| /* | 
 |   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> | 
 |  | 
 |   This software is provided 'as-is', without any express or implied | 
 |   warranty.  In no event will the authors be held liable for any damages | 
 |   arising from the use of this software. | 
 |  | 
 |   Permission is granted to anyone to use this software for any purpose, | 
 |   including commercial applications, and to alter it and redistribute it | 
 |   freely. | 
 | */ | 
 |  | 
 | /*  Usage: | 
 |  *  Spacebar to begin recording a gesture on all touches. | 
 |  *  s to save all touches into "./gestureSave" | 
 |  *  l to load all touches from "./gestureSave" | 
 |  */ | 
 |  | 
 | #include "SDL.h" | 
 | #include <stdlib.h> /* for exit() */ | 
 |  | 
 | #ifdef __EMSCRIPTEN__ | 
 | #include <emscripten/emscripten.h> | 
 | #endif | 
 |  | 
 | #include "SDL_test.h" | 
 | #include "SDL_test_common.h" | 
 |  | 
 | #define WIDTH 640 | 
 | #define HEIGHT 480 | 
 | #define BPP 4 | 
 |  | 
 | /* MUST BE A POWER OF 2! */ | 
 | #define EVENT_BUF_SIZE 256 | 
 |  | 
 | #define VERBOSE 0 | 
 |  | 
 | static SDLTest_CommonState *state; | 
 | static SDL_Event events[EVENT_BUF_SIZE]; | 
 | static int eventWrite; | 
 | static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF}; | 
 | static int quitting = 0; | 
 |  | 
 | typedef struct | 
 | { | 
 |     float x, y; | 
 | } Point; | 
 |  | 
 | typedef struct | 
 | { | 
 |     float ang, r; | 
 |     Point p; | 
 | } Knob; | 
 |  | 
 | static Knob knob = { 0.0f, 0.1f, { 0.0f, 0.0f } }; | 
 |  | 
 |  | 
 | static void | 
 | setpix(SDL_Surface *screen, float _x, float _y, unsigned int col) | 
 | { | 
 |     Uint32 *pixmem32; | 
 |     Uint32 colour; | 
 |     Uint8 r, g, b; | 
 |     const int x = (int)_x; | 
 |     const int y = (int)_y; | 
 |     float a; | 
 |  | 
 |     if ( (x < 0) || (x >= screen->w) || (y < 0) || (y >= screen->h) ) { | 
 |         return; | 
 |     } | 
 |  | 
 |     pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x; | 
 |  | 
 |     SDL_memcpy(&colour, pixmem32, screen->format->BytesPerPixel); | 
 |  | 
 |     SDL_GetRGB(colour,screen->format,&r,&g,&b); | 
 |  | 
 |     /* r = 0;g = 0; b = 0; */ | 
 |     a = (float) ((col >> 24) & 0xFF); | 
 |     if (a == 0) { | 
 |         a = 0xFF; /* Hack, to make things easier. */ | 
 |     } | 
 |  | 
 |     a = (a == 0.0f) ? 1 : (a / 255.0f); | 
 |     r = (Uint8) (r * (1 - a) + ((col >> 16) & 0xFF) * a); | 
 |     g = (Uint8) (g * (1 - a) + ((col >> 8) & 0xFF) * a); | 
 |     b = (Uint8) (b * (1 - a) + ((col >> 0) & 0xFF) * a); | 
 |     colour = SDL_MapRGB(screen->format, r, g, b); | 
 |  | 
 |     *pixmem32 = colour; | 
 | } | 
 |  | 
 | #if 0 /* unused */ | 
 | static void | 
 | drawLine(SDL_Surface *screen, float x0, float y0, float x1, float y1, unsigned int col) | 
 | { | 
 |     float t; | 
 |     for (t = 0; t < 1; t += (float) (1.0f / SDL_max(SDL_fabs(x0 - x1), SDL_fabs(y0 - y1)))) { | 
 |         setpix(screen, x1 + t * (x0 - x1), y1 + t * (y0 - y1), col); | 
 |     } | 
 | } | 
 | #endif | 
 |  | 
 | static void | 
 | drawCircle(SDL_Surface *screen, float x, float y, float r, unsigned int c) | 
 | { | 
 |     float tx,ty, xr; | 
 |     for (ty = (float) -SDL_fabs(r); ty <= (float) SDL_fabs((int) r); ty++) { | 
 |         xr = (float) SDL_sqrt(r * r - ty * ty); | 
 |         if (r > 0) { /* r > 0 ==> filled circle */ | 
 |             for(tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) { | 
 |                 setpix(screen, x + tx, y + ty, c); | 
 |             } | 
 |         } else { | 
 |             setpix(screen, x - xr + 0.5f, y + ty, c); | 
 |             setpix(screen, x + xr - 0.5f, y + ty, c); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | static void | 
 | drawKnob(SDL_Surface *screen, const Knob *k) | 
 | { | 
 |     drawCircle(screen, k->p.x * screen->w, k->p.y * screen->h, k->r * screen->w, 0xFFFFFF); | 
 |     drawCircle(screen, (k->p.x + k->r / 2 * SDL_cosf(k->ang)) * screen->w, | 
 |                (k->p.y + k->r / 2 * SDL_sinf(k->ang)) * screen->h, k->r / 4 * screen->w, 0); | 
 | } | 
 |  | 
 | static void | 
 | DrawScreen(SDL_Window *window) | 
 | { | 
 |     SDL_Surface *screen = SDL_GetWindowSurface(window); | 
 |     int i; | 
 |  | 
 |     if (!screen) { | 
 |         return; | 
 |     } | 
 |  | 
 |     SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 75, 75, 75)); | 
 |  | 
 |     /* draw Touch History */ | 
 |     for (i = eventWrite; i < eventWrite + EVENT_BUF_SIZE; ++i) { | 
 |         const SDL_Event *event = &events[i & (EVENT_BUF_SIZE - 1)]; | 
 |         const float age = (float)(i - eventWrite) / EVENT_BUF_SIZE; | 
 |         float x, y; | 
 |         unsigned int c, col; | 
 |  | 
 |         if ( (event->type == SDL_FINGERMOTION) || | 
 |              (event->type == SDL_FINGERDOWN) || | 
 |              (event->type == SDL_FINGERUP) ) { | 
 |             x = event->tfinger.x; | 
 |             y = event->tfinger.y; | 
 |  | 
 |             /* draw the touch: */ | 
 |             c = colors[event->tfinger.fingerId % 7]; | 
 |             col = ((unsigned int) (c * (0.1f + 0.85f))) | (unsigned int) (0xFF * age) << 24; | 
 |  | 
 |             if (event->type == SDL_FINGERMOTION) { | 
 |                 drawCircle(screen, x * screen->w, y * screen->h, 5, col); | 
 |             } else if (event->type == SDL_FINGERDOWN) { | 
 |                 drawCircle(screen, x * screen->w, y * screen->h, -10, col); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (knob.p.x > 0) { | 
 |         drawKnob(screen, &knob); | 
 |     } | 
 |  | 
 |     SDL_UpdateWindowSurface(window); | 
 | } | 
 |  | 
 | static void | 
 | loop(void) | 
 | { | 
 |     SDL_Event event; | 
 |     SDL_RWops *stream; | 
 |     int i; | 
 |  | 
 |     while (SDL_PollEvent(&event)) { | 
 |         SDLTest_CommonEvent(state, &event, &quitting); | 
 |  | 
 |         /* Record _all_ events */ | 
 |         events[eventWrite & (EVENT_BUF_SIZE-1)] = event; | 
 |         eventWrite++; | 
 |  | 
 |         switch (event.type) { | 
 |             case SDL_KEYDOWN: | 
 |                 switch (event.key.keysym.sym) { | 
 |                     case SDLK_i: { | 
 |                         for (i = 0; i < SDL_GetNumTouchDevices(); ++i) { | 
 |                             const SDL_TouchID id = SDL_GetTouchDevice(i); | 
 |                             SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id)); | 
 |                         } | 
 |                         break; | 
 |                     } | 
 |  | 
 |                     case SDLK_SPACE: | 
 |                         SDL_RecordGesture(-1); | 
 |                         break; | 
 |  | 
 |                     case SDLK_s: | 
 |                         stream = SDL_RWFromFile("gestureSave", "w"); | 
 |                         SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream)); | 
 |                         SDL_RWclose(stream); | 
 |                         break; | 
 |  | 
 |                     case SDLK_l: | 
 |                         stream = SDL_RWFromFile("gestureSave", "r"); | 
 |                         SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream)); | 
 |                         SDL_RWclose(stream); | 
 |                         break; | 
 |                 } | 
 |                 break; | 
 |  | 
 | #if VERBOSE | 
 |             case SDL_FINGERMOTION: | 
 |                 SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId, | 
 |                         event.tfinger.x,event.tfinger.y); | 
 |                 break; | 
 |  | 
 |             case SDL_FINGERDOWN: | 
 |                 SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f", | 
 |                         event.tfinger.fingerId,event.tfinger.x,event.tfinger.y); | 
 |                 break; | 
 |  | 
 |             case SDL_FINGERUP: | 
 |                 SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f", | 
 |                         event.tfinger.fingerId,event.tfinger.x,event.tfinger.y); | 
 |                 break; | 
 | #endif | 
 |  | 
 |             case SDL_MULTIGESTURE: | 
 | #if VERBOSE | 
 |                 SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f", | 
 |                         event.mgesture.x, event.mgesture.y, | 
 |                         event.mgesture.dTheta, event.mgesture.dDist); | 
 |                 SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers); | 
 | #endif | 
 |  | 
 |                 knob.p.x = event.mgesture.x; | 
 |                 knob.p.y = event.mgesture.y; | 
 |                 knob.ang += event.mgesture.dTheta; | 
 |                 knob.r += event.mgesture.dDist; | 
 |                 break; | 
 |  | 
 |             case SDL_DOLLARGESTURE: | 
 |                 SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f", | 
 |                         event.dgesture.gestureId, event.dgesture.error); | 
 |                 break; | 
 |  | 
 |             case SDL_DOLLARRECORD: | 
 |                 SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId); | 
 |                 break; | 
 |         } | 
 |     } | 
 |  | 
 |     for (i = 0; i < state->num_windows; ++i) { | 
 |         if (state->windows[i]) { | 
 |             DrawScreen(state->windows[i]); | 
 |         } | 
 |     } | 
 |  | 
 | #ifdef __EMSCRIPTEN__ | 
 |     if (quitting) { | 
 |         emscripten_cancel_main_loop(); | 
 |     } | 
 | #endif | 
 | } | 
 |  | 
 | int main(int argc, char* argv[]) | 
 | { | 
 |     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | 
 |     if (!state) { | 
 |         return 1; | 
 |     } | 
 |  | 
 |     state->window_title = "Gesture Test"; | 
 |     state->window_w = WIDTH; | 
 |     state->window_h = HEIGHT; | 
 |     state->skip_renderer = SDL_TRUE; | 
 |  | 
 |     if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) { | 
 |         SDLTest_CommonQuit(state); | 
 |         return 1; | 
 |     } | 
 |  | 
 | #ifdef __EMSCRIPTEN__ | 
 |     emscripten_set_main_loop(loop, 0, 1); | 
 | #else | 
 |     while (!quitting) { | 
 |         loop(); | 
 |     } | 
 | #endif | 
 |  | 
 |     SDLTest_CommonQuit(state); | 
 |     return 0; | 
 | } | 
 |  |