| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategoryMessagebox |
| * |
| * SDL offers a simple message box API, which is useful for simple alerts, |
| * such as informing the user when something fatal happens at startup without |
| * the need to build a UI for it (or informing the user _before_ your UI is |
| * ready). |
| * |
| * These message boxes are native system dialogs where possible. |
| * |
| * There is both a customizable function (SDL_ShowMessageBox()) that offers |
| * lots of options for what to display and reports on what choice the user |
| * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()), |
| * merely takes a text message and title, and waits until the user presses a |
| * single "OK" UI button. Often, this is all that is necessary. |
| */ |
| |
| #ifndef SDL_messagebox_h_ |
| #define SDL_messagebox_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| #include <SDL3/SDL_video.h> /* For SDL_Window */ |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * Message box flags. |
| * |
| * If supported will display warning icon, etc. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_MessageBoxFlags; |
| |
| #define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */ |
| #define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */ |
| #define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */ |
| #define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */ |
| #define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */ |
| |
| /** |
| * SDL_MessageBoxButtonData flags. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_MessageBoxButtonFlags; |
| |
| #define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */ |
| #define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */ |
| |
| /** |
| * Individual button data. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| */ |
| typedef struct SDL_MessageBoxButtonData |
| { |
| SDL_MessageBoxButtonFlags flags; |
| int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */ |
| const char *text; /**< The UTF-8 button text */ |
| } SDL_MessageBoxButtonData; |
| |
| /** |
| * RGB value used in a message box color scheme |
| * |
| * \since This struct is available since SDL 3.2.0. |
| */ |
| typedef struct SDL_MessageBoxColor |
| { |
| Uint8 r, g, b; |
| } SDL_MessageBoxColor; |
| |
| /** |
| * An enumeration of indices inside the colors array of |
| * SDL_MessageBoxColorScheme. |
| */ |
| typedef enum SDL_MessageBoxColorType |
| { |
| SDL_MESSAGEBOX_COLOR_BACKGROUND, |
| SDL_MESSAGEBOX_COLOR_TEXT, |
| SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, |
| SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, |
| SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, |
| SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */ |
| } SDL_MessageBoxColorType; |
| |
| /** |
| * A set of colors to use for message box dialogs |
| * |
| * \since This struct is available since SDL 3.2.0. |
| */ |
| typedef struct SDL_MessageBoxColorScheme |
| { |
| SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT]; |
| } SDL_MessageBoxColorScheme; |
| |
| /** |
| * MessageBox structure containing title, text, window, etc. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| */ |
| typedef struct SDL_MessageBoxData |
| { |
| SDL_MessageBoxFlags flags; |
| SDL_Window *window; /**< Parent window, can be NULL */ |
| const char *title; /**< UTF-8 title */ |
| const char *message; /**< UTF-8 message text */ |
| |
| int numbuttons; |
| const SDL_MessageBoxButtonData *buttons; |
| |
| const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ |
| } SDL_MessageBoxData; |
| |
| /** |
| * Create a modal message box. |
| * |
| * If your needs aren't complex, it might be easier to use |
| * SDL_ShowSimpleMessageBox. |
| * |
| * This function should be called on the thread that created the parent |
| * window, or on the main thread if the messagebox has no parent. It will |
| * block execution of that thread until the user clicks a button or closes the |
| * messagebox. |
| * |
| * This function may be called at any time, even before SDL_Init(). This makes |
| * it useful for reporting errors like a failure to create a renderer or |
| * OpenGL context. |
| * |
| * On X11, SDL rolls its own dialog box with X11 primitives instead of a |
| * formal toolkit like GTK+ or Qt. |
| * |
| * Note that if SDL_Init() would fail because there isn't any available video |
| * target, this function is likely to fail for the same reasons. If this is a |
| * concern, check the return value from this function and fall back to writing |
| * to stderr if you can. |
| * |
| * \param messageboxdata the SDL_MessageBoxData structure with title, text and |
| * other options. |
| * \param buttonid the pointer to which user id of hit button should be |
| * copied. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_ShowSimpleMessageBox |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); |
| |
| /** |
| * Display a simple modal message box. |
| * |
| * If your needs aren't complex, this function is preferred over |
| * SDL_ShowMessageBox. |
| * |
| * `flags` may be any of the following: |
| * |
| * - `SDL_MESSAGEBOX_ERROR`: error dialog |
| * - `SDL_MESSAGEBOX_WARNING`: warning dialog |
| * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog |
| * |
| * This function should be called on the thread that created the parent |
| * window, or on the main thread if the messagebox has no parent. It will |
| * block execution of that thread until the user clicks a button or closes the |
| * messagebox. |
| * |
| * This function may be called at any time, even before SDL_Init(). This makes |
| * it useful for reporting errors like a failure to create a renderer or |
| * OpenGL context. |
| * |
| * On X11, SDL rolls its own dialog box with X11 primitives instead of a |
| * formal toolkit like GTK+ or Qt. |
| * |
| * Note that if SDL_Init() would fail because there isn't any available video |
| * target, this function is likely to fail for the same reasons. If this is a |
| * concern, check the return value from this function and fall back to writing |
| * to stderr if you can. |
| * |
| * \param flags an SDL_MessageBoxFlags value. |
| * \param title UTF-8 title text. |
| * \param message UTF-8 message text. |
| * \param window the parent window, or NULL for no parent. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_ShowMessageBox |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_messagebox_h_ */ |