| /* | 
 |   Simple DirectMedia Layer | 
 |   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | 
 |  | 
 |   This software is provided 'as-is', without any express or implied | 
 |   warranty.  In no event will the authors be held liable for any damages | 
 |   arising from the use of this software. | 
 |  | 
 |   Permission is granted to anyone to use this software for any purpose, | 
 |   including commercial applications, and to alter it and redistribute it | 
 |   freely, subject to the following restrictions: | 
 |  | 
 |   1. The origin of this software must not be misrepresented; you must not | 
 |      claim that you wrote the original software. If you use this software | 
 |      in a product, an acknowledgment in the product documentation would be | 
 |      appreciated but is not required. | 
 |   2. Altered source versions must be plainly marked as such, and must not be | 
 |      misrepresented as being the original software. | 
 |   3. This notice may not be removed or altered from any source distribution. | 
 | */ | 
 |  | 
 | #ifndef SDL_dynapi_h_ | 
 | #define SDL_dynapi_h_ | 
 |  | 
 | /* IMPORTANT: | 
 |    This is the master switch to disabling the dynamic API. We made it so you | 
 |    have to hand-edit an internal source file in SDL to turn it off; you | 
 |    can do it if you want it badly enough, but hopefully you won't want to. | 
 |    You should understand the ramifications of turning this off: it makes it | 
 |    hard to update your SDL in the field, and impossible if you've statically | 
 |    linked SDL into your app. Understand that platforms change, and if we can't | 
 |    drop in an updated SDL, your application can definitely break some time | 
 |    in the future, even if it's fine today. | 
 |    To be sure, as new system-level video and audio APIs are introduced, an | 
 |    updated SDL can transparently take advantage of them, but your program will | 
 |    not without this feature. Think hard before turning it off. | 
 | */ | 
 | #ifdef SDL_DYNAMIC_API  /* Tried to force it on the command line? */ | 
 | #error Nope, you have to edit this file to force this off. | 
 | #endif | 
 |  | 
 | #ifdef __APPLE__ | 
 | #include "TargetConditionals.h" | 
 | #endif | 
 |  | 
 | #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE  /* probably not useful on iOS. */ | 
 | #define SDL_DYNAMIC_API 0 | 
 | #elif defined(__ANDROID__) /* probably not useful on Android. */ | 
 | #define SDL_DYNAMIC_API 0 | 
 | #elif defined(__native_client__) && __native_client__  /* probably not useful on NACL. */ | 
 | #define SDL_DYNAMIC_API 0 | 
 | #elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__  /* probably not useful on Emscripten. */ | 
 | #define SDL_DYNAMIC_API 0 | 
 | #elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT  /* probably not useful on WinRT, given current .dll loading restrictions */ | 
 | #define SDL_DYNAMIC_API 0 | 
 | #elif defined(__PS2__) && __PS2__ | 
 | #define SDL_DYNAMIC_API 0 | 
 | #elif defined(__PSP__) && __PSP__ | 
 | #define SDL_DYNAMIC_API 0 | 
 | #elif defined(__riscos__) && __riscos__ /* probably not useful on RISC OS, since dlopen() can't be used when using static linking. */ | 
 | #define SDL_DYNAMIC_API 0 | 
 | #elif defined(__clang_analyzer__) | 
 | #define SDL_DYNAMIC_API 0  /* Turn off for static analysis, so reports are more clear. */ | 
 | #elif defined(__VITA__) | 
 | #define SDL_DYNAMIC_API 0  /* vitasdk doesn't support dynamic linking */ | 
 | #elif defined(__NGAGE__) | 
 | #define SDL_DYNAMIC_API 0  /* The N-Gage doesn't support dynamic linking either */ | 
 | #elif defined(__3DS__) | 
 | #define SDL_DYNAMIC_API 0  /* devkitARM doesn't support dynamic linking */ | 
 | #elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN) | 
 | #define SDL_DYNAMIC_API 0  /* we need dlopen(), but don't have it.... */ | 
 | #endif | 
 |  | 
 | /* everyone else. This is where we turn on the API if nothing forced it off. */ | 
 | #ifndef SDL_DYNAMIC_API | 
 | #define SDL_DYNAMIC_API 1 | 
 | #endif | 
 |  | 
 | #endif | 
 |  | 
 | /* vi: set ts=4 sw=4 expandtab: */ |