Don't filter out controllers when launched by Steam under Proton Fixes https://github.com/libsdl-org/SDL/issues/11579 Fixes https://github.com/libsdl-org/SDL/issues/12106 (cherry picked from commit 3060105cfa8e67dc47936274c63580a7adb2736d) (cherry picked from commit 482d964733e5ab42390a16bceff9f1ba3b750b95)
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c index fffc010..36e521e 100644 --- a/src/joystick/SDL_gamecontroller.c +++ b/src/joystick/SDL_gamecontroller.c
@@ -2127,15 +2127,20 @@ SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version, NULL); #ifdef __WIN32__ - if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) { - /* We're running under Steam and it will hide any controllers that we shouldn't open */ - return FALSE; + if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE) && + SDL_GetHintBoolean("STEAM_COMPAT_PROTON", SDL_FALSE)) { + /* We are launched by Steam and running under Proton + * We can't tell whether this controller is a Steam Virtual Gamepad, + * so assume that Proton is doing the appropriate filtering of controllers + * and anything we see here is fine to use. + */ + return SDL_FALSE; } -#else +#endif // __WIN32__ + if (SDL_IsJoystickSteamVirtualGamepad(vendor, product, version)) { return !SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE); } -#endif if (SDL_allowed_controllers.num_included_entries > 0) { if (SDL_VIDPIDInList(vendor, product, &SDL_allowed_controllers)) {