| /* | 
 |   Simple DirectMedia Layer | 
 |   Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
 |  | 
 |   This software is provided 'as-is', without any express or implied | 
 |   warranty.  In no event will the authors be held liable for any damages | 
 |   arising from the use of this software. | 
 |  | 
 |   Permission is granted to anyone to use this software for any purpose, | 
 |   including commercial applications, and to alter it and redistribute it | 
 |   freely, subject to the following restrictions: | 
 |  | 
 |   1. The origin of this software must not be misrepresented; you must not | 
 |      claim that you wrote the original software. If you use this software | 
 |      in a product, an acknowledgment in the product documentation would be | 
 |      appreciated but is not required. | 
 |   2. Altered source versions must be plainly marked as such, and must not be | 
 |      misrepresented as being the original software. | 
 |   3. This notice may not be removed or altered from any source distribution. | 
 | */ | 
 |  | 
 | /** | 
 |  *  \file SDL_blendmode.h | 
 |  * | 
 |  *  Header file declaring the SDL_BlendMode enumeration | 
 |  */ | 
 |  | 
 | #ifndef SDL_blendmode_h_ | 
 | #define SDL_blendmode_h_ | 
 |  | 
 | #include "begin_code.h" | 
 | /* Set up for C function definitions, even when using C++ */ | 
 | #ifdef __cplusplus | 
 | extern "C" { | 
 | #endif | 
 |  | 
 | /** | 
 |  *  \brief The blend mode used in SDL_RenderCopy() and drawing operations. | 
 |  */ | 
 | typedef enum | 
 | { | 
 |     SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending | 
 |                                               dstRGBA = srcRGBA */ | 
 |     SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending | 
 |                                               dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) | 
 |                                               dstA = srcA + (dstA * (1-srcA)) */ | 
 |     SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending | 
 |                                               dstRGB = (srcRGB * srcA) + dstRGB | 
 |                                               dstA = dstA */ | 
 |     SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate | 
 |                                               dstRGB = srcRGB * dstRGB | 
 |                                               dstA = dstA */ | 
 |     SDL_BLENDMODE_MUL = 0x00000008,      /**< color multiply | 
 |                                               dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) | 
 |                                               dstA = (srcA * dstA) + (dstA * (1-srcA)) */ | 
 |     SDL_BLENDMODE_INVALID = 0x7FFFFFFF | 
 |  | 
 |     /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ | 
 |  | 
 | } SDL_BlendMode; | 
 |  | 
 | /** | 
 |  *  \brief The blend operation used when combining source and destination pixel components | 
 |  */ | 
 | typedef enum | 
 | { | 
 |     SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */ | 
 |     SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ | 
 |     SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ | 
 |     SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D11 */ | 
 |     SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D11 */ | 
 |  | 
 | } SDL_BlendOperation; | 
 |  | 
 | /** | 
 |  *  \brief The normalized factor used to multiply pixel components | 
 |  */ | 
 | typedef enum | 
 | { | 
 |     SDL_BLENDFACTOR_ZERO                = 0x1,  /**< 0, 0, 0, 0 */ | 
 |     SDL_BLENDFACTOR_ONE                 = 0x2,  /**< 1, 1, 1, 1 */ | 
 |     SDL_BLENDFACTOR_SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */ | 
 |     SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ | 
 |     SDL_BLENDFACTOR_SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */ | 
 |     SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ | 
 |     SDL_BLENDFACTOR_DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */ | 
 |     SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ | 
 |     SDL_BLENDFACTOR_DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */ | 
 |     SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA   /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ | 
 |  | 
 | } SDL_BlendFactor; | 
 |  | 
 | /** | 
 |  * Compose a custom blend mode for renderers. | 
 |  * | 
 |  * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept | 
 |  * the SDL_BlendMode returned by this function if the renderer supports it. | 
 |  * | 
 |  * A blend mode controls how the pixels from a drawing operation (source) get | 
 |  * combined with the pixels from the render target (destination). First, the | 
 |  * components of the source and destination pixels get multiplied with their | 
 |  * blend factors. Then, the blend operation takes the two products and | 
 |  * calculates the result that will get stored in the render target. | 
 |  * | 
 |  * Expressed in pseudocode, it would look like this: | 
 |  * | 
 |  * ```c | 
 |  * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); | 
 |  * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); | 
 |  * ``` | 
 |  * | 
 |  * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, | 
 |  * dst)` can return one of the following: | 
 |  * | 
 |  * - `src + dst` | 
 |  * - `src - dst` | 
 |  * - `dst - src` | 
 |  * - `min(src, dst)` | 
 |  * - `max(src, dst)` | 
 |  * | 
 |  * The red, green, and blue components are always multiplied with the first, | 
 |  * second, and third components of the SDL_BlendFactor, respectively. The | 
 |  * fourth component is not used. | 
 |  * | 
 |  * The alpha component is always multiplied with the fourth component of the | 
 |  * SDL_BlendFactor. The other components are not used in the alpha | 
 |  * calculation. | 
 |  * | 
 |  * Support for these blend modes varies for each renderer. To check if a | 
 |  * specific SDL_BlendMode is supported, create a renderer and pass it to | 
 |  * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will | 
 |  * return with an error if the blend mode is not supported. | 
 |  * | 
 |  * This list describes the support of custom blend modes for each renderer in | 
 |  * SDL 2.0.6. All renderers support the four blend modes listed in the | 
 |  * SDL_BlendMode enumeration. | 
 |  * | 
 |  * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors. | 
 |  * - **direct3d11**: Supports all operations with all factors. However, some | 
 |  *   factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and | 
 |  *   `SDL_BLENDOPERATION_MAXIMUM`. | 
 |  * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all | 
 |  *   factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL | 
 |  *   2.0.6. | 
 |  * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all | 
 |  *   factors. Color and alpha factors need to be the same. OpenGL ES 1 | 
 |  *   implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT` | 
 |  *   and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha | 
 |  *   operations being different from each other. May support color and alpha | 
 |  *   factors being different from each other. | 
 |  * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, | 
 |  *   `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` | 
 |  *   operations with all factors. | 
 |  * - **psp**: No custom blend mode support. | 
 |  * - **software**: No custom blend mode support. | 
 |  * | 
 |  * Some renderers do not provide an alpha component for the default render | 
 |  * target. The `SDL_BLENDFACTOR_DST_ALPHA` and | 
 |  * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this | 
 |  * case. | 
 |  * | 
 |  * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and | 
 |  *                       blue components of the source pixels | 
 |  * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and | 
 |  *                       blue components of the destination pixels | 
 |  * \param colorOperation the SDL_BlendOperation used to combine the red, | 
 |  *                       green, and blue components of the source and | 
 |  *                       destination pixels | 
 |  * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of | 
 |  *                       the source pixels | 
 |  * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of | 
 |  *                       the destination pixels | 
 |  * \param alphaOperation the SDL_BlendOperation used to combine the alpha | 
 |  *                       component of the source and destination pixels | 
 |  * \returns an SDL_BlendMode that represents the chosen factors and | 
 |  *          operations. | 
 |  * | 
 |  * \since This function is available since SDL 2.0.6. | 
 |  * | 
 |  * \sa SDL_SetRenderDrawBlendMode | 
 |  * \sa SDL_GetRenderDrawBlendMode | 
 |  * \sa SDL_SetTextureBlendMode | 
 |  * \sa SDL_GetTextureBlendMode | 
 |  */ | 
 | extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, | 
 |                                                                  SDL_BlendFactor dstColorFactor, | 
 |                                                                  SDL_BlendOperation colorOperation, | 
 |                                                                  SDL_BlendFactor srcAlphaFactor, | 
 |                                                                  SDL_BlendFactor dstAlphaFactor, | 
 |                                                                  SDL_BlendOperation alphaOperation); | 
 |  | 
 | /* Ends C function definitions when using C++ */ | 
 | #ifdef __cplusplus | 
 | } | 
 | #endif | 
 | #include "close_code.h" | 
 |  | 
 | #endif /* SDL_blendmode_h_ */ | 
 |  | 
 | /* vi: set ts=4 sw=4 expandtab: */ |