ID that represents a properties set. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_PropertiesID; |
| |
| /** |
| * SDL property type |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_PropertyType |
| { |
| SDL_PROPERTY_TYPE_INVALID, |
| SDL_PROPERTY_TYPE_POINTER, |
| SDL_PROPERTY_TYPE_STRING, |
| SDL_PROPERTY_TYPE_NUMBER, |
| SDL_PROPERTY_TYPE_FLOAT, |
| SDL_PROPERTY_TYPE_BOOLEAN |
| } SDL_PropertyType; |
| |
| /** |
| * A generic property for naming things. |
| * |
| * This property is intended to be added to any SDL_PropertiesID that needs a |
| * generic name associated with the property set. It is not guaranteed that |
| * any property set will include this key, but it is convenient to have a |
| * standard key that any piece of code could reasonably agree to use. |
| * |
| * For example, the properties associated with an SDL_Texture might have a |
| * name string of "player sprites", or an SDL_AudioStream might have |
| * "background music", etc. This might also be useful for an SDL_IOStream to |
| * list the path to its asset. |
| * |
| * There is no format for the value set with this key; it is expected to be |
| * human-readable and informational in nature, possibly for logging or |
| * debugging purposes. |
| * |
| * SDL does not currently set this property on any objects it creates, but |
| * this may change in later versions; it is currently expected that apps and |
| * external libraries will take advantage of it, when appropriate. |
| * |
| * \since This macro is available since SDL 3.4.0. |
| */ |
| #define SDL_PROP_NAME_STRING "SDL.name" |
| |
| /** |
| * Get the global SDL properties. |
| * |
| * \returns a valid property ID on success or 0 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void); |
| |
| /** |
| * Create a group of properties. |
| * |
| * All properties are automatically destroyed when SDL_Quit() is called. |
| * |
| * \returns an ID for a new group of properties, or 0 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_DestroyProperties |
| */ |
| extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void); |
| |
| /** |
| * Copy a group of properties. |
| * |
| * Copy all the properties from one group of properties to another, with the |
| * exception of properties requiring cleanup (set using |
| * SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any |
| * property that already exists on `dst` will be overwritten. |
| * |
| * \param src the properties to copy. |
| * \param dst the destination properties. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. This |
| * function acquires simultaneous mutex locks on both the source |
| * and destination property sets. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst); |
| |
| /** |
| * Lock a group of properties. |
| * |
| * Obtain a multi-threaded lock for these properties. Other threads will wait |
| * while trying to lock these properties until they are unlocked. Properties |
| * must be unlocked before they are destroyed. |
| * |
| * The lock is automatically taken when setting individual properties, this |
| * function is only needed when you want to set several properties atomically |
| * or want to guarantee that properties being queried aren't freed in another |
| * thread. |
| * |
| * \param props the properties to lock. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_UnlockProperties |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_LockProperties(SDL_PropertiesID props); |
| |
| /** |
| * Unlock a group of properties. |
| * |
| * \param props the properties to unlock. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_LockProperties |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props); |
| |
| /** |
| * A callback used to free resources when a property is deleted. |
| * |
| * This should release any resources associated with `value` that are no |
| * longer needed. |
| * |
| * This callback is set per-property. Different properties in the same group |
| * can have different cleanup callbacks. |
| * |
| * This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if |
| * the function fails for any reason. |
| * |
| * \param userdata an app-defined pointer passed to the callback. |
| * \param value the pointer assigned to the property to clean up. |
| * |
| * \threadsafety This callback may fire without any locks held; if this is a |
| * concern, the app should provide its own locking. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetPointerPropertyWithCleanup |
| */ |
| typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value); |
| |
| /** |
| * Set a pointer property in a group of properties with a cleanup function |
| * that is called when the property is deleted. |
| * |
| * The cleanup function is also called if setting the property fails for any |
| * reason. |
| * |
| * For simply setting basic data types, like numbers, bools, or strings, use |
| * SDL_SetNumberProperty, SDL_SetBooleanProperty, or SDL_SetStringProperty |
| * instead, as those functions will handle cleanup on your behalf. This |
| * function is only for more complex, custom data. |
| * |
| * \param props the properties to modify. |
| * \param name the name of the property to modify. |
| * \param value the new value of the property, or NULL to delete the property. |
| * \param cleanup the function to call when this property is deleted, or NULL |
| * if no cleanup is necessary. |
| * \param userdata a pointer that is passed to the cleanup function. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetPointerProperty |
| * \sa SDL_SetPointerProperty |
| * \sa SDL_CleanupPropertyCallback |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata); |
| |
| /** |
| * Set a pointer property in a group of properties. |
| * |
| * \param props the properties to modify. |
| * \param name the name of the property to modify. |
| * \param value the new value of the property, or NULL to delete the property. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetPointerProperty |
| * \sa SDL_HasProperty |
| * \sa SDL_SetBooleanProperty |
| * \sa SDL_SetFloatProperty |
| * \sa SDL_SetNumberProperty |
| * \sa SDL_SetPointerPropertyWithCleanup |
| * \sa SDL_SetStringProperty |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value); |
| |
| /** |
| * Set a string property in a group of properties. |
| * |
| * This function makes a copy of the string; the caller does not have to |
| * preserve the data after this call completes. |
| * |
| * \param props the properties to modify. |
| * \param name the name of the property to modify. |
| * \param value the new value of the property, or NULL to delete the property. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetStringProperty |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value); |
| |
| /** |
| * Set an integer property in a group of properties. |
| * |
| * \param props the properties to modify. |
| * \param name the name of the property to modify. |
| * \param value the new value of the property. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetNumberProperty |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value); |
| |
| /** |
| * Set a floating point property in a group of properties. |
| * |
| * \param props the properties to modify. |
| * \param name the name of the property to modify. |
| * \param value the new value of the property. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetFloatProperty |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value); |
| |
| /** |
| * Set a boolean property in a group of properties. |
| * |
| * \param props the properties to modify. |
| * \param name the name of the property to modify. |
| * \param value the new value of the property. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetBooleanProperty |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, bool value); |
| |
| /** |
| * Return whether a property exists in a group of properties. |
| * |
| * \param props the properties to query. |
| * \param name the name of the property to query. |
| * \returns true if the property exists, or false if it doesn't. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetPropertyType |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, const char *name); |
| |
| /** |
| * Get the type of a property in a group of properties. |
| * |
| * \param props the properties to query. |
| * \param name the name of the property to query. |
| * \returns the type of the property, or SDL_PROPERTY_TYPE_INVALID if it is |
| * not set. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_HasProperty |
| */ |
| extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID props, const char *name); |
| |
| /** |
| * Get a pointer property from a group of properties. |
| * |
| * By convention, the names of properties that SDL exposes on objects will |
| * start with "SDL.", and properties that SDL uses internally will start with |
| * "SDL.internal.". These should be considered read-only and should not be |
| * modified by applications. |
| * |
| * \param props the properties to query. |
| * \param name the name of the property to query. |
| * \param default_value the default value of the property. |
| * \returns the value of the property, or `default_value` if it is not set or |
| * not a pointer property. |
| * |
| * \threadsafety It is safe to call this function from any thread, although |
| * the data returned is not protected and could potentially be |
| * freed if you call SDL_SetPointerProperty() or |
| * SDL_ClearProperty() on these properties from another thread. |
| * If you need to avoid this, use SDL_LockProperties() and |
| * SDL_UnlockProperties(). |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetBooleanProperty |
| * \sa SDL_GetFloatProperty |
| * \sa SDL_GetNumberProperty |
| * \sa SDL_GetPropertyType |
| * \sa SDL_GetStringProperty |
| * \sa SDL_HasProperty |
| * \sa SDL_SetPointerProperty |
| */ |
| extern SDL_DECLSPEC void * SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value); |
| |
| /** |
| * Get a string property from a group of properties. |
| * |
| * \param props the properties to query. |
| * \param name the name of the property to query. |
| * \param default_value the default value of the property. |
| * \returns the value of the property, or `default_value` if it is not set or |
| * not a string property. |
| * |
| * \threadsafety It is safe to call this function from any thread, although |
| * the data returned is not protected and could potentially be |
| * freed if you call SDL_SetStringProperty() or |
| * SDL_ClearProperty() on these properties from another thread. |
| * If you need to avoid this, use SDL_LockProperties() and |
| * SDL_UnlockProperties(). |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetPropertyType |
| * \sa SDL_HasProperty |
| * \sa SDL_SetStringProperty |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value); |
| |
| /** |
| * Get a number property from a group of properties. |
| * |
| * You can use SDL_GetPropertyType() to query whether the property exists and |
| * is a number property. |
| * |
| * \param props the properties to query. |
| * \param name the name of the property to query. |
| * \param default_value the default value of the property. |
| * \returns the value of the property, or `default_value` if it is not set or |
| * not a number property. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetPropertyType |
| * \sa SDL_HasProperty |
| * \sa SDL_SetNumberProperty |
| */ |
| extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value); |
| |
| /** |
| * Get a floating point property from a group of properties. |
| * |
| * You can use SDL_GetPropertyType() to query whether the property exists and |
| * is a floating point property. |
| * |
| * \param props the properties to query. |
| * \param name the name of the property to query. |
| * \param default_value the default value of the property. |
| * \returns the value of the property, or `default_value` if it is not set or |
| * not a float property. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetPropertyType |
| * \sa SDL_HasProperty |
| * \sa SDL_SetFloatProperty |
| */ |
| extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value); |
| |
| /** |
| * Get a boolean property from a group of properties. |
| * |
| * You can use SDL_GetPropertyType() to query whether the property exists and |
| * is a boolean property. |
| * |
| * \param props the properties to query. |
| * \param name the name of the property to query. |
| * \param default_value the default value of the property. |
| * \returns the value of the property, or `default_value` if it is not set or |
| * not a boolean property. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetPropertyType |
| * \sa SDL_HasProperty |
| * \sa SDL_SetBooleanProperty |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, bool default_value); |
| |
| /** |
| * Clear a property from a group of properties. |
| * |
| * \param props the properties to modify. |
| * \param name the name of the property to clear. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name); |
| |
| /** |
| * A callback used to enumerate all the properties in a group of properties. |
| * |
| * This callback is called from SDL_EnumerateProperties(), and is called once |
| * per property in the set. |
| * |
| * \param userdata an app-defined pointer passed to the callback. |
| * \param props the SDL_PropertiesID that is being enumerated. |
| * \param name the next property name in the enumeration. |
| * |
| * \threadsafety SDL_EnumerateProperties holds a lock on `props` during this |
| * callback. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_EnumerateProperties |
| */ |
| typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name); |
| |
| /** |
| * Enumerate the properties contained in a group of properties. |
| * |
| * The callback function is called for each property in the group of |
| * properties. The properties are locked during enumeration. |
| * |
| * \param props the properties to query. |
| * \param callback the function to call for each property. |
| * \param userdata a pointer that is passed to `callback`. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateProperties(SDL_PropertiesID props, SDL_EnumeratePropertiesCallback callback, void *userdata); |
| |
| /** |
| * Destroy a group of properties. |
| * |
| * All properties are deleted and their cleanup functions will be called, if |
| * any. |
| * |
| * \param props the properties to destroy. |
| * |
| * \threadsafety This function should not be called while these properties are |
| * locked or other threads might be setting or getting values |
| * from these properties. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateProperties |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_DestroyProperties(SDL_PropertiesID props); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_properties_h_ */ |