| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategoryCamera |
| * |
| * Video capture for the SDL library. |
| * |
| * This API lets apps read input from video sources, like webcams. Camera |
| * devices can be enumerated, queried, and opened. Once opened, it will |
| * provide SDL_Surface objects as new frames of video come in. These surfaces |
| * can be uploaded to an SDL_Texture or processed as pixels in memory. |
| * |
| * Several platforms will alert the user if an app tries to access a camera, |
| * and some will present a UI asking the user if your application should be |
| * allowed to obtain images at all, which they can deny. A successfully opened |
| * camera will not provide images until permission is granted. Applications, |
| * after opening a camera device, can see if they were granted access by |
| * either polling with the SDL_GetCameraPermissionState() function, or waiting |
| * for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED |
| * event. Platforms that don't have any user approval process will report |
| * approval immediately. |
| * |
| * Note that SDL cameras only provide video as individual frames; they will |
| * not provide full-motion video encoded in a movie file format, although an |
| * app is free to encode the acquired frames into any format it likes. It also |
| * does not provide audio from the camera hardware through this API; not only |
| * do many webcams not have microphones at all, many people--from streamers to |
| * people on Zoom calls--will want to use a separate microphone regardless of |
| * the camera. In any case, recorded audio will be available through SDL's |
| * audio API no matter what hardware provides the microphone. |
| * |
| * ## Camera gotchas |
| * |
| * Consumer-level camera hardware tends to take a little while to warm up, |
| * once the device has been opened. Generally most camera apps have some sort |
| * of UI to take a picture (a button to snap a pic while a preview is showing, |
| * some sort of multi-second countdown for the user to pose, like a photo |
| * booth), which puts control in the users' hands, or they are intended to |
| * stay on for long times (Pokemon Go, etc). |
| * |
| * It's not uncommon that a newly-opened camera will provide a couple of |
| * completely black frames, maybe followed by some under-exposed images. If |
| * taking a single frame automatically, or recording video from a camera's |
| * input without the user initiating it from a preview, it could be wise to |
| * drop the first several frames (if not the first several _seconds_ worth of |
| * frames!) before using images from a camera. |
| */ |
| |
| #ifndef SDL_camera_h_ |
| #define SDL_camera_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| #include <SDL3/SDL_pixels.h> |
| #include <SDL3/SDL_properties.h> |
| #include <SDL3/SDL_surface.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * This is a unique ID for a camera device for the time it is connected to the |
| * system, and is never reused for the lifetime of the application. |
| * |
| * If the device is disconnected and reconnected, it will get a new ID. |
| * |
| * The value 0 is an invalid ID. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetCameras |
| */ |
| typedef Uint32 SDL_CameraID; |
| |
| /** |
| * The opaque structure used to identify an opened SDL camera. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| */ |
| typedef struct SDL_Camera SDL_Camera; |
| |
| /** |
| * The details of an output format for a camera device. |
| * |
| * Cameras often support multiple formats; each one will be encapsulated in |
| * this struct. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetCameraSupportedFormats |
| * \sa SDL_GetCameraFormat |
| */ |
| typedef struct SDL_CameraSpec |
| { |
| SDL_PixelFormat format; /**< Frame format */ |
| SDL_Colorspace colorspace; /**< Frame colorspace */ |
| int width; /**< Frame width */ |
| int height; /**< Frame height */ |
| int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */ |
| int framerate_denominator; /**< Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) */ |
| } SDL_CameraSpec; |
| |
| /** |
| * The position of camera in relation to system device. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetCameraPosition |
| */ |
| typedef enum SDL_CameraPosition |
| { |
| SDL_CAMERA_POSITION_UNKNOWN, |
| SDL_CAMERA_POSITION_FRONT_FACING, |
| SDL_CAMERA_POSITION_BACK_FACING |
| } SDL_CameraPosition; |
| |
| /** |
| * The current state of a request for camera access. |
| * |
| * \since This enum is available since SDL 3.4.0. |
| * |
| * \sa SDL_GetCameraPermissionState |
| */ |
| typedef enum SDL_CameraPermissionState |
| { |
| SDL_CAMERA_PERMISSION_STATE_DENIED = -1, |
| SDL_CAMERA_PERMISSION_STATE_PENDING, |
| SDL_CAMERA_PERMISSION_STATE_APPROVED, |
| } SDL_CameraPermissionState; |
| |
| |
| /** |
| * Use this function to get the number of built-in camera drivers. |
| * |
| * This function returns a hardcoded number. This never returns a negative |
| * value; if there are no drivers compiled into this build of SDL, this |
| * function returns zero. The presence of a driver in this list does not mean |
| * it will function, it just means SDL is capable of interacting with that |
| * interface. For example, a build of SDL might have v4l2 support, but if |
| * there's no kernel support available, SDL's v4l2 driver would fail if used. |
| * |
| * By default, SDL tries all drivers, in its preferred order, until one is |
| * found to be usable. |
| * |
| * \returns the number of built-in camera drivers. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetCameraDriver |
| */ |
| extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void); |
| |
| /** |
| * Use this function to get the name of a built in camera driver. |
| * |
| * The list of camera drivers is given in the order that they are normally |
| * initialized by default; the drivers that seem more reasonable to choose |
| * first (as far as the SDL developers believe) are earlier in the list. |
| * |
| * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", |
| * "coremedia" or "android". These never have Unicode characters, and are not |
| * meant to be proper names. |
| * |
| * \param index the index of the camera driver; the value ranges from 0 to |
| * SDL_GetNumCameraDrivers() - 1. |
| * \returns the name of the camera driver at the requested index, or NULL if |
| * an invalid index was specified. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetNumCameraDrivers |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index); |
| |
| /** |
| * Get the name of the current camera driver. |
| * |
| * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", |
| * "coremedia" or "android". These never have Unicode characters, and are not |
| * meant to be proper names. |
| * |
| * \returns the name of the current camera driver or NULL if no driver has |
| * been initialized. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void); |
| |
| /** |
| * Get a list of currently connected camera devices. |
| * |
| * \param count a pointer filled in with the number of cameras returned, may |
| * be NULL. |
| * \returns a 0 terminated array of camera instance IDs or NULL on failure; |
| * call SDL_GetError() for more information. This should be freed |
| * with SDL_free() when it is no longer needed. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_OpenCamera |
| */ |
| extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count); |
| |
| /** |
| * Get the list of native formats/sizes a camera supports. |
| * |
| * This returns a list of all formats and frame sizes that a specific camera |
| * can offer. This is useful if your app can accept a variety of image formats |
| * and sizes and so want to find the optimal spec that doesn't require |
| * conversion. |
| * |
| * This function isn't strictly required; if you call SDL_OpenCamera with a |
| * NULL spec, SDL will choose a native format for you, and if you instead |
| * specify a desired format, it will transparently convert to the requested |
| * format on your behalf. |
| * |
| * If `count` is not NULL, it will be filled with the number of elements in |
| * the returned array. |
| * |
| * Note that it's legal for a camera to supply an empty list. This is what |
| * will happen on Emscripten builds, since that platform won't tell _anything_ |
| * about available cameras until you've opened one, and won't even tell if |
| * there _is_ a camera until the user has given you permission to check |
| * through a scary warning popup. |
| * |
| * \param instance_id the camera device instance ID. |
| * \param count a pointer filled in with the number of elements in the list, |
| * may be NULL. |
| * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on |
| * failure; call SDL_GetError() for more information. This is a |
| * single allocation that should be freed with SDL_free() when it is |
| * no longer needed. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetCameras |
| * \sa SDL_OpenCamera |
| */ |
| extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count); |
| |
| /** |
| * Get the human-readable device name for a camera. |
| * |
| * \param instance_id the camera device instance ID. |
| * \returns a human-readable device name or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetCameras |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id); |
| |
| /** |
| * Get the position of the camera in relation to the system. |
| * |
| * Most platforms will report UNKNOWN, but mobile devices, like phones, can |
| * often make a distinction between cameras on the front of the device (that |
| * points towards the user, for taking "selfies") and cameras on the back (for |
| * filming in the direction the user is facing). |
| * |
| * \param instance_id the camera device instance ID. |
| * \returns the position of the camera on the system hardware. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetCameras |
| */ |
| extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id); |
| |
| /** |
| * Open a video recording device (a "camera"). |
| * |
| * You can open the device with any reasonable spec, and if the hardware can't |
| * directly support it, it will convert data seamlessly to the requested |
| * format. This might incur overhead, including scaling of image data. |
| * |
| * If you would rather accept whatever format the device offers, you can pass |
| * a NULL spec here and it will choose one for you (and you can use |
| * SDL_Surface's conversion/scaling functions directly if necessary). |
| * |
| * You can call SDL_GetCameraFormat() to get the actual data format if passing |
| * a NULL spec here. You can see the exact specs a device can support without |
| * conversion with SDL_GetCameraSupportedFormats(). |
| * |
| * SDL will not attempt to emulate framerate; it will try to set the hardware |
| * to the rate closest to the requested speed, but it won't attempt to limit |
| * or duplicate frames artificially; call SDL_GetCameraFormat() to see the |
| * actual framerate of the opened the device, and check your timestamps if |
| * this is crucial to your app! |
| * |
| * Note that the camera is not usable until the user approves its use! On some |
| * platforms, the operating system will prompt the user to permit access to |
| * the camera, and they can choose Yes or No at that point. Until they do, the |
| * camera will not be usable. The app should either wait for an |
| * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, |
| * or poll SDL_GetCameraPermissionState() occasionally until it returns |
| * non-zero. On platforms that don't require explicit user approval (and |
| * perhaps in places where the user previously permitted access), the approval |
| * event might come immediately, but it might come seconds, minutes, or hours |
| * later! |
| * |
| * \param instance_id the camera device instance ID. |
| * \param spec the desired format for data the device will provide. Can be |
| * NULL. |
| * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for |
| * more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetCameras |
| * \sa SDL_GetCameraFormat |
| */ |
| extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec); |
| |
| /** |
| * Query if camera access has been approved by the user. |
| * |
| * Cameras will not function between when the device is opened by the app and |
| * when the user permits access to the hardware. On some platforms, this |
| * presents as a popup dialog where the user has to explicitly approve access; |
| * on others the approval might be implicit and not alert the user at all. |
| * |
| * This function can be used to check the status of that approval. It will |
| * return SDL_CAMERA_PERMISSION_STATE_PENDING if waiting for user response, |
| * SDL_CAMERA_PERMISSION_STATE_APPROVED if the camera is approved for use, and |
| * SDL_CAMERA_PERMISSION_STATE_DENIED if the user denied access. |
| * |
| * Instead of polling with this function, you can wait for a |
| * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event |
| * in the standard SDL event loop, which is guaranteed to be sent once when |
| * permission to use the camera is decided. |
| * |
| * If a camera is declined, there's nothing to be done but call |
| * SDL_CloseCamera() to dispose of it. |
| * |
| * \param camera the opened camera device to query. |
| * \returns an SDL_CameraPermissionState value indicating if access is |
| * granted, or `SDL_CAMERA_PERMISSION_STATE_PENDING` if the decision |
| * is still pending. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_OpenCamera |
| * \sa SDL_CloseCamera |
| */ |
| extern SDL_DECLSPEC SDL_CameraPermissionState SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera); |
| |
| /** |
| * Get the instance ID of an opened camera. |
| * |
| * \param camera an SDL_Camera to query. |
| * \returns the instance ID of the specified camera on success or 0 on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_OpenCamera |
| */ |
| extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera); |
| |
| /** |
| * Get the properties associated with an opened camera. |
| * |
| * \param camera the SDL_Camera obtained from SDL_OpenCamera(). |
| * \returns a valid property ID on success or 0 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera); |
| |
| /** |
| * Get the spec that a camera is using when generating images. |
| * |
| * Note that this might not be the native format of the hardware, as SDL might |
| * be converting to this format behind the scenes. |
| * |
| * If the system is waiting for the user to approve access to the camera, as |
| * some platforms require, this will return false, but this isn't necessarily |
| * a fatal error; you should either wait for an |
| * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, |
| * or poll SDL_GetCameraPermissionState() occasionally until it returns |
| * non-zero. |
| * |
| * \param camera opened camera device. |
| * \param spec the SDL_CameraSpec to be initialized by this function. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_OpenCamera |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec); |
| |
| /** |
| * Acquire a frame. |
| * |
| * The frame is a memory pointer to the image data, whose size and format are |
| * given by the spec requested when opening the device. |
| * |
| * This is a non blocking API. If there is a frame available, a non-NULL |
| * surface is returned, and timestampNS will be filled with a non-zero value. |
| * |
| * Note that an error case can also return NULL, but a NULL by itself is |
| * normal and just signifies that a new frame is not yet available. Note that |
| * even if a camera device fails outright (a USB camera is unplugged while in |
| * use, etc), SDL will send an event separately to notify the app, but |
| * continue to provide blank frames at ongoing intervals until |
| * SDL_CloseCamera() is called, so real failure here is almost always an out |
| * of memory condition. |
| * |
| * After use, the frame should be released with SDL_ReleaseCameraFrame(). If |
| * you don't do this, the system may stop providing more video! |
| * |
| * Do not call SDL_DestroySurface() on the returned surface! It must be given |
| * back to the camera subsystem with SDL_ReleaseCameraFrame! |
| * |
| * If the system is waiting for the user to approve access to the camera, as |
| * some platforms require, this will return NULL (no frames available); you |
| * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or |
| * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll |
| * SDL_GetCameraPermissionState() occasionally until it returns non-zero. |
| * |
| * \param camera opened camera device. |
| * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on |
| * error. Can be NULL. |
| * \returns a new frame of video on success, NULL if none is currently |
| * available. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_ReleaseCameraFrame |
| */ |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS); |
| |
| /** |
| * Release a frame of video acquired from a camera. |
| * |
| * Let the back-end re-use the internal buffer for camera. |
| * |
| * This function _must_ be called only on surface objects returned by |
| * SDL_AcquireCameraFrame(). This function should be called as quickly as |
| * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for |
| * video frames; if surfaces aren't released in a timely manner, SDL may drop |
| * upcoming video frames from the camera. |
| * |
| * If the app needs to keep the surface for a significant time, they should |
| * make a copy of it and release the original. |
| * |
| * The app should not use the surface again after calling this function; |
| * assume the surface is freed and the pointer is invalid. |
| * |
| * \param camera opened camera device. |
| * \param frame the video frame surface to release. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_AcquireCameraFrame |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame); |
| |
| /** |
| * Use this function to shut down camera processing and close the camera |
| * device. |
| * |
| * \param camera opened camera device. |
| * |
| * \threadsafety It is safe to call this function from any thread, but no |
| * thread may reference `device` once this function is called. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_OpenCamera |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_camera_h_ */ |