|  | /* | 
|  | Simple DirectMedia Layer | 
|  | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
|  |  | 
|  | This software is provided 'as-is', without any express or implied | 
|  | warranty.  In no event will the authors be held liable for any damages | 
|  | arising from the use of this software. | 
|  |  | 
|  | Permission is granted to anyone to use this software for any purpose, | 
|  | including commercial applications, and to alter it and redistribute it | 
|  | freely, subject to the following restrictions: | 
|  |  | 
|  | 1. The origin of this software must not be misrepresented; you must not | 
|  | claim that you wrote the original software. If you use this software | 
|  | in a product, an acknowledgment in the product documentation would be | 
|  | appreciated but is not required. | 
|  | 2. Altered source versions must be plainly marked as such, and must not be | 
|  | misrepresented as being the original software. | 
|  | 3. This notice may not be removed or altered from any source distribution. | 
|  | */ | 
|  |  | 
|  | /** | 
|  | *  \file SDL_render.h | 
|  | * | 
|  | *  Header file for SDL 2D rendering functions. | 
|  | * | 
|  | *  This API supports the following features: | 
|  | *      * single pixel points | 
|  | *      * single pixel lines | 
|  | *      * filled rectangles | 
|  | *      * texture images | 
|  | * | 
|  | *  The primitives may be drawn in opaque, blended, or additive modes. | 
|  | * | 
|  | *  The texture images may be drawn in opaque, blended, or additive modes. | 
|  | *  They can have an additional color tint or alpha modulation applied to | 
|  | *  them, and may also be stretched with linear interpolation. | 
|  | * | 
|  | *  This API is designed to accelerate simple 2D operations. You may | 
|  | *  want more functionality such as polygons and particle effects and | 
|  | *  in that case you should use SDL's OpenGL/Direct3D support or one | 
|  | *  of the many good 3D engines. | 
|  | * | 
|  | *  These functions must be called from the main thread. | 
|  | *  See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 | 
|  | */ | 
|  |  | 
|  | #ifndef SDL_render_h_ | 
|  | #define SDL_render_h_ | 
|  |  | 
|  | #include "SDL_stdinc.h" | 
|  | #include "SDL_rect.h" | 
|  | #include "SDL_video.h" | 
|  |  | 
|  | #include "begin_code.h" | 
|  | /* Set up for C function definitions, even when using C++ */ | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | /** | 
|  | * Flags used when creating a rendering context | 
|  | */ | 
|  | typedef enum | 
|  | { | 
|  | SDL_RENDERER_SOFTWARE = 0x00000001,         /**< The renderer is a software fallback */ | 
|  | SDL_RENDERER_ACCELERATED = 0x00000002,      /**< The renderer uses hardware | 
|  | acceleration */ | 
|  | SDL_RENDERER_PRESENTVSYNC = 0x00000004,     /**< Present is synchronized | 
|  | with the refresh rate */ | 
|  | SDL_RENDERER_TARGETTEXTURE = 0x00000008     /**< The renderer supports | 
|  | rendering to texture */ | 
|  | } SDL_RendererFlags; | 
|  |  | 
|  | /** | 
|  | * Information on the capabilities of a render driver or context. | 
|  | */ | 
|  | typedef struct SDL_RendererInfo | 
|  | { | 
|  | const char *name;           /**< The name of the renderer */ | 
|  | Uint32 flags;               /**< Supported ::SDL_RendererFlags */ | 
|  | Uint32 num_texture_formats; /**< The number of available texture formats */ | 
|  | Uint32 texture_formats[16]; /**< The available texture formats */ | 
|  | int max_texture_width;      /**< The maximum texture width */ | 
|  | int max_texture_height;     /**< The maximum texture height */ | 
|  | } SDL_RendererInfo; | 
|  |  | 
|  | /** | 
|  | *  Vertex structure | 
|  | */ | 
|  | typedef struct SDL_Vertex | 
|  | { | 
|  | SDL_FPoint position;        /**< Vertex position, in SDL_Renderer coordinates  */ | 
|  | SDL_Color  color;           /**< Vertex color */ | 
|  | SDL_FPoint tex_coord;       /**< Normalized texture coordinates, if needed */ | 
|  | } SDL_Vertex; | 
|  |  | 
|  | /** | 
|  | * The scaling mode for a texture. | 
|  | */ | 
|  | typedef enum | 
|  | { | 
|  | SDL_ScaleModeNearest, /**< nearest pixel sampling */ | 
|  | SDL_ScaleModeLinear,  /**< linear filtering */ | 
|  | SDL_ScaleModeBest     /**< anisotropic filtering */ | 
|  | } SDL_ScaleMode; | 
|  |  | 
|  | /** | 
|  | * The access pattern allowed for a texture. | 
|  | */ | 
|  | typedef enum | 
|  | { | 
|  | SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */ | 
|  | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ | 
|  | SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */ | 
|  | } SDL_TextureAccess; | 
|  |  | 
|  | /** | 
|  | * The texture channel modulation used in SDL_RenderCopy(). | 
|  | */ | 
|  | typedef enum | 
|  | { | 
|  | SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */ | 
|  | SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */ | 
|  | SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */ | 
|  | } SDL_TextureModulate; | 
|  |  | 
|  | /** | 
|  | * Flip constants for SDL_RenderCopyEx | 
|  | */ | 
|  | typedef enum | 
|  | { | 
|  | SDL_FLIP_NONE = 0x00000000,     /**< Do not flip */ | 
|  | SDL_FLIP_HORIZONTAL = 0x00000001,    /**< flip horizontally */ | 
|  | SDL_FLIP_VERTICAL = 0x00000002     /**< flip vertically */ | 
|  | } SDL_RendererFlip; | 
|  |  | 
|  | /** | 
|  | * A structure representing rendering state | 
|  | */ | 
|  | struct SDL_Renderer; | 
|  | typedef struct SDL_Renderer SDL_Renderer; | 
|  |  | 
|  | /** | 
|  | * An efficient driver-specific representation of pixel data | 
|  | */ | 
|  | struct SDL_Texture; | 
|  | typedef struct SDL_Texture SDL_Texture; | 
|  |  | 
|  | /* Function prototypes */ | 
|  |  | 
|  | /** | 
|  | * Get the number of 2D rendering drivers available for the current display. | 
|  | * | 
|  | * A render driver is a set of code that handles rendering and texture | 
|  | * management on a particular display. Normally there is only one, but some | 
|  | * drivers may have several available with different capabilities. | 
|  | * | 
|  | * There may be none if SDL was compiled without render support. | 
|  | * | 
|  | * \returns a number >= 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateRenderer | 
|  | * \sa SDL_GetRenderDriverInfo | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); | 
|  |  | 
|  | /** | 
|  | * Get info about a specific 2D rendering driver for the current display. | 
|  | * | 
|  | * \param index the index of the driver to query information about | 
|  | * \param info an SDL_RendererInfo structure to be filled with information on | 
|  | *             the rendering driver | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateRenderer | 
|  | * \sa SDL_GetNumRenderDrivers | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, | 
|  | SDL_RendererInfo * info); | 
|  |  | 
|  | /** | 
|  | * Create a window and default renderer. | 
|  | * | 
|  | * \param width the width of the window | 
|  | * \param height the height of the window | 
|  | * \param window_flags the flags used to create the window (see | 
|  | *                     SDL_CreateWindow()) | 
|  | * \param window a pointer filled with the window, or NULL on error | 
|  | * \param renderer a pointer filled with the renderer, or NULL on error | 
|  | * \returns 0 on success, or -1 on error; call SDL_GetError() for more | 
|  | *          information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateRenderer | 
|  | * \sa SDL_CreateWindow | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( | 
|  | int width, int height, Uint32 window_flags, | 
|  | SDL_Window **window, SDL_Renderer **renderer); | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Create a 2D rendering context for a window. | 
|  | * | 
|  | * \param window the window where rendering is displayed | 
|  | * \param index the index of the rendering driver to initialize, or -1 to | 
|  | *              initialize the first one supporting the requested flags | 
|  | * \param flags 0, or one or more SDL_RendererFlags OR'd together | 
|  | * \returns a valid rendering context or NULL if there was an error; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateSoftwareRenderer | 
|  | * \sa SDL_DestroyRenderer | 
|  | * \sa SDL_GetNumRenderDrivers | 
|  | * \sa SDL_GetRendererInfo | 
|  | */ | 
|  | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, | 
|  | int index, Uint32 flags); | 
|  |  | 
|  | /** | 
|  | * Create a 2D software rendering context for a surface. | 
|  | * | 
|  | * Two other API which can be used to create SDL_Renderer: | 
|  | * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ | 
|  | * create a software renderer, but they are intended to be used with an | 
|  | * SDL_Window as the final destination and not an SDL_Surface. | 
|  | * | 
|  | * \param surface the SDL_Surface structure representing the surface where | 
|  | *                rendering is done | 
|  | * \returns a valid rendering context or NULL if there was an error; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateRenderer | 
|  | * \sa SDL_CreateWindowRenderer | 
|  | * \sa SDL_DestroyRenderer | 
|  | */ | 
|  | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); | 
|  |  | 
|  | /** | 
|  | * Get the renderer associated with a window. | 
|  | * | 
|  | * \param window the window to query | 
|  | * \returns the rendering context on success or NULL on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateRenderer | 
|  | */ | 
|  | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); | 
|  |  | 
|  | /** | 
|  | * Get the window associated with a renderer. | 
|  | * | 
|  | * \param renderer the renderer to query | 
|  | * \returns the window on success or NULL on failure; call SDL_GetError() for | 
|  | *          more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.22. | 
|  | */ | 
|  | extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer); | 
|  |  | 
|  | /** | 
|  | * Get information about a rendering context. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param info an SDL_RendererInfo structure filled with information about the | 
|  | *             current renderer | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateRenderer | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, | 
|  | SDL_RendererInfo * info); | 
|  |  | 
|  | /** | 
|  | * Get the output size in pixels of a rendering context. | 
|  | * | 
|  | * Due to high-dpi displays, you might end up with a rendering context that | 
|  | * has more pixels than the window that contains it, so use this instead of | 
|  | * SDL_GetWindowSize() to decide how much drawing area you have. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param w an int filled with the width | 
|  | * \param h an int filled with the height | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GetRenderer | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, | 
|  | int *w, int *h); | 
|  |  | 
|  | /** | 
|  | * Create a texture for a rendering context. | 
|  | * | 
|  | * You can set the texture scaling method by setting | 
|  | * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param format one of the enumerated values in SDL_PixelFormatEnum | 
|  | * \param access one of the enumerated values in SDL_TextureAccess | 
|  | * \param w the width of the texture in pixels | 
|  | * \param h the height of the texture in pixels | 
|  | * \returns a pointer to the created texture or NULL if no rendering context | 
|  | *          was active, the format was unsupported, or the width or height | 
|  | *          were out of range; call SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateTextureFromSurface | 
|  | * \sa SDL_DestroyTexture | 
|  | * \sa SDL_QueryTexture | 
|  | * \sa SDL_UpdateTexture | 
|  | */ | 
|  | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, | 
|  | Uint32 format, | 
|  | int access, int w, | 
|  | int h); | 
|  |  | 
|  | /** | 
|  | * Create a texture from an existing surface. | 
|  | * | 
|  | * The surface is not modified or freed by this function. | 
|  | * | 
|  | * The SDL_TextureAccess hint for the created texture is | 
|  | * `SDL_TEXTUREACCESS_STATIC`. | 
|  | * | 
|  | * The pixel format of the created texture may be different from the pixel | 
|  | * format of the surface. Use SDL_QueryTexture() to query the pixel format of | 
|  | * the texture. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param surface the SDL_Surface structure containing pixel data used to fill | 
|  | *                the texture | 
|  | * \returns the created texture or NULL on failure; call SDL_GetError() for | 
|  | *          more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateTexture | 
|  | * \sa SDL_DestroyTexture | 
|  | * \sa SDL_QueryTexture | 
|  | */ | 
|  | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); | 
|  |  | 
|  | /** | 
|  | * Query the attributes of a texture. | 
|  | * | 
|  | * \param texture the texture to query | 
|  | * \param format a pointer filled in with the raw format of the texture; the | 
|  | *               actual format may differ, but pixel transfers will use this | 
|  | *               format (one of the SDL_PixelFormatEnum values). This argument | 
|  | *               can be NULL if you don't need this information. | 
|  | * \param access a pointer filled in with the actual access to the texture | 
|  | *               (one of the SDL_TextureAccess values). This argument can be | 
|  | *               NULL if you don't need this information. | 
|  | * \param w a pointer filled in with the width of the texture in pixels. This | 
|  | *          argument can be NULL if you don't need this information. | 
|  | * \param h a pointer filled in with the height of the texture in pixels. This | 
|  | *          argument can be NULL if you don't need this information. | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateTexture | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, | 
|  | Uint32 * format, int *access, | 
|  | int *w, int *h); | 
|  |  | 
|  | /** | 
|  | * Set an additional color value multiplied into render copy operations. | 
|  | * | 
|  | * When this texture is rendered, during the copy operation each source color | 
|  | * channel is modulated by the appropriate color value according to the | 
|  | * following formula: | 
|  | * | 
|  | * `srcC = srcC * (color / 255)` | 
|  | * | 
|  | * Color modulation is not always supported by the renderer; it will return -1 | 
|  | * if color modulation is not supported. | 
|  | * | 
|  | * \param texture the texture to update | 
|  | * \param r the red color value multiplied into copy operations | 
|  | * \param g the green color value multiplied into copy operations | 
|  | * \param b the blue color value multiplied into copy operations | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GetTextureColorMod | 
|  | * \sa SDL_SetTextureAlphaMod | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, | 
|  | Uint8 r, Uint8 g, Uint8 b); | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Get the additional color value multiplied into render copy operations. | 
|  | * | 
|  | * \param texture the texture to query | 
|  | * \param r a pointer filled in with the current red color value | 
|  | * \param g a pointer filled in with the current green color value | 
|  | * \param b a pointer filled in with the current blue color value | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GetTextureAlphaMod | 
|  | * \sa SDL_SetTextureColorMod | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, | 
|  | Uint8 * r, Uint8 * g, | 
|  | Uint8 * b); | 
|  |  | 
|  | /** | 
|  | * Set an additional alpha value multiplied into render copy operations. | 
|  | * | 
|  | * When this texture is rendered, during the copy operation the source alpha | 
|  | * value is modulated by this alpha value according to the following formula: | 
|  | * | 
|  | * `srcA = srcA * (alpha / 255)` | 
|  | * | 
|  | * Alpha modulation is not always supported by the renderer; it will return -1 | 
|  | * if alpha modulation is not supported. | 
|  | * | 
|  | * \param texture the texture to update | 
|  | * \param alpha the source alpha value multiplied into copy operations | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GetTextureAlphaMod | 
|  | * \sa SDL_SetTextureColorMod | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, | 
|  | Uint8 alpha); | 
|  |  | 
|  | /** | 
|  | * Get the additional alpha value multiplied into render copy operations. | 
|  | * | 
|  | * \param texture the texture to query | 
|  | * \param alpha a pointer filled in with the current alpha value | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GetTextureColorMod | 
|  | * \sa SDL_SetTextureAlphaMod | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, | 
|  | Uint8 * alpha); | 
|  |  | 
|  | /** | 
|  | * Set the blend mode for a texture, used by SDL_RenderCopy(). | 
|  | * | 
|  | * If the blend mode is not supported, the closest supported mode is chosen | 
|  | * and this function returns -1. | 
|  | * | 
|  | * \param texture the texture to update | 
|  | * \param blendMode the SDL_BlendMode to use for texture blending | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GetTextureBlendMode | 
|  | * \sa SDL_RenderCopy | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, | 
|  | SDL_BlendMode blendMode); | 
|  |  | 
|  | /** | 
|  | * Get the blend mode used for texture copy operations. | 
|  | * | 
|  | * \param texture the texture to query | 
|  | * \param blendMode a pointer filled in with the current SDL_BlendMode | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_SetTextureBlendMode | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, | 
|  | SDL_BlendMode *blendMode); | 
|  |  | 
|  | /** | 
|  | * Set the scale mode used for texture scale operations. | 
|  | * | 
|  | * If the scale mode is not supported, the closest supported mode is chosen. | 
|  | * | 
|  | * \param texture The texture to update. | 
|  | * \param scaleMode the SDL_ScaleMode to use for texture scaling. | 
|  | * \returns 0 on success, or -1 if the texture is not valid. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.12. | 
|  | * | 
|  | * \sa SDL_GetTextureScaleMode | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, | 
|  | SDL_ScaleMode scaleMode); | 
|  |  | 
|  | /** | 
|  | * Get the scale mode used for texture scale operations. | 
|  | * | 
|  | * \param texture the texture to query. | 
|  | * \param scaleMode a pointer filled in with the current scale mode. | 
|  | * \return 0 on success, or -1 if the texture is not valid. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.12. | 
|  | * | 
|  | * \sa SDL_SetTextureScaleMode | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, | 
|  | SDL_ScaleMode *scaleMode); | 
|  |  | 
|  | /** | 
|  | * Associate a user-specified pointer with a texture. | 
|  | * | 
|  | * \param texture the texture to update. | 
|  | * \param userdata the pointer to associate with the texture. | 
|  | * \returns 0 on success, or -1 if the texture is not valid. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.18. | 
|  | * | 
|  | * \sa SDL_GetTextureUserData | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, | 
|  | void *userdata); | 
|  |  | 
|  | /** | 
|  | * Get the user-specified pointer associated with a texture | 
|  | * | 
|  | * \param texture the texture to query. | 
|  | * \return the pointer associated with the texture, or NULL if the texture is | 
|  | *         not valid. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.18. | 
|  | * | 
|  | * \sa SDL_SetTextureUserData | 
|  | */ | 
|  | extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); | 
|  |  | 
|  | /** | 
|  | * Update the given texture rectangle with new pixel data. | 
|  | * | 
|  | * The pixel data must be in the pixel format of the texture. Use | 
|  | * SDL_QueryTexture() to query the pixel format of the texture. | 
|  | * | 
|  | * This is a fairly slow function, intended for use with static textures that | 
|  | * do not change often. | 
|  | * | 
|  | * If the texture is intended to be updated often, it is preferred to create | 
|  | * the texture as streaming and use the locking functions referenced below. | 
|  | * While this function will work with streaming textures, for optimization | 
|  | * reasons you may not get the pixels back if you lock the texture afterward. | 
|  | * | 
|  | * \param texture the texture to update | 
|  | * \param rect an SDL_Rect structure representing the area to update, or NULL | 
|  | *             to update the entire texture | 
|  | * \param pixels the raw pixel data in the format of the texture | 
|  | * \param pitch the number of bytes in a row of pixel data, including padding | 
|  | *              between lines | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateTexture | 
|  | * \sa SDL_LockTexture | 
|  | * \sa SDL_UnlockTexture | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, | 
|  | const SDL_Rect * rect, | 
|  | const void *pixels, int pitch); | 
|  |  | 
|  | /** | 
|  | * Update a rectangle within a planar YV12 or IYUV texture with new pixel | 
|  | * data. | 
|  | * | 
|  | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous | 
|  | * block of Y and U/V planes in the proper order, but this function is | 
|  | * available if your pixel data is not contiguous. | 
|  | * | 
|  | * \param texture the texture to update | 
|  | * \param rect a pointer to the rectangle of pixels to update, or NULL to | 
|  | *             update the entire texture | 
|  | * \param Yplane the raw pixel data for the Y plane | 
|  | * \param Ypitch the number of bytes between rows of pixel data for the Y | 
|  | *               plane | 
|  | * \param Uplane the raw pixel data for the U plane | 
|  | * \param Upitch the number of bytes between rows of pixel data for the U | 
|  | *               plane | 
|  | * \param Vplane the raw pixel data for the V plane | 
|  | * \param Vpitch the number of bytes between rows of pixel data for the V | 
|  | *               plane | 
|  | * \returns 0 on success or -1 if the texture is not valid; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.1. | 
|  | * | 
|  | * \sa SDL_UpdateTexture | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, | 
|  | const SDL_Rect * rect, | 
|  | const Uint8 *Yplane, int Ypitch, | 
|  | const Uint8 *Uplane, int Upitch, | 
|  | const Uint8 *Vplane, int Vpitch); | 
|  |  | 
|  | /** | 
|  | * Update a rectangle within a planar NV12 or NV21 texture with new pixels. | 
|  | * | 
|  | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous | 
|  | * block of NV12/21 planes in the proper order, but this function is available | 
|  | * if your pixel data is not contiguous. | 
|  | * | 
|  | * \param texture the texture to update | 
|  | * \param rect a pointer to the rectangle of pixels to update, or NULL to | 
|  | *             update the entire texture. | 
|  | * \param Yplane the raw pixel data for the Y plane. | 
|  | * \param Ypitch the number of bytes between rows of pixel data for the Y | 
|  | *               plane. | 
|  | * \param UVplane the raw pixel data for the UV plane. | 
|  | * \param UVpitch the number of bytes between rows of pixel data for the UV | 
|  | *                plane. | 
|  | * \return 0 on success, or -1 if the texture is not valid. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.16. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, | 
|  | const SDL_Rect * rect, | 
|  | const Uint8 *Yplane, int Ypitch, | 
|  | const Uint8 *UVplane, int UVpitch); | 
|  |  | 
|  | /** | 
|  | * Lock a portion of the texture for **write-only** pixel access. | 
|  | * | 
|  | * As an optimization, the pixels made available for editing don't necessarily | 
|  | * contain the old texture data. This is a write-only operation, and if you | 
|  | * need to keep a copy of the texture data you should do that at the | 
|  | * application level. | 
|  | * | 
|  | * You must use SDL_UnlockTexture() to unlock the pixels and apply any | 
|  | * changes. | 
|  | * | 
|  | * \param texture the texture to lock for access, which was created with | 
|  | *                `SDL_TEXTUREACCESS_STREAMING` | 
|  | * \param rect an SDL_Rect structure representing the area to lock for access; | 
|  | *             NULL to lock the entire texture | 
|  | * \param pixels this is filled in with a pointer to the locked pixels, | 
|  | *               appropriately offset by the locked area | 
|  | * \param pitch this is filled in with the pitch of the locked pixels; the | 
|  | *              pitch is the length of one row in bytes | 
|  | * \returns 0 on success or a negative error code if the texture is not valid | 
|  | *          or was not created with `SDL_TEXTUREACCESS_STREAMING`; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_UnlockTexture | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, | 
|  | const SDL_Rect * rect, | 
|  | void **pixels, int *pitch); | 
|  |  | 
|  | /** | 
|  | * Lock a portion of the texture for **write-only** pixel access, and expose | 
|  | * it as a SDL surface. | 
|  | * | 
|  | * Besides providing an SDL_Surface instead of raw pixel data, this function | 
|  | * operates like SDL_LockTexture. | 
|  | * | 
|  | * As an optimization, the pixels made available for editing don't necessarily | 
|  | * contain the old texture data. This is a write-only operation, and if you | 
|  | * need to keep a copy of the texture data you should do that at the | 
|  | * application level. | 
|  | * | 
|  | * You must use SDL_UnlockTexture() to unlock the pixels and apply any | 
|  | * changes. | 
|  | * | 
|  | * The returned surface is freed internally after calling SDL_UnlockTexture() | 
|  | * or SDL_DestroyTexture(). The caller should not free it. | 
|  | * | 
|  | * \param texture the texture to lock for access, which was created with | 
|  | *                `SDL_TEXTUREACCESS_STREAMING` | 
|  | * \param rect a pointer to the rectangle to lock for access. If the rect is | 
|  | *             NULL, the entire texture will be locked | 
|  | * \param surface this is filled in with an SDL surface representing the | 
|  | *                locked area | 
|  | * \returns 0 on success, or -1 if the texture is not valid or was not created | 
|  | *          with `SDL_TEXTUREACCESS_STREAMING` | 
|  | * | 
|  | * \since This function is available since SDL 2.0.12. | 
|  | * | 
|  | * \sa SDL_LockTexture | 
|  | * \sa SDL_UnlockTexture | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, | 
|  | const SDL_Rect *rect, | 
|  | SDL_Surface **surface); | 
|  |  | 
|  | /** | 
|  | * Unlock a texture, uploading the changes to video memory, if needed. | 
|  | * | 
|  | * **Warning**: Please note that SDL_LockTexture() is intended to be | 
|  | * write-only; it will not guarantee the previous contents of the texture will | 
|  | * be provided. You must fully initialize any area of a texture that you lock | 
|  | * before unlocking it, as the pixels might otherwise be uninitialized memory. | 
|  | * | 
|  | * Which is to say: locking and immediately unlocking a texture can result in | 
|  | * corrupted textures, depending on the renderer in use. | 
|  | * | 
|  | * \param texture a texture locked by SDL_LockTexture() | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_LockTexture | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); | 
|  |  | 
|  | /** | 
|  | * Determine whether a renderer supports the use of render targets. | 
|  | * | 
|  | * \param renderer the renderer that will be checked | 
|  | * \returns SDL_TRUE if supported or SDL_FALSE if not. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_SetRenderTarget | 
|  | */ | 
|  | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); | 
|  |  | 
|  | /** | 
|  | * Set a texture as the current rendering target. | 
|  | * | 
|  | * Before using this function, you should check the | 
|  | * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if | 
|  | * render targets are supported. | 
|  | * | 
|  | * The default render target is the window for which the renderer was created. | 
|  | * To stop rendering to a texture and render to the window again, call this | 
|  | * function with a NULL `texture`. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param texture the targeted texture, which must be created with the | 
|  | *                `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the | 
|  | *                window instead of a texture. | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GetRenderTarget | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, | 
|  | SDL_Texture *texture); | 
|  |  | 
|  | /** | 
|  | * Get the current render target. | 
|  | * | 
|  | * The default render target is the window for which the renderer was created, | 
|  | * and is reported a NULL here. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \returns the current render target or NULL for the default render target. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_SetRenderTarget | 
|  | */ | 
|  | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); | 
|  |  | 
|  | /** | 
|  | * Set a device independent resolution for rendering. | 
|  | * | 
|  | * This function uses the viewport and scaling functionality to allow a fixed | 
|  | * logical resolution for rendering, regardless of the actual output | 
|  | * resolution. If the actual output resolution doesn't have the same aspect | 
|  | * ratio the output rendering will be centered within the output display. | 
|  | * | 
|  | * If the output display is a window, mouse and touch events in the window | 
|  | * will be filtered and scaled so they seem to arrive within the logical | 
|  | * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether | 
|  | * relative motion events are also scaled. | 
|  | * | 
|  | * If this function results in scaling or subpixel drawing by the rendering | 
|  | * backend, it will be handled using the appropriate quality hints. | 
|  | * | 
|  | * \param renderer the renderer for which resolution should be set | 
|  | * \param w the width of the logical resolution | 
|  | * \param h the height of the logical resolution | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderGetLogicalSize | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); | 
|  |  | 
|  | /** | 
|  | * Get device independent resolution for rendering. | 
|  | * | 
|  | * When using the main rendering target (eg no target texture is set): this | 
|  | * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical | 
|  | * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical | 
|  | * width and height. | 
|  | * | 
|  | * When using a target texture: Never return 0 for `w` and `h` at first. Then | 
|  | * it returns the logical width and height that are set. | 
|  | * | 
|  | * \param renderer a rendering context | 
|  | * \param w an int to be filled with the width | 
|  | * \param h an int to be filled with the height | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderSetLogicalSize | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); | 
|  |  | 
|  | /** | 
|  | * Set whether to force integer scales for resolution-independent rendering. | 
|  | * | 
|  | * This function restricts the logical viewport to integer values - that is, | 
|  | * when a resolution is between two multiples of a logical size, the viewport | 
|  | * size is rounded down to the lower multiple. | 
|  | * | 
|  | * \param renderer the renderer for which integer scaling should be set | 
|  | * \param enable enable or disable the integer scaling for rendering | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.5. | 
|  | * | 
|  | * \sa SDL_RenderGetIntegerScale | 
|  | * \sa SDL_RenderSetLogicalSize | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, | 
|  | SDL_bool enable); | 
|  |  | 
|  | /** | 
|  | * Get whether integer scales are forced for resolution-independent rendering. | 
|  | * | 
|  | * \param renderer the renderer from which integer scaling should be queried | 
|  | * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on | 
|  | *          failure; call SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.5. | 
|  | * | 
|  | * \sa SDL_RenderSetIntegerScale | 
|  | */ | 
|  | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); | 
|  |  | 
|  | /** | 
|  | * Set the drawing area for rendering on the current target. | 
|  | * | 
|  | * When the window is resized, the viewport is reset to fill the entire new | 
|  | * window size. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param rect the SDL_Rect structure representing the drawing area, or NULL | 
|  | *             to set the viewport to the entire target | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderGetViewport | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, | 
|  | const SDL_Rect * rect); | 
|  |  | 
|  | /** | 
|  | * Get the drawing area for the current target. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param rect an SDL_Rect structure filled in with the current drawing area | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderSetViewport | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, | 
|  | SDL_Rect * rect); | 
|  |  | 
|  | /** | 
|  | * Set the clip rectangle for rendering on the specified target. | 
|  | * | 
|  | * \param renderer the rendering context for which clip rectangle should be | 
|  | *                 set | 
|  | * \param rect an SDL_Rect structure representing the clip area, relative to | 
|  | *             the viewport, or NULL to disable clipping | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderGetClipRect | 
|  | * \sa SDL_RenderIsClipEnabled | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, | 
|  | const SDL_Rect * rect); | 
|  |  | 
|  | /** | 
|  | * Get the clip rectangle for the current target. | 
|  | * | 
|  | * \param renderer the rendering context from which clip rectangle should be | 
|  | *                 queried | 
|  | * \param rect an SDL_Rect structure filled in with the current clipping area | 
|  | *             or an empty rectangle if clipping is disabled | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderIsClipEnabled | 
|  | * \sa SDL_RenderSetClipRect | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, | 
|  | SDL_Rect * rect); | 
|  |  | 
|  | /** | 
|  | * Get whether clipping is enabled on the given renderer. | 
|  | * | 
|  | * \param renderer the renderer from which clip state should be queried | 
|  | * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.4. | 
|  | * | 
|  | * \sa SDL_RenderGetClipRect | 
|  | * \sa SDL_RenderSetClipRect | 
|  | */ | 
|  | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Set the drawing scale for rendering on the current target. | 
|  | * | 
|  | * The drawing coordinates are scaled by the x/y scaling factors before they | 
|  | * are used by the renderer. This allows resolution independent drawing with a | 
|  | * single coordinate system. | 
|  | * | 
|  | * If this results in scaling or subpixel drawing by the rendering backend, it | 
|  | * will be handled using the appropriate quality hints. For best results use | 
|  | * integer scaling factors. | 
|  | * | 
|  | * \param renderer a rendering context | 
|  | * \param scaleX the horizontal scaling factor | 
|  | * \param scaleY the vertical scaling factor | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderGetScale | 
|  | * \sa SDL_RenderSetLogicalSize | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, | 
|  | float scaleX, float scaleY); | 
|  |  | 
|  | /** | 
|  | * Get the drawing scale for the current target. | 
|  | * | 
|  | * \param renderer the renderer from which drawing scale should be queried | 
|  | * \param scaleX a pointer filled in with the horizontal scaling factor | 
|  | * \param scaleY a pointer filled in with the vertical scaling factor | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderSetScale | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, | 
|  | float *scaleX, float *scaleY); | 
|  |  | 
|  | /** | 
|  | * Get logical coordinates of point in renderer when given real coordinates of | 
|  | * point in window. | 
|  | * | 
|  | * Logical coordinates will differ from real coordinates when render is scaled | 
|  | * and logical renderer size set | 
|  | * | 
|  | * \param renderer the renderer from which the logical coordinates should be | 
|  | *                 calculated | 
|  | * \param windowX the real X coordinate in the window | 
|  | * \param windowY the real Y coordinate in the window | 
|  | * \param logicalX the pointer filled with the logical x coordinate | 
|  | * \param logicalY the pointer filled with the logical y coordinate | 
|  | * | 
|  | * \since This function is available since SDL 2.0.18. | 
|  | * | 
|  | * \sa SDL_RenderGetScale | 
|  | * \sa SDL_RenderSetScale | 
|  | * \sa SDL_RenderGetLogicalSize | 
|  | * \sa SDL_RenderSetLogicalSize | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, | 
|  | int windowX, int windowY, | 
|  | float *logicalX, float *logicalY); | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Get real coordinates of point in window when given logical coordinates of | 
|  | * point in renderer. | 
|  | * | 
|  | * Logical coordinates will differ from real coordinates when render is scaled | 
|  | * and logical renderer size set | 
|  | * | 
|  | * \param renderer the renderer from which the window coordinates should be | 
|  | *                 calculated | 
|  | * \param logicalX the logical x coordinate | 
|  | * \param logicalY the logical y coordinate | 
|  | * \param windowX the pointer filled with the real X coordinate in the window | 
|  | * \param windowY the pointer filled with the real Y coordinate in the window | 
|  | * | 
|  | * \since This function is available since SDL 2.0.18. | 
|  | * | 
|  | * \sa SDL_RenderGetScale | 
|  | * \sa SDL_RenderSetScale | 
|  | * \sa SDL_RenderGetLogicalSize | 
|  | * \sa SDL_RenderSetLogicalSize | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, | 
|  | float logicalX, float logicalY, | 
|  | int *windowX, int *windowY); | 
|  |  | 
|  | /** | 
|  | * Set the color used for drawing operations (Rect, Line and Clear). | 
|  | * | 
|  | * Set the color for drawing or filling rectangles, lines, and points, and for | 
|  | * SDL_RenderClear(). | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param r the red value used to draw on the rendering target | 
|  | * \param g the green value used to draw on the rendering target | 
|  | * \param b the blue value used to draw on the rendering target | 
|  | * \param a the alpha value used to draw on the rendering target; usually | 
|  | *          `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to | 
|  | *          specify how the alpha channel is used | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GetRenderDrawColor | 
|  | * \sa SDL_RenderClear | 
|  | * \sa SDL_RenderDrawLine | 
|  | * \sa SDL_RenderDrawLines | 
|  | * \sa SDL_RenderDrawPoint | 
|  | * \sa SDL_RenderDrawPoints | 
|  | * \sa SDL_RenderDrawRect | 
|  | * \sa SDL_RenderDrawRects | 
|  | * \sa SDL_RenderFillRect | 
|  | * \sa SDL_RenderFillRects | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, | 
|  | Uint8 r, Uint8 g, Uint8 b, | 
|  | Uint8 a); | 
|  |  | 
|  | /** | 
|  | * Get the color used for drawing operations (Rect, Line and Clear). | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param r a pointer filled in with the red value used to draw on the | 
|  | *          rendering target | 
|  | * \param g a pointer filled in with the green value used to draw on the | 
|  | *          rendering target | 
|  | * \param b a pointer filled in with the blue value used to draw on the | 
|  | *          rendering target | 
|  | * \param a a pointer filled in with the alpha value used to draw on the | 
|  | *          rendering target; usually `SDL_ALPHA_OPAQUE` (255) | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_SetRenderDrawColor | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, | 
|  | Uint8 * r, Uint8 * g, Uint8 * b, | 
|  | Uint8 * a); | 
|  |  | 
|  | /** | 
|  | * Set the blend mode used for drawing operations (Fill and Line). | 
|  | * | 
|  | * If the blend mode is not supported, the closest supported mode is chosen. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param blendMode the SDL_BlendMode to use for blending | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GetRenderDrawBlendMode | 
|  | * \sa SDL_RenderDrawLine | 
|  | * \sa SDL_RenderDrawLines | 
|  | * \sa SDL_RenderDrawPoint | 
|  | * \sa SDL_RenderDrawPoints | 
|  | * \sa SDL_RenderDrawRect | 
|  | * \sa SDL_RenderDrawRects | 
|  | * \sa SDL_RenderFillRect | 
|  | * \sa SDL_RenderFillRects | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, | 
|  | SDL_BlendMode blendMode); | 
|  |  | 
|  | /** | 
|  | * Get the blend mode used for drawing operations. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param blendMode a pointer filled in with the current SDL_BlendMode | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_SetRenderDrawBlendMode | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, | 
|  | SDL_BlendMode *blendMode); | 
|  |  | 
|  | /** | 
|  | * Clear the current rendering target with the drawing color. | 
|  | * | 
|  | * This function clears the entire rendering target, ignoring the viewport and | 
|  | * the clip rectangle. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_SetRenderDrawColor | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); | 
|  |  | 
|  | /** | 
|  | * Draw a point on the current rendering target. | 
|  | * | 
|  | * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, | 
|  | * use SDL_RenderDrawPoints() instead. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param x the x coordinate of the point | 
|  | * \param y the y coordinate of the point | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderDrawLine | 
|  | * \sa SDL_RenderDrawLines | 
|  | * \sa SDL_RenderDrawPoints | 
|  | * \sa SDL_RenderDrawRect | 
|  | * \sa SDL_RenderDrawRects | 
|  | * \sa SDL_RenderFillRect | 
|  | * \sa SDL_RenderFillRects | 
|  | * \sa SDL_RenderPresent | 
|  | * \sa SDL_SetRenderDrawBlendMode | 
|  | * \sa SDL_SetRenderDrawColor | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, | 
|  | int x, int y); | 
|  |  | 
|  | /** | 
|  | * Draw multiple points on the current rendering target. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param points an array of SDL_Point structures that represent the points to | 
|  | *               draw | 
|  | * \param count the number of points to draw | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderDrawLine | 
|  | * \sa SDL_RenderDrawLines | 
|  | * \sa SDL_RenderDrawPoint | 
|  | * \sa SDL_RenderDrawRect | 
|  | * \sa SDL_RenderDrawRects | 
|  | * \sa SDL_RenderFillRect | 
|  | * \sa SDL_RenderFillRects | 
|  | * \sa SDL_RenderPresent | 
|  | * \sa SDL_SetRenderDrawBlendMode | 
|  | * \sa SDL_SetRenderDrawColor | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, | 
|  | const SDL_Point * points, | 
|  | int count); | 
|  |  | 
|  | /** | 
|  | * Draw a line on the current rendering target. | 
|  | * | 
|  | * SDL_RenderDrawLine() draws the line to include both end points. If you want | 
|  | * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param x1 the x coordinate of the start point | 
|  | * \param y1 the y coordinate of the start point | 
|  | * \param x2 the x coordinate of the end point | 
|  | * \param y2 the y coordinate of the end point | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderDrawLines | 
|  | * \sa SDL_RenderDrawPoint | 
|  | * \sa SDL_RenderDrawPoints | 
|  | * \sa SDL_RenderDrawRect | 
|  | * \sa SDL_RenderDrawRects | 
|  | * \sa SDL_RenderFillRect | 
|  | * \sa SDL_RenderFillRects | 
|  | * \sa SDL_RenderPresent | 
|  | * \sa SDL_SetRenderDrawBlendMode | 
|  | * \sa SDL_SetRenderDrawColor | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, | 
|  | int x1, int y1, int x2, int y2); | 
|  |  | 
|  | /** | 
|  | * Draw a series of connected lines on the current rendering target. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param points an array of SDL_Point structures representing points along | 
|  | *               the lines | 
|  | * \param count the number of points, drawing count-1 lines | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderDrawLine | 
|  | * \sa SDL_RenderDrawPoint | 
|  | * \sa SDL_RenderDrawPoints | 
|  | * \sa SDL_RenderDrawRect | 
|  | * \sa SDL_RenderDrawRects | 
|  | * \sa SDL_RenderFillRect | 
|  | * \sa SDL_RenderFillRects | 
|  | * \sa SDL_RenderPresent | 
|  | * \sa SDL_SetRenderDrawBlendMode | 
|  | * \sa SDL_SetRenderDrawColor | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, | 
|  | const SDL_Point * points, | 
|  | int count); | 
|  |  | 
|  | /** | 
|  | * Draw a rectangle on the current rendering target. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param rect an SDL_Rect structure representing the rectangle to draw, or | 
|  | *             NULL to outline the entire rendering target | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderDrawLine | 
|  | * \sa SDL_RenderDrawLines | 
|  | * \sa SDL_RenderDrawPoint | 
|  | * \sa SDL_RenderDrawPoints | 
|  | * \sa SDL_RenderDrawRects | 
|  | * \sa SDL_RenderFillRect | 
|  | * \sa SDL_RenderFillRects | 
|  | * \sa SDL_RenderPresent | 
|  | * \sa SDL_SetRenderDrawBlendMode | 
|  | * \sa SDL_SetRenderDrawColor | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, | 
|  | const SDL_Rect * rect); | 
|  |  | 
|  | /** | 
|  | * Draw some number of rectangles on the current rendering target. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param rects an array of SDL_Rect structures representing the rectangles to | 
|  | *              be drawn | 
|  | * \param count the number of rectangles | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderDrawLine | 
|  | * \sa SDL_RenderDrawLines | 
|  | * \sa SDL_RenderDrawPoint | 
|  | * \sa SDL_RenderDrawPoints | 
|  | * \sa SDL_RenderDrawRect | 
|  | * \sa SDL_RenderFillRect | 
|  | * \sa SDL_RenderFillRects | 
|  | * \sa SDL_RenderPresent | 
|  | * \sa SDL_SetRenderDrawBlendMode | 
|  | * \sa SDL_SetRenderDrawColor | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, | 
|  | const SDL_Rect * rects, | 
|  | int count); | 
|  |  | 
|  | /** | 
|  | * Fill a rectangle on the current rendering target with the drawing color. | 
|  | * | 
|  | * The current drawing color is set by SDL_SetRenderDrawColor(), and the | 
|  | * color's alpha value is ignored unless blending is enabled with the | 
|  | * appropriate call to SDL_SetRenderDrawBlendMode(). | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param rect the SDL_Rect structure representing the rectangle to fill, or | 
|  | *             NULL for the entire rendering target | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderDrawLine | 
|  | * \sa SDL_RenderDrawLines | 
|  | * \sa SDL_RenderDrawPoint | 
|  | * \sa SDL_RenderDrawPoints | 
|  | * \sa SDL_RenderDrawRect | 
|  | * \sa SDL_RenderDrawRects | 
|  | * \sa SDL_RenderFillRects | 
|  | * \sa SDL_RenderPresent | 
|  | * \sa SDL_SetRenderDrawBlendMode | 
|  | * \sa SDL_SetRenderDrawColor | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, | 
|  | const SDL_Rect * rect); | 
|  |  | 
|  | /** | 
|  | * Fill some number of rectangles on the current rendering target with the | 
|  | * drawing color. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param rects an array of SDL_Rect structures representing the rectangles to | 
|  | *              be filled | 
|  | * \param count the number of rectangles | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderDrawLine | 
|  | * \sa SDL_RenderDrawLines | 
|  | * \sa SDL_RenderDrawPoint | 
|  | * \sa SDL_RenderDrawPoints | 
|  | * \sa SDL_RenderDrawRect | 
|  | * \sa SDL_RenderDrawRects | 
|  | * \sa SDL_RenderFillRect | 
|  | * \sa SDL_RenderPresent | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, | 
|  | const SDL_Rect * rects, | 
|  | int count); | 
|  |  | 
|  | /** | 
|  | * Copy a portion of the texture to the current rendering target. | 
|  | * | 
|  | * The texture is blended with the destination based on its blend mode set | 
|  | * with SDL_SetTextureBlendMode(). | 
|  | * | 
|  | * The texture color is affected based on its color modulation set by | 
|  | * SDL_SetTextureColorMod(). | 
|  | * | 
|  | * The texture alpha is affected based on its alpha modulation set by | 
|  | * SDL_SetTextureAlphaMod(). | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param texture the source texture | 
|  | * \param srcrect the source SDL_Rect structure or NULL for the entire texture | 
|  | * \param dstrect the destination SDL_Rect structure or NULL for the entire | 
|  | *                rendering target; the texture will be stretched to fill the | 
|  | *                given rectangle | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderCopyEx | 
|  | * \sa SDL_SetTextureAlphaMod | 
|  | * \sa SDL_SetTextureBlendMode | 
|  | * \sa SDL_SetTextureColorMod | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, | 
|  | SDL_Texture * texture, | 
|  | const SDL_Rect * srcrect, | 
|  | const SDL_Rect * dstrect); | 
|  |  | 
|  | /** | 
|  | * Copy a portion of the texture to the current rendering, with optional | 
|  | * rotation and flipping. | 
|  | * | 
|  | * Copy a portion of the texture to the current rendering target, optionally | 
|  | * rotating it by angle around the given center and also flipping it | 
|  | * top-bottom and/or left-right. | 
|  | * | 
|  | * The texture is blended with the destination based on its blend mode set | 
|  | * with SDL_SetTextureBlendMode(). | 
|  | * | 
|  | * The texture color is affected based on its color modulation set by | 
|  | * SDL_SetTextureColorMod(). | 
|  | * | 
|  | * The texture alpha is affected based on its alpha modulation set by | 
|  | * SDL_SetTextureAlphaMod(). | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param texture the source texture | 
|  | * \param srcrect the source SDL_Rect structure or NULL for the entire texture | 
|  | * \param dstrect the destination SDL_Rect structure or NULL for the entire | 
|  | *                rendering target | 
|  | * \param angle an angle in degrees that indicates the rotation that will be | 
|  | *              applied to dstrect, rotating it in a clockwise direction | 
|  | * \param center a pointer to a point indicating the point around which | 
|  | *               dstrect will be rotated (if NULL, rotation will be done | 
|  | *               around `dstrect.w / 2`, `dstrect.h / 2`) | 
|  | * \param flip a SDL_RendererFlip value stating which flipping actions should | 
|  | *             be performed on the texture | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderCopy | 
|  | * \sa SDL_SetTextureAlphaMod | 
|  | * \sa SDL_SetTextureBlendMode | 
|  | * \sa SDL_SetTextureColorMod | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, | 
|  | SDL_Texture * texture, | 
|  | const SDL_Rect * srcrect, | 
|  | const SDL_Rect * dstrect, | 
|  | const double angle, | 
|  | const SDL_Point *center, | 
|  | const SDL_RendererFlip flip); | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Draw a point on the current rendering target at subpixel precision. | 
|  | * | 
|  | * \param renderer The renderer which should draw a point. | 
|  | * \param x The x coordinate of the point. | 
|  | * \param y The y coordinate of the point. | 
|  | * \return 0 on success, or -1 on error | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, | 
|  | float x, float y); | 
|  |  | 
|  | /** | 
|  | * Draw multiple points on the current rendering target at subpixel precision. | 
|  | * | 
|  | * \param renderer The renderer which should draw multiple points. | 
|  | * \param points The points to draw | 
|  | * \param count The number of points to draw | 
|  | * \return 0 on success, or -1 on error | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, | 
|  | const SDL_FPoint * points, | 
|  | int count); | 
|  |  | 
|  | /** | 
|  | * Draw a line on the current rendering target at subpixel precision. | 
|  | * | 
|  | * \param renderer The renderer which should draw a line. | 
|  | * \param x1 The x coordinate of the start point. | 
|  | * \param y1 The y coordinate of the start point. | 
|  | * \param x2 The x coordinate of the end point. | 
|  | * \param y2 The y coordinate of the end point. | 
|  | * \return 0 on success, or -1 on error | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, | 
|  | float x1, float y1, float x2, float y2); | 
|  |  | 
|  | /** | 
|  | * Draw a series of connected lines on the current rendering target at | 
|  | * subpixel precision. | 
|  | * | 
|  | * \param renderer The renderer which should draw multiple lines. | 
|  | * \param points The points along the lines | 
|  | * \param count The number of points, drawing count-1 lines | 
|  | * \return 0 on success, or -1 on error | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, | 
|  | const SDL_FPoint * points, | 
|  | int count); | 
|  |  | 
|  | /** | 
|  | * Draw a rectangle on the current rendering target at subpixel precision. | 
|  | * | 
|  | * \param renderer The renderer which should draw a rectangle. | 
|  | * \param rect A pointer to the destination rectangle, or NULL to outline the | 
|  | *             entire rendering target. | 
|  | * \return 0 on success, or -1 on error | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, | 
|  | const SDL_FRect * rect); | 
|  |  | 
|  | /** | 
|  | * Draw some number of rectangles on the current rendering target at subpixel | 
|  | * precision. | 
|  | * | 
|  | * \param renderer The renderer which should draw multiple rectangles. | 
|  | * \param rects A pointer to an array of destination rectangles. | 
|  | * \param count The number of rectangles. | 
|  | * \return 0 on success, or -1 on error | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, | 
|  | const SDL_FRect * rects, | 
|  | int count); | 
|  |  | 
|  | /** | 
|  | * Fill a rectangle on the current rendering target with the drawing color at | 
|  | * subpixel precision. | 
|  | * | 
|  | * \param renderer The renderer which should fill a rectangle. | 
|  | * \param rect A pointer to the destination rectangle, or NULL for the entire | 
|  | *             rendering target. | 
|  | * \return 0 on success, or -1 on error | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, | 
|  | const SDL_FRect * rect); | 
|  |  | 
|  | /** | 
|  | * Fill some number of rectangles on the current rendering target with the | 
|  | * drawing color at subpixel precision. | 
|  | * | 
|  | * \param renderer The renderer which should fill multiple rectangles. | 
|  | * \param rects A pointer to an array of destination rectangles. | 
|  | * \param count The number of rectangles. | 
|  | * \return 0 on success, or -1 on error | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, | 
|  | const SDL_FRect * rects, | 
|  | int count); | 
|  |  | 
|  | /** | 
|  | * Copy a portion of the texture to the current rendering target at subpixel | 
|  | * precision. | 
|  | * | 
|  | * \param renderer The renderer which should copy parts of a texture. | 
|  | * \param texture The source texture. | 
|  | * \param srcrect A pointer to the source rectangle, or NULL for the entire | 
|  | *                texture. | 
|  | * \param dstrect A pointer to the destination rectangle, or NULL for the | 
|  | *                entire rendering target. | 
|  | * \return 0 on success, or -1 on error | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, | 
|  | SDL_Texture * texture, | 
|  | const SDL_Rect * srcrect, | 
|  | const SDL_FRect * dstrect); | 
|  |  | 
|  | /** | 
|  | * Copy a portion of the source texture to the current rendering target, with | 
|  | * rotation and flipping, at subpixel precision. | 
|  | * | 
|  | * \param renderer The renderer which should copy parts of a texture. | 
|  | * \param texture The source texture. | 
|  | * \param srcrect A pointer to the source rectangle, or NULL for the entire | 
|  | *                texture. | 
|  | * \param dstrect A pointer to the destination rectangle, or NULL for the | 
|  | *                entire rendering target. | 
|  | * \param angle An angle in degrees that indicates the rotation that will be | 
|  | *              applied to dstrect, rotating it in a clockwise direction | 
|  | * \param center A pointer to a point indicating the point around which | 
|  | *               dstrect will be rotated (if NULL, rotation will be done | 
|  | *               around dstrect.w/2, dstrect.h/2). | 
|  | * \param flip An SDL_RendererFlip value stating which flipping actions should | 
|  | *             be performed on the texture | 
|  | * \return 0 on success, or -1 on error | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, | 
|  | SDL_Texture * texture, | 
|  | const SDL_Rect * srcrect, | 
|  | const SDL_FRect * dstrect, | 
|  | const double angle, | 
|  | const SDL_FPoint *center, | 
|  | const SDL_RendererFlip flip); | 
|  |  | 
|  | /** | 
|  | * Render a list of triangles, optionally using a texture and indices into the | 
|  | * vertex array Color and alpha modulation is done per vertex | 
|  | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). | 
|  | * | 
|  | * \param renderer The rendering context. | 
|  | * \param texture (optional) The SDL texture to use. | 
|  | * \param vertices Vertices. | 
|  | * \param num_vertices Number of vertices. | 
|  | * \param indices (optional) An array of integer indices into the 'vertices' | 
|  | *                array, if NULL all vertices will be rendered in sequential | 
|  | *                order. | 
|  | * \param num_indices Number of indices. | 
|  | * \return 0 on success, or -1 if the operation is not supported | 
|  | * | 
|  | * \since This function is available since SDL 2.0.18. | 
|  | * | 
|  | * \sa SDL_RenderGeometryRaw | 
|  | * \sa SDL_Vertex | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, | 
|  | SDL_Texture *texture, | 
|  | const SDL_Vertex *vertices, int num_vertices, | 
|  | const int *indices, int num_indices); | 
|  |  | 
|  | /** | 
|  | * Render a list of triangles, optionally using a texture and indices into the | 
|  | * vertex arrays Color and alpha modulation is done per vertex | 
|  | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). | 
|  | * | 
|  | * \param renderer The rendering context. | 
|  | * \param texture (optional) The SDL texture to use. | 
|  | * \param xy Vertex positions | 
|  | * \param xy_stride Byte size to move from one element to the next element | 
|  | * \param color Vertex colors (as SDL_Color) | 
|  | * \param color_stride Byte size to move from one element to the next element | 
|  | * \param uv Vertex normalized texture coordinates | 
|  | * \param uv_stride Byte size to move from one element to the next element | 
|  | * \param num_vertices Number of vertices. | 
|  | * \param indices (optional) An array of indices into the 'vertices' arrays, | 
|  | *                if NULL all vertices will be rendered in sequential order. | 
|  | * \param num_indices Number of indices. | 
|  | * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) | 
|  | * \return 0 on success, or -1 if the operation is not supported | 
|  | * | 
|  | * \since This function is available since SDL 2.0.18. | 
|  | * | 
|  | * \sa SDL_RenderGeometry | 
|  | * \sa SDL_Vertex | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, | 
|  | SDL_Texture *texture, | 
|  | const float *xy, int xy_stride, | 
|  | const SDL_Color *color, int color_stride, | 
|  | const float *uv, int uv_stride, | 
|  | int num_vertices, | 
|  | const void *indices, int num_indices, int size_indices); | 
|  |  | 
|  | /** | 
|  | * Read pixels from the current rendering target to an array of pixels. | 
|  | * | 
|  | * **WARNING**: This is a very slow operation, and should not be used | 
|  | * frequently. If you're using this on the main rendering target, it should be | 
|  | * called after rendering and before SDL_RenderPresent(). | 
|  | * | 
|  | * `pitch` specifies the number of bytes between rows in the destination | 
|  | * `pixels` data. This allows you to write to a subrectangle or have padded | 
|  | * rows in the destination. Generally, `pitch` should equal the number of | 
|  | * pixels per row in the `pixels` data times the number of bytes per pixel, | 
|  | * but it might contain additional padding (for example, 24bit RGB Windows | 
|  | * Bitmap data pads all rows to multiples of 4 bytes). | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \param rect an SDL_Rect structure representing the area to read, or NULL | 
|  | *             for the entire render target | 
|  | * \param format an SDL_PixelFormatEnum value of the desired format of the | 
|  | *               pixel data, or 0 to use the format of the rendering target | 
|  | * \param pixels a pointer to the pixel data to copy into | 
|  | * \param pitch the pitch of the `pixels` parameter | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, | 
|  | const SDL_Rect * rect, | 
|  | Uint32 format, | 
|  | void *pixels, int pitch); | 
|  |  | 
|  | /** | 
|  | * Update the screen with any rendering performed since the previous call. | 
|  | * | 
|  | * SDL's rendering functions operate on a backbuffer; that is, calling a | 
|  | * rendering function such as SDL_RenderDrawLine() does not directly put a | 
|  | * line on the screen, but rather updates the backbuffer. As such, you compose | 
|  | * your entire scene and *present* the composed backbuffer to the screen as a | 
|  | * complete picture. | 
|  | * | 
|  | * Therefore, when using SDL's rendering API, one does all drawing intended | 
|  | * for the frame, and then calls this function once per frame to present the | 
|  | * final drawing to the user. | 
|  | * | 
|  | * The backbuffer should be considered invalidated after each present; do not | 
|  | * assume that previous contents will exist between frames. You are strongly | 
|  | * encouraged to call SDL_RenderClear() to initialize the backbuffer before | 
|  | * starting each new frame's drawing, even if you plan to overwrite every | 
|  | * pixel. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_RenderClear | 
|  | * \sa SDL_RenderDrawLine | 
|  | * \sa SDL_RenderDrawLines | 
|  | * \sa SDL_RenderDrawPoint | 
|  | * \sa SDL_RenderDrawPoints | 
|  | * \sa SDL_RenderDrawRect | 
|  | * \sa SDL_RenderDrawRects | 
|  | * \sa SDL_RenderFillRect | 
|  | * \sa SDL_RenderFillRects | 
|  | * \sa SDL_SetRenderDrawBlendMode | 
|  | * \sa SDL_SetRenderDrawColor | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); | 
|  |  | 
|  | /** | 
|  | * Destroy the specified texture. | 
|  | * | 
|  | * Passing NULL or an otherwise invalid texture will set the SDL error message | 
|  | * to "Invalid texture". | 
|  | * | 
|  | * \param texture the texture to destroy | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateTexture | 
|  | * \sa SDL_CreateTextureFromSurface | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); | 
|  |  | 
|  | /** | 
|  | * Destroy the rendering context for a window and free associated textures. | 
|  | * | 
|  | * If `renderer` is NULL, this function will return immediately after setting | 
|  | * the SDL error message to "Invalid renderer". See SDL_GetError(). | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateRenderer | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); | 
|  |  | 
|  | /** | 
|  | * Force the rendering context to flush any pending commands to the underlying | 
|  | * rendering API. | 
|  | * | 
|  | * You do not need to (and in fact, shouldn't) call this function unless you | 
|  | * are planning to call into OpenGL/Direct3D/Metal/whatever directly in | 
|  | * addition to using an SDL_Renderer. | 
|  | * | 
|  | * This is for a very-specific case: if you are using SDL's render API, you | 
|  | * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set | 
|  | * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever | 
|  | * calls in addition to SDL render API calls. If all of this applies, you | 
|  | * should call SDL_RenderFlush() between calls to SDL's render API and the | 
|  | * low-level API you're using in cooperation. | 
|  | * | 
|  | * In all other cases, you can ignore this function. This is only here to get | 
|  | * maximum performance out of a specific situation. In all other cases, SDL | 
|  | * will do the right thing, perhaps at a performance loss. | 
|  | * | 
|  | * This function is first available in SDL 2.0.10, and is not needed in 2.0.9 | 
|  | * and earlier, as earlier versions did not queue rendering commands at all, | 
|  | * instead flushing them to the OS immediately. | 
|  | * | 
|  | * \param renderer the rendering context | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.10. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Bind an OpenGL/ES/ES2 texture to the current context. | 
|  | * | 
|  | * This is for use with OpenGL instructions when rendering OpenGL primitives | 
|  | * directly. | 
|  | * | 
|  | * If not NULL, `texw` and `texh` will be filled with the width and height | 
|  | * values suitable for the provided texture. In most cases, both will be 1.0, | 
|  | * however, on systems that support the GL_ARB_texture_rectangle extension, | 
|  | * these values will actually be the pixel width and height used to create the | 
|  | * texture, so this factor needs to be taken into account when providing | 
|  | * texture coordinates to OpenGL. | 
|  | * | 
|  | * You need a renderer to create an SDL_Texture, therefore you can only use | 
|  | * this function with an implicit OpenGL context from SDL_CreateRenderer(), | 
|  | * not with your own OpenGL context. If you need control over your OpenGL | 
|  | * context, you need to write your own texture-loading methods. | 
|  | * | 
|  | * Also note that SDL may upload RGB textures as BGR (or vice-versa), and | 
|  | * re-order the color channels in the shaders phase, so the uploaded texture | 
|  | * may have swapped color channels. | 
|  | * | 
|  | * \param texture the texture to bind to the current OpenGL/ES/ES2 context | 
|  | * \param texw a pointer to a float value which will be filled with the | 
|  | *             texture width or NULL if you don't need that value | 
|  | * \param texh a pointer to a float value which will be filled with the | 
|  | *             texture height or NULL if you don't need that value | 
|  | * \returns 0 on success, or -1 if the operation is not supported; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GL_MakeCurrent | 
|  | * \sa SDL_GL_UnbindTexture | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); | 
|  |  | 
|  | /** | 
|  | * Unbind an OpenGL/ES/ES2 texture from the current context. | 
|  | * | 
|  | * See SDL_GL_BindTexture() for examples on how to use these functions | 
|  | * | 
|  | * \param texture the texture to unbind from the current OpenGL/ES/ES2 context | 
|  | * \returns 0 on success, or -1 if the operation is not supported | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GL_BindTexture | 
|  | * \sa SDL_GL_MakeCurrent | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); | 
|  |  | 
|  | /** | 
|  | * Get the CAMetalLayer associated with the given Metal renderer. | 
|  | * | 
|  | * This function returns `void *`, so SDL doesn't have to include Metal's | 
|  | * headers, but it can be safely cast to a `CAMetalLayer *`. | 
|  | * | 
|  | * \param renderer The renderer to query | 
|  | * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a | 
|  | *          Metal renderer | 
|  | * | 
|  | * \since This function is available since SDL 2.0.8. | 
|  | * | 
|  | * \sa SDL_RenderGetMetalCommandEncoder | 
|  | */ | 
|  | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); | 
|  |  | 
|  | /** | 
|  | * Get the Metal command encoder for the current frame | 
|  | * | 
|  | * This function returns `void *`, so SDL doesn't have to include Metal's | 
|  | * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. | 
|  | * | 
|  | * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give | 
|  | * SDL a drawable to render to, which might happen if the window is | 
|  | * hidden/minimized/offscreen. This doesn't apply to command encoders for | 
|  | * render targets, just the window's backbacker. Check your return values! | 
|  | * | 
|  | * \param renderer The renderer to query | 
|  | * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the | 
|  | *          renderer isn't a Metal renderer or there was an error. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.8. | 
|  | * | 
|  | * \sa SDL_RenderGetMetalLayer | 
|  | */ | 
|  | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); | 
|  |  | 
|  | /** | 
|  | * Toggle VSync of the given renderer. | 
|  | * | 
|  | * \param renderer The renderer to toggle | 
|  | * \param vsync 1 for on, 0 for off. All other values are reserved | 
|  | * \returns a 0 int on success, or non-zero on failure | 
|  | * | 
|  | * \since This function is available since SDL 2.0.18. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); | 
|  |  | 
|  | /* Ends C function definitions when using C++ */ | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  | #include "close_code.h" | 
|  |  | 
|  | #endif /* SDL_render_h_ */ | 
|  |  | 
|  | /* vi: set ts=4 sw=4 expandtab: */ |