| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_THREAD_N3DS |
| |
| // An implementation of semaphores using libctru's LightSemaphore |
| |
| #include <3ds.h> |
| |
| struct SDL_Semaphore |
| { |
| LightSemaphore semaphore; |
| }; |
| |
| SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value) |
| { |
| SDL_Semaphore *sem; |
| |
| if (initial_value > SDL_MAX_SINT16) { |
| SDL_SetError("Initial semaphore value too high for this platform"); |
| return NULL; |
| } |
| |
| sem = (SDL_Semaphore *)SDL_malloc(sizeof(*sem)); |
| if (!sem) { |
| return NULL; |
| } |
| |
| LightSemaphore_Init(&sem->semaphore, initial_value, SDL_MAX_SINT16); |
| |
| return sem; |
| } |
| |
| /* WARNING: |
| You cannot call this function when another thread is using the semaphore. |
| */ |
| void SDL_DestroySemaphore(SDL_Semaphore *sem) |
| { |
| SDL_free(sem); |
| } |
| |
| static bool WaitOnSemaphoreFor(SDL_Semaphore *sem, Sint64 timeoutNS) |
| { |
| Uint64 stop_time = SDL_GetTicksNS() + timeoutNS; |
| while (SDL_GetTicksNS() < stop_time) { |
| if (LightSemaphore_TryAcquire(&sem->semaphore, 1) == 0) { |
| return true; |
| } |
| // 100 microseconds seems to be the sweet spot |
| SDL_DelayNS(SDL_US_TO_NS(100)); |
| } |
| |
| // If we failed, yield to avoid starvation on busy waits |
| SDL_DelayNS(1); |
| return false; |
| } |
| |
| bool SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS) |
| { |
| if (!sem) { |
| return true; |
| } |
| |
| if (timeoutNS < 0) { // -1 == wait indefinitely. |
| LightSemaphore_Acquire(&sem->semaphore, 1); |
| return true; |
| } |
| |
| if (LightSemaphore_TryAcquire(&sem->semaphore, 1) == 0) { |
| return true; |
| } |
| |
| return WaitOnSemaphoreFor(sem, timeoutNS); |
| } |
| |
| Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem) |
| { |
| if (!sem) { |
| return 0; |
| } |
| return sem->semaphore.current_count; |
| } |
| |
| void SDL_SignalSemaphore(SDL_Semaphore *sem) |
| { |
| if (!sem) { |
| return; |
| } |
| |
| LightSemaphore_Release(&sem->semaphore, 1); |
| } |
| |
| #endif // SDL_THREAD_N3DS |