| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| /* Output audio to nowhere... */ |
| |
| #include "SDL_timer.h" |
| #include "SDL_audio.h" |
| #include "../SDL_audio_c.h" |
| #include "SDL_ps2audio.h" |
| |
| #include <kernel.h> |
| #include <malloc.h> |
| #include <audsrv.h> |
| #include <ps2_audio_driver.h> |
| |
| /* The tag name used by PS2 audio */ |
| #define PS2AUDIO_DRIVER_NAME "ps2" |
| |
| static int |
| PS2AUDIO_OpenDevice(_THIS, const char *devname) |
| { |
| int i, mixlen; |
| struct audsrv_fmt_t format; |
| |
| this->hidden = (struct SDL_PrivateAudioData *) |
| SDL_malloc(sizeof(*this->hidden)); |
| if (this->hidden == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| SDL_zerop(this->hidden); |
| |
| /* This is the native supported audio PS2 config */ |
| this->spec.freq = 48000; |
| this->spec.samples = 512; |
| this->spec.channels = 2; |
| this->spec.format = AUDIO_S16LSB; |
| |
| SDL_CalculateAudioSpec(&this->spec); |
| |
| format.bits = 16; |
| format.freq = this->spec.freq; |
| format.channels = this->spec.channels; |
| |
| this->hidden->channel = audsrv_set_format(&format); |
| audsrv_set_volume(MAX_VOLUME); |
| |
| if (this->hidden->channel < 0) { |
| free(this->hidden->rawbuf); |
| this->hidden->rawbuf = NULL; |
| return SDL_SetError("Couldn't reserve hardware channel"); |
| } |
| |
| /* Update the fragment size as size in bytes. */ |
| SDL_CalculateAudioSpec(&this->spec); |
| |
| /* Allocate the mixing buffer. Its size and starting address must |
| be a multiple of 64 bytes. Our sample count is already a multiple of |
| 64, so spec->size should be a multiple of 64 as well. */ |
| mixlen = this->spec.size * NUM_BUFFERS; |
| this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen); |
| if (this->hidden->rawbuf == NULL) { |
| return SDL_SetError("Couldn't allocate mixing buffer"); |
| } |
| |
| SDL_memset(this->hidden->rawbuf, 0, mixlen); |
| for (i = 0; i < NUM_BUFFERS; i++) { |
| this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size]; |
| } |
| |
| this->hidden->next_buffer = 0; |
| return 0; |
| } |
| |
| static void PS2AUDIO_PlayDevice(_THIS) |
| { |
| uint8_t *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer]; |
| audsrv_play_audio((char *)mixbuf, this->spec.size); |
| |
| this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS; |
| } |
| |
| /* This function waits until it is possible to write a full sound buffer */ |
| static void PS2AUDIO_WaitDevice(_THIS) |
| { |
| audsrv_wait_audio(this->spec.size); |
| } |
| |
| static Uint8 *PS2AUDIO_GetDeviceBuf(_THIS) |
| { |
| return this->hidden->mixbufs[this->hidden->next_buffer]; |
| } |
| |
| static void PS2AUDIO_CloseDevice(_THIS) |
| { |
| if (this->hidden->channel >= 0) { |
| audsrv_stop_audio(); |
| this->hidden->channel = -1; |
| } |
| |
| if (this->hidden->rawbuf != NULL) { |
| free(this->hidden->rawbuf); |
| this->hidden->rawbuf = NULL; |
| } |
| } |
| |
| static void PS2AUDIO_ThreadInit(_THIS) |
| { |
| /* Increase the priority of this audio thread by 1 to put it |
| ahead of other SDL threads. */ |
| int32_t thid; |
| ee_thread_status_t status; |
| thid = GetThreadId(); |
| if (ReferThreadStatus(GetThreadId(), &status) == 0) { |
| ChangeThreadPriority(thid, status.current_priority); |
| } |
| } |
| |
| static void PS2AUDIO_Deinitialize(void) |
| { |
| deinit_audio_driver(); |
| } |
| |
| static SDL_bool PS2AUDIO_Init(SDL_AudioDriverImpl * impl) |
| { |
| if(init_audio_driver() < 0) |
| return SDL_FALSE; |
| |
| /* Set the function pointers */ |
| impl->OpenDevice = PS2AUDIO_OpenDevice; |
| impl->PlayDevice = PS2AUDIO_PlayDevice; |
| impl->WaitDevice = PS2AUDIO_WaitDevice; |
| impl->GetDeviceBuf = PS2AUDIO_GetDeviceBuf; |
| impl->CloseDevice = PS2AUDIO_CloseDevice; |
| impl->ThreadInit = PS2AUDIO_ThreadInit; |
| impl->Deinitialize = PS2AUDIO_Deinitialize; |
| impl->OnlyHasDefaultOutputDevice = SDL_TRUE; |
| return SDL_TRUE; /* this audio target is available. */ |
| } |
| |
| AudioBootStrap PS2AUDIO_bootstrap = { |
| "ps2", "PS2 audio driver", PS2AUDIO_Init, SDL_FALSE |
| }; |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |