| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifdef SDL_VIDEO_DRIVER_WINDOWS |
| |
| #include "SDL_main.h" |
| #include "SDL_video.h" |
| #include "SDL_hints.h" |
| #include "SDL_mouse.h" |
| #include "SDL_system.h" |
| #include "../SDL_sysvideo.h" |
| #include "../SDL_pixels_c.h" |
| #include "../../SDL_hints_c.h" |
| |
| #include "SDL_windowsvideo.h" |
| #include "SDL_windowsframebuffer.h" |
| #include "SDL_windowsshape.h" |
| #include "SDL_windowsvulkan.h" |
| |
| /* #define HIGHDPI_DEBUG */ |
| |
| /* Initialization/Query functions */ |
| static int WIN_VideoInit(_THIS); |
| static void WIN_VideoQuit(_THIS); |
| |
| /* Hints */ |
| SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE; |
| SDL_bool g_WindowsEnableMenuMnemonics = SDL_FALSE; |
| SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE; |
| |
| static void SDLCALL UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue) |
| { |
| g_WindowsEnableMessageLoop = SDL_GetStringBoolean(newValue, SDL_TRUE); |
| } |
| |
| static void SDLCALL UpdateWindowsEnableMenuMnemonics(void *userdata, const char *name, const char *oldValue, const char *newValue) |
| { |
| g_WindowsEnableMenuMnemonics = SDL_GetStringBoolean(newValue, SDL_FALSE); |
| } |
| |
| static void SDLCALL UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue) |
| { |
| g_WindowFrameUsableWhileCursorHidden = SDL_GetStringBoolean(newValue, SDL_TRUE); |
| } |
| |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| static void WIN_SuspendScreenSaver(_THIS) |
| { |
| if (_this->suspend_screensaver) { |
| SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED); |
| } else { |
| SetThreadExecutionState(ES_CONTINUOUS); |
| } |
| } |
| #endif |
| |
| #if defined(__XBOXONE__) || defined(__XBOXSERIES__) |
| extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height); |
| #endif |
| |
| /* Windows driver bootstrap functions */ |
| |
| static void WIN_DeleteDevice(SDL_VideoDevice *device) |
| { |
| SDL_VideoData *data = (SDL_VideoData *)device->driverdata; |
| |
| SDL_UnregisterApp(); |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| if (data->userDLL) { |
| SDL_UnloadObject(data->userDLL); |
| } |
| if (data->shcoreDLL) { |
| SDL_UnloadObject(data->shcoreDLL); |
| } |
| #endif |
| if (device->wakeup_lock) { |
| SDL_DestroyMutex(device->wakeup_lock); |
| } |
| SDL_free(device->driverdata); |
| SDL_free(device); |
| } |
| |
| static SDL_VideoDevice *WIN_CreateDevice(void) |
| { |
| SDL_VideoDevice *device; |
| SDL_VideoData *data; |
| |
| SDL_RegisterApp(NULL, 0, NULL); |
| |
| /* Initialize all variables that we clean on shutdown */ |
| device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice)); |
| if (device) { |
| data = (struct SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData)); |
| } else { |
| data = NULL; |
| } |
| if (!data) { |
| SDL_free(device); |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| device->driverdata = data; |
| device->wakeup_lock = SDL_CreateMutex(); |
| |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| data->userDLL = SDL_LoadObject("USER32.DLL"); |
| if (data->userDLL) { |
| /* *INDENT-OFF* */ /* clang-format off */ |
| data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT))SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle"); |
| data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo"); |
| data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG))SDL_LoadFunction(data->userDLL, "RegisterTouchWindow"); |
| data->SetProcessDPIAware = (BOOL (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "SetProcessDPIAware"); |
| data->SetProcessDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetProcessDpiAwarenessContext"); |
| data->SetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetThreadDpiAwarenessContext"); |
| data->GetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "GetThreadDpiAwarenessContext"); |
| data->GetAwarenessFromDpiAwarenessContext = (DPI_AWARENESS (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "GetAwarenessFromDpiAwarenessContext"); |
| data->EnableNonClientDpiScaling = (BOOL (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "EnableNonClientDpiScaling"); |
| data->AdjustWindowRectExForDpi = (BOOL (WINAPI *)(LPRECT, DWORD, BOOL, DWORD, UINT))SDL_LoadFunction(data->userDLL, "AdjustWindowRectExForDpi"); |
| data->GetDpiForWindow = (UINT (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "GetDpiForWindow"); |
| data->AreDpiAwarenessContextsEqual = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "AreDpiAwarenessContextsEqual"); |
| data->IsValidDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "IsValidDpiAwarenessContext"); |
| /* *INDENT-ON* */ /* clang-format on */ |
| } else { |
| SDL_ClearError(); |
| } |
| |
| data->shcoreDLL = SDL_LoadObject("SHCORE.DLL"); |
| if (data->shcoreDLL) { |
| /* *INDENT-OFF* */ /* clang-format off */ |
| data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *))SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor"); |
| data->SetProcessDpiAwareness = (HRESULT (WINAPI *)(PROCESS_DPI_AWARENESS))SDL_LoadFunction(data->shcoreDLL, "SetProcessDpiAwareness"); |
| /* *INDENT-ON* */ /* clang-format on */ |
| } else { |
| SDL_ClearError(); |
| } |
| #endif /* #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */ |
| |
| /* Set the function pointers */ |
| device->VideoInit = WIN_VideoInit; |
| device->VideoQuit = WIN_VideoQuit; |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| device->RefreshDisplays = WIN_RefreshDisplays; |
| device->GetDisplayBounds = WIN_GetDisplayBounds; |
| device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds; |
| device->GetDisplayDPI = WIN_GetDisplayDPI; |
| device->GetDisplayModes = WIN_GetDisplayModes; |
| device->SetDisplayMode = WIN_SetDisplayMode; |
| #endif |
| device->PumpEvents = WIN_PumpEvents; |
| device->WaitEventTimeout = WIN_WaitEventTimeout; |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| device->SendWakeupEvent = WIN_SendWakeupEvent; |
| device->SuspendScreenSaver = WIN_SuspendScreenSaver; |
| #endif |
| |
| device->CreateSDLWindow = WIN_CreateWindow; |
| device->CreateSDLWindowFrom = WIN_CreateWindowFrom; |
| device->SetWindowTitle = WIN_SetWindowTitle; |
| device->SetWindowIcon = WIN_SetWindowIcon; |
| device->SetWindowPosition = WIN_SetWindowPosition; |
| device->SetWindowSize = WIN_SetWindowSize; |
| device->GetWindowBordersSize = WIN_GetWindowBordersSize; |
| device->GetWindowSizeInPixels = WIN_GetWindowSizeInPixels; |
| device->SetWindowOpacity = WIN_SetWindowOpacity; |
| device->ShowWindow = WIN_ShowWindow; |
| device->HideWindow = WIN_HideWindow; |
| device->RaiseWindow = WIN_RaiseWindow; |
| device->MaximizeWindow = WIN_MaximizeWindow; |
| device->MinimizeWindow = WIN_MinimizeWindow; |
| device->RestoreWindow = WIN_RestoreWindow; |
| device->SetWindowBordered = WIN_SetWindowBordered; |
| device->SetWindowResizable = WIN_SetWindowResizable; |
| device->SetWindowAlwaysOnTop = WIN_SetWindowAlwaysOnTop; |
| device->SetWindowFullscreen = WIN_SetWindowFullscreen; |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| device->SetWindowGammaRamp = WIN_SetWindowGammaRamp; |
| device->GetWindowICCProfile = WIN_GetWindowICCProfile; |
| device->GetWindowGammaRamp = WIN_GetWindowGammaRamp; |
| device->SetWindowMouseRect = WIN_SetWindowMouseRect; |
| device->SetWindowMouseGrab = WIN_SetWindowMouseGrab; |
| device->SetWindowKeyboardGrab = WIN_SetWindowKeyboardGrab; |
| #endif |
| device->DestroyWindow = WIN_DestroyWindow; |
| device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer; |
| device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer; |
| device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer; |
| device->OnWindowEnter = WIN_OnWindowEnter; |
| device->SetWindowHitTest = WIN_SetWindowHitTest; |
| device->AcceptDragAndDrop = WIN_AcceptDragAndDrop; |
| device->FlashWindow = WIN_FlashWindow; |
| |
| device->shape_driver.CreateShaper = Win32_CreateShaper; |
| device->shape_driver.SetWindowShape = Win32_SetWindowShape; |
| device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape; |
| #endif |
| |
| #ifdef SDL_VIDEO_OPENGL_WGL |
| device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
| device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
| device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; |
| device->GL_CreateContext = WIN_GL_CreateContext; |
| device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
| device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
| device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
| device->GL_SwapWindow = WIN_GL_SwapWindow; |
| device->GL_DeleteContext = WIN_GL_DeleteContext; |
| #elif defined(SDL_VIDEO_OPENGL_EGL) |
| /* Use EGL based functions */ |
| device->GL_LoadLibrary = WIN_GLES_LoadLibrary; |
| device->GL_GetProcAddress = WIN_GLES_GetProcAddress; |
| device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary; |
| device->GL_CreateContext = WIN_GLES_CreateContext; |
| device->GL_MakeCurrent = WIN_GLES_MakeCurrent; |
| device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval; |
| device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval; |
| device->GL_SwapWindow = WIN_GLES_SwapWindow; |
| device->GL_DeleteContext = WIN_GLES_DeleteContext; |
| #endif |
| #ifdef SDL_VIDEO_VULKAN |
| device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary; |
| device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary; |
| device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions; |
| device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface; |
| #endif |
| |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| device->StartTextInput = WIN_StartTextInput; |
| device->StopTextInput = WIN_StopTextInput; |
| device->SetTextInputRect = WIN_SetTextInputRect; |
| device->ClearComposition = WIN_ClearComposition; |
| device->IsTextInputShown = WIN_IsTextInputShown; |
| |
| device->SetClipboardText = WIN_SetClipboardText; |
| device->GetClipboardText = WIN_GetClipboardText; |
| device->HasClipboardText = WIN_HasClipboardText; |
| #endif |
| |
| device->free = WIN_DeleteDevice; |
| |
| return device; |
| } |
| |
| VideoBootStrap WINDOWS_bootstrap = { |
| "windows", "SDL Windows video driver", WIN_CreateDevice |
| }; |
| |
| static BOOL WIN_DeclareDPIAwareUnaware(_THIS) |
| { |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| |
| if (data->SetProcessDpiAwarenessContext) { |
| return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE); |
| } else if (data->SetProcessDpiAwareness) { |
| /* Windows 8.1 */ |
| return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_DPI_UNAWARE)); |
| } |
| #endif |
| return FALSE; |
| } |
| |
| static BOOL WIN_DeclareDPIAwareSystem(_THIS) |
| { |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| |
| if (data->SetProcessDpiAwarenessContext) { |
| /* Windows 10, version 1607 */ |
| return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_SYSTEM_AWARE); |
| } else if (data->SetProcessDpiAwareness) { |
| /* Windows 8.1 */ |
| return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_SYSTEM_DPI_AWARE)); |
| } else if (data->SetProcessDPIAware) { |
| /* Windows Vista */ |
| return data->SetProcessDPIAware(); |
| } |
| #endif |
| return FALSE; |
| } |
| |
| static BOOL WIN_DeclareDPIAwarePerMonitor(_THIS) |
| { |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| |
| if (data->SetProcessDpiAwarenessContext) { |
| /* Windows 10, version 1607 */ |
| return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE); |
| } else if (data->SetProcessDpiAwareness) { |
| /* Windows 8.1 */ |
| return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE)); |
| } else { |
| /* Older OS: fall back to system DPI aware */ |
| return WIN_DeclareDPIAwareSystem(_this); |
| } |
| #endif |
| return FALSE; |
| } |
| |
| static BOOL WIN_DeclareDPIAwarePerMonitorV2(_THIS) |
| { |
| #if defined(__XBOXONE__) || defined(__XBOXSERIES__) |
| return FALSE; |
| #else |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| |
| /* Declare DPI aware (may have been done in external code or a manifest, as well) */ |
| if (data->SetProcessDpiAwarenessContext) { |
| /* Windows 10, version 1607 */ |
| |
| /* NOTE: SetThreadDpiAwarenessContext doesn't work here with OpenGL - the OpenGL contents |
| end up still getting OS scaled. (tested on Windows 10 21H1 19043.1348, NVIDIA 496.49) |
| |
| NOTE: Enabling DPI awareness through Windows Explorer |
| (right click .exe -> Properties -> Compatibility -> High DPI Settings -> |
| check "Override high DPI Scaling behaviour", select Application) gives |
| a DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE context (at least on Windows 10 21H1), and |
| setting DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 will fail. |
| |
| NOTE: Entering exclusive fullscreen in a DPI_AWARENESS_CONTEXT_UNAWARE process |
| appears to cause Windows to change the .exe manifest to DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE |
| on future launches. This means attempting to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 |
| will fail in the future until you manually clear the "Override high DPI Scaling behaviour" |
| setting in Windows Explorer (tested on Windows 10 21H2). |
| */ |
| if (data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) { |
| return TRUE; |
| } else { |
| return WIN_DeclareDPIAwarePerMonitor(_this); |
| } |
| } else { |
| /* Older OS: fall back to per-monitor (or system) */ |
| return WIN_DeclareDPIAwarePerMonitor(_this); |
| } |
| #endif |
| } |
| |
| #ifdef HIGHDPI_DEBUG |
| static const char *WIN_GetDPIAwareness(_THIS) |
| { |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| |
| if (data->GetThreadDpiAwarenessContext && data->AreDpiAwarenessContextsEqual) { |
| DPI_AWARENESS_CONTEXT context = data->GetThreadDpiAwarenessContext(); |
| |
| if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE)) { |
| return "unaware"; |
| } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_SYSTEM_AWARE)) { |
| return "system"; |
| } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE)) { |
| return "permonitor"; |
| } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) { |
| return "permonitorv2"; |
| } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED)) { |
| return "unaware_gdiscaled"; |
| } |
| } |
| |
| return ""; |
| } |
| #endif |
| |
| static void WIN_InitDPIAwareness(_THIS) |
| { |
| const char *hint = SDL_GetHint(SDL_HINT_WINDOWS_DPI_AWARENESS); |
| |
| if (hint) { |
| if (SDL_strcmp(hint, "permonitorv2") == 0) { |
| WIN_DeclareDPIAwarePerMonitorV2(_this); |
| } else if (SDL_strcmp(hint, "permonitor") == 0) { |
| WIN_DeclareDPIAwarePerMonitor(_this); |
| } else if (SDL_strcmp(hint, "system") == 0) { |
| WIN_DeclareDPIAwareSystem(_this); |
| } else if (SDL_strcmp(hint, "unaware") == 0) { |
| WIN_DeclareDPIAwareUnaware(_this); |
| } |
| } |
| } |
| |
| static void WIN_InitDPIScaling(_THIS) |
| { |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| |
| if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_DPI_SCALING, SDL_FALSE)) { |
| WIN_DeclareDPIAwarePerMonitorV2(_this); |
| |
| data->dpi_scaling_enabled = SDL_TRUE; |
| } |
| } |
| |
| int WIN_VideoInit(_THIS) |
| { |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| |
| WIN_InitDPIAwareness(_this); |
| WIN_InitDPIScaling(_this); |
| |
| #ifdef HIGHDPI_DEBUG |
| SDL_Log("DPI awareness: %s", WIN_GetDPIAwareness(_this)); |
| #endif |
| |
| #if defined(__XBOXONE__) || defined(__XBOXSERIES__) |
| /* For Xbox, we just need to create the single display */ |
| { |
| SDL_VideoDisplay display; |
| SDL_DisplayMode current_mode; |
| |
| SDL_zero(current_mode); |
| D3D12_XBOX_GetResolution(¤t_mode.w, ¤t_mode.h); |
| current_mode.refresh_rate = 60; |
| current_mode.format = SDL_PIXELFORMAT_ARGB8888; |
| |
| SDL_zero(display); |
| display.desktop_mode = current_mode; |
| display.current_mode = current_mode; |
| |
| SDL_AddVideoDisplay(&display, SDL_FALSE); |
| } |
| #else /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/ |
| if (WIN_InitModes(_this) < 0) { |
| return -1; |
| } |
| |
| WIN_InitKeyboard(_this); |
| WIN_InitMouse(_this); |
| #endif |
| |
| SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL); |
| SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL); |
| SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL); |
| |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| data->_SDL_WAKEUP = RegisterWindowMessageA("_SDL_WAKEUP"); |
| #endif |
| |
| return 0; |
| } |
| |
| void WIN_VideoQuit(_THIS) |
| { |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| WIN_QuitModes(_this); |
| WIN_QuitKeyboard(_this); |
| WIN_QuitMouse(_this); |
| #endif |
| } |
| |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| #define D3D_DEBUG_INFO |
| #include <d3d9.h> |
| |
| #ifdef D3D_DEBUG_INFO |
| #ifndef D3D_SDK_VERSION |
| #define D3D_SDK_VERSION (32 | 0x80000000) |
| #endif |
| #ifndef D3D9b_SDK_VERSION |
| #define D3D9b_SDK_VERSION (31 | 0x80000000) |
| #endif |
| #else /**/ |
| #ifndef D3D_SDK_VERSION |
| #define D3D_SDK_VERSION 32 |
| #endif |
| #ifndef D3D9b_SDK_VERSION |
| #define D3D9b_SDK_VERSION 31 |
| #endif |
| #endif |
| |
| SDL_bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface) |
| { |
| *pD3DDLL = SDL_LoadObject("D3D9.DLL"); |
| if (*pD3DDLL) { |
| /* *INDENT-OFF* */ /* clang-format off */ |
| typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t)(UINT SDKVersion); |
| typedef HRESULT (WINAPI* Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex** ppD3D); |
| /* *INDENT-ON* */ /* clang-format on */ |
| Direct3DCreate9_t Direct3DCreate9Func; |
| |
| if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_USE_D3D9EX, SDL_FALSE)) { |
| Direct3DCreate9Ex_t Direct3DCreate9ExFunc; |
| |
| Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex"); |
| if (Direct3DCreate9ExFunc) { |
| IDirect3D9Ex *pDirect3D9ExInterface; |
| HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface); |
| if (SUCCEEDED(hr)) { |
| const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } }; |
| hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void **)pDirect3D9Interface); |
| IDirect3D9Ex_Release(pDirect3D9ExInterface); |
| if (SUCCEEDED(hr)) { |
| return SDL_TRUE; |
| } |
| } |
| } |
| } |
| |
| Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9"); |
| if (Direct3DCreate9Func) { |
| *pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION); |
| if (*pDirect3D9Interface) { |
| return SDL_TRUE; |
| } |
| } |
| |
| SDL_UnloadObject(*pD3DDLL); |
| *pD3DDLL = NULL; |
| } |
| *pDirect3D9Interface = NULL; |
| return SDL_FALSE; |
| } |
| |
| int SDL_Direct3D9GetAdapterIndex(int displayIndex) |
| { |
| void *pD3DDLL; |
| IDirect3D9 *pD3D; |
| if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) { |
| SDL_SetError("Unable to create Direct3D interface"); |
| return D3DADAPTER_DEFAULT; |
| } else { |
| SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex); |
| int adapterIndex = D3DADAPTER_DEFAULT; |
| |
| if (!pData) { |
| SDL_SetError("Invalid display index"); |
| adapterIndex = -1; /* make sure we return something invalid */ |
| } else { |
| char *displayName = WIN_StringToUTF8W(pData->DeviceName); |
| unsigned int count = IDirect3D9_GetAdapterCount(pD3D); |
| unsigned int i; |
| for (i = 0; i < count; i++) { |
| D3DADAPTER_IDENTIFIER9 id; |
| IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id); |
| |
| if (SDL_strcmp(id.DeviceName, displayName) == 0) { |
| adapterIndex = i; |
| break; |
| } |
| } |
| SDL_free(displayName); |
| } |
| |
| /* free up the D3D stuff we inited */ |
| IDirect3D9_Release(pD3D); |
| SDL_UnloadObject(pD3DDLL); |
| |
| return adapterIndex; |
| } |
| } |
| #endif /* !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */ |
| |
| #if HAVE_DXGI_H |
| #define CINTERFACE |
| #define COBJMACROS |
| #include <dxgi.h> |
| |
| static SDL_bool DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory) |
| { |
| *pDXGIDLL = SDL_LoadObject("DXGI.DLL"); |
| if (*pDXGIDLL) { |
| /* *INDENT-OFF* */ /* clang-format off */ |
| typedef HRESULT (WINAPI *CreateDXGI_t)(REFIID riid, void **ppFactory); |
| /* *INDENT-ON* */ /* clang-format on */ |
| CreateDXGI_t CreateDXGI; |
| |
| CreateDXGI = (CreateDXGI_t)SDL_LoadFunction(*pDXGIDLL, "CreateDXGIFactory"); |
| if (CreateDXGI) { |
| GUID dxgiGUID = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } }; |
| if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void **)pDXGIFactory))) { |
| *pDXGIFactory = NULL; |
| } |
| } |
| if (!*pDXGIFactory) { |
| SDL_UnloadObject(*pDXGIDLL); |
| *pDXGIDLL = NULL; |
| return SDL_FALSE; |
| } |
| |
| return SDL_TRUE; |
| } else { |
| *pDXGIFactory = NULL; |
| return SDL_FALSE; |
| } |
| } |
| #endif |
| |
| SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex) |
| { |
| #if !HAVE_DXGI_H |
| if (adapterIndex) { |
| *adapterIndex = -1; |
| } |
| if (outputIndex) { |
| *outputIndex = -1; |
| } |
| SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header"); |
| return SDL_FALSE; |
| #else |
| SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex); |
| void *pDXGIDLL; |
| char *displayName; |
| int nAdapter, nOutput; |
| IDXGIFactory *pDXGIFactory = NULL; |
| IDXGIAdapter *pDXGIAdapter; |
| IDXGIOutput *pDXGIOutput; |
| |
| if (!adapterIndex) { |
| SDL_InvalidParamError("adapterIndex"); |
| return SDL_FALSE; |
| } |
| |
| if (!outputIndex) { |
| SDL_InvalidParamError("outputIndex"); |
| return SDL_FALSE; |
| } |
| |
| *adapterIndex = -1; |
| *outputIndex = -1; |
| |
| if (!pData) { |
| SDL_SetError("Invalid display index"); |
| return SDL_FALSE; |
| } |
| |
| if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) { |
| SDL_SetError("Unable to create DXGI interface"); |
| return SDL_FALSE; |
| } |
| |
| displayName = WIN_StringToUTF8W(pData->DeviceName); |
| nAdapter = 0; |
| while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) { |
| nOutput = 0; |
| while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) { |
| DXGI_OUTPUT_DESC outputDesc; |
| if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) { |
| char *outputName = WIN_StringToUTF8W(outputDesc.DeviceName); |
| if (SDL_strcmp(outputName, displayName) == 0) { |
| *adapterIndex = nAdapter; |
| *outputIndex = nOutput; |
| } |
| SDL_free(outputName); |
| } |
| IDXGIOutput_Release(pDXGIOutput); |
| nOutput++; |
| } |
| IDXGIAdapter_Release(pDXGIAdapter); |
| nAdapter++; |
| } |
| SDL_free(displayName); |
| |
| /* free up the DXGI factory */ |
| IDXGIFactory_Release(pDXGIFactory); |
| SDL_UnloadObject(pDXGIDLL); |
| |
| if (*adapterIndex == -1) { |
| return SDL_FALSE; |
| } else { |
| return SDL_TRUE; |
| } |
| #endif |
| } |
| |
| SDL_bool WIN_IsPerMonitorV2DPIAware(_THIS) |
| { |
| #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| |
| if (data->AreDpiAwarenessContextsEqual && data->GetThreadDpiAwarenessContext) { |
| /* Windows 10, version 1607 */ |
| return (SDL_bool)data->AreDpiAwarenessContextsEqual(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2, |
| data->GetThreadDpiAwarenessContext()); |
| } |
| #endif |
| return SDL_FALSE; |
| } |
| |
| #endif /* SDL_VIDEO_DRIVER_WINDOWS */ |
| |
| /* vim: set ts=4 sw=4 expandtab: */ |