|  | /* | 
|  | Simple DirectMedia Layer | 
|  | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
|  |  | 
|  | This software is provided 'as-is', without any express or implied | 
|  | warranty.  In no event will the authors be held liable for any damages | 
|  | arising from the use of this software. | 
|  |  | 
|  | Permission is granted to anyone to use this software for any purpose, | 
|  | including commercial applications, and to alter it and redistribute it | 
|  | freely, subject to the following restrictions: | 
|  |  | 
|  | 1. The origin of this software must not be misrepresented; you must not | 
|  | claim that you wrote the original software. If you use this software | 
|  | in a product, an acknowledgment in the product documentation would be | 
|  | appreciated but is not required. | 
|  | 2. Altered source versions must be plainly marked as such, and must not be | 
|  | misrepresented as being the original software. | 
|  | 3. This notice may not be removed or altered from any source distribution. | 
|  | */ | 
|  |  | 
|  | /** | 
|  | *  \file SDL_metal.h | 
|  | * | 
|  | *  Header file for functions to creating Metal layers and views on SDL windows. | 
|  | */ | 
|  |  | 
|  | #ifndef SDL_metal_h_ | 
|  | #define SDL_metal_h_ | 
|  |  | 
|  | #include "SDL_video.h" | 
|  |  | 
|  | #include "begin_code.h" | 
|  | /* Set up for C function definitions, even when using C++ */ | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | /** | 
|  | *  \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). | 
|  | * | 
|  | *  \note This can be cast directly to an NSView or UIView. | 
|  | */ | 
|  | typedef void *SDL_MetalView; | 
|  |  | 
|  | /** | 
|  | *  \name Metal support functions | 
|  | */ | 
|  | /* @{ */ | 
|  |  | 
|  | /** | 
|  | * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified | 
|  | * window. | 
|  | * | 
|  | * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on | 
|  | * its own. It is up to user code to do that. | 
|  | * | 
|  | * The returned handle can be casted directly to a NSView or UIView. To access | 
|  | * the backing CAMetalLayer, call SDL_Metal_GetLayer(). | 
|  | * | 
|  | * \since This function is available since SDL 2.0.12. | 
|  | * | 
|  | * \sa SDL_Metal_DestroyView | 
|  | * \sa SDL_Metal_GetLayer | 
|  | */ | 
|  | extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window); | 
|  |  | 
|  | /** | 
|  | * Destroy an existing SDL_MetalView object. | 
|  | * | 
|  | * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was | 
|  | * called after SDL_CreateWindow. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.12. | 
|  | * | 
|  | * \sa SDL_Metal_CreateView | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); | 
|  |  | 
|  | /** | 
|  | * Get a pointer to the backing CAMetalLayer for the given view. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.14. | 
|  | * | 
|  | * \sa SDL_MetalCreateView | 
|  | */ | 
|  | extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); | 
|  |  | 
|  | /** | 
|  | * Get the size of a window's underlying drawable in pixels (for use with | 
|  | * setting viewport, scissor & etc). | 
|  | * | 
|  | * \param window SDL_Window from which the drawable size should be queried | 
|  | * \param w Pointer to variable for storing the width in pixels, may be NULL | 
|  | * | 
|  | * \since This function is available since SDL 2.0.14. | 
|  | * | 
|  | * \sa SDL_GetWindowSize | 
|  | * \sa SDL_CreateWindow | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w, | 
|  | int *h); | 
|  |  | 
|  | /* @} *//* Metal support functions */ | 
|  |  | 
|  | /* Ends C function definitions when using C++ */ | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  | #include "close_code.h" | 
|  |  | 
|  | #endif /* SDL_metal_h_ */ |