| /* | |
| Simple DirectMedia Layer | |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #include "../SDL_internal.h" | |
| #ifndef SDL_sysaudio_h_ | |
| #define SDL_sysaudio_h_ | |
| #include "SDL_mutex.h" | |
| #include "SDL_thread.h" | |
| #include "../SDL_dataqueue.h" | |
| #include "./SDL_audio_c.h" | |
| /* !!! FIXME: These are wordy and unlocalized... */ | |
| #define DEFAULT_OUTPUT_DEVNAME "System audio output device" | |
| #define DEFAULT_INPUT_DEVNAME "System audio capture device" | |
| /* The SDL audio driver */ | |
| typedef struct SDL_AudioDevice SDL_AudioDevice; | |
| #define _THIS SDL_AudioDevice *_this | |
| /* Audio targets should call this as devices are added to the system (such as | |
| a USB headset being plugged in), and should also be called for | |
| for every device found during DetectDevices(). */ | |
| extern void SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, SDL_AudioSpec *spec, void *handle); | |
| /* Audio targets should call this as devices are removed, so SDL can update | |
| its list of available devices. */ | |
| extern void SDL_RemoveAudioDevice(const SDL_bool iscapture, void *handle); | |
| /* Audio targets should call this if an opened audio device is lost while | |
| being used. This can happen due to i/o errors, or a device being unplugged, | |
| etc. If the device is totally gone, please also call SDL_RemoveAudioDevice() | |
| as appropriate so SDL's list of devices is accurate. */ | |
| extern void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device); | |
| /* This is the size of a packet when using SDL_QueueAudio(). We allocate | |
| these as necessary and pool them, under the assumption that we'll | |
| eventually end up with a handful that keep recycling, meeting whatever | |
| the app needs. We keep packing data tightly as more arrives to avoid | |
| wasting space, and if we get a giant block of data, we'll split them | |
| into multiple packets behind the scenes. My expectation is that most | |
| apps will have 2-3 of these in the pool. 8k should cover most needs, but | |
| if this is crippling for some embedded system, we can #ifdef this. | |
| The system preallocates enough packets for 2 callbacks' worth of data. */ | |
| #define SDL_AUDIOBUFFERQUEUE_PACKETLEN (8 * 1024) | |
| typedef struct SDL_AudioDriverImpl | |
| { | |
| void (*DetectDevices) (void); | |
| int (*OpenDevice) (_THIS, const char *devname); | |
| void (*ThreadInit) (_THIS); /* Called by audio thread at start */ | |
| void (*ThreadDeinit) (_THIS); /* Called by audio thread at end */ | |
| void (*WaitDevice) (_THIS); | |
| void (*PlayDevice) (_THIS); | |
| Uint8 *(*GetDeviceBuf) (_THIS); | |
| int (*CaptureFromDevice) (_THIS, void *buffer, int buflen); | |
| void (*FlushCapture) (_THIS); | |
| void (*CloseDevice) (_THIS); | |
| void (*LockDevice) (_THIS); | |
| void (*UnlockDevice) (_THIS); | |
| void (*FreeDeviceHandle) (void *handle); /**< SDL is done with handle from SDL_AddAudioDevice() */ | |
| void (*Deinitialize) (void); | |
| int (*GetDefaultAudioInfo) (char **name, SDL_AudioSpec *spec, int iscapture); | |
| /* !!! FIXME: add pause(), so we can optimize instead of mixing silence. */ | |
| /* Some flags to push duplicate code into the core and reduce #ifdefs. */ | |
| SDL_bool ProvidesOwnCallbackThread; | |
| SDL_bool HasCaptureSupport; | |
| SDL_bool OnlyHasDefaultOutputDevice; | |
| SDL_bool OnlyHasDefaultCaptureDevice; | |
| SDL_bool AllowsArbitraryDeviceNames; | |
| SDL_bool SupportsNonPow2Samples; | |
| } SDL_AudioDriverImpl; | |
| typedef struct SDL_AudioDeviceItem | |
| { | |
| void *handle; | |
| char *name; | |
| char *original_name; | |
| SDL_AudioSpec spec; | |
| int dupenum; | |
| struct SDL_AudioDeviceItem *next; | |
| } SDL_AudioDeviceItem; | |
| typedef struct SDL_AudioDriver | |
| { | |
| /* * * */ | |
| /* The name of this audio driver */ | |
| const char *name; | |
| /* * * */ | |
| /* The description of this audio driver */ | |
| const char *desc; | |
| SDL_AudioDriverImpl impl; | |
| /* A mutex for device detection */ | |
| SDL_mutex *detectionLock; | |
| SDL_bool captureDevicesRemoved; | |
| SDL_bool outputDevicesRemoved; | |
| int outputDeviceCount; | |
| int inputDeviceCount; | |
| SDL_AudioDeviceItem *outputDevices; | |
| SDL_AudioDeviceItem *inputDevices; | |
| } SDL_AudioDriver; | |
| /* Define the SDL audio driver structure */ | |
| struct SDL_AudioDevice | |
| { | |
| /* * * */ | |
| /* Data common to all devices */ | |
| SDL_AudioDeviceID id; | |
| /* The device's current audio specification */ | |
| SDL_AudioSpec spec; | |
| /* The callback's expected audio specification (converted vs device's spec). */ | |
| SDL_AudioSpec callbackspec; | |
| /* Stream that converts and resamples. NULL if not needed. */ | |
| SDL_AudioStream *stream; | |
| /* Current state flags */ | |
| SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */ | |
| SDL_atomic_t enabled; /* true if device is functioning and connected. */ | |
| SDL_atomic_t paused; | |
| SDL_bool iscapture; | |
| /* Scratch buffer used in the bridge between SDL and the user callback. */ | |
| Uint8 *work_buffer; | |
| /* Size, in bytes, of work_buffer. */ | |
| Uint32 work_buffer_len; | |
| /* A mutex for locking the mixing buffers */ | |
| SDL_mutex *mixer_lock; | |
| /* A thread to feed the audio device */ | |
| SDL_Thread *thread; | |
| SDL_threadID threadid; | |
| /* Queued buffers (if app not using callback). */ | |
| SDL_DataQueue *buffer_queue; | |
| /* * * */ | |
| /* Data private to this driver */ | |
| struct SDL_PrivateAudioData *hidden; | |
| void *handle; | |
| }; | |
| #undef _THIS | |
| typedef struct AudioBootStrap | |
| { | |
| const char *name; | |
| const char *desc; | |
| SDL_bool (*init) (SDL_AudioDriverImpl * impl); | |
| SDL_bool demand_only; /* 1==request explicitly, or it won't be available. */ | |
| } AudioBootStrap; | |
| /* Not all of these are available in a given build. Use #ifdefs, etc. */ | |
| extern AudioBootStrap PIPEWIRE_bootstrap; | |
| extern AudioBootStrap PULSEAUDIO_bootstrap; | |
| extern AudioBootStrap ALSA_bootstrap; | |
| extern AudioBootStrap JACK_bootstrap; | |
| extern AudioBootStrap SNDIO_bootstrap; | |
| extern AudioBootStrap NETBSDAUDIO_bootstrap; | |
| extern AudioBootStrap DSP_bootstrap; | |
| extern AudioBootStrap QSAAUDIO_bootstrap; | |
| extern AudioBootStrap SUNAUDIO_bootstrap; | |
| extern AudioBootStrap ARTS_bootstrap; | |
| extern AudioBootStrap ESD_bootstrap; | |
| extern AudioBootStrap NACLAUDIO_bootstrap; | |
| extern AudioBootStrap NAS_bootstrap; | |
| extern AudioBootStrap WASAPI_bootstrap; | |
| extern AudioBootStrap DSOUND_bootstrap; | |
| extern AudioBootStrap WINMM_bootstrap; | |
| extern AudioBootStrap PAUDIO_bootstrap; | |
| extern AudioBootStrap HAIKUAUDIO_bootstrap; | |
| extern AudioBootStrap COREAUDIO_bootstrap; | |
| extern AudioBootStrap DISKAUDIO_bootstrap; | |
| extern AudioBootStrap DUMMYAUDIO_bootstrap; | |
| extern AudioBootStrap FUSIONSOUND_bootstrap; | |
| extern AudioBootStrap aaudio_bootstrap; | |
| extern AudioBootStrap openslES_bootstrap; | |
| extern AudioBootStrap ANDROIDAUDIO_bootstrap; | |
| extern AudioBootStrap PS2AUDIO_bootstrap; | |
| extern AudioBootStrap PSPAUDIO_bootstrap; | |
| extern AudioBootStrap VITAAUD_bootstrap; | |
| extern AudioBootStrap N3DSAUDIO_bootstrap; | |
| extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap; | |
| extern AudioBootStrap OS2AUDIO_bootstrap; | |
| #endif /* SDL_sysaudio_h_ */ | |
| /* vi: set ts=4 sw=4 expandtab: */ |