| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategoryJoystick |
| * |
| * SDL joystick support. |
| * |
| * This is the lower-level joystick handling. If you want the simpler option, |
| * where what each button does is well-defined, you should use the gamepad API |
| * instead. |
| * |
| * The term "instance_id" is the current instantiation of a joystick device in |
| * the system. If the joystick is removed and then re-inserted then it will |
| * get a new instance_id. instance_id's are monotonically increasing |
| * identifiers of a joystick plugged in. |
| * |
| * The term "player_index" is the number assigned to a player on a specific |
| * controller. For XInput controllers this returns the XInput user index. Many |
| * joysticks will not be able to supply this information. |
| * |
| * SDL_GUID is used as a stable 128-bit identifier for a joystick device that |
| * does not change over time. It identifies class of the device (a X360 wired |
| * controller for example). This identifier is platform dependent. |
| * |
| * In order to use these functions, SDL_Init() must have been called with the |
| * SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, |
| * and load appropriate drivers. |
| * |
| * If you would like to receive joystick updates while the application is in |
| * the background, you should set the following hint before calling |
| * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
| * |
| * SDL can provide virtual joysticks as well: the app defines an imaginary |
| * controller with SDL_AttachVirtualJoystick(), and then can provide inputs |
| * for it via SDL_SetJoystickVirtualAxis(), SDL_SetJoystickVirtualButton(), |
| * etc. As this data is supplied, it will look like a normal joystick to SDL, |
| * just not backed by a hardware driver. This has been used to make unusual |
| * devices, like VR headset controllers, look like normal joysticks, or |
| * provide recording/playback of game inputs, etc. |
| */ |
| |
| #ifndef SDL_joystick_h_ |
| #define SDL_joystick_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| #include <SDL3/SDL_guid.h> |
| #include <SDL3/SDL_mutex.h> |
| #include <SDL3/SDL_power.h> |
| #include <SDL3/SDL_properties.h> |
| #include <SDL3/SDL_sensor.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #ifdef SDL_THREAD_SAFETY_ANALYSIS |
| /* |
| * This is not an exported symbol from SDL, this is only in the headers to |
| * help Clang's thread safety analysis tools to function. Do not attempt |
| * to access this symbol from your app, it will not work! |
| */ |
| extern SDL_Mutex *SDL_joystick_lock; |
| #endif |
| |
| /** |
| * The joystick structure used to identify an SDL joystick. |
| * |
| * This is opaque data. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| */ |
| typedef struct SDL_Joystick SDL_Joystick; |
| |
| /** |
| * This is a unique ID for a joystick for the time it is connected to the |
| * system, and is never reused for the lifetime of the application. |
| * |
| * If the joystick is disconnected and reconnected, it will get a new ID. |
| * |
| * The value 0 is an invalid ID. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_JoystickID; |
| |
| /** |
| * An enum of some common joystick types. |
| * |
| * In some cases, SDL can identify a low-level joystick as being a certain |
| * type of device, and will report it through SDL_GetJoystickType (or |
| * SDL_GetJoystickTypeForID). |
| * |
| * This is by no means a complete list of everything that can be plugged into |
| * a computer. |
| * |
| * You may refer to |
| * [XInput Controller Types](https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-controller-subtypes) |
| * table for a general understanding of each joystick type. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_JoystickType |
| { |
| SDL_JOYSTICK_TYPE_UNKNOWN, |
| SDL_JOYSTICK_TYPE_GAMEPAD, |
| SDL_JOYSTICK_TYPE_WHEEL, |
| SDL_JOYSTICK_TYPE_ARCADE_STICK, |
| SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
| SDL_JOYSTICK_TYPE_DANCE_PAD, |
| SDL_JOYSTICK_TYPE_GUITAR, |
| SDL_JOYSTICK_TYPE_DRUM_KIT, |
| SDL_JOYSTICK_TYPE_ARCADE_PAD, |
| SDL_JOYSTICK_TYPE_THROTTLE, |
| SDL_JOYSTICK_TYPE_COUNT |
| } SDL_JoystickType; |
| |
| /** |
| * Possible connection states for a joystick device. |
| * |
| * This is used by SDL_GetJoystickConnectionState to report how a device is |
| * connected to the system. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_JoystickConnectionState |
| { |
| SDL_JOYSTICK_CONNECTION_INVALID = -1, |
| SDL_JOYSTICK_CONNECTION_UNKNOWN, |
| SDL_JOYSTICK_CONNECTION_WIRED, |
| SDL_JOYSTICK_CONNECTION_WIRELESS |
| } SDL_JoystickConnectionState; |
| |
| /** |
| * The largest value an SDL_Joystick's axis can report. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| * |
| * \sa SDL_JOYSTICK_AXIS_MIN |
| */ |
| #define SDL_JOYSTICK_AXIS_MAX 32767 |
| |
| /** |
| * The smallest value an SDL_Joystick's axis can report. |
| * |
| * This is a negative number! |
| * |
| * \since This macro is available since SDL 3.2.0. |
| * |
| * \sa SDL_JOYSTICK_AXIS_MAX |
| */ |
| #define SDL_JOYSTICK_AXIS_MIN -32768 |
| |
| |
| /* Function prototypes */ |
| |
| /** |
| * Locking for atomic access to the joystick API. |
| * |
| * The SDL joystick functions are thread-safe, however you can lock the |
| * joysticks while processing to guarantee that the joystick list won't change |
| * and joystick and gamepad events will not be delivered. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); |
| |
| /** |
| * Unlocking for atomic access to the joystick API. |
| * |
| * \threadsafety This should be called from the same thread that called |
| * SDL_LockJoysticks(). |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); |
| |
| /** |
| * Return whether a joystick is currently connected. |
| * |
| * \returns true if a joystick is connected, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoysticks |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_HasJoystick(void); |
| |
| /** |
| * Get a list of currently connected joysticks. |
| * |
| * \param count a pointer filled in with the number of joysticks returned, may |
| * be NULL. |
| * \returns a 0 terminated array of joystick instance IDs or NULL on failure; |
| * call SDL_GetError() for more information. This should be freed |
| * with SDL_free() when it is no longer needed. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_HasJoystick |
| * \sa SDL_OpenJoystick |
| */ |
| extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count); |
| |
| /** |
| * Get the implementation dependent name of a joystick. |
| * |
| * This can be called before any joysticks are opened. |
| * |
| * \param instance_id the joystick instance ID. |
| * \returns the name of the selected joystick. If no name can be found, this |
| * function returns NULL; call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickName |
| * \sa SDL_GetJoysticks |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the implementation dependent path of a joystick. |
| * |
| * This can be called before any joysticks are opened. |
| * |
| * \param instance_id the joystick instance ID. |
| * \returns the path of the selected joystick. If no path can be found, this |
| * function returns NULL; call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickPath |
| * \sa SDL_GetJoysticks |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the player index of a joystick. |
| * |
| * This can be called before any joysticks are opened. |
| * |
| * \param instance_id the joystick instance ID. |
| * \returns the player index of a joystick, or -1 if it's not available. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickPlayerIndex |
| * \sa SDL_GetJoysticks |
| */ |
| extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the implementation-dependent GUID of a joystick. |
| * |
| * This can be called before any joysticks are opened. |
| * |
| * \param instance_id the joystick instance ID. |
| * \returns the GUID of the selected joystick. If called with an invalid |
| * instance_id, this function returns a zero GUID. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickGUID |
| * \sa SDL_GUIDToString |
| */ |
| extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the USB vendor ID of a joystick, if available. |
| * |
| * This can be called before any joysticks are opened. If the vendor ID isn't |
| * available this function returns 0. |
| * |
| * \param instance_id the joystick instance ID. |
| * \returns the USB vendor ID of the selected joystick. If called with an |
| * invalid instance_id, this function returns 0. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickVendor |
| * \sa SDL_GetJoysticks |
| */ |
| extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the USB product ID of a joystick, if available. |
| * |
| * This can be called before any joysticks are opened. If the product ID isn't |
| * available this function returns 0. |
| * |
| * \param instance_id the joystick instance ID. |
| * \returns the USB product ID of the selected joystick. If called with an |
| * invalid instance_id, this function returns 0. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickProduct |
| * \sa SDL_GetJoysticks |
| */ |
| extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the product version of a joystick, if available. |
| * |
| * This can be called before any joysticks are opened. If the product version |
| * isn't available this function returns 0. |
| * |
| * \param instance_id the joystick instance ID. |
| * \returns the product version of the selected joystick. If called with an |
| * invalid instance_id, this function returns 0. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickProductVersion |
| * \sa SDL_GetJoysticks |
| */ |
| extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the type of a joystick, if available. |
| * |
| * This can be called before any joysticks are opened. |
| * |
| * \param instance_id the joystick instance ID. |
| * \returns the SDL_JoystickType of the selected joystick. If called with an |
| * invalid instance_id, this function returns |
| * `SDL_JOYSTICK_TYPE_UNKNOWN`. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickType |
| * \sa SDL_GetJoysticks |
| */ |
| extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_JoystickID instance_id); |
| |
| /** |
| * Open a joystick for use. |
| * |
| * The joystick subsystem must be initialized before a joystick can be opened |
| * for use. |
| * |
| * \param instance_id the joystick instance ID. |
| * \returns a joystick identifier or NULL on failure; call SDL_GetError() for |
| * more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CloseJoystick |
| */ |
| extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the SDL_Joystick associated with an instance ID, if it has been opened. |
| * |
| * \param instance_id the instance ID to get the SDL_Joystick for. |
| * \returns an SDL_Joystick on success or NULL on failure or if it hasn't been |
| * opened yet; call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the SDL_Joystick associated with a player index. |
| * |
| * \param player_index the player index to get the SDL_Joystick for. |
| * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
| * for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickPlayerIndex |
| * \sa SDL_SetJoystickPlayerIndex |
| */ |
| extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index); |
| |
| /** |
| * The structure that describes a virtual joystick touchpad. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_VirtualJoystickDesc |
| */ |
| typedef struct SDL_VirtualJoystickTouchpadDesc |
| { |
| Uint16 nfingers; /**< the number of simultaneous fingers on this touchpad */ |
| Uint16 padding[3]; |
| } SDL_VirtualJoystickTouchpadDesc; |
| |
| /** |
| * The structure that describes a virtual joystick sensor. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_VirtualJoystickDesc |
| */ |
| typedef struct SDL_VirtualJoystickSensorDesc |
| { |
| SDL_SensorType type; /**< the type of this sensor */ |
| float rate; /**< the update frequency of this sensor, may be 0.0f */ |
| } SDL_VirtualJoystickSensorDesc; |
| |
| /** |
| * The structure that describes a virtual joystick. |
| * |
| * This structure should be initialized using SDL_INIT_INTERFACE(). All |
| * elements of this structure are optional. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_AttachVirtualJoystick |
| * \sa SDL_INIT_INTERFACE |
| * \sa SDL_VirtualJoystickSensorDesc |
| * \sa SDL_VirtualJoystickTouchpadDesc |
| */ |
| typedef struct SDL_VirtualJoystickDesc |
| { |
| Uint32 version; /**< the version of this interface */ |
| Uint16 type; /**< `SDL_JoystickType` */ |
| Uint16 padding; /**< unused */ |
| Uint16 vendor_id; /**< the USB vendor ID of this joystick */ |
| Uint16 product_id; /**< the USB product ID of this joystick */ |
| Uint16 naxes; /**< the number of axes on this joystick */ |
| Uint16 nbuttons; /**< the number of buttons on this joystick */ |
| Uint16 nballs; /**< the number of balls on this joystick */ |
| Uint16 nhats; /**< the number of hats on this joystick */ |
| Uint16 ntouchpads; /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */ |
| Uint16 nsensors; /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */ |
| Uint16 padding2[2]; /**< unused */ |
| Uint32 button_mask; /**< A mask of which buttons are valid for this controller |
| e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */ |
| Uint32 axis_mask; /**< A mask of which axes are valid for this controller |
| e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */ |
| const char *name; /**< the name of the joystick */ |
| const SDL_VirtualJoystickTouchpadDesc *touchpads; /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */ |
| const SDL_VirtualJoystickSensorDesc *sensors; /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */ |
| |
| void *userdata; /**< User data pointer passed to callbacks */ |
| void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ |
| void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ |
| bool (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */ |
| bool (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */ |
| bool (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */ |
| bool (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */ |
| bool (SDLCALL *SetSensorsEnabled)(void *userdata, bool enabled); /**< Implements SDL_SetGamepadSensorEnabled() */ |
| void (SDLCALL *Cleanup)(void *userdata); /**< Cleans up the userdata when the joystick is detached */ |
| } SDL_VirtualJoystickDesc; |
| |
| /* Check the size of SDL_VirtualJoystickDesc |
| * |
| * If this assert fails, either the compiler is padding to an unexpected size, |
| * or the interface has been updated and this should be updated to match and |
| * the code using this interface should be updated to handle the old version. |
| */ |
| SDL_COMPILE_TIME_ASSERT(SDL_VirtualJoystickDesc_SIZE, |
| (sizeof(void *) == 4 && sizeof(SDL_VirtualJoystickDesc) == 84) || |
| (sizeof(void *) == 8 && sizeof(SDL_VirtualJoystickDesc) == 136)); |
| |
| /** |
| * Attach a new virtual joystick. |
| * |
| * Apps can create virtual joysticks, that exist without hardware directly |
| * backing them, and have program-supplied inputs. Once attached, a virtual |
| * joystick looks like any other joystick that SDL can access. These can be |
| * used to make other things look like joysticks, or provide pre-recorded |
| * input, etc. |
| * |
| * Once attached, the app can send joystick inputs to the new virtual joystick |
| * using SDL_SetJoystickVirtualAxis(), etc. |
| * |
| * When no longer needed, the virtual joystick can be removed by calling |
| * SDL_DetachVirtualJoystick(). |
| * |
| * \param desc joystick description, initialized using SDL_INIT_INTERFACE(). |
| * \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for |
| * more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_DetachVirtualJoystick |
| * \sa SDL_SetJoystickVirtualAxis |
| * \sa SDL_SetJoystickVirtualButton |
| * \sa SDL_SetJoystickVirtualBall |
| * \sa SDL_SetJoystickVirtualHat |
| * \sa SDL_SetJoystickVirtualTouchpad |
| * \sa SDL_SetJoystickVirtualSensorData |
| */ |
| extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc); |
| |
| /** |
| * Detach a virtual joystick. |
| * |
| * \param instance_id the joystick instance ID, previously returned from |
| * SDL_AttachVirtualJoystick(). |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_AttachVirtualJoystick |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id); |
| |
| /** |
| * Query whether or not a joystick is virtual. |
| * |
| * \param instance_id the joystick instance ID. |
| * \returns true if the joystick is virtual, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id); |
| |
| /** |
| * Set the state of an axis on an opened virtual joystick. |
| * |
| * Please note that values set here will not be applied until the next call to |
| * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| * indirectly through various other SDL APIs, including, but not limited to |
| * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| * SDL_WaitEvent. |
| * |
| * Note that when sending trigger axes, you should scale the value to the full |
| * range of Sint16. For example, a trigger at rest would have the value of |
| * `SDL_JOYSTICK_AXIS_MIN`. |
| * |
| * \param joystick the virtual joystick on which to set state. |
| * \param axis the index of the axis on the virtual joystick to update. |
| * \param value the new value for the specified axis. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetJoystickVirtualButton |
| * \sa SDL_SetJoystickVirtualBall |
| * \sa SDL_SetJoystickVirtualHat |
| * \sa SDL_SetJoystickVirtualTouchpad |
| * \sa SDL_SetJoystickVirtualSensorData |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); |
| |
| /** |
| * Generate ball motion on an opened virtual joystick. |
| * |
| * Please note that values set here will not be applied until the next call to |
| * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| * indirectly through various other SDL APIs, including, but not limited to |
| * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| * SDL_WaitEvent. |
| * |
| * \param joystick the virtual joystick on which to set state. |
| * \param ball the index of the ball on the virtual joystick to update. |
| * \param xrel the relative motion on the X axis. |
| * \param yrel the relative motion on the Y axis. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetJoystickVirtualAxis |
| * \sa SDL_SetJoystickVirtualButton |
| * \sa SDL_SetJoystickVirtualHat |
| * \sa SDL_SetJoystickVirtualTouchpad |
| * \sa SDL_SetJoystickVirtualSensorData |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel); |
| |
| /** |
| * Set the state of a button on an opened virtual joystick. |
| * |
| * Please note that values set here will not be applied until the next call to |
| * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| * indirectly through various other SDL APIs, including, but not limited to |
| * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| * SDL_WaitEvent. |
| * |
| * \param joystick the virtual joystick on which to set state. |
| * \param button the index of the button on the virtual joystick to update. |
| * \param down true if the button is pressed, false otherwise. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetJoystickVirtualAxis |
| * \sa SDL_SetJoystickVirtualBall |
| * \sa SDL_SetJoystickVirtualHat |
| * \sa SDL_SetJoystickVirtualTouchpad |
| * \sa SDL_SetJoystickVirtualSensorData |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down); |
| |
| /** |
| * Set the state of a hat on an opened virtual joystick. |
| * |
| * Please note that values set here will not be applied until the next call to |
| * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| * indirectly through various other SDL APIs, including, but not limited to |
| * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| * SDL_WaitEvent. |
| * |
| * \param joystick the virtual joystick on which to set state. |
| * \param hat the index of the hat on the virtual joystick to update. |
| * \param value the new value for the specified hat. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetJoystickVirtualAxis |
| * \sa SDL_SetJoystickVirtualButton |
| * \sa SDL_SetJoystickVirtualBall |
| * \sa SDL_SetJoystickVirtualTouchpad |
| * \sa SDL_SetJoystickVirtualSensorData |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); |
| |
| /** |
| * Set touchpad finger state on an opened virtual joystick. |
| * |
| * Please note that values set here will not be applied until the next call to |
| * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| * indirectly through various other SDL APIs, including, but not limited to |
| * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| * SDL_WaitEvent. |
| * |
| * \param joystick the virtual joystick on which to set state. |
| * \param touchpad the index of the touchpad on the virtual joystick to |
| * update. |
| * \param finger the index of the finger on the touchpad to set. |
| * \param down true if the finger is pressed, false if the finger is released. |
| * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1, |
| * with the origin in the upper left. |
| * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1, |
| * with the origin in the upper left. |
| * \param pressure the pressure of the finger. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetJoystickVirtualAxis |
| * \sa SDL_SetJoystickVirtualButton |
| * \sa SDL_SetJoystickVirtualBall |
| * \sa SDL_SetJoystickVirtualHat |
| * \sa SDL_SetJoystickVirtualSensorData |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure); |
| |
| /** |
| * Send a sensor update for an opened virtual joystick. |
| * |
| * Please note that values set here will not be applied until the next call to |
| * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| * indirectly through various other SDL APIs, including, but not limited to |
| * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| * SDL_WaitEvent. |
| * |
| * \param joystick the virtual joystick on which to set state. |
| * \param type the type of the sensor on the virtual joystick to update. |
| * \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with |
| * the sensor reading. |
| * \param data the data associated with the sensor reading. |
| * \param num_values the number of values pointed to by `data`. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetJoystickVirtualAxis |
| * \sa SDL_SetJoystickVirtualButton |
| * \sa SDL_SetJoystickVirtualBall |
| * \sa SDL_SetJoystickVirtualHat |
| * \sa SDL_SetJoystickVirtualTouchpad |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); |
| |
| /** |
| * Get the properties associated with a joystick. |
| * |
| * The following read-only properties are provided by SDL: |
| * |
| * - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an |
| * LED that has adjustable brightness |
| * - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED |
| * that has adjustable color |
| * - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a |
| * player LED |
| * - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has |
| * left/right rumble |
| * - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has |
| * simple trigger rumble |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns a valid property ID on success or 0 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick); |
| |
| #define SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN "SDL.joystick.cap.mono_led" |
| #define SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN "SDL.joystick.cap.rgb_led" |
| #define SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN "SDL.joystick.cap.player_led" |
| #define SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN "SDL.joystick.cap.rumble" |
| #define SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN "SDL.joystick.cap.trigger_rumble" |
| |
| /** |
| * Get the implementation dependent name of a joystick. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns the name of the selected joystick. If no name can be found, this |
| * function returns NULL; call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickNameForID |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick); |
| |
| /** |
| * Get the implementation dependent path of a joystick. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns the path of the selected joystick. If no path can be found, this |
| * function returns NULL; call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickPathForID |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick); |
| |
| /** |
| * Get the player index of an opened joystick. |
| * |
| * For XInput controllers this returns the XInput user index. Many joysticks |
| * will not be able to supply this information. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns the player index, or -1 if it's not available. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetJoystickPlayerIndex |
| */ |
| extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick); |
| |
| /** |
| * Set the player index of an opened joystick. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \param player_index player index to assign to this joystick, or -1 to clear |
| * the player index and turn off player LEDs. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickPlayerIndex |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index); |
| |
| /** |
| * Get the implementation-dependent GUID for the joystick. |
| * |
| * This function requires an open joystick. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns the GUID of the given joystick. If called on an invalid index, |
| * this function returns a zero GUID; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickGUIDForID |
| * \sa SDL_GUIDToString |
| */ |
| extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick); |
| |
| /** |
| * Get the USB vendor ID of an opened joystick, if available. |
| * |
| * If the vendor ID isn't available this function returns 0. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickVendorForID |
| */ |
| extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick); |
| |
| /** |
| * Get the USB product ID of an opened joystick, if available. |
| * |
| * If the product ID isn't available this function returns 0. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns the USB product ID of the selected joystick, or 0 if unavailable. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickProductForID |
| */ |
| extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick); |
| |
| /** |
| * Get the product version of an opened joystick, if available. |
| * |
| * If the product version isn't available this function returns 0. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns the product version of the selected joystick, or 0 if unavailable. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickProductVersionForID |
| */ |
| extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick); |
| |
| /** |
| * Get the firmware version of an opened joystick, if available. |
| * |
| * If the firmware version isn't available this function returns 0. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns the firmware version of the selected joystick, or 0 if |
| * unavailable. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick); |
| |
| /** |
| * Get the serial number of an opened joystick, if available. |
| * |
| * Returns the serial number of the joystick, or NULL if it is not available. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns the serial number of the selected joystick, or NULL if |
| * unavailable. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick); |
| |
| /** |
| * Get the type of an opened joystick. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| * \returns the SDL_JoystickType of the selected joystick. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickTypeForID |
| */ |
| extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick); |
| |
| /** |
| * Get the device information encoded in a SDL_GUID structure. |
| * |
| * \param guid the SDL_GUID you wish to get info about. |
| * \param vendor a pointer filled in with the device VID, or 0 if not |
| * available. |
| * \param product a pointer filled in with the device PID, or 0 if not |
| * available. |
| * \param version a pointer filled in with the device version, or 0 if not |
| * available. |
| * \param crc16 a pointer filled in with a CRC used to distinguish different |
| * products with the same VID/PID, or 0 if not available. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickGUIDForID |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); |
| |
| /** |
| * Get the status of a specified joystick. |
| * |
| * \param joystick the joystick to query. |
| * \returns true if the joystick has been opened, false if it has not; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick); |
| |
| /** |
| * Get the instance ID of an opened joystick. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information. |
| * \returns the instance ID of the specified joystick on success or 0 on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of general axis controls on a joystick. |
| * |
| * Often, the directional pad on a game controller will either look like 4 |
| * separate buttons or a POV hat, and not axes, but all of this is up to the |
| * device and platform. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information. |
| * \returns the number of axis controls/number of axes on success or -1 on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickAxis |
| * \sa SDL_GetNumJoystickBalls |
| * \sa SDL_GetNumJoystickButtons |
| * \sa SDL_GetNumJoystickHats |
| */ |
| extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of trackballs on a joystick. |
| * |
| * Joystick trackballs have only relative motion events associated with them |
| * and their state cannot be polled. |
| * |
| * Most joysticks do not have trackballs. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information. |
| * \returns the number of trackballs on success or -1 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickBall |
| * \sa SDL_GetNumJoystickAxes |
| * \sa SDL_GetNumJoystickButtons |
| * \sa SDL_GetNumJoystickHats |
| */ |
| extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickBalls(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of POV hats on a joystick. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information. |
| * \returns the number of POV hats on success or -1 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickHat |
| * \sa SDL_GetNumJoystickAxes |
| * \sa SDL_GetNumJoystickBalls |
| * \sa SDL_GetNumJoystickButtons |
| */ |
| extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of buttons on a joystick. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information. |
| * \returns the number of buttons on success or -1 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetJoystickButton |
| * \sa SDL_GetNumJoystickAxes |
| * \sa SDL_GetNumJoystickBalls |
| * \sa SDL_GetNumJoystickHats |
| */ |
| extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick); |
| |
| /** |
| * Set the state of joystick event processing. |
| * |
| * If joystick events are disabled, you must call SDL_UpdateJoysticks() |
| * yourself and check the state of the joystick when you want joystick |
| * information. |
| * |
| * \param enabled whether to process joystick events or not. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_JoystickEventsEnabled |
| * \sa SDL_UpdateJoysticks |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled); |
| |
| /** |
| * Query the state of joystick event processing. |
| * |
| * If joystick events are disabled, you must call SDL_UpdateJoysticks() |
| * yourself and check the state of the joystick when you want joystick |
| * information. |
| * |
| * \returns true if joystick events are being processed, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetJoystickEventsEnabled |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void); |
| |
| /** |
| * Update the current state of the open joysticks. |
| * |
| * This is called automatically by the event loop if any joystick events are |
| * enabled. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void); |
| |
| /** |
| * Get the current state of an axis control on a joystick. |
| * |
| * SDL makes no promises about what part of the joystick any given axis refers |
| * to. Your game should have some sort of configuration UI to let users |
| * specify what each axis should be bound to. Alternately, SDL's higher-level |
| * Game Controller API makes a great effort to apply order to this lower-level |
| * interface, so you know that a specific axis is the "left thumb stick," etc. |
| * |
| * The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to |
| * 32767) representing the current position of the axis. It may be necessary |
| * to impose certain tolerances on these values to account for jitter. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information. |
| * \param axis the axis to query; the axis indices start at index 0. |
| * \returns a 16-bit signed integer representing the current position of the |
| * axis or 0 on failure; call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetNumJoystickAxes |
| */ |
| extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis); |
| |
| /** |
| * Get the initial state of an axis control on a joystick. |
| * |
| * The state is a value ranging from -32768 to 32767. |
| * |
| * The axis indices start at index 0. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information. |
| * \param axis the axis to query; the axis indices start at index 0. |
| * \param state upon return, the initial value is supplied here. |
| * \returns true if this axis has any initial value, or false if not. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state); |
| |
| /** |
| * Get the ball axis change since the last poll. |
| * |
| * Trackballs can only return relative motion since the last call to |
| * SDL_GetJoystickBall(), these motion deltas are placed into `dx` and `dy`. |
| * |
| * Most joysticks do not have trackballs. |
| * |
| * \param joystick the SDL_Joystick to query. |
| * \param ball the ball index to query; ball indices start at index 0. |
| * \param dx stores the difference in the x axis position since the last poll. |
| * \param dy stores the difference in the y axis position since the last poll. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetNumJoystickBalls |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); |
| |
| /** |
| * Get the current state of a POV hat on a joystick. |
| * |
| * The returned value will be one of the `SDL_HAT_*` values. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information. |
| * \param hat the hat index to get the state from; indices start at index 0. |
| * \returns the current hat position. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetNumJoystickHats |
| */ |
| extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int hat); |
| |
| #define SDL_HAT_CENTERED 0x00u |
| #define SDL_HAT_UP 0x01u |
| #define SDL_HAT_RIGHT 0x02u |
| #define SDL_HAT_DOWN 0x04u |
| #define SDL_HAT_LEFT 0x08u |
| #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
| #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
| #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
| #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
| |
| /** |
| * Get the current state of a button on a joystick. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information. |
| * \param button the button index to get the state from; indices start at |
| * index 0. |
| * \returns true if the button is pressed, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetNumJoystickButtons |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button); |
| |
| /** |
| * Start a rumble effect. |
| * |
| * Each call to this function cancels any previous rumble effect, and calling |
| * it with 0 intensity stops any rumbling. |
| * |
| * This function requires you to process SDL events or call |
| * SDL_UpdateJoysticks() to update rumble state. |
| * |
| * \param joystick the joystick to vibrate. |
| * \param low_frequency_rumble the intensity of the low frequency (left) |
| * rumble motor, from 0 to 0xFFFF. |
| * \param high_frequency_rumble the intensity of the high frequency (right) |
| * rumble motor, from 0 to 0xFFFF. |
| * \param duration_ms the duration of the rumble effect, in milliseconds. |
| * \returns true, or false if rumble isn't supported on this joystick. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
| |
| /** |
| * Start a rumble effect in the joystick's triggers. |
| * |
| * Each call to this function cancels any previous trigger rumble effect, and |
| * calling it with 0 intensity stops any rumbling. |
| * |
| * Note that this is rumbling of the _triggers_ and not the game controller as |
| * a whole. This is currently only supported on Xbox One controllers. If you |
| * want the (more common) whole-controller rumble, use SDL_RumbleJoystick() |
| * instead. |
| * |
| * This function requires you to process SDL events or call |
| * SDL_UpdateJoysticks() to update rumble state. |
| * |
| * \param joystick the joystick to vibrate. |
| * \param left_rumble the intensity of the left trigger rumble motor, from 0 |
| * to 0xFFFF. |
| * \param right_rumble the intensity of the right trigger rumble motor, from 0 |
| * to 0xFFFF. |
| * \param duration_ms the duration of the rumble effect, in milliseconds. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_RumbleJoystick |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); |
| |
| /** |
| * Update a joystick's LED color. |
| * |
| * An example of a joystick LED is the light on the back of a PlayStation 4's |
| * DualShock 4 controller. |
| * |
| * For joysticks with a single color LED, the maximum of the RGB values will |
| * be used as the LED brightness. |
| * |
| * \param joystick the joystick to update. |
| * \param red the intensity of the red LED. |
| * \param green the intensity of the green LED. |
| * \param blue the intensity of the blue LED. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
| |
| /** |
| * Send a joystick specific effect packet. |
| * |
| * \param joystick the joystick to affect. |
| * \param data the data to send to the joystick. |
| * \param size the size of the data to send to the joystick. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size); |
| |
| /** |
| * Close a joystick previously opened with SDL_OpenJoystick(). |
| * |
| * \param joystick the joystick device to close. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_OpenJoystick |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick); |
| |
| /** |
| * Get the connection state of a joystick. |
| * |
| * \param joystick the joystick to query. |
| * \returns the connection state on success or |
| * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() |
| * for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick); |
| |
| /** |
| * Get the battery state of a joystick. |
| * |
| * You should never take a battery status as absolute truth. Batteries |
| * (especially failing batteries) are delicate hardware, and the values |
| * reported here are best estimates based on what that hardware reports. It's |
| * not uncommon for older batteries to lose stored power much faster than it |
| * reports, or completely drain when reporting it has 20 percent left, etc. |
| * |
| * \param joystick the joystick to query. |
| * \param percent a pointer filled in with the percentage of battery life |
| * left, between 0 and 100, or NULL to ignore. This will be |
| * filled in with -1 we can't determine a value or there is no |
| * battery. |
| * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; |
| * call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_joystick_h_ */ |