|  | /* | 
|  | Simple DirectMedia Layer | 
|  | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> | 
|  |  | 
|  | This software is provided 'as-is', without any express or implied | 
|  | warranty.  In no event will the authors be held liable for any damages | 
|  | arising from the use of this software. | 
|  |  | 
|  | Permission is granted to anyone to use this software for any purpose, | 
|  | including commercial applications, and to alter it and redistribute it | 
|  | freely, subject to the following restrictions: | 
|  |  | 
|  | 1. The origin of this software must not be misrepresented; you must not | 
|  | claim that you wrote the original software. If you use this software | 
|  | in a product, an acknowledgment in the product documentation would be | 
|  | appreciated but is not required. | 
|  | 2. Altered source versions must be plainly marked as such, and must not be | 
|  | misrepresented as being the original software. | 
|  | 3. This notice may not be removed or altered from any source distribution. | 
|  | */ | 
|  | #include "../SDL_internal.h" | 
|  |  | 
|  | #include "SDL_syshaptic.h" | 
|  | #include "SDL_haptic_c.h" | 
|  | #include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */ | 
|  |  | 
|  | /* Global for SDL_windowshaptic.c */ | 
|  | #if (defined(SDL_HAPTIC_DINPUT) && SDL_HAPTIC_DINPUT) || (defined(SDL_HAPTIC_XINPUT) && SDL_HAPTIC_XINPUT) | 
|  | SDL_Haptic *SDL_haptics = NULL; | 
|  | #else | 
|  | static SDL_Haptic *SDL_haptics = NULL; | 
|  | #endif | 
|  |  | 
|  | /* | 
|  | * Initializes the Haptic devices. | 
|  | */ | 
|  | int | 
|  | SDL_HapticInit(void) | 
|  | { | 
|  | int status; | 
|  |  | 
|  | status = SDL_SYS_HapticInit(); | 
|  | if (status >= 0) { | 
|  | status = 0; | 
|  | } | 
|  |  | 
|  | return status; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Checks to see if the haptic device is valid | 
|  | */ | 
|  | static int | 
|  | ValidHaptic(SDL_Haptic * haptic) | 
|  | { | 
|  | int valid; | 
|  | SDL_Haptic *hapticlist; | 
|  |  | 
|  | valid = 0; | 
|  | if (haptic != NULL) { | 
|  | hapticlist = SDL_haptics; | 
|  | while ( hapticlist ) | 
|  | { | 
|  | if (hapticlist == haptic) { | 
|  | valid = 1; | 
|  | break; | 
|  | } | 
|  | hapticlist = hapticlist->next; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Create the error here. */ | 
|  | if (valid == 0) { | 
|  | SDL_SetError("Haptic: Invalid haptic device identifier"); | 
|  | } | 
|  |  | 
|  | return valid; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Returns the number of available devices. | 
|  | */ | 
|  | int | 
|  | SDL_NumHaptics(void) | 
|  | { | 
|  | return SDL_SYS_NumHaptics(); | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Gets the name of a Haptic device by index. | 
|  | */ | 
|  | const char * | 
|  | SDL_HapticName(int device_index) | 
|  | { | 
|  | if ((device_index < 0) || (device_index >= SDL_NumHaptics())) { | 
|  | SDL_SetError("Haptic: There are %d haptic devices available", | 
|  | SDL_NumHaptics()); | 
|  | return NULL; | 
|  | } | 
|  | return SDL_SYS_HapticName(device_index); | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Opens a Haptic device. | 
|  | */ | 
|  | SDL_Haptic * | 
|  | SDL_HapticOpen(int device_index) | 
|  | { | 
|  | SDL_Haptic *haptic; | 
|  | SDL_Haptic *hapticlist; | 
|  |  | 
|  | if ((device_index < 0) || (device_index >= SDL_NumHaptics())) { | 
|  | SDL_SetError("Haptic: There are %d haptic devices available", | 
|  | SDL_NumHaptics()); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | hapticlist = SDL_haptics; | 
|  | /* If the haptic is already open, return it | 
|  | * TODO: Should we create haptic instance IDs like the Joystick API? | 
|  | */ | 
|  | while ( hapticlist ) | 
|  | { | 
|  | if (device_index == hapticlist->index) { | 
|  | haptic = hapticlist; | 
|  | ++haptic->ref_count; | 
|  | return haptic; | 
|  | } | 
|  | hapticlist = hapticlist->next; | 
|  | } | 
|  |  | 
|  | /* Create the haptic device */ | 
|  | haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic)); | 
|  | if (haptic == NULL) { | 
|  | SDL_OutOfMemory(); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | /* Initialize the haptic device */ | 
|  | SDL_memset(haptic, 0, (sizeof *haptic)); | 
|  | haptic->rumble_id = -1; | 
|  | haptic->index = device_index; | 
|  | if (SDL_SYS_HapticOpen(haptic) < 0) { | 
|  | SDL_free(haptic); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | /* Add haptic to list */ | 
|  | ++haptic->ref_count; | 
|  | /* Link the haptic in the list */ | 
|  | haptic->next = SDL_haptics; | 
|  | SDL_haptics = haptic; | 
|  |  | 
|  | /* Disable autocenter and set gain to max. */ | 
|  | if (haptic->supported & SDL_HAPTIC_GAIN) | 
|  | SDL_HapticSetGain(haptic, 100); | 
|  | if (haptic->supported & SDL_HAPTIC_AUTOCENTER) | 
|  | SDL_HapticSetAutocenter(haptic, 0); | 
|  |  | 
|  | return haptic; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Returns 1 if the device has been opened. | 
|  | */ | 
|  | int | 
|  | SDL_HapticOpened(int device_index) | 
|  | { | 
|  | int opened; | 
|  | SDL_Haptic *hapticlist; | 
|  |  | 
|  | /* Make sure it's valid. */ | 
|  | if ((device_index < 0) || (device_index >= SDL_NumHaptics())) { | 
|  | SDL_SetError("Haptic: There are %d haptic devices available", | 
|  | SDL_NumHaptics()); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | opened = 0; | 
|  | hapticlist = SDL_haptics; | 
|  | /* TODO Should this use an instance ID? */ | 
|  | while ( hapticlist ) | 
|  | { | 
|  | if (hapticlist->index == (Uint8) device_index) { | 
|  | opened = 1; | 
|  | break; | 
|  | } | 
|  | hapticlist = hapticlist->next; | 
|  | } | 
|  | return opened; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Returns the index to a haptic device. | 
|  | */ | 
|  | int | 
|  | SDL_HapticIndex(SDL_Haptic * haptic) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return haptic->index; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't. | 
|  | */ | 
|  | int | 
|  | SDL_MouseIsHaptic(void) | 
|  | { | 
|  | if (SDL_SYS_HapticMouse() < 0) | 
|  | return SDL_FALSE; | 
|  | return SDL_TRUE; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Returns the haptic device if mouse is haptic or NULL elsewise. | 
|  | */ | 
|  | SDL_Haptic * | 
|  | SDL_HapticOpenFromMouse(void) | 
|  | { | 
|  | int device_index; | 
|  |  | 
|  | device_index = SDL_SYS_HapticMouse(); | 
|  |  | 
|  | if (device_index < 0) { | 
|  | SDL_SetError("Haptic: Mouse isn't a haptic device."); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | return SDL_HapticOpen(device_index); | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Returns SDL_TRUE if joystick has haptic features. | 
|  | */ | 
|  | int | 
|  | SDL_JoystickIsHaptic(SDL_Joystick * joystick) | 
|  | { | 
|  | int ret; | 
|  |  | 
|  | /* Must be a valid joystick */ | 
|  | if (!SDL_PrivateJoystickValid(joystick)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | ret = SDL_SYS_JoystickIsHaptic(joystick); | 
|  |  | 
|  | if (ret > 0) | 
|  | return SDL_TRUE; | 
|  | else if (ret == 0) | 
|  | return SDL_FALSE; | 
|  | else | 
|  | return -1; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Opens a haptic device from a joystick. | 
|  | */ | 
|  | SDL_Haptic * | 
|  | SDL_HapticOpenFromJoystick(SDL_Joystick * joystick) | 
|  | { | 
|  | SDL_Haptic *haptic; | 
|  | SDL_Haptic *hapticlist; | 
|  |  | 
|  | /* Make sure there is room. */ | 
|  | if (SDL_NumHaptics() <= 0) { | 
|  | SDL_SetError("Haptic: There are %d haptic devices available", | 
|  | SDL_NumHaptics()); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | /* Must be a valid joystick */ | 
|  | if (!SDL_PrivateJoystickValid(joystick)) { | 
|  | SDL_SetError("Haptic: Joystick isn't valid."); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | /* Joystick must be haptic */ | 
|  | if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) { | 
|  | SDL_SetError("Haptic: Joystick isn't a haptic device."); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | hapticlist = SDL_haptics; | 
|  | /* Check to see if joystick's haptic is already open */ | 
|  | while ( hapticlist ) | 
|  | { | 
|  | if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) { | 
|  | haptic = hapticlist; | 
|  | ++haptic->ref_count; | 
|  | return haptic; | 
|  | } | 
|  | hapticlist = hapticlist->next; | 
|  | } | 
|  |  | 
|  | /* Create the haptic device */ | 
|  | haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic)); | 
|  | if (haptic == NULL) { | 
|  | SDL_OutOfMemory(); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | /* Initialize the haptic device */ | 
|  | SDL_memset(haptic, 0, sizeof(SDL_Haptic)); | 
|  | haptic->rumble_id = -1; | 
|  | if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) { | 
|  | SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed."); | 
|  | SDL_free(haptic); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | /* Add haptic to list */ | 
|  | ++haptic->ref_count; | 
|  | /* Link the haptic in the list */ | 
|  | haptic->next = SDL_haptics; | 
|  | SDL_haptics = haptic; | 
|  |  | 
|  | return haptic; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Closes a SDL_Haptic device. | 
|  | */ | 
|  | void | 
|  | SDL_HapticClose(SDL_Haptic * haptic) | 
|  | { | 
|  | int i; | 
|  | SDL_Haptic *hapticlist; | 
|  | SDL_Haptic *hapticlistprev; | 
|  |  | 
|  | /* Must be valid */ | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | /* Check if it's still in use */ | 
|  | if (--haptic->ref_count > 0) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | /* Close it, properly removing effects if needed */ | 
|  | for (i = 0; i < haptic->neffects; i++) { | 
|  | if (haptic->effects[i].hweffect != NULL) { | 
|  | SDL_HapticDestroyEffect(haptic, i); | 
|  | } | 
|  | } | 
|  | SDL_SYS_HapticClose(haptic); | 
|  |  | 
|  | /* Remove from the list */ | 
|  | hapticlist = SDL_haptics; | 
|  | hapticlistprev = NULL; | 
|  | while ( hapticlist ) | 
|  | { | 
|  | if (haptic == hapticlist) | 
|  | { | 
|  | if ( hapticlistprev ) | 
|  | { | 
|  | /* unlink this entry */ | 
|  | hapticlistprev->next = hapticlist->next; | 
|  | } | 
|  | else | 
|  | { | 
|  | SDL_haptics = haptic->next; | 
|  | } | 
|  |  | 
|  | break; | 
|  | } | 
|  | hapticlistprev = hapticlist; | 
|  | hapticlist = hapticlist->next; | 
|  | } | 
|  |  | 
|  | /* Free */ | 
|  | SDL_free(haptic); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Cleans up after the subsystem. | 
|  | */ | 
|  | void | 
|  | SDL_HapticQuit(void) | 
|  | { | 
|  | while (SDL_haptics) { | 
|  | SDL_HapticClose(SDL_haptics); | 
|  | } | 
|  |  | 
|  | SDL_SYS_HapticQuit(); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Returns the number of effects a haptic device has. | 
|  | */ | 
|  | int | 
|  | SDL_HapticNumEffects(SDL_Haptic * haptic) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return haptic->neffects; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Returns the number of effects a haptic device can play. | 
|  | */ | 
|  | int | 
|  | SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return haptic->nplaying; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Returns supported effects by the device. | 
|  | */ | 
|  | unsigned int | 
|  | SDL_HapticQuery(SDL_Haptic * haptic) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return 0; /* same as if no effects were supported */ | 
|  | } | 
|  |  | 
|  | return haptic->supported; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Returns the number of axis on the device. | 
|  | */ | 
|  | int | 
|  | SDL_HapticNumAxes(SDL_Haptic * haptic) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return haptic->naxes; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Checks to see if the device can support the effect. | 
|  | */ | 
|  | int | 
|  | SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | if ((haptic->supported & effect->type) != 0) | 
|  | return SDL_TRUE; | 
|  | return SDL_FALSE; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Creates a new haptic effect. | 
|  | */ | 
|  | int | 
|  | SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) | 
|  | { | 
|  | int i; | 
|  |  | 
|  | /* Check for device validity. */ | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | /* Check to see if effect is supported */ | 
|  | if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) { | 
|  | return SDL_SetError("Haptic: Effect not supported by haptic device."); | 
|  | } | 
|  |  | 
|  | /* See if there's a free slot */ | 
|  | for (i = 0; i < haptic->neffects; i++) { | 
|  | if (haptic->effects[i].hweffect == NULL) { | 
|  |  | 
|  | /* Now let the backend create the real effect */ | 
|  | if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect) | 
|  | != 0) { | 
|  | return -1;      /* Backend failed to create effect */ | 
|  | } | 
|  |  | 
|  | SDL_memcpy(&haptic->effects[i].effect, effect, | 
|  | sizeof(SDL_HapticEffect)); | 
|  | return i; | 
|  | } | 
|  | } | 
|  |  | 
|  | return SDL_SetError("Haptic: Device has no free space left."); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Checks to see if an effect is valid. | 
|  | */ | 
|  | static int | 
|  | ValidEffect(SDL_Haptic * haptic, int effect) | 
|  | { | 
|  | if ((effect < 0) || (effect >= haptic->neffects)) { | 
|  | SDL_SetError("Haptic: Invalid effect identifier."); | 
|  | return 0; | 
|  | } | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Updates an effect. | 
|  | */ | 
|  | int | 
|  | SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, | 
|  | SDL_HapticEffect * data) | 
|  | { | 
|  | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | /* Can't change type dynamically. */ | 
|  | if (data->type != haptic->effects[effect].effect.type) { | 
|  | return SDL_SetError("Haptic: Updating effect type is illegal."); | 
|  | } | 
|  |  | 
|  | /* Updates the effect */ | 
|  | if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) < | 
|  | 0) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | SDL_memcpy(&haptic->effects[effect].effect, data, | 
|  | sizeof(SDL_HapticEffect)); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Runs the haptic effect on the device. | 
|  | */ | 
|  | int | 
|  | SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations) | 
|  | { | 
|  | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | /* Run the effect */ | 
|  | if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations) | 
|  | < 0) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Stops the haptic effect on the device. | 
|  | */ | 
|  | int | 
|  | SDL_HapticStopEffect(SDL_Haptic * haptic, int effect) | 
|  | { | 
|  | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | /* Stop the effect */ | 
|  | if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Gets rid of a haptic effect. | 
|  | */ | 
|  | void | 
|  | SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) | 
|  | { | 
|  | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | /* Not allocated */ | 
|  | if (haptic->effects[effect].hweffect == NULL) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Gets the status of a haptic effect. | 
|  | */ | 
|  | int | 
|  | SDL_HapticGetEffectStatus(SDL_Haptic * haptic, int effect) | 
|  | { | 
|  | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) { | 
|  | return SDL_SetError("Haptic: Device does not support status queries."); | 
|  | } | 
|  |  | 
|  | return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Sets the global gain of the device. | 
|  | */ | 
|  | int | 
|  | SDL_HapticSetGain(SDL_Haptic * haptic, int gain) | 
|  | { | 
|  | const char *env; | 
|  | int real_gain, max_gain; | 
|  |  | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) { | 
|  | return SDL_SetError("Haptic: Device does not support setting gain."); | 
|  | } | 
|  |  | 
|  | if ((gain < 0) || (gain > 100)) { | 
|  | return SDL_SetError("Haptic: Gain must be between 0 and 100."); | 
|  | } | 
|  |  | 
|  | /* We use the envvar to get the maximum gain. */ | 
|  | env = SDL_getenv("SDL_HAPTIC_GAIN_MAX"); | 
|  | if (env != NULL) { | 
|  | max_gain = SDL_atoi(env); | 
|  |  | 
|  | /* Check for sanity. */ | 
|  | if (max_gain < 0) | 
|  | max_gain = 0; | 
|  | else if (max_gain > 100) | 
|  | max_gain = 100; | 
|  |  | 
|  | /* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */ | 
|  | real_gain = (gain * max_gain) / 100; | 
|  | } else { | 
|  | real_gain = gain; | 
|  | } | 
|  |  | 
|  | if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Makes the device autocenter, 0 disables. | 
|  | */ | 
|  | int | 
|  | SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) { | 
|  | return SDL_SetError("Haptic: Device does not support setting autocenter."); | 
|  | } | 
|  |  | 
|  | if ((autocenter < 0) || (autocenter > 100)) { | 
|  | return SDL_SetError("Haptic: Autocenter must be between 0 and 100."); | 
|  | } | 
|  |  | 
|  | if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Pauses the haptic device. | 
|  | */ | 
|  | int | 
|  | SDL_HapticPause(SDL_Haptic * haptic) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) { | 
|  | return SDL_SetError("Haptic: Device does not support setting pausing."); | 
|  | } | 
|  |  | 
|  | return SDL_SYS_HapticPause(haptic); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Unpauses the haptic device. | 
|  | */ | 
|  | int | 
|  | SDL_HapticUnpause(SDL_Haptic * haptic) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) { | 
|  | return 0;               /* Not going to be paused, so we pretend it's unpaused. */ | 
|  | } | 
|  |  | 
|  | return SDL_SYS_HapticUnpause(haptic); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Stops all the currently playing effects. | 
|  | */ | 
|  | int | 
|  | SDL_HapticStopAll(SDL_Haptic * haptic) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return SDL_SYS_HapticStopAll(haptic); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Checks to see if rumble is supported. | 
|  | */ | 
|  | int | 
|  | SDL_HapticRumbleSupported(SDL_Haptic * haptic) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | /* Most things can use SINE, but XInput only has LEFTRIGHT. */ | 
|  | return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Initializes the haptic device for simple rumble playback. | 
|  | */ | 
|  | int | 
|  | SDL_HapticRumbleInit(SDL_Haptic * haptic) | 
|  | { | 
|  | SDL_HapticEffect *efx = &haptic->rumble_effect; | 
|  |  | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | /* Already allocated. */ | 
|  | if (haptic->rumble_id >= 0) { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | SDL_zerop(efx); | 
|  | if (haptic->supported & SDL_HAPTIC_SINE) { | 
|  | efx->type = SDL_HAPTIC_SINE; | 
|  | efx->periodic.direction.type = SDL_HAPTIC_CARTESIAN; | 
|  | efx->periodic.period = 1000; | 
|  | efx->periodic.magnitude = 0x4000; | 
|  | efx->periodic.length = 5000; | 
|  | efx->periodic.attack_length = 0; | 
|  | efx->periodic.fade_length = 0; | 
|  | } else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) {  /* XInput? */ | 
|  | efx->type = SDL_HAPTIC_LEFTRIGHT; | 
|  | efx->leftright.length = 5000; | 
|  | efx->leftright.large_magnitude = 0x4000; | 
|  | efx->leftright.small_magnitude = 0x4000; | 
|  | } else { | 
|  | return SDL_SetError("Device doesn't support rumble"); | 
|  | } | 
|  |  | 
|  | haptic->rumble_id = SDL_HapticNewEffect(haptic, &haptic->rumble_effect); | 
|  | if (haptic->rumble_id >= 0) { | 
|  | return 0; | 
|  | } | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Runs simple rumble on a haptic device | 
|  | */ | 
|  | int | 
|  | SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length) | 
|  | { | 
|  | SDL_HapticEffect *efx; | 
|  | Sint16 magnitude; | 
|  |  | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | if (haptic->rumble_id < 0) { | 
|  | return SDL_SetError("Haptic: Rumble effect not initialized on haptic device"); | 
|  | } | 
|  |  | 
|  | /* Clamp strength. */ | 
|  | if (strength > 1.0f) { | 
|  | strength = 1.0f; | 
|  | } else if (strength < 0.0f) { | 
|  | strength = 0.0f; | 
|  | } | 
|  | magnitude = (Sint16)(32767.0f*strength); | 
|  |  | 
|  | efx = &haptic->rumble_effect; | 
|  | if (efx->type == SDL_HAPTIC_SINE) { | 
|  | efx->periodic.magnitude = magnitude; | 
|  | efx->periodic.length = length; | 
|  | } else if (efx->type == SDL_HAPTIC_LEFTRIGHT) { | 
|  | efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude; | 
|  | efx->leftright.length = length; | 
|  | } else { | 
|  | SDL_assert(0 && "This should have been caught elsewhere"); | 
|  | } | 
|  |  | 
|  | if (SDL_HapticUpdateEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return SDL_HapticRunEffect(haptic, haptic->rumble_id, 1); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Stops the simple rumble on a haptic device. | 
|  | */ | 
|  | int | 
|  | SDL_HapticRumbleStop(SDL_Haptic * haptic) | 
|  | { | 
|  | if (!ValidHaptic(haptic)) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | if (haptic->rumble_id < 0) { | 
|  | return SDL_SetError("Haptic: Rumble effect not initialized on haptic device"); | 
|  | } | 
|  |  | 
|  | return SDL_HapticStopEffect(haptic, haptic->rumble_id); | 
|  | } | 
|  |  | 
|  | /* vi: set ts=4 sw=4 expandtab: */ |