| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| // The SDL 2D rendering system |
| |
| #include "SDL_sysrender.h" |
| #include "SDL_render_debug_font.h" |
| #include "software/SDL_render_sw_c.h" |
| #include "../events/SDL_windowevents_c.h" |
| #include "../video/SDL_pixels_c.h" |
| #include "../video/SDL_video_c.h" |
| |
| #ifdef SDL_PLATFORM_ANDROID |
| #include "../core/android/SDL_android.h" |
| #include "../video/android/SDL_androidevents.h" |
| #endif |
| |
| /* as a courtesy to iOS apps, we don't try to draw when in the background, as |
| that will crash the app. However, these apps _should_ have used |
| SDL_AddEventWatch to catch SDL_EVENT_WILL_ENTER_BACKGROUND events and stopped |
| drawing themselves. Other platforms still draw, as the compositor can use it, |
| and more importantly: drawing to render targets isn't lost. But I still think |
| this should probably be removed at some point in the future. --ryan. */ |
| #if defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) || defined(SDL_PLATFORM_ANDROID) |
| #define DONT_DRAW_WHILE_HIDDEN 1 |
| #else |
| #define DONT_DRAW_WHILE_HIDDEN 0 |
| #endif |
| |
| #define SDL_PROP_WINDOW_RENDERER_POINTER "SDL.internal.window.renderer" |
| #define SDL_PROP_TEXTURE_PARENT_POINTER "SDL.internal.texture.parent" |
| |
| #define CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer, result) \ |
| CHECK_PARAM(!SDL_ObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER)) { \ |
| SDL_InvalidParamError("renderer"); \ |
| return result; \ |
| } |
| |
| #define CHECK_RENDERER_MAGIC(renderer, result) \ |
| CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer, result); \ |
| CHECK_PARAM(renderer->destroyed) { \ |
| SDL_SetError("Renderer's window has been destroyed, can't use further"); \ |
| return result; \ |
| } |
| |
| #define CHECK_TEXTURE_MAGIC(texture, result) \ |
| CHECK_PARAM(!SDL_ObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE)) { \ |
| SDL_InvalidParamError("texture"); \ |
| return result; \ |
| } |
| |
| // Predefined blend modes |
| #define SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, \ |
| srcAlphaFactor, dstAlphaFactor, alphaOperation) \ |
| (SDL_BlendMode)(((Uint32)(colorOperation) << 0) | \ |
| ((Uint32)(srcColorFactor) << 4) | \ |
| ((Uint32)(dstColorFactor) << 8) | \ |
| ((Uint32)(alphaOperation) << 16) | \ |
| ((Uint32)(srcAlphaFactor) << 20) | \ |
| ((Uint32)(dstAlphaFactor) << 24)) |
| |
| #define SDL_BLENDMODE_NONE_FULL \ |
| SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD, \ |
| SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD) |
| |
| #define SDL_BLENDMODE_BLEND_FULL \ |
| SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \ |
| SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD) |
| |
| #define SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL \ |
| SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \ |
| SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD) |
| |
| #define SDL_BLENDMODE_ADD_FULL \ |
| SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \ |
| SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) |
| |
| #define SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL \ |
| SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \ |
| SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) |
| |
| #define SDL_BLENDMODE_MOD_FULL \ |
| SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_COLOR, SDL_BLENDOPERATION_ADD, \ |
| SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) |
| |
| #define SDL_BLENDMODE_MUL_FULL \ |
| SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \ |
| SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) |
| |
| #ifndef SDL_RENDER_DISABLED |
| static const SDL_RenderDriver *render_drivers[] = { |
| #ifdef SDL_VIDEO_RENDER_D3D11 |
| &D3D11_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_D3D12 |
| &D3D12_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_D3D |
| &D3D_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_METAL |
| &METAL_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_NGAGE |
| &NGAGE_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_OGL |
| &GL_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_OGL_ES2 |
| &GLES2_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_PS2 |
| &PS2_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_PSP |
| &PSP_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_VITA_GXM |
| &VITA_GXM_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_VULKAN |
| &VULKAN_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_GPU |
| &GPU_RenderDriver, |
| #endif |
| #ifdef SDL_VIDEO_RENDER_SW |
| &SW_RenderDriver, |
| #endif |
| NULL |
| }; |
| #endif // !SDL_RENDER_DISABLED |
| |
| static SDL_Renderer *SDL_renderers; |
| |
| static const int rect_index_order[] = { 0, 1, 2, 0, 2, 3 }; |
| |
| void SDL_QuitRender(void) |
| { |
| while (SDL_renderers) { |
| SDL_DestroyRenderer(SDL_renderers); |
| } |
| } |
| |
| bool SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format) |
| { |
| SDL_PixelFormat *texture_formats = (SDL_PixelFormat *)SDL_realloc((void *)renderer->texture_formats, (renderer->num_texture_formats + 2) * sizeof(SDL_PixelFormat)); |
| if (!texture_formats) { |
| return false; |
| } |
| texture_formats[renderer->num_texture_formats++] = format; |
| texture_formats[renderer->num_texture_formats] = SDL_PIXELFORMAT_UNKNOWN; |
| renderer->texture_formats = texture_formats; |
| SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, texture_formats); |
| return true; |
| } |
| |
| void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props) |
| { |
| renderer->output_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB); |
| } |
| |
| bool SDL_RenderingLinearSpace(SDL_Renderer *renderer) |
| { |
| SDL_Colorspace colorspace; |
| |
| if (renderer->target) { |
| colorspace = renderer->target->colorspace; |
| } else { |
| colorspace = renderer->output_colorspace; |
| } |
| if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) { |
| return true; |
| } |
| return false; |
| } |
| |
| void SDL_ConvertToLinear(SDL_FColor *color) |
| { |
| color->r = SDL_sRGBtoLinear(color->r); |
| color->g = SDL_sRGBtoLinear(color->g); |
| color->b = SDL_sRGBtoLinear(color->b); |
| } |
| |
| void SDL_ConvertFromLinear(SDL_FColor *color) |
| { |
| color->r = SDL_sRGBfromLinear(color->r); |
| color->g = SDL_sRGBfromLinear(color->g); |
| color->b = SDL_sRGBfromLinear(color->b); |
| } |
| |
| static SDL_INLINE void DebugLogRenderCommands(const SDL_RenderCommand *cmd) |
| { |
| #if 0 |
| unsigned int i = 1; |
| SDL_Log("Render commands to flush:"); |
| while (cmd) { |
| switch (cmd->command) { |
| case SDL_RENDERCMD_NO_OP: |
| SDL_Log(" %u. no-op", i++); |
| break; |
| |
| case SDL_RENDERCMD_SETVIEWPORT: |
| SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})", i++, |
| (unsigned int)cmd->data.viewport.first, |
| cmd->data.viewport.rect.x, cmd->data.viewport.rect.y, |
| cmd->data.viewport.rect.w, cmd->data.viewport.rect.h); |
| break; |
| |
| case SDL_RENDERCMD_SETCLIPRECT: |
| SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})", i++, |
| cmd->data.cliprect.enabled ? "true" : "false", |
| cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y, |
| cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h); |
| break; |
| |
| case SDL_RENDERCMD_SETDRAWCOLOR: |
| SDL_Log(" %u. set draw color (first=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, color_scale=%g)", i++, |
| (unsigned int)cmd->data.color.first, |
| cmd->data.draw.color.r, cmd->data.draw.color.g, |
| cmd->data.draw.color.b, cmd->data.draw.color.a, cmd->data.color.color_scale); |
| break; |
| |
| case SDL_RENDERCMD_CLEAR: |
| SDL_Log(" %u. clear (first=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, color_scale=%g)", i++, |
| (unsigned int)cmd->data.color.first, |
| cmd->data.draw.color.r, cmd->data.draw.color.g, |
| cmd->data.draw.color.b, cmd->data.draw.color.a, cmd->data.color.color_scale); |
| break; |
| |
| case SDL_RENDERCMD_DRAW_POINTS: |
| SDL_Log(" %u. draw points (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g)", i++, |
| (unsigned int)cmd->data.draw.first, |
| (unsigned int)cmd->data.draw.count, |
| cmd->data.draw.color.r, cmd->data.draw.color.g, |
| cmd->data.draw.color.b, cmd->data.draw.color.a, |
| (int)cmd->data.draw.blend, cmd->data.draw.color_scale); |
| break; |
| |
| case SDL_RENDERCMD_DRAW_LINES: |
| SDL_Log(" %u. draw lines (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g)", i++, |
| (unsigned int)cmd->data.draw.first, |
| (unsigned int)cmd->data.draw.count, |
| cmd->data.draw.color.r, cmd->data.draw.color.g, |
| cmd->data.draw.color.b, cmd->data.draw.color.a, |
| (int)cmd->data.draw.blend, cmd->data.draw.color_scale); |
| break; |
| |
| case SDL_RENDERCMD_FILL_RECTS: |
| SDL_Log(" %u. fill rects (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g)", i++, |
| (unsigned int)cmd->data.draw.first, |
| (unsigned int)cmd->data.draw.count, |
| cmd->data.draw.color.r, cmd->data.draw.color.g, |
| cmd->data.draw.color.b, cmd->data.draw.color.a, |
| (int)cmd->data.draw.blend, cmd->data.draw.color_scale); |
| break; |
| |
| case SDL_RENDERCMD_COPY: |
| SDL_Log(" %u. copy (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g, tex=%p)", i++, |
| (unsigned int)cmd->data.draw.first, |
| (unsigned int)cmd->data.draw.count, |
| cmd->data.draw.color.r, cmd->data.draw.color.g, |
| cmd->data.draw.color.b, cmd->data.draw.color.a, |
| (int)cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture); |
| break; |
| |
| case SDL_RENDERCMD_COPY_EX: |
| SDL_Log(" %u. copyex (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g, tex=%p)", i++, |
| (unsigned int)cmd->data.draw.first, |
| (unsigned int)cmd->data.draw.count, |
| cmd->data.draw.color.r, cmd->data.draw.color.g, |
| cmd->data.draw.color.b, cmd->data.draw.color.a, |
| (int)cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture); |
| break; |
| |
| case SDL_RENDERCMD_GEOMETRY: |
| SDL_Log(" %u. geometry (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g, tex=%p)", i++, |
| (unsigned int)cmd->data.draw.first, |
| (unsigned int)cmd->data.draw.count, |
| cmd->data.draw.color.r, cmd->data.draw.color.g, |
| cmd->data.draw.color.b, cmd->data.draw.color.a, |
| (int)cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture); |
| break; |
| } |
| cmd = cmd->next; |
| } |
| #endif |
| } |
| |
| static bool FlushRenderCommands(SDL_Renderer *renderer) |
| { |
| bool result; |
| |
| SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL)); |
| |
| if (!renderer->render_commands) { // nothing to do! |
| SDL_assert(renderer->vertex_data_used == 0); |
| return true; |
| } |
| |
| DebugLogRenderCommands(renderer->render_commands); |
| |
| result = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used); |
| |
| // Move the whole render command queue to the unused pool so we can reuse them next time. |
| if (renderer->render_commands_tail) { |
| renderer->render_commands_tail->next = renderer->render_commands_pool; |
| renderer->render_commands_pool = renderer->render_commands; |
| renderer->render_commands_tail = NULL; |
| renderer->render_commands = NULL; |
| } |
| renderer->vertex_data_used = 0; |
| renderer->render_command_generation++; |
| renderer->color_queued = false; |
| renderer->viewport_queued = false; |
| renderer->cliprect_queued = false; |
| return result; |
| } |
| |
| static bool FlushRenderCommandsIfTextureNeeded(SDL_Texture *texture) |
| { |
| SDL_Renderer *renderer = texture->renderer; |
| if (texture->last_command_generation == renderer->render_command_generation) { |
| // the current command queue depends on this texture, flush the queue now before it changes |
| return FlushRenderCommands(renderer); |
| } |
| return true; |
| } |
| |
| static bool FlushRenderCommandsIfPaletteNeeded(SDL_Renderer *renderer, SDL_TexturePalette *palette) |
| { |
| if (palette->last_command_generation == renderer->render_command_generation) { |
| // the current command queue depends on this palette, flush the queue now before it changes |
| return FlushRenderCommands(renderer); |
| } |
| return true; |
| } |
| |
| static bool FlushRenderCommandsIfGPURenderStateNeeded(SDL_GPURenderState *state) |
| { |
| SDL_Renderer *renderer = state->renderer; |
| if (state->last_command_generation == renderer->render_command_generation) { |
| // the current command queue depends on this state, flush the queue now before it changes |
| return FlushRenderCommands(renderer); |
| } |
| return true; |
| } |
| |
| bool SDL_FlushRenderer(SDL_Renderer *renderer) |
| { |
| if (!FlushRenderCommands(renderer)) { |
| return false; |
| } |
| renderer->InvalidateCachedState(renderer); |
| return true; |
| } |
| |
| void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, size_t numbytes, size_t alignment, size_t *offset) |
| { |
| const size_t needed = renderer->vertex_data_used + numbytes + alignment; |
| const size_t current_offset = renderer->vertex_data_used; |
| |
| const size_t aligner = (alignment && ((current_offset & (alignment - 1)) != 0)) ? (alignment - (current_offset & (alignment - 1))) : 0; |
| const size_t aligned = current_offset + aligner; |
| |
| if (renderer->vertex_data_allocation < needed) { |
| const size_t current_allocation = renderer->vertex_data ? renderer->vertex_data_allocation : 1024; |
| size_t newsize = current_allocation * 2; |
| void *ptr; |
| while (newsize < needed) { |
| newsize *= 2; |
| } |
| |
| ptr = SDL_realloc(renderer->vertex_data, newsize); |
| |
| if (!ptr) { |
| return NULL; |
| } |
| renderer->vertex_data = ptr; |
| renderer->vertex_data_allocation = newsize; |
| } |
| |
| if (offset) { |
| *offset = aligned; |
| } |
| |
| renderer->vertex_data_used += aligner + numbytes; |
| |
| return ((Uint8 *)renderer->vertex_data) + aligned; |
| } |
| |
| static SDL_RenderCommand *AllocateRenderCommand(SDL_Renderer *renderer) |
| { |
| SDL_RenderCommand *result = NULL; |
| |
| result = renderer->render_commands_pool; |
| if (result) { |
| renderer->render_commands_pool = result->next; |
| result->next = NULL; |
| } else { |
| result = (SDL_RenderCommand *)SDL_calloc(1, sizeof(*result)); |
| if (!result) { |
| return NULL; |
| } |
| } |
| |
| SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL)); |
| if (renderer->render_commands_tail) { |
| renderer->render_commands_tail->next = result; |
| } else { |
| renderer->render_commands = result; |
| } |
| renderer->render_commands_tail = result; |
| |
| return result; |
| } |
| |
| static void UpdatePixelViewport(SDL_Renderer *renderer, SDL_RenderViewState *view) |
| { |
| view->pixel_viewport.x = (int)SDL_floorf((view->viewport.x * view->current_scale.x) + view->logical_offset.x); |
| view->pixel_viewport.y = (int)SDL_floorf((view->viewport.y * view->current_scale.y) + view->logical_offset.y); |
| if (view->viewport.w >= 0) { |
| view->pixel_viewport.w = (int)SDL_ceilf(view->viewport.w * view->current_scale.x); |
| } else { |
| view->pixel_viewport.w = view->pixel_w; |
| } |
| if (view->viewport.h >= 0) { |
| view->pixel_viewport.h = (int)SDL_ceilf(view->viewport.h * view->current_scale.y); |
| } else { |
| view->pixel_viewport.h = view->pixel_h; |
| } |
| } |
| |
| static bool QueueCmdSetViewport(SDL_Renderer *renderer) |
| { |
| bool result = true; |
| |
| SDL_Rect viewport = renderer->view->pixel_viewport; |
| |
| if (!renderer->viewport_queued || |
| SDL_memcmp(&viewport, &renderer->last_queued_viewport, sizeof(viewport)) != 0) { |
| SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); |
| if (cmd) { |
| cmd->command = SDL_RENDERCMD_SETVIEWPORT; |
| cmd->data.viewport.first = 0; // render backend will fill this in. |
| SDL_copyp(&cmd->data.viewport.rect, &viewport); |
| result = renderer->QueueSetViewport(renderer, cmd); |
| if (!result) { |
| cmd->command = SDL_RENDERCMD_NO_OP; |
| } else { |
| SDL_copyp(&renderer->last_queued_viewport, &viewport); |
| renderer->viewport_queued = true; |
| } |
| } else { |
| result = false; |
| } |
| } |
| return result; |
| } |
| |
| static void UpdatePixelClipRect(SDL_Renderer *renderer, SDL_RenderViewState *view) |
| { |
| const float scale_x = view->current_scale.x; |
| const float scale_y = view->current_scale.y; |
| view->pixel_clip_rect.x = (int)SDL_floorf(view->clip_rect.x * scale_x); |
| view->pixel_clip_rect.y = (int)SDL_floorf(view->clip_rect.y * scale_y); |
| view->pixel_clip_rect.w = (int)SDL_ceilf(view->clip_rect.w * scale_x); |
| view->pixel_clip_rect.h = (int)SDL_ceilf(view->clip_rect.h * scale_y); |
| } |
| |
| static bool QueueCmdSetClipRect(SDL_Renderer *renderer) |
| { |
| bool result = true; |
| |
| const SDL_RenderViewState *view = renderer->view; |
| SDL_Rect clip_rect = view->pixel_clip_rect; |
| if (!renderer->cliprect_queued || |
| view->clipping_enabled != renderer->last_queued_cliprect_enabled || |
| SDL_memcmp(&clip_rect, &renderer->last_queued_cliprect, sizeof(clip_rect)) != 0) { |
| SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); |
| if (cmd) { |
| cmd->command = SDL_RENDERCMD_SETCLIPRECT; |
| cmd->data.cliprect.enabled = view->clipping_enabled; |
| SDL_copyp(&cmd->data.cliprect.rect, &clip_rect); |
| SDL_copyp(&renderer->last_queued_cliprect, &clip_rect); |
| renderer->last_queued_cliprect_enabled = view->clipping_enabled; |
| renderer->cliprect_queued = true; |
| } else { |
| result = false; |
| } |
| } |
| return result; |
| } |
| |
| static bool QueueCmdSetDrawColor(SDL_Renderer *renderer, SDL_FColor *color) |
| { |
| bool result = true; |
| |
| if (!renderer->color_queued || |
| color->r != renderer->last_queued_color.r || |
| color->g != renderer->last_queued_color.g || |
| color->b != renderer->last_queued_color.b || |
| color->a != renderer->last_queued_color.a) { |
| SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); |
| result = false; |
| |
| if (cmd) { |
| cmd->command = SDL_RENDERCMD_SETDRAWCOLOR; |
| cmd->data.color.first = 0; // render backend will fill this in. |
| cmd->data.color.color_scale = renderer->color_scale; |
| cmd->data.color.color = *color; |
| result = renderer->QueueSetDrawColor(renderer, cmd); |
| if (!result) { |
| cmd->command = SDL_RENDERCMD_NO_OP; |
| } else { |
| renderer->last_queued_color = *color; |
| renderer->color_queued = true; |
| } |
| } |
| } |
| return result; |
| } |
| |
| static bool QueueCmdClear(SDL_Renderer *renderer) |
| { |
| SDL_RenderCommand *cmd = AllocateRenderCommand(renderer); |
| if (!cmd) { |
| return false; |
| } |
| |
| cmd->command = SDL_RENDERCMD_CLEAR; |
| cmd->data.color.first = 0; |
| cmd->data.color.color_scale = renderer->color_scale; |
| cmd->data.color.color = renderer->color; |
| return true; |
| } |
| |
| static SDL_RenderCommand *PrepQueueCmdDraw(SDL_Renderer *renderer, const SDL_RenderCommandType cmdtype, SDL_Texture *texture) |
| { |
| SDL_RenderCommand *cmd = NULL; |
| bool result = true; |
| SDL_FColor *color; |
| SDL_BlendMode blendMode; |
| |
| if (texture) { |
| color = &texture->color; |
| blendMode = texture->blendMode; |
| } else { |
| color = &renderer->color; |
| blendMode = renderer->blendMode; |
| } |
| |
| if (cmdtype != SDL_RENDERCMD_GEOMETRY) { |
| result = QueueCmdSetDrawColor(renderer, color); |
| } |
| |
| /* Set the viewport and clip rect directly before draws, so the backends |
| * don't have to worry about that state not being valid at draw time. */ |
| if (result && !renderer->viewport_queued) { |
| result = QueueCmdSetViewport(renderer); |
| } |
| if (result && !renderer->cliprect_queued) { |
| result = QueueCmdSetClipRect(renderer); |
| } |
| |
| if (result) { |
| cmd = AllocateRenderCommand(renderer); |
| if (cmd) { |
| cmd->command = cmdtype; |
| cmd->data.draw.first = 0; // render backend will fill this in. |
| cmd->data.draw.count = 0; // render backend will fill this in. |
| cmd->data.draw.color_scale = renderer->color_scale; |
| cmd->data.draw.color = *color; |
| cmd->data.draw.blend = blendMode; |
| cmd->data.draw.texture = texture; |
| if (texture) { |
| cmd->data.draw.texture_scale_mode = texture->scaleMode; |
| } |
| cmd->data.draw.texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP; |
| cmd->data.draw.texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP; |
| cmd->data.draw.gpu_render_state = renderer->gpu_render_state; |
| if (renderer->gpu_render_state) { |
| renderer->gpu_render_state->last_command_generation = renderer->render_command_generation; |
| } |
| } |
| } |
| return cmd; |
| } |
| |
| static bool QueueCmdDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, const int count) |
| { |
| SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_DRAW_POINTS, NULL); |
| bool result = false; |
| if (cmd) { |
| result = renderer->QueueDrawPoints(renderer, cmd, points, count); |
| if (!result) { |
| cmd->command = SDL_RENDERCMD_NO_OP; |
| } |
| } |
| return result; |
| } |
| |
| static bool QueueCmdDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, const int count) |
| { |
| SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_DRAW_LINES, NULL); |
| bool result = false; |
| if (cmd) { |
| result = renderer->QueueDrawLines(renderer, cmd, points, count); |
| if (!result) { |
| cmd->command = SDL_RENDERCMD_NO_OP; |
| } |
| } |
| return result; |
| } |
| |
| static bool QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, const int count) |
| { |
| SDL_RenderCommand *cmd; |
| bool result = false; |
| const int use_rendergeometry = (!renderer->QueueFillRects); |
| |
| cmd = PrepQueueCmdDraw(renderer, (use_rendergeometry ? SDL_RENDERCMD_GEOMETRY : SDL_RENDERCMD_FILL_RECTS), NULL); |
| |
| if (cmd) { |
| if (use_rendergeometry) { |
| bool isstack1; |
| bool isstack2; |
| float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1); |
| int *indices = SDL_small_alloc(int, 6 * count, &isstack2); |
| |
| if (xy && indices) { |
| int i; |
| float *ptr_xy = xy; |
| int *ptr_indices = indices; |
| const int xy_stride = 2 * sizeof(float); |
| const int num_vertices = 4 * count; |
| const int num_indices = 6 * count; |
| const int size_indices = 4; |
| int cur_index = 0; |
| |
| for (i = 0; i < count; ++i) { |
| float minx, miny, maxx, maxy; |
| |
| minx = rects[i].x; |
| miny = rects[i].y; |
| maxx = rects[i].x + rects[i].w; |
| maxy = rects[i].y + rects[i].h; |
| |
| *ptr_xy++ = minx; |
| *ptr_xy++ = miny; |
| *ptr_xy++ = maxx; |
| *ptr_xy++ = miny; |
| *ptr_xy++ = maxx; |
| *ptr_xy++ = maxy; |
| *ptr_xy++ = minx; |
| *ptr_xy++ = maxy; |
| |
| *ptr_indices++ = cur_index + rect_index_order[0]; |
| *ptr_indices++ = cur_index + rect_index_order[1]; |
| *ptr_indices++ = cur_index + rect_index_order[2]; |
| *ptr_indices++ = cur_index + rect_index_order[3]; |
| *ptr_indices++ = cur_index + rect_index_order[4]; |
| *ptr_indices++ = cur_index + rect_index_order[5]; |
| cur_index += 4; |
| } |
| |
| result = renderer->QueueGeometry(renderer, cmd, NULL, |
| xy, xy_stride, &renderer->color, 0 /* color_stride */, NULL, 0, |
| num_vertices, indices, num_indices, size_indices, |
| 1.0f, 1.0f); |
| |
| if (!result) { |
| cmd->command = SDL_RENDERCMD_NO_OP; |
| } |
| } |
| SDL_small_free(xy, isstack1); |
| SDL_small_free(indices, isstack2); |
| |
| } else { |
| result = renderer->QueueFillRects(renderer, cmd, rects, count); |
| if (!result) { |
| cmd->command = SDL_RENDERCMD_NO_OP; |
| } |
| } |
| } |
| return result; |
| } |
| |
| static bool UpdateTexturePalette(SDL_Texture *texture) |
| { |
| SDL_Renderer *renderer = texture->renderer; |
| SDL_Palette *public = texture->public_palette; |
| |
| if (!SDL_ISPIXELFORMAT_INDEXED(texture->format)) { |
| return true; |
| } |
| |
| if (!public) { |
| return SDL_SetError("Texture doesn't have a palette"); |
| } |
| |
| if (texture->native) { |
| // Keep the native texture in sync with palette updates |
| if (texture->palette_version == public->version) { |
| return true; |
| } |
| |
| if (!FlushRenderCommandsIfTextureNeeded(texture->native)) { |
| return false; |
| } |
| |
| SDL_Surface *surface; |
| bool result = SDL_LockTextureToSurface(texture->native, NULL, &surface); |
| if (result) { |
| result = SDL_BlitSurface(texture->palette_surface, NULL, surface, NULL); |
| SDL_UnlockTexture(texture->native); |
| } |
| if (!result) { |
| return false; |
| } |
| texture->palette_version = public->version; |
| return true; |
| } |
| |
| SDL_TexturePalette *palette = texture->palette; |
| if (palette->version != public->version) { |
| // Keep the native palette in sync with palette updates |
| if (!FlushRenderCommandsIfPaletteNeeded(renderer, palette)) { |
| return false; |
| } |
| |
| if (!renderer->UpdatePalette(renderer, palette, public->ncolors, public->colors)) { |
| return false; |
| } |
| |
| palette->version = public->version; |
| } |
| |
| palette->last_command_generation = renderer->render_command_generation; |
| return true; |
| } |
| |
| static bool QueueCmdCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect) |
| { |
| SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_COPY, texture); |
| bool result = false; |
| if (cmd) { |
| result = renderer->QueueCopy(renderer, cmd, texture, srcrect, dstrect); |
| if (!result) { |
| cmd->command = SDL_RENDERCMD_NO_OP; |
| } |
| } |
| return result; |
| } |
| |
| static bool QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, |
| const SDL_FRect *srcquad, const SDL_FRect *dstrect, |
| const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y) |
| { |
| SDL_RenderCommand *cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_COPY_EX, texture); |
| bool result = false; |
| if (cmd) { |
| result = renderer->QueueCopyEx(renderer, cmd, texture, srcquad, dstrect, angle, center, flip, scale_x, scale_y); |
| if (!result) { |
| cmd->command = SDL_RENDERCMD_NO_OP; |
| } |
| } |
| return result; |
| } |
| |
| static bool QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture, |
| const float *xy, int xy_stride, |
| const SDL_FColor *color, int color_stride, |
| const float *uv, int uv_stride, |
| int num_vertices, |
| const void *indices, int num_indices, int size_indices, |
| float scale_x, float scale_y, |
| SDL_TextureAddressMode texture_address_mode_u, SDL_TextureAddressMode texture_address_mode_v) |
| { |
| SDL_RenderCommand *cmd; |
| bool result = false; |
| cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_GEOMETRY, texture); |
| if (cmd) { |
| cmd->data.draw.texture_address_mode_u = texture_address_mode_u; |
| cmd->data.draw.texture_address_mode_v = texture_address_mode_v; |
| result = renderer->QueueGeometry(renderer, cmd, texture, |
| xy, xy_stride, |
| color, color_stride, uv, uv_stride, |
| num_vertices, indices, num_indices, size_indices, |
| scale_x, scale_y); |
| if (!result) { |
| cmd->command = SDL_RENDERCMD_NO_OP; |
| } |
| } |
| return result; |
| } |
| |
| static void UpdateMainViewDimensions(SDL_Renderer *renderer) |
| { |
| int window_w = 0, window_h = 0; |
| |
| if (renderer->window) { |
| SDL_GetWindowSize(renderer->window, &window_w, &window_h); |
| } |
| |
| SDL_GetRenderOutputSize(renderer, &renderer->main_view.pixel_w, &renderer->main_view.pixel_h); |
| |
| if (window_w > 0 && window_h > 0) { |
| renderer->dpi_scale.x = (float)renderer->main_view.pixel_w / window_w; |
| renderer->dpi_scale.y = (float)renderer->main_view.pixel_h / window_h; |
| } else { |
| renderer->dpi_scale.x = 1.0f; |
| renderer->dpi_scale.y = 1.0f; |
| } |
| UpdatePixelViewport(renderer, &renderer->main_view); |
| } |
| |
| static void UpdateColorScale(SDL_Renderer *renderer) |
| { |
| float SDR_white_point; |
| if (renderer->target) { |
| SDR_white_point = renderer->target->SDR_white_point; |
| } else { |
| SDR_white_point = renderer->SDR_white_point; |
| } |
| renderer->color_scale = renderer->desired_color_scale * SDR_white_point; |
| } |
| |
| static void UpdateHDRProperties(SDL_Renderer *renderer) |
| { |
| SDL_PropertiesID window_props; |
| SDL_PropertiesID renderer_props; |
| |
| window_props = SDL_GetWindowProperties(renderer->window); |
| if (!window_props) { |
| return; |
| } |
| |
| renderer_props = SDL_GetRendererProperties(renderer); |
| if (!renderer_props) { |
| return; |
| } |
| |
| if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) { |
| renderer->SDR_white_point = SDL_GetFloatProperty(window_props, SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT, 1.0f); |
| renderer->HDR_headroom = SDL_GetFloatProperty(window_props, SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT, 1.0f); |
| } else { |
| renderer->SDR_white_point = 1.0f; |
| renderer->HDR_headroom = 1.0f; |
| } |
| |
| if (renderer->HDR_headroom > 1.0f) { |
| SDL_SetBooleanProperty(renderer_props, SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN, true); |
| } else { |
| SDL_SetBooleanProperty(renderer_props, SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN, false); |
| } |
| SDL_SetFloatProperty(renderer_props, SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT, renderer->SDR_white_point); |
| SDL_SetFloatProperty(renderer_props, SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT, renderer->HDR_headroom); |
| |
| UpdateColorScale(renderer); |
| } |
| |
| static void UpdateLogicalPresentation(SDL_Renderer *renderer); |
| |
| |
| int SDL_GetNumRenderDrivers(void) |
| { |
| #ifndef SDL_RENDER_DISABLED |
| return SDL_arraysize(render_drivers) - 1; |
| #else |
| return 0; |
| #endif |
| } |
| |
| const char *SDL_GetRenderDriver(int index) |
| { |
| #ifndef SDL_RENDER_DISABLED |
| CHECK_PARAM(index < 0 || index >= SDL_GetNumRenderDrivers()) { |
| SDL_InvalidParamError("index"); |
| return NULL; |
| } |
| return render_drivers[index]->name; |
| #else |
| SDL_SetError("SDL not built with rendering support"); |
| return NULL; |
| #endif |
| } |
| |
| static bool SDL_RendererEventWatch(void *userdata, SDL_Event *event) |
| { |
| SDL_Renderer *renderer = (SDL_Renderer *)userdata; |
| SDL_Window *window = renderer->window; |
| |
| if (event->window.windowID != SDL_GetWindowID(window)) { |
| return true; |
| } |
| |
| if (renderer->WindowEvent) { |
| renderer->WindowEvent(renderer, &event->window); |
| } |
| |
| if (event->type == SDL_EVENT_WINDOW_RESIZED || |
| event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED || |
| event->type == SDL_EVENT_WINDOW_METAL_VIEW_RESIZED) { |
| SDL_RenderViewState *view = renderer->view; |
| renderer->view = &renderer->main_view; // only update the main_view (the window framebuffer) for window changes. |
| UpdateLogicalPresentation(renderer); |
| renderer->view = view; // put us back on whatever the current render target's actual view is. |
| } else if (event->type == SDL_EVENT_WINDOW_HIDDEN) { |
| renderer->hidden = true; |
| } else if (event->type == SDL_EVENT_WINDOW_SHOWN) { |
| if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) { |
| renderer->hidden = false; |
| } |
| } else if (event->type == SDL_EVENT_WINDOW_MINIMIZED) { |
| renderer->hidden = true; |
| } else if (event->type == SDL_EVENT_WINDOW_RESTORED || |
| event->type == SDL_EVENT_WINDOW_MAXIMIZED) { |
| if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) { |
| renderer->hidden = false; |
| } |
| } else if (event->type == SDL_EVENT_WINDOW_DISPLAY_CHANGED || |
| event->type == SDL_EVENT_WINDOW_HDR_STATE_CHANGED) { |
| UpdateHDRProperties(renderer); |
| } |
| return true; |
| } |
| |
| bool SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer) |
| { |
| CHECK_PARAM(!window) { |
| return SDL_InvalidParamError("window"); |
| } |
| |
| CHECK_PARAM(!renderer) { |
| return SDL_InvalidParamError("renderer"); |
| } |
| |
| // Hide the window so if the renderer recreates it, we don't get a visual flash on screen |
| bool hidden = (window_flags & SDL_WINDOW_HIDDEN) != 0; |
| window_flags |= SDL_WINDOW_HIDDEN; |
| *window = SDL_CreateWindow(title, width, height, window_flags); |
| if (!*window) { |
| *renderer = NULL; |
| return false; |
| } |
| |
| *renderer = SDL_CreateRenderer(*window, NULL); |
| if (!*renderer) { |
| SDL_DestroyWindow(*window); |
| *window = NULL; |
| return false; |
| } |
| |
| if (!hidden) { |
| SDL_ShowWindow(*window); |
| } |
| |
| return true; |
| } |
| |
| #ifndef SDL_RENDER_DISABLED |
| static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer) |
| { |
| /* all of these functions are required to be implemented, even as no-ops, so we don't |
| have to check that they aren't NULL over and over. */ |
| SDL_assert(renderer->QueueSetViewport != NULL); |
| SDL_assert(renderer->QueueSetDrawColor != NULL); |
| SDL_assert(renderer->QueueDrawPoints != NULL); |
| SDL_assert(renderer->QueueDrawLines != NULL || renderer->QueueGeometry != NULL); |
| SDL_assert(renderer->QueueFillRects != NULL || renderer->QueueGeometry != NULL); |
| SDL_assert(renderer->QueueCopy != NULL || renderer->QueueGeometry != NULL); |
| SDL_assert(renderer->RunCommandQueue != NULL); |
| } |
| |
| static SDL_RenderLineMethod SDL_GetRenderLineMethod(void) |
| { |
| const char *hint = SDL_GetHint(SDL_HINT_RENDER_LINE_METHOD); |
| |
| int method = 0; |
| if (hint) { |
| method = SDL_atoi(hint); |
| } |
| switch (method) { |
| case 1: |
| return SDL_RENDERLINEMETHOD_POINTS; |
| case 2: |
| return SDL_RENDERLINEMETHOD_LINES; |
| case 3: |
| return SDL_RENDERLINEMETHOD_GEOMETRY; |
| default: |
| return SDL_RENDERLINEMETHOD_POINTS; |
| } |
| } |
| |
| static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Window *window) |
| { |
| SDL_DisplayID displayID = window ? SDL_GetDisplayForWindow(window) : 0; |
| const SDL_DisplayMode *mode; |
| int refresh_num, refresh_den; |
| |
| if (displayID == 0) { |
| displayID = SDL_GetPrimaryDisplay(); |
| } |
| mode = SDL_GetDesktopDisplayMode(displayID); |
| if (mode && mode->refresh_rate_numerator > 0 && mode->refresh_rate_denominator > 0) { |
| refresh_num = mode->refresh_rate_numerator; |
| refresh_den = mode->refresh_rate_denominator; |
| } else { |
| // Pick a good default refresh rate |
| refresh_num = 60; |
| refresh_den = 1; |
| } |
| // Flip numerator and denominator to change from framerate to interval |
| renderer->simulate_vsync_interval_ns = (SDL_NS_PER_SECOND * refresh_den) / refresh_num; |
| } |
| |
| #endif // !SDL_RENDER_DISABLED |
| |
| |
| SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props) |
| { |
| #ifndef SDL_RENDER_DISABLED |
| SDL_Window *window = (SDL_Window *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, NULL); |
| SDL_Surface *surface = (SDL_Surface *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, NULL); |
| const char *driver_name = SDL_GetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, NULL); |
| const char *hint; |
| SDL_PropertiesID new_props; |
| |
| // The GPU renderer is the only one that can be created without a window or surface |
| CHECK_PARAM(!window && !surface && (!driver_name || SDL_strcmp(driver_name, SDL_GPU_RENDERER) != 0)) { |
| SDL_InvalidParamError("window"); |
| return NULL; |
| } |
| |
| CHECK_PARAM(window && surface) { |
| SDL_SetError("A renderer can't target both a window and surface"); |
| return NULL; |
| } |
| |
| CHECK_PARAM(window && SDL_WindowHasSurface(window)) { |
| SDL_SetError("Surface already associated with window"); |
| return NULL; |
| } |
| |
| CHECK_PARAM(window && SDL_GetRenderer(window)) { |
| SDL_SetError("Renderer already associated with window"); |
| return NULL; |
| } |
| |
| #ifdef SDL_PLATFORM_ANDROID |
| if (!Android_WaitActiveAndLockActivity()) { |
| return NULL; |
| } |
| #endif |
| |
| SDL_Renderer *renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(*renderer)); |
| if (!renderer) { |
| goto error; |
| } |
| |
| SDL_SetObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER, true); |
| |
| hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC); |
| if (hint && *hint) { |
| SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, true)); |
| } |
| |
| if (surface) { |
| #ifdef SDL_VIDEO_RENDER_SW |
| const bool rc = SW_CreateRendererForSurface(renderer, surface, props); |
| #else |
| const bool rc = SDL_SetError("SDL not built with software renderer"); |
| #endif |
| if (!rc) { |
| goto error; |
| } |
| } else { |
| char *driver_error = NULL; |
| bool rc = false; |
| if (!driver_name) { |
| driver_name = SDL_GetHint(SDL_HINT_RENDER_DRIVER); |
| } |
| |
| if (driver_name && *driver_name != 0) { |
| const char *driver_attempt = driver_name; |
| while (driver_attempt && *driver_attempt != 0 && !rc) { |
| const char *driver_attempt_end = SDL_strchr(driver_attempt, ','); |
| const size_t driver_attempt_len = (driver_attempt_end) ? (driver_attempt_end - driver_attempt) : SDL_strlen(driver_attempt); |
| |
| for (int i = 0; render_drivers[i]; i++) { |
| const SDL_RenderDriver *driver = render_drivers[i]; |
| if ((driver_attempt_len == SDL_strlen(driver->name)) && (SDL_strncasecmp(driver->name, driver_attempt, driver_attempt_len) == 0)) { |
| if (driver_error) { |
| // Free any previous driver error |
| SDL_free(driver_error); |
| driver_error = NULL; |
| } |
| |
| rc = driver->CreateRenderer(renderer, window, props); |
| if (rc) { |
| break; |
| } |
| driver_error = SDL_strdup(SDL_GetError()); |
| SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "Couldn't create renderer %s: %s\n", driver->name, driver_error); |
| SDL_DestroyRendererWithoutFreeing(renderer); |
| SDL_zerop(renderer); // make sure we don't leave function pointers from a previous CreateRenderer() in this struct. |
| } |
| } |
| |
| driver_attempt = (driver_attempt_end) ? (driver_attempt_end + 1) : NULL; |
| } |
| } else { |
| for (int i = 0; render_drivers[i]; i++) { |
| const SDL_RenderDriver *driver = render_drivers[i]; |
| rc = driver->CreateRenderer(renderer, window, props); |
| if (rc) { |
| break; |
| } |
| SDL_DestroyRendererWithoutFreeing(renderer); |
| SDL_zerop(renderer); // make sure we don't leave function pointers from a previous CreateRenderer() in this struct. |
| } |
| } |
| |
| if (rc) { |
| SDL_DebugLogBackend("render", renderer->name); |
| SDL_free(driver_error); |
| } else { |
| if (driver_name) { |
| if (driver_error) { |
| SDL_SetError("%s", driver_error); |
| } else { |
| SDL_SetError("%s not available", driver_name); |
| } |
| } else { |
| SDL_SetError("Couldn't find matching render driver"); |
| } |
| SDL_free(driver_error); |
| goto error; |
| } |
| } |
| |
| VerifyDrawQueueFunctions(renderer); |
| |
| renderer->window = window; |
| renderer->target_mutex = SDL_CreateMutex(); |
| if (surface) { |
| renderer->main_view.pixel_w = surface->w; |
| renderer->main_view.pixel_h = surface->h; |
| } |
| renderer->main_view.viewport.w = -1; |
| renderer->main_view.viewport.h = -1; |
| renderer->main_view.scale.x = 1.0f; |
| renderer->main_view.scale.y = 1.0f; |
| renderer->main_view.logical_scale.x = 1.0f; |
| renderer->main_view.logical_scale.y = 1.0f; |
| renderer->main_view.current_scale.x = 1.0f; |
| renderer->main_view.current_scale.y = 1.0f; |
| renderer->view = &renderer->main_view; |
| renderer->dpi_scale.x = 1.0f; |
| renderer->dpi_scale.y = 1.0f; |
| UpdatePixelViewport(renderer, &renderer->main_view); |
| UpdatePixelClipRect(renderer, &renderer->main_view); |
| UpdateMainViewDimensions(renderer); |
| |
| renderer->palettes = SDL_CreateHashTable(0, false, SDL_HashPointer, SDL_KeyMatchPointer, SDL_DestroyHashValue, NULL); |
| if (!renderer->palettes) { |
| goto error; |
| } |
| |
| // new textures start at zero, so we start at 1 so first render doesn't flush by accident. |
| renderer->render_command_generation = 1; |
| |
| if (renderer->software) { |
| // Software renderer always uses line method, for speed |
| renderer->line_method = SDL_RENDERLINEMETHOD_LINES; |
| } else { |
| renderer->line_method = SDL_GetRenderLineMethod(); |
| } |
| |
| renderer->scale_mode = SDL_SCALEMODE_LINEAR; |
| |
| renderer->SDR_white_point = 1.0f; |
| renderer->HDR_headroom = 1.0f; |
| renderer->desired_color_scale = 1.0f; |
| renderer->color_scale = 1.0f; |
| |
| if (window) { |
| if (SDL_GetWindowFlags(window) & SDL_WINDOW_TRANSPARENT) { |
| renderer->transparent_window = true; |
| } |
| |
| if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED)) { |
| renderer->hidden = true; |
| } |
| } |
| |
| new_props = SDL_GetRendererProperties(renderer); |
| SDL_SetStringProperty(new_props, SDL_PROP_RENDERER_NAME_STRING, renderer->name); |
| if (window) { |
| SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_WINDOW_POINTER, window); |
| } |
| if (surface) { |
| SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_SURFACE_POINTER, surface); |
| } |
| SDL_SetNumberProperty(new_props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, renderer->output_colorspace); |
| SDL_SetBooleanProperty(new_props, SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN, !renderer->npot_texture_wrap_unsupported); |
| |
| if (window) { |
| UpdateHDRProperties(renderer); |
| SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, renderer); |
| SDL_AddWindowRenderer(window, renderer); |
| } |
| |
| SDL_SetRenderViewport(renderer, NULL); |
| |
| if (window) { |
| SDL_AddWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, SDL_RendererEventWatch, renderer); |
| } |
| |
| #ifdef SDL_PLATFORM_EMSCRIPTEN // don't change vsync on Emscripten unless explicitly requested; we already set this with a mainloop, and a 0 default causes problems here. |
| if (SDL_HasProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER)) { |
| const int vsync = (int)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0); |
| SDL_SetRenderVSync(renderer, vsync); |
| } |
| #else // everything else defaults to no vsync if not requested. |
| const int vsync = (int)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0); |
| SDL_SetRenderVSync(renderer, vsync); |
| #endif |
| |
| SDL_CalculateSimulatedVSyncInterval(renderer, window); |
| |
| SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, |
| "Created renderer: %s", renderer->name); |
| |
| renderer->next = SDL_renderers; |
| SDL_renderers = renderer; |
| |
| #ifdef SDL_PLATFORM_ANDROID |
| Android_UnlockActivityMutex(); |
| #endif |
| |
| SDL_ClearError(); |
| |
| return renderer; |
| |
| error: |
| #ifdef SDL_PLATFORM_ANDROID |
| Android_UnlockActivityMutex(); |
| #endif |
| |
| if (renderer) { |
| SDL_DestroyRenderer(renderer); |
| } |
| return NULL; |
| |
| #else |
| SDL_SetError("SDL not built with rendering support"); |
| return NULL; |
| #endif |
| } |
| |
| SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name) |
| { |
| SDL_Renderer *renderer; |
| SDL_PropertiesID props = SDL_CreateProperties(); |
| SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window); |
| SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, name); |
| renderer = SDL_CreateRendererWithProperties(props); |
| SDL_DestroyProperties(props); |
| return renderer; |
| } |
| |
| SDL_Renderer *SDL_CreateGPURenderer(SDL_GPUDevice *device, SDL_Window *window) |
| { |
| SDL_Renderer *renderer; |
| |
| SDL_PropertiesID props = SDL_CreateProperties(); |
| SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER, device); |
| SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window); |
| SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, SDL_GPU_RENDERER); |
| |
| renderer = SDL_CreateRendererWithProperties(props); |
| SDL_DestroyProperties(props); |
| return renderer; |
| } |
| |
| SDL_GPUDevice *SDL_GetGPURendererDevice(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| SDL_GPUDevice *device = SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_GPU_DEVICE_POINTER, NULL); |
| if (!device) { |
| SDL_SetError("Renderer isn't a GPU renderer"); |
| return NULL; |
| } |
| return device; |
| } |
| |
| SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface) |
| { |
| #ifdef SDL_VIDEO_RENDER_SW |
| SDL_Renderer *renderer; |
| |
| CHECK_PARAM(!surface) { |
| SDL_InvalidParamError("surface"); |
| return NULL; |
| } |
| |
| SDL_PropertiesID props = SDL_CreateProperties(); |
| SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, surface); |
| renderer = SDL_CreateRendererWithProperties(props); |
| SDL_DestroyProperties(props); |
| return renderer; |
| #else |
| SDL_SetError("SDL not built with rendering support"); |
| return NULL; |
| #endif // !SDL_RENDER_DISABLED |
| } |
| |
| SDL_Renderer *SDL_GetRenderer(SDL_Window *window) |
| { |
| return (SDL_Renderer *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, NULL); |
| } |
| |
| SDL_Window *SDL_GetRenderWindow(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| return renderer->window; |
| } |
| |
| const char *SDL_GetRendererName(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| return SDL_GetPersistentString(renderer->name); |
| } |
| |
| SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, 0); |
| |
| if (renderer->props == 0) { |
| renderer->props = SDL_CreateProperties(); |
| } |
| return renderer->props; |
| } |
| |
| bool SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h) |
| { |
| if (w) { |
| *w = 0; |
| } |
| if (h) { |
| *h = 0; |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (renderer->GetOutputSize) { |
| return renderer->GetOutputSize(renderer, w, h); |
| } else if (renderer->window) { |
| return SDL_GetWindowSizeInPixels(renderer->window, w, h); |
| } else { |
| // We don't have any output size, this might be an offscreen-only renderer |
| return true; |
| } |
| } |
| |
| bool SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h) |
| { |
| if (w) { |
| *w = 0; |
| } |
| if (h) { |
| *h = 0; |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| const SDL_RenderViewState *view = renderer->view; |
| if (w) { |
| *w = view->pixel_w; |
| } |
| if (h) { |
| *h = view->pixel_h; |
| } |
| return true; |
| } |
| |
| static bool IsSupportedBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode) |
| { |
| switch (blendMode) { |
| // These are required to be supported by all renderers |
| case SDL_BLENDMODE_NONE: |
| case SDL_BLENDMODE_BLEND: |
| case SDL_BLENDMODE_BLEND_PREMULTIPLIED: |
| case SDL_BLENDMODE_ADD: |
| case SDL_BLENDMODE_ADD_PREMULTIPLIED: |
| case SDL_BLENDMODE_MOD: |
| case SDL_BLENDMODE_MUL: |
| return true; |
| |
| default: |
| return renderer->SupportsBlendMode && renderer->SupportsBlendMode(renderer, blendMode); |
| } |
| } |
| |
| static bool IsSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format) |
| { |
| int i; |
| |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (renderer->texture_formats[i] == format) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| static SDL_PixelFormat GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_PixelFormat format) |
| { |
| int i; |
| |
| if (format == SDL_PIXELFORMAT_MJPG) { |
| // We'll decode to SDL_PIXELFORMAT_NV12 or SDL_PIXELFORMAT_RGBA32 |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (renderer->texture_formats[i] == SDL_PIXELFORMAT_NV12) { |
| return renderer->texture_formats[i]; |
| } |
| } |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (renderer->texture_formats[i] == SDL_PIXELFORMAT_RGBA32) { |
| return renderer->texture_formats[i]; |
| } |
| } |
| } else if (SDL_ISPIXELFORMAT_FOURCC(format)) { |
| // Look for an exact match |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (renderer->texture_formats[i] == format) { |
| return renderer->texture_formats[i]; |
| } |
| } |
| } else if (SDL_ISPIXELFORMAT_10BIT(format) || SDL_ISPIXELFORMAT_FLOAT(format)) { |
| if (SDL_ISPIXELFORMAT_10BIT(format)) { |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (SDL_ISPIXELFORMAT_10BIT(renderer->texture_formats[i])) { |
| return renderer->texture_formats[i]; |
| } |
| } |
| } |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (SDL_ISPIXELFORMAT_FLOAT(renderer->texture_formats[i])) { |
| return renderer->texture_formats[i]; |
| } |
| } |
| } else { |
| bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format); |
| bool isIndexed = SDL_ISPIXELFORMAT_INDEXED(format); |
| |
| // We just want to match the first format that has the same channels |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) && |
| SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == hasAlpha && |
| SDL_ISPIXELFORMAT_INDEXED(renderer->texture_formats[i]) == isIndexed) { |
| return renderer->texture_formats[i]; |
| } |
| } |
| } |
| return renderer->texture_formats[0]; |
| } |
| |
| SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props) |
| { |
| SDL_Texture *texture; |
| SDL_PixelFormat format = (SDL_PixelFormat)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN); |
| SDL_TextureAccess access = (SDL_TextureAccess)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC); |
| int w = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, 0); |
| int h = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, 0); |
| SDL_Palette *palette = (SDL_Palette *)SDL_GetPointerProperty(props, SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER, NULL); |
| SDL_Colorspace default_colorspace; |
| bool texture_is_fourcc_and_target; |
| |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| if (!format) { |
| format = renderer->texture_formats[0]; |
| } |
| |
| CHECK_PARAM(SDL_BYTESPERPIXEL(format) == 0) { |
| SDL_SetError("Invalid texture format"); |
| return NULL; |
| } |
| CHECK_PARAM(SDL_ISPIXELFORMAT_INDEXED(format) && access == SDL_TEXTUREACCESS_TARGET) { |
| SDL_SetError("Palettized textures can't be render targets"); |
| return NULL; |
| } |
| CHECK_PARAM(w <= 0 || h <= 0) { |
| SDL_SetError("Texture dimensions can't be 0"); |
| return NULL; |
| } |
| int max_texture_size = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 0); |
| CHECK_PARAM(max_texture_size && (w > max_texture_size || h > max_texture_size)) { |
| SDL_SetError("Texture dimensions are limited to %dx%d", max_texture_size, max_texture_size); |
| return NULL; |
| } |
| |
| default_colorspace = SDL_GetDefaultColorspaceForFormat(format); |
| |
| texture = (SDL_Texture *)SDL_calloc(1, sizeof(*texture)); |
| if (!texture) { |
| return NULL; |
| } |
| texture->refcount = 1; |
| SDL_SetObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE, true); |
| texture->colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace); |
| texture->format = format; |
| texture->access = access; |
| texture->w = w; |
| texture->h = h; |
| texture->color.r = 1.0f; |
| texture->color.g = 1.0f; |
| texture->color.b = 1.0f; |
| texture->color.a = 1.0f; |
| texture->blendMode = SDL_ISPIXELFORMAT_ALPHA(format) ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE; |
| texture->scaleMode = renderer->scale_mode; |
| texture->view.pixel_w = w; |
| texture->view.pixel_h = h; |
| texture->view.viewport.w = -1; |
| texture->view.viewport.h = -1; |
| texture->view.scale.x = 1.0f; |
| texture->view.scale.y = 1.0f; |
| texture->view.logical_scale.x = 1.0f; |
| texture->view.logical_scale.y = 1.0f; |
| texture->view.current_scale.x = 1.0f; |
| texture->view.current_scale.y = 1.0f; |
| texture->renderer = renderer; |
| texture->next = renderer->textures; |
| if (renderer->textures) { |
| renderer->textures->prev = texture; |
| } |
| renderer->textures = texture; |
| |
| UpdatePixelViewport(renderer, &texture->view); |
| UpdatePixelClipRect(renderer, &texture->view); |
| |
| texture->SDR_white_point = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, SDL_GetDefaultSDRWhitePoint(texture->colorspace)); |
| texture->HDR_headroom = SDL_GetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, SDL_GetDefaultHDRHeadroom(texture->colorspace)); |
| |
| // FOURCC format cannot be used directly by renderer back-ends for target texture |
| texture_is_fourcc_and_target = (access == SDL_TEXTUREACCESS_TARGET && SDL_ISPIXELFORMAT_FOURCC(format)); |
| |
| if (!texture_is_fourcc_and_target && IsSupportedFormat(renderer, format)) { |
| if (!renderer->CreateTexture(renderer, texture, props)) { |
| SDL_DestroyTexture(texture); |
| return NULL; |
| } |
| } else { |
| SDL_PixelFormat closest_format; |
| SDL_PropertiesID native_props = SDL_CreateProperties(); |
| |
| if (!texture_is_fourcc_and_target) { |
| closest_format = GetClosestSupportedFormat(renderer, format); |
| } else { |
| closest_format = renderer->texture_formats[0]; |
| } |
| |
| if (format == SDL_PIXELFORMAT_MJPG && closest_format == SDL_PIXELFORMAT_NV12) { |
| SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, SDL_COLORSPACE_JPEG); |
| } else { |
| default_colorspace = SDL_GetDefaultColorspaceForFormat(closest_format); |
| if (SDL_COLORSPACETYPE(texture->colorspace) == SDL_COLORSPACETYPE(default_colorspace) && |
| SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_COLORSPACETRANSFER(default_colorspace)) { |
| SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture->colorspace); |
| } else { |
| SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace); |
| } |
| } |
| SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, closest_format); |
| if (SDL_ISPIXELFORMAT_INDEXED(texture->format)) { |
| // We're going to be uploading pixels frequently as the palette changes |
| SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING); |
| } else { |
| SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, texture->access); |
| } |
| SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, texture->w); |
| SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, texture->h); |
| |
| texture->native = SDL_CreateTextureWithProperties(renderer, native_props); |
| SDL_DestroyProperties(native_props); |
| if (!texture->native) { |
| SDL_DestroyTexture(texture); |
| return NULL; |
| } |
| |
| SDL_SetPointerProperty(SDL_GetTextureProperties(texture->native), SDL_PROP_TEXTURE_PARENT_POINTER, texture); |
| |
| // Swap textures to have texture before texture->native in the list |
| texture->native->next = texture->next; |
| if (texture->native->next) { |
| texture->native->next->prev = texture->native; |
| } |
| texture->prev = texture->native->prev; |
| if (texture->prev) { |
| texture->prev->next = texture; |
| } |
| texture->native->prev = texture; |
| texture->next = texture->native; |
| renderer->textures = texture; |
| |
| SDL_SetTextureScaleMode(texture->native, texture->scaleMode); |
| |
| if (texture->format == SDL_PIXELFORMAT_MJPG) { |
| // We have a custom decode + upload path for this |
| } else if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
| #ifdef SDL_HAVE_YUV |
| texture->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->colorspace, w, h); |
| #else |
| SDL_SetError("SDL not built with YUV support"); |
| #endif |
| if (!texture->yuv) { |
| SDL_DestroyTexture(texture); |
| return NULL; |
| } |
| } else if (SDL_ISPIXELFORMAT_INDEXED(texture->format)) { |
| texture->palette_surface = SDL_CreateSurface(w, h, texture->format); |
| if (!texture->palette_surface) { |
| SDL_DestroyTexture(texture); |
| return NULL; |
| } |
| } else if (access == SDL_TEXTUREACCESS_STREAMING) { |
| // The pitch is 4 byte aligned |
| texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3); |
| texture->pixels = SDL_calloc(1, (size_t)texture->pitch * h); |
| if (!texture->pixels) { |
| SDL_DestroyTexture(texture); |
| return NULL; |
| } |
| } |
| } |
| |
| if (SDL_ISPIXELFORMAT_INDEXED(texture->format) && palette) { |
| SDL_SetTexturePalette(texture, palette); |
| } |
| |
| // Now set the properties for the new texture |
| props = SDL_GetTextureProperties(texture); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_COLORSPACE_NUMBER, texture->colorspace); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, texture->format); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_ACCESS_NUMBER, texture->access); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, texture->w); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, texture->h); |
| SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT, texture->SDR_white_point); |
| if (texture->HDR_headroom > 0.0f) { |
| SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT, texture->HDR_headroom); |
| } |
| return texture; |
| } |
| |
| SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h) |
| { |
| SDL_Texture *texture; |
| SDL_PropertiesID props = SDL_CreateProperties(); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, access); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, w); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, h); |
| texture = SDL_CreateTextureWithProperties(renderer, props); |
| SDL_DestroyProperties(props); |
| return texture; |
| } |
| |
| static bool SDL_UpdateTextureFromSurface(SDL_Texture *texture, SDL_Rect *rect, SDL_Surface *surface) |
| { |
| bool direct_update; |
| |
| if (surface->format == texture->format && |
| SDL_GetSurfaceColorspace(surface) == texture->colorspace) { |
| if (SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) { |
| /* Surface and Renderer formats are identical. |
| * Intermediate conversion is needed to convert color key to alpha (SDL_ConvertColorkeyToAlpha()). */ |
| direct_update = false; |
| } else { |
| // Update Texture directly |
| direct_update = true; |
| } |
| } else { |
| // Surface and Renderer formats are different, it needs an intermediate conversion. |
| direct_update = false; |
| } |
| |
| if (direct_update) { |
| if (SDL_MUSTLOCK(surface)) { |
| if (SDL_LockSurface(surface)) { |
| SDL_UpdateTexture(texture, rect, surface->pixels, surface->pitch); |
| SDL_UnlockSurface(surface); |
| } |
| } else { |
| SDL_UpdateTexture(texture, rect, surface->pixels, surface->pitch); |
| } |
| } else { |
| // Set up a destination surface for the texture update |
| SDL_Surface *temp = SDL_ConvertSurfaceAndColorspace(surface, texture->format, texture->public_palette, texture->colorspace, SDL_GetSurfaceProperties(surface)); |
| if (temp) { |
| SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch); |
| SDL_DestroySurface(temp); |
| } else { |
| return false; |
| } |
| } |
| |
| if (texture->format == surface->format && surface->palette) { |
| // Copy the palette to the new texture |
| SDL_Palette *existing = surface->palette; |
| SDL_Palette *palette = SDL_CreatePalette(existing->ncolors); |
| if (palette && |
| SDL_SetPaletteColors(palette, existing->colors, 0, existing->ncolors) && |
| SDL_SetTexturePalette(texture, palette)) { |
| // The texture has a reference to the palette now |
| SDL_DestroyPalette(palette); |
| } else { |
| SDL_DestroyPalette(palette); |
| return false; |
| } |
| } |
| |
| { |
| Uint8 r, g, b, a; |
| SDL_BlendMode blendMode; |
| |
| SDL_GetSurfaceColorMod(surface, &r, &g, &b); |
| SDL_SetTextureColorMod(texture, r, g, b); |
| |
| SDL_GetSurfaceAlphaMod(surface, &a); |
| SDL_SetTextureAlphaMod(texture, a); |
| |
| if (SDL_SurfaceHasColorKey(surface)) { |
| // We converted to a texture with alpha format |
| SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); |
| } else { |
| SDL_GetSurfaceBlendMode(surface, &blendMode); |
| SDL_SetTextureBlendMode(texture, blendMode); |
| } |
| } |
| |
| return true; |
| } |
| |
| SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface) |
| { |
| int i; |
| SDL_PixelFormat format = SDL_PIXELFORMAT_UNKNOWN; |
| SDL_Texture *texture; |
| SDL_PropertiesID props; |
| SDL_Colorspace surface_colorspace = SDL_COLORSPACE_UNKNOWN; |
| SDL_Colorspace texture_colorspace = SDL_COLORSPACE_UNKNOWN; |
| |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| CHECK_PARAM(!SDL_SurfaceValid(surface)) { |
| SDL_InvalidParamError("SDL_CreateTextureFromSurface(): surface"); |
| return NULL; |
| } |
| |
| // Try to have the best pixel format for the texture |
| // No alpha, but a colorkey => promote to alpha |
| if (!SDL_ISPIXELFORMAT_ALPHA(surface->format) && SDL_SurfaceHasColorKey(surface)) { |
| if (surface->format == SDL_PIXELFORMAT_XRGB8888) { |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (renderer->texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) { |
| format = SDL_PIXELFORMAT_ARGB8888; |
| break; |
| } |
| } |
| } else if (surface->format == SDL_PIXELFORMAT_XBGR8888) { |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (renderer->texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) { |
| format = SDL_PIXELFORMAT_ABGR8888; |
| break; |
| } |
| } |
| } |
| } else { |
| // Exact match would be fine |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (renderer->texture_formats[i] == surface->format) { |
| format = surface->format; |
| break; |
| } |
| } |
| } |
| |
| // Look for 10-bit pixel formats if needed |
| if (format == SDL_PIXELFORMAT_UNKNOWN && SDL_ISPIXELFORMAT_10BIT(surface->format)) { |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (SDL_ISPIXELFORMAT_10BIT(renderer->texture_formats[i])) { |
| format = renderer->texture_formats[i]; |
| break; |
| } |
| } |
| } |
| |
| // Look for floating point pixel formats if needed |
| if (format == SDL_PIXELFORMAT_UNKNOWN && |
| (SDL_ISPIXELFORMAT_10BIT(surface->format) || SDL_ISPIXELFORMAT_FLOAT(surface->format))) { |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (SDL_ISPIXELFORMAT_FLOAT(renderer->texture_formats[i])) { |
| format = renderer->texture_formats[i]; |
| break; |
| } |
| } |
| } |
| |
| // Fallback, choose a valid pixel format |
| if (format == SDL_PIXELFORMAT_UNKNOWN) { |
| format = renderer->texture_formats[0]; |
| |
| // See what the best texture format is |
| bool needAlpha; |
| if (SDL_ISPIXELFORMAT_ALPHA(surface->format) || SDL_SurfaceHasColorKey(surface)) { |
| needAlpha = true; |
| } else { |
| needAlpha = false; |
| } |
| |
| // If palette contains alpha values, promotes to alpha format |
| if (surface->palette) { |
| bool is_opaque, has_alpha_channel; |
| SDL_DetectPalette(surface->palette, &is_opaque, &has_alpha_channel); |
| if (!is_opaque) { |
| needAlpha = true; |
| } |
| } |
| |
| // Indexed formats don't support the transparency needed for color-keyed surfaces |
| bool preferIndexed = SDL_ISPIXELFORMAT_INDEXED(surface->format) && !needAlpha; |
| |
| for (i = 0; i < renderer->num_texture_formats; ++i) { |
| if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) && |
| SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == needAlpha && |
| SDL_ISPIXELFORMAT_INDEXED(renderer->texture_formats[i]) == preferIndexed) { |
| format = renderer->texture_formats[i]; |
| break; |
| } |
| } |
| } |
| |
| surface_colorspace = SDL_GetSurfaceColorspace(surface); |
| texture_colorspace = surface_colorspace; |
| |
| if (surface_colorspace == SDL_COLORSPACE_SRGB_LINEAR || |
| SDL_COLORSPACETRANSFER(surface_colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) { |
| if (SDL_ISPIXELFORMAT_FLOAT(format)) { |
| texture_colorspace = SDL_COLORSPACE_SRGB_LINEAR; |
| } else if (SDL_ISPIXELFORMAT_10BIT(format)) { |
| texture_colorspace = SDL_COLORSPACE_HDR10; |
| } else { |
| texture_colorspace = SDL_COLORSPACE_SRGB; |
| } |
| } |
| |
| props = SDL_CreateProperties(); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture_colorspace); |
| if (surface_colorspace == texture_colorspace) { |
| SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, |
| SDL_GetSurfaceSDRWhitePoint(surface, surface_colorspace)); |
| } |
| SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, |
| SDL_GetSurfaceHDRHeadroom(surface, surface_colorspace)); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, surface->w); |
| SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, surface->h); |
| texture = SDL_CreateTextureWithProperties(renderer, props); |
| SDL_DestroyProperties(props); |
| if (!texture) { |
| return NULL; |
| } |
| |
| if (!SDL_UpdateTextureFromSurface(texture, NULL, surface)) { |
| SDL_DestroyTexture(texture); |
| return NULL; |
| } |
| |
| return texture; |
| } |
| |
| SDL_Renderer *SDL_GetRendererFromTexture(SDL_Texture *texture) |
| { |
| CHECK_TEXTURE_MAGIC(texture, NULL); |
| |
| return texture->renderer; |
| } |
| |
| SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture) |
| { |
| CHECK_TEXTURE_MAGIC(texture, 0); |
| |
| if (texture->props == 0) { |
| texture->props = SDL_CreateProperties(); |
| } |
| return texture->props; |
| } |
| |
| bool SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h) |
| { |
| if (w) { |
| *w = 0; |
| } |
| if (h) { |
| *h = 0; |
| } |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| if (w) { |
| *w = (float)texture->w; |
| } |
| if (h) { |
| *h = (float)texture->h; |
| } |
| return true; |
| } |
| |
| bool SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette) |
| { |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(!SDL_ISPIXELFORMAT_INDEXED(texture->format)) { |
| return SDL_SetError("Texture isn't palettized format"); |
| } |
| |
| CHECK_PARAM(palette && palette->ncolors > (1 << SDL_BITSPERPIXEL(texture->format))) { |
| return SDL_SetError("Palette doesn't match surface format"); |
| } |
| |
| if (palette != texture->public_palette) { |
| SDL_Renderer *renderer = texture->renderer; |
| |
| if (texture->public_palette) { |
| SDL_DestroyPalette(texture->public_palette); |
| |
| if (!texture->native) { |
| // Clean up the texture palette |
| --texture->palette->refcount; |
| if (texture->palette->refcount == 0) { |
| FlushRenderCommandsIfPaletteNeeded(renderer, texture->palette); |
| renderer->DestroyPalette(renderer, texture->palette); |
| SDL_RemoveFromHashTable(renderer->palettes, texture->public_palette); |
| } |
| texture->palette = NULL; |
| } |
| } |
| |
| texture->public_palette = palette; |
| texture->palette_version = 0; |
| |
| if (texture->public_palette) { |
| ++texture->public_palette->refcount; |
| |
| if (!texture->native) { |
| if (SDL_FindInHashTable(renderer->palettes, palette, (const void **)&texture->palette)) { |
| ++texture->palette->refcount; |
| } else { |
| SDL_TexturePalette *texture_palette = (SDL_TexturePalette *)SDL_calloc(1, sizeof(*texture_palette)); |
| if (!texture_palette) { |
| SDL_SetTexturePalette(texture, NULL); |
| return false; |
| } |
| if (!renderer->CreatePalette(renderer, texture_palette)) { |
| renderer->DestroyPalette(renderer, texture_palette); |
| SDL_SetTexturePalette(texture, NULL); |
| return false; |
| } |
| texture->palette = texture_palette; |
| texture->palette->refcount = 1; |
| |
| if (!SDL_InsertIntoHashTable(renderer->palettes, palette, texture->palette, false)) { |
| SDL_SetTexturePalette(texture, NULL); |
| return false; |
| } |
| } |
| } |
| |
| if (!texture->native && renderer->ChangeTexturePalette) { |
| renderer->ChangeTexturePalette(renderer, texture); |
| } |
| } |
| |
| if (texture->palette_surface) { |
| SDL_SetSurfacePalette(texture->palette_surface, palette); |
| } |
| } |
| return true; |
| } |
| |
| SDL_Palette *SDL_GetTexturePalette(SDL_Texture *texture) |
| { |
| CHECK_TEXTURE_MAGIC(texture, NULL); |
| |
| return texture->public_palette; |
| } |
| |
| bool SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b) |
| { |
| const float fR = (float)r / 255.0f; |
| const float fG = (float)g / 255.0f; |
| const float fB = (float)b / 255.0f; |
| |
| return SDL_SetTextureColorModFloat(texture, fR, fG, fB); |
| } |
| |
| bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b) |
| { |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| texture->color.r = r; |
| texture->color.g = g; |
| texture->color.b = b; |
| if (texture->native) { |
| return SDL_SetTextureColorModFloat(texture->native, r, g, b); |
| } |
| return true; |
| } |
| |
| bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b) |
| { |
| float fR = 1.0f, fG = 1.0f, fB = 1.0f; |
| |
| if (!SDL_GetTextureColorModFloat(texture, &fR, &fG, &fB)) { |
| if (r) { |
| *r = 255; |
| } |
| if (g) { |
| *g = 255; |
| } |
| if (b) { |
| *b = 255; |
| } |
| return false; |
| } |
| |
| if (r) { |
| *r = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f); |
| } |
| if (g) { |
| *g = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f); |
| } |
| if (b) { |
| *b = (Uint8)SDL_roundf(SDL_clamp(fB, 0.0f, 1.0f) * 255.0f); |
| } |
| return true; |
| } |
| |
| bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b) |
| { |
| SDL_FColor color; |
| |
| if (r) { |
| *r = 1.0f; |
| } |
| if (g) { |
| *g = 1.0f; |
| } |
| if (b) { |
| *b = 1.0f; |
| } |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| color = texture->color; |
| |
| if (r) { |
| *r = color.r; |
| } |
| if (g) { |
| *g = color.g; |
| } |
| if (b) { |
| *b = color.b; |
| } |
| return true; |
| } |
| |
| bool SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha) |
| { |
| const float fA = (float)alpha / 255.0f; |
| |
| return SDL_SetTextureAlphaModFloat(texture, fA); |
| } |
| |
| bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha) |
| { |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| texture->color.a = alpha; |
| if (texture->native) { |
| return SDL_SetTextureAlphaModFloat(texture->native, alpha); |
| } |
| return true; |
| } |
| |
| bool SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha) |
| { |
| float fA = 1.0f; |
| |
| if (!SDL_GetTextureAlphaModFloat(texture, &fA)) { |
| if (alpha) { |
| *alpha = 255; |
| } |
| return false; |
| } |
| |
| if (alpha) { |
| *alpha = (Uint8)SDL_roundf(SDL_clamp(fA, 0.0f, 1.0f) * 255.0f); |
| } |
| return true; |
| } |
| |
| bool SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha) |
| { |
| if (alpha) { |
| *alpha = 1.0f; |
| } |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| if (alpha) { |
| *alpha = texture->color.a; |
| } |
| return true; |
| } |
| |
| bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode) |
| { |
| SDL_Renderer *renderer; |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(blendMode == SDL_BLENDMODE_INVALID) { |
| return SDL_InvalidParamError("blendMode"); |
| } |
| |
| renderer = texture->renderer; |
| if (!IsSupportedBlendMode(renderer, blendMode)) { |
| return SDL_Unsupported(); |
| } |
| texture->blendMode = blendMode; |
| if (texture->native) { |
| return SDL_SetTextureBlendMode(texture->native, blendMode); |
| } |
| return true; |
| } |
| |
| bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode) |
| { |
| if (blendMode) { |
| *blendMode = SDL_BLENDMODE_INVALID; |
| } |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| if (blendMode) { |
| *blendMode = texture->blendMode; |
| } |
| return true; |
| } |
| |
| bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode) |
| { |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| switch (scaleMode) { |
| case SDL_SCALEMODE_NEAREST: |
| case SDL_SCALEMODE_PIXELART: |
| case SDL_SCALEMODE_LINEAR: |
| break; |
| default: |
| return SDL_InvalidParamError("scaleMode"); |
| } |
| |
| texture->scaleMode = scaleMode; |
| |
| if (texture->native) { |
| return SDL_SetTextureScaleMode(texture->native, scaleMode); |
| } |
| return true; |
| } |
| |
| bool SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode) |
| { |
| if (scaleMode) { |
| *scaleMode = SDL_SCALEMODE_INVALID; |
| } |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| if (scaleMode) { |
| *scaleMode = texture->scaleMode; |
| } |
| return true; |
| } |
| |
| #ifdef SDL_HAVE_YUV |
| static bool SDL_UpdateTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, |
| const void *pixels, int pitch) |
| { |
| SDL_Texture *native = texture->native; |
| SDL_Rect full_rect; |
| bool result = true; |
| |
| if (!SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch)) { |
| return false; |
| } |
| |
| full_rect.x = 0; |
| full_rect.y = 0; |
| full_rect.w = texture->w; |
| full_rect.h = texture->h; |
| rect = &full_rect; |
| |
| if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| // We can lock the texture and copy to it |
| void *native_pixels = NULL; |
| int native_pitch = 0; |
| |
| if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { |
| return false; |
| } |
| result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } else { |
| // Use a temporary buffer for updating |
| const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| const size_t alloclen = (size_t)rect->h * temp_pitch; |
| if (alloclen > 0) { |
| void *temp_pixels = SDL_malloc(alloclen); |
| if (!temp_pixels) { |
| return false; |
| } |
| result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, temp_pixels, temp_pitch); |
| if (result) { |
| SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| } |
| SDL_free(temp_pixels); |
| } |
| } |
| return result; |
| } |
| #endif // SDL_HAVE_YUV |
| |
| static bool SDL_UpdateTexturePaletteSurface(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch) |
| { |
| SDL_Surface *surface = texture->palette_surface; |
| |
| const Uint8 *src = (const Uint8 *)pixels; |
| Uint8 *dst = ((Uint8 *)surface->pixels) + rect->y * surface->pitch + (rect->x * SDL_BITSPERPIXEL(texture->format)) / 8; |
| int w = ((rect->w * SDL_BITSPERPIXEL(texture->format)) + 7) / 8; |
| int h = rect->h; |
| while (h--) { |
| SDL_memcpy(dst, src, w); |
| src += pitch; |
| dst += surface->pitch; |
| } |
| texture->palette_version = 0; |
| return true; |
| } |
| |
| static bool SDL_UpdateTextureNative(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch) |
| { |
| SDL_Texture *native = texture->native; |
| |
| if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| // We can lock the texture and copy to it |
| void *native_pixels = NULL; |
| int native_pitch = 0; |
| |
| if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { |
| return false; |
| } |
| SDL_ConvertPixelsAndColorspace(rect->w, rect->h, |
| texture->format, texture->colorspace, 0, pixels, pitch, |
| native->format, native->colorspace, 0, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } else { |
| // Use a temporary buffer for updating |
| const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| const size_t alloclen = (size_t)rect->h * temp_pitch; |
| if (alloclen > 0) { |
| void *temp_pixels = SDL_malloc(alloclen); |
| if (!temp_pixels) { |
| return false; |
| } |
| SDL_ConvertPixelsAndColorspace(rect->w, rect->h, |
| texture->format, texture->colorspace, 0, pixels, pitch, |
| native->format, native->colorspace, 0, temp_pixels, temp_pitch); |
| SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| SDL_free(temp_pixels); |
| } |
| } |
| return true; |
| } |
| |
| bool SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch) |
| { |
| SDL_Rect real_rect; |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(!pixels) { |
| return SDL_InvalidParamError("pixels"); |
| } |
| CHECK_PARAM(!pitch) { |
| return SDL_InvalidParamError("pitch"); |
| } |
| |
| real_rect.x = 0; |
| real_rect.y = 0; |
| real_rect.w = texture->w; |
| real_rect.h = texture->h; |
| if (rect) { |
| if (!SDL_GetRectIntersection(rect, &real_rect, &real_rect)) { |
| return true; |
| } |
| } |
| |
| if (real_rect.w == 0 || real_rect.h == 0) { |
| return true; // nothing to do. |
| #ifdef SDL_HAVE_YUV |
| } else if (texture->yuv) { |
| return SDL_UpdateTextureYUV(texture, &real_rect, pixels, pitch); |
| #endif |
| } else if (texture->palette_surface) { |
| return SDL_UpdateTexturePaletteSurface(texture, &real_rect, pixels, pitch); |
| } else if (texture->native) { |
| return SDL_UpdateTextureNative(texture, &real_rect, pixels, pitch); |
| } else { |
| SDL_Renderer *renderer = texture->renderer; |
| if (!FlushRenderCommandsIfTextureNeeded(texture)) { |
| return false; |
| } |
| return renderer->UpdateTexture(renderer, texture, &real_rect, pixels, pitch); |
| } |
| } |
| |
| #ifdef SDL_HAVE_YUV |
| static bool SDL_UpdateTextureYUVPlanar(SDL_Texture *texture, const SDL_Rect *rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *Uplane, int Upitch, |
| const Uint8 *Vplane, int Vpitch) |
| { |
| SDL_Texture *native = texture->native; |
| SDL_Rect full_rect; |
| bool result = true; |
| |
| if (!SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch)) { |
| return false; |
| } |
| |
| full_rect.x = 0; |
| full_rect.y = 0; |
| full_rect.w = texture->w; |
| full_rect.h = texture->h; |
| rect = &full_rect; |
| |
| if (!rect->w || !rect->h) { |
| return true; // nothing to do. |
| } |
| |
| if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| // We can lock the texture and copy to it |
| void *native_pixels = NULL; |
| int native_pitch = 0; |
| |
| if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { |
| return false; |
| } |
| result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } else { |
| // Use a temporary buffer for updating |
| const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| const size_t alloclen = (size_t)rect->h * temp_pitch; |
| if (alloclen > 0) { |
| void *temp_pixels = SDL_malloc(alloclen); |
| if (!temp_pixels) { |
| return false; |
| } |
| result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, temp_pixels, temp_pitch); |
| if (result) { |
| SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| } |
| SDL_free(temp_pixels); |
| } |
| } |
| return result; |
| } |
| |
| static bool SDL_UpdateTextureNVPlanar(SDL_Texture *texture, const SDL_Rect *rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *UVplane, int UVpitch) |
| { |
| SDL_Texture *native = texture->native; |
| SDL_Rect full_rect; |
| bool result = true; |
| |
| if (!SDL_SW_UpdateNVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, UVplane, UVpitch)) { |
| return false; |
| } |
| |
| full_rect.x = 0; |
| full_rect.y = 0; |
| full_rect.w = texture->w; |
| full_rect.h = texture->h; |
| rect = &full_rect; |
| |
| if (!rect->w || !rect->h) { |
| return true; // nothing to do. |
| } |
| |
| if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| // We can lock the texture and copy to it |
| void *native_pixels = NULL; |
| int native_pitch = 0; |
| |
| if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { |
| return false; |
| } |
| result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } else { |
| // Use a temporary buffer for updating |
| const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| const size_t alloclen = (size_t)rect->h * temp_pitch; |
| if (alloclen > 0) { |
| void *temp_pixels = SDL_malloc(alloclen); |
| if (!temp_pixels) { |
| return false; |
| } |
| result = SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, rect->w, rect->h, temp_pixels, temp_pitch); |
| if (result) { |
| SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| } |
| SDL_free(temp_pixels); |
| } |
| } |
| return result; |
| } |
| |
| #endif // SDL_HAVE_YUV |
| |
| bool SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *Uplane, int Upitch, |
| const Uint8 *Vplane, int Vpitch) |
| { |
| #ifdef SDL_HAVE_YUV |
| SDL_Renderer *renderer; |
| SDL_Rect real_rect; |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(!Yplane) { |
| return SDL_InvalidParamError("Yplane"); |
| } |
| CHECK_PARAM(!Ypitch) { |
| return SDL_InvalidParamError("Ypitch"); |
| } |
| CHECK_PARAM(!Uplane) { |
| return SDL_InvalidParamError("Uplane"); |
| } |
| CHECK_PARAM(!Upitch) { |
| return SDL_InvalidParamError("Upitch"); |
| } |
| CHECK_PARAM(!Vplane) { |
| return SDL_InvalidParamError("Vplane"); |
| } |
| CHECK_PARAM(!Vpitch) { |
| return SDL_InvalidParamError("Vpitch"); |
| } |
| |
| CHECK_PARAM(texture->format != SDL_PIXELFORMAT_YV12 && |
| texture->format != SDL_PIXELFORMAT_IYUV) { |
| return SDL_SetError("Texture format must be YV12 or IYUV"); |
| } |
| |
| real_rect.x = 0; |
| real_rect.y = 0; |
| real_rect.w = texture->w; |
| real_rect.h = texture->h; |
| if (rect) { |
| SDL_GetRectIntersection(rect, &real_rect, &real_rect); |
| } |
| |
| if (real_rect.w == 0 || real_rect.h == 0) { |
| return true; // nothing to do. |
| } |
| |
| if (texture->yuv) { |
| return SDL_UpdateTextureYUVPlanar(texture, &real_rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); |
| } else { |
| SDL_assert(!texture->native); |
| renderer = texture->renderer; |
| SDL_assert(renderer->UpdateTextureYUV); |
| if (renderer->UpdateTextureYUV) { |
| if (!FlushRenderCommandsIfTextureNeeded(texture)) { |
| return false; |
| } |
| return renderer->UpdateTextureYUV(renderer, texture, &real_rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); |
| } else { |
| return SDL_Unsupported(); |
| } |
| } |
| #else |
| return false; |
| #endif |
| } |
| |
| bool SDL_UpdateNVTexture(SDL_Texture *texture, const SDL_Rect *rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *UVplane, int UVpitch) |
| { |
| #ifdef SDL_HAVE_YUV |
| SDL_Renderer *renderer; |
| SDL_Rect real_rect; |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(!Yplane) { |
| return SDL_InvalidParamError("Yplane"); |
| } |
| CHECK_PARAM(!Ypitch) { |
| return SDL_InvalidParamError("Ypitch"); |
| } |
| CHECK_PARAM(!UVplane) { |
| return SDL_InvalidParamError("UVplane"); |
| } |
| CHECK_PARAM(!UVpitch) { |
| return SDL_InvalidParamError("UVpitch"); |
| } |
| |
| CHECK_PARAM(texture->format != SDL_PIXELFORMAT_NV12 && |
| texture->format != SDL_PIXELFORMAT_NV21 && |
| texture->format != SDL_PIXELFORMAT_P010) { |
| return SDL_SetError("Texture format must be NV12, NV21, or P010"); |
| } |
| |
| real_rect.x = 0; |
| real_rect.y = 0; |
| real_rect.w = texture->w; |
| real_rect.h = texture->h; |
| if (rect) { |
| SDL_GetRectIntersection(rect, &real_rect, &real_rect); |
| } |
| |
| if (real_rect.w == 0 || real_rect.h == 0) { |
| return true; // nothing to do. |
| } |
| |
| if (texture->yuv) { |
| return SDL_UpdateTextureNVPlanar(texture, &real_rect, Yplane, Ypitch, UVplane, UVpitch); |
| } else { |
| SDL_assert(!texture->native); |
| renderer = texture->renderer; |
| SDL_assert(renderer->UpdateTextureNV); |
| if (renderer->UpdateTextureNV) { |
| if (!FlushRenderCommandsIfTextureNeeded(texture)) { |
| return false; |
| } |
| return renderer->UpdateTextureNV(renderer, texture, &real_rect, Yplane, Ypitch, UVplane, UVpitch); |
| } else { |
| return SDL_Unsupported(); |
| } |
| } |
| #else |
| return false; |
| #endif |
| } |
| |
| #ifdef SDL_HAVE_YUV |
| static bool SDL_LockTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, |
| void **pixels, int *pitch) |
| { |
| return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch); |
| } |
| #endif // SDL_HAVE_YUV |
| |
| static bool SDL_LockTexturePaletteSurface(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch) |
| { |
| SDL_Surface *surface = texture->palette_surface; |
| |
| *pixels = ((Uint8 *)surface->pixels) + rect->y * surface->pitch + (rect->x * SDL_BITSPERPIXEL(texture->format)) / 8; |
| *pitch = surface->pitch; |
| return true; |
| } |
| |
| static bool SDL_LockTextureNative(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch) |
| { |
| texture->locked_rect = *rect; |
| *pixels = (void *)((Uint8 *)texture->pixels + |
| rect->y * texture->pitch + |
| rect->x * SDL_BYTESPERPIXEL(texture->format)); |
| *pitch = texture->pitch; |
| return true; |
| } |
| |
| bool SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch) |
| { |
| SDL_Rect full_rect; |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(texture->access != SDL_TEXTUREACCESS_STREAMING) { |
| return SDL_SetError("SDL_LockTexture(): texture must be streaming"); |
| } |
| |
| if (!rect) { |
| full_rect.x = 0; |
| full_rect.y = 0; |
| full_rect.w = texture->w; |
| full_rect.h = texture->h; |
| rect = &full_rect; |
| } |
| |
| #ifdef SDL_HAVE_YUV |
| if (texture->yuv) { |
| if (!FlushRenderCommandsIfTextureNeeded(texture)) { |
| return false; |
| } |
| return SDL_LockTextureYUV(texture, rect, pixels, pitch); |
| } else |
| #endif |
| if (texture->palette_surface) { |
| return SDL_LockTexturePaletteSurface(texture, rect, pixels, pitch); |
| } else if (texture->native) { |
| // Calls a real SDL_LockTexture/SDL_UnlockTexture on unlock, flushing then. |
| return SDL_LockTextureNative(texture, rect, pixels, pitch); |
| } else { |
| SDL_Renderer *renderer = texture->renderer; |
| if (!FlushRenderCommandsIfTextureNeeded(texture)) { |
| return false; |
| } |
| return renderer->LockTexture(renderer, texture, rect, pixels, pitch); |
| } |
| } |
| |
| bool SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface) |
| { |
| SDL_Rect real_rect; |
| void *pixels = NULL; |
| int pitch = 0; // fix static analysis |
| |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(!surface) { |
| return SDL_InvalidParamError("surface"); |
| } |
| |
| real_rect.x = 0; |
| real_rect.y = 0; |
| real_rect.w = texture->w; |
| real_rect.h = texture->h; |
| if (rect) { |
| SDL_GetRectIntersection(rect, &real_rect, &real_rect); |
| } |
| |
| if (!SDL_LockTexture(texture, &real_rect, &pixels, &pitch)) { |
| return false; |
| } |
| |
| texture->locked_surface = SDL_CreateSurfaceFrom(real_rect.w, real_rect.h, texture->format, pixels, pitch); |
| if (!texture->locked_surface) { |
| SDL_UnlockTexture(texture); |
| return false; |
| } |
| if (texture->public_palette) { |
| SDL_SetSurfacePalette(texture->locked_surface, texture->public_palette); |
| } |
| |
| *surface = texture->locked_surface; |
| return true; |
| } |
| |
| #ifdef SDL_HAVE_YUV |
| static void SDL_UnlockTextureYUV(SDL_Texture *texture) |
| { |
| SDL_Texture *native = texture->native; |
| void *native_pixels = NULL; |
| int native_pitch = 0; |
| SDL_Rect rect; |
| |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = texture->w; |
| rect.h = texture->h; |
| |
| if (!SDL_LockTexture(native, &rect, &native_pixels, &native_pitch)) { |
| return; |
| } |
| SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format, |
| rect.w, rect.h, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } |
| #endif // SDL_HAVE_YUV |
| |
| static void SDL_UnlockTexturePaletteSurface(SDL_Texture *texture) |
| { |
| texture->palette_version = 0; |
| } |
| |
| static void SDL_UnlockTextureNative(SDL_Texture *texture) |
| { |
| SDL_Texture *native = texture->native; |
| void *native_pixels = NULL; |
| int native_pitch = 0; |
| const SDL_Rect *rect = &texture->locked_rect; |
| const void *pixels = (void *)((Uint8 *)texture->pixels + |
| rect->y * texture->pitch + |
| rect->x * SDL_BYTESPERPIXEL(texture->format)); |
| int pitch = texture->pitch; |
| |
| if (!SDL_LockTexture(native, rect, &native_pixels, &native_pitch)) { |
| return; |
| } |
| SDL_ConvertPixels(rect->w, rect->h, |
| texture->format, pixels, pitch, |
| native->format, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } |
| |
| void SDL_UnlockTexture(SDL_Texture *texture) |
| { |
| CHECK_TEXTURE_MAGIC(texture,); |
| |
| if (texture->access != SDL_TEXTUREACCESS_STREAMING) { |
| return; |
| } |
| |
| #ifdef SDL_HAVE_YUV |
| if (texture->yuv) { |
| SDL_UnlockTextureYUV(texture); |
| } else |
| #endif |
| if (texture->palette_surface) { |
| SDL_UnlockTexturePaletteSurface(texture); |
| } else if (texture->native) { |
| SDL_UnlockTextureNative(texture); |
| } else { |
| SDL_Renderer *renderer = texture->renderer; |
| renderer->UnlockTexture(renderer, texture); |
| } |
| |
| if (texture->locked_surface) { |
| SDL_DestroySurface(texture->locked_surface); |
| texture->locked_surface = NULL; |
| } |
| } |
| |
| bool SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| // texture == NULL is valid and means reset the target to the window |
| if (texture) { |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| CHECK_PARAM(texture->access != SDL_TEXTUREACCESS_TARGET) { |
| return SDL_SetError("Texture not created with SDL_TEXTUREACCESS_TARGET"); |
| } |
| |
| if (texture->native) { |
| // Always render to the native texture |
| texture = texture->native; |
| } |
| } |
| |
| if (texture == renderer->target) { |
| // Nothing to do! |
| return true; |
| } |
| |
| FlushRenderCommands(renderer); // time to send everything to the GPU! |
| |
| SDL_LockMutex(renderer->target_mutex); |
| |
| renderer->target = texture; |
| if (texture) { |
| renderer->view = &texture->view; |
| } else { |
| renderer->view = &renderer->main_view; |
| } |
| UpdateColorScale(renderer); |
| |
| if (!renderer->SetRenderTarget(renderer, texture)) { |
| SDL_UnlockMutex(renderer->target_mutex); |
| return false; |
| } |
| |
| SDL_UnlockMutex(renderer->target_mutex); |
| |
| if (!QueueCmdSetViewport(renderer)) { |
| return false; |
| } |
| if (!QueueCmdSetClipRect(renderer)) { |
| return false; |
| } |
| |
| // All set! |
| return true; |
| } |
| |
| SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| if (!renderer->target) { |
| return NULL; |
| } |
| return (SDL_Texture *) SDL_GetPointerProperty(SDL_GetTextureProperties(renderer->target), SDL_PROP_TEXTURE_PARENT_POINTER, renderer->target); |
| } |
| |
| static void UpdateLogicalPresentation(SDL_Renderer *renderer) |
| { |
| SDL_RenderViewState *view = renderer->view; |
| const bool is_main_view = (view == &renderer->main_view); |
| const float logical_w = view->logical_w; |
| const float logical_h = view->logical_h; |
| int iwidth, iheight; |
| |
| if (is_main_view) { |
| SDL_GetRenderOutputSize(renderer, &iwidth, &iheight); |
| } else { |
| SDL_assert(renderer->target != NULL); |
| iwidth = (int)renderer->target->w; |
| iheight = (int)renderer->target->h; |
| } |
| |
| view->logical_src_rect.x = 0.0f; |
| view->logical_src_rect.y = 0.0f; |
| view->logical_src_rect.w = logical_w; |
| view->logical_src_rect.h = logical_h; |
| |
| if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED) { |
| view->logical_dst_rect.x = 0.0f; |
| view->logical_dst_rect.y = 0.0f; |
| view->logical_dst_rect.w = iwidth; |
| view->logical_dst_rect.h = iheight; |
| view->logical_offset.x = view->logical_offset.y = 0.0f; |
| view->logical_scale.x = view->logical_scale.y = 1.0f; |
| view->current_scale.x = view->scale.x; // skip the multiplications against 1.0f. |
| view->current_scale.y = view->scale.y; |
| } else { |
| const float output_w = (float)iwidth; |
| const float output_h = (float)iheight; |
| const float want_aspect = logical_w / logical_h; |
| const float real_aspect = output_w / output_h; |
| |
| if ((logical_w <= 0.0f) || (logical_h <= 0.0f)) { |
| view->logical_dst_rect.x = 0.0f; |
| view->logical_dst_rect.y = 0.0f; |
| view->logical_dst_rect.w = output_w; |
| view->logical_dst_rect.h = output_h; |
| } else if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_INTEGER_SCALE) { |
| float scale; |
| if (want_aspect > real_aspect) { |
| scale = (float)((int)output_w / (int)logical_w); // This an integer division! |
| } else { |
| scale = (float)((int)output_h / (int)logical_h); // This an integer division! |
| } |
| |
| if (scale < 1.0f) { |
| scale = 1.0f; |
| } |
| |
| view->logical_dst_rect.w = SDL_floorf(logical_w * scale); |
| view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f; |
| view->logical_dst_rect.h = SDL_floorf(logical_h * scale); |
| view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f; |
| |
| } else if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_STRETCH || SDL_fabsf(want_aspect - real_aspect) < 0.0001f) { |
| view->logical_dst_rect.x = 0.0f; |
| view->logical_dst_rect.y = 0.0f; |
| view->logical_dst_rect.w = output_w; |
| view->logical_dst_rect.h = output_h; |
| |
| } else if (want_aspect > real_aspect) { |
| if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) { |
| // We want a wider aspect ratio than is available - letterbox it |
| const float scale = output_w / logical_w; |
| view->logical_dst_rect.x = 0.0f; |
| view->logical_dst_rect.w = output_w; |
| view->logical_dst_rect.h = SDL_floorf(logical_h * scale); |
| view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f; |
| } else { // view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_OVERSCAN |
| /* We want a wider aspect ratio than is available - |
| zoom so logical height matches the real height |
| and the width will grow off the screen |
| */ |
| const float scale = output_h / logical_h; |
| view->logical_dst_rect.y = 0.0f; |
| view->logical_dst_rect.h = output_h; |
| view->logical_dst_rect.w = SDL_floorf(logical_w * scale); |
| view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f; |
| } |
| } else { |
| if (view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) { |
| // We want a narrower aspect ratio than is available - use side-bars |
| const float scale = output_h / logical_h; |
| view->logical_dst_rect.y = 0.0f; |
| view->logical_dst_rect.h = output_h; |
| view->logical_dst_rect.w = SDL_floorf(logical_w * scale); |
| view->logical_dst_rect.x = (output_w - view->logical_dst_rect.w) / 2.0f; |
| } else { // view->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_OVERSCAN |
| /* We want a narrower aspect ratio than is available - |
| zoom so logical width matches the real width |
| and the height will grow off the screen |
| */ |
| const float scale = output_w / logical_w; |
| view->logical_dst_rect.x = 0.0f; |
| view->logical_dst_rect.w = output_w; |
| view->logical_dst_rect.h = SDL_floorf(logical_h * scale); |
| view->logical_dst_rect.y = (output_h - view->logical_dst_rect.h) / 2.0f; |
| } |
| } |
| |
| view->logical_scale.x = (logical_w > 0.0f) ? view->logical_dst_rect.w / logical_w : 0.0f; |
| view->logical_scale.y = (logical_h > 0.0f) ? view->logical_dst_rect.h / logical_h : 0.0f; |
| view->current_scale.x = view->scale.x * view->logical_scale.x; |
| view->current_scale.y = view->scale.y * view->logical_scale.y; |
| view->logical_offset.x = view->logical_dst_rect.x; |
| view->logical_offset.y = view->logical_dst_rect.y; |
| } |
| |
| if (is_main_view) { |
| // This makes sure the dpi_scale is right. It also sets pixel_w and pixel_h, but we're going to change them directly below here. |
| UpdateMainViewDimensions(renderer); |
| } |
| |
| view->pixel_w = (int) view->logical_dst_rect.w; |
| view->pixel_h = (int) view->logical_dst_rect.h; |
| UpdatePixelViewport(renderer, view); |
| UpdatePixelClipRect(renderer, view); |
| QueueCmdSetViewport(renderer); |
| QueueCmdSetClipRect(renderer); |
| } |
| |
| bool SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| SDL_RenderViewState *view = renderer->view; |
| if (mode == SDL_LOGICAL_PRESENTATION_DISABLED) { |
| view->logical_w = 0; |
| view->logical_h = 0; |
| } else { |
| view->logical_w = w; |
| view->logical_h = h; |
| } |
| view->logical_presentation_mode = mode; |
| |
| UpdateLogicalPresentation(renderer); |
| |
| return true; |
| } |
| |
| bool SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode) |
| { |
| #define SETVAL(ptr, val) if (ptr) { *ptr = val; } |
| |
| SETVAL(w, 0); |
| SETVAL(h, 0); |
| SETVAL(mode, SDL_LOGICAL_PRESENTATION_DISABLED); |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| const SDL_RenderViewState *view = renderer->view; |
| SETVAL(w, view->logical_w); |
| SETVAL(h, view->logical_h); |
| SETVAL(mode, view->logical_presentation_mode); |
| |
| #undef SETVAL |
| |
| return true; |
| } |
| |
| bool SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect) |
| { |
| if (rect) { |
| SDL_zerop(rect); |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (rect) { |
| SDL_copyp(rect, &renderer->view->logical_dst_rect); |
| } |
| return true; |
| } |
| |
| static bool SDL_RenderVectorFromWindow(SDL_Renderer *renderer, float window_dx, float window_dy, float *dx, float *dy) |
| { |
| // Convert from window coordinates to pixels within the window |
| window_dx *= renderer->dpi_scale.x; |
| window_dy *= renderer->dpi_scale.y; |
| |
| // Convert from pixels within the window to pixels within the view |
| const SDL_RenderViewState *view = &renderer->main_view; |
| if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) { |
| const SDL_FRect *src = &view->logical_src_rect; |
| const SDL_FRect *dst = &view->logical_dst_rect; |
| window_dx = (window_dx * src->w) / dst->w; |
| window_dy = (window_dy * src->h) / dst->h; |
| } |
| |
| window_dx /= view->scale.x; |
| window_dy /= view->scale.y; |
| |
| *dx = window_dx; |
| *dy = window_dy; |
| return true; |
| } |
| |
| bool SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y) |
| { |
| float render_x, render_y; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| // Convert from window coordinates to pixels within the window |
| render_x = window_x * renderer->dpi_scale.x; |
| render_y = window_y * renderer->dpi_scale.y; |
| |
| // Convert from pixels within the window to pixels within the view |
| const SDL_RenderViewState *view = &renderer->main_view; |
| if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) { |
| const SDL_FRect *src = &view->logical_src_rect; |
| const SDL_FRect *dst = &view->logical_dst_rect; |
| render_x = ((render_x - dst->x) * src->w) / dst->w; |
| render_y = ((render_y - dst->y) * src->h) / dst->h; |
| } |
| |
| render_x = (render_x / view->scale.x) - view->viewport.x; |
| render_y = (render_y / view->scale.y) - view->viewport.y; |
| |
| if (x) { |
| *x = render_x; |
| } |
| if (y) { |
| *y = render_y; |
| } |
| return true; |
| } |
| |
| bool SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| const SDL_RenderViewState *view = &renderer->main_view; |
| x = (view->viewport.x + x) * view->scale.x; |
| y = (view->viewport.y + y) * view->scale.y; |
| |
| // Convert from render coordinates to pixels within the window |
| if (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) { |
| const SDL_FRect *src = &view->logical_src_rect; |
| const SDL_FRect *dst = &view->logical_dst_rect; |
| x = dst->x + ((x * dst->w) / src->w); |
| y = dst->y + ((y * dst->h) / src->h); |
| } |
| |
| // Convert from pixels within the window to window coordinates |
| x /= renderer->dpi_scale.x; |
| y /= renderer->dpi_scale.y; |
| |
| if (window_x) { |
| *window_x = x; |
| } |
| if (window_y) { |
| *window_y = y; |
| } |
| return true; |
| } |
| |
| bool SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (event->type == SDL_EVENT_MOUSE_MOTION) { |
| SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID); |
| if (window == renderer->window) { |
| SDL_RenderCoordinatesFromWindow(renderer, event->motion.x, event->motion.y, &event->motion.x, &event->motion.y); |
| SDL_RenderVectorFromWindow(renderer, event->motion.xrel, event->motion.yrel, &event->motion.xrel, &event->motion.yrel); |
| } |
| } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN || |
| event->type == SDL_EVENT_MOUSE_BUTTON_UP) { |
| SDL_Window *window = SDL_GetWindowFromID(event->button.windowID); |
| if (window == renderer->window) { |
| SDL_RenderCoordinatesFromWindow(renderer, event->button.x, event->button.y, &event->button.x, &event->button.y); |
| } |
| } else if (event->type == SDL_EVENT_MOUSE_WHEEL) { |
| SDL_Window *window = SDL_GetWindowFromID(event->wheel.windowID); |
| if (window == renderer->window) { |
| SDL_RenderCoordinatesFromWindow(renderer, event->wheel.mouse_x, |
| event->wheel.mouse_y, |
| &event->wheel.mouse_x, |
| &event->wheel.mouse_y); |
| } |
| } else if (event->type == SDL_EVENT_FINGER_DOWN || |
| event->type == SDL_EVENT_FINGER_UP || |
| event->type == SDL_EVENT_FINGER_CANCELED || |
| event->type == SDL_EVENT_FINGER_MOTION) { |
| // FIXME: Are these events guaranteed to be window relative? |
| if (renderer->window) { |
| int w, h; |
| if (!SDL_GetWindowSize(renderer->window, &w, &h)) { |
| return false; |
| } |
| SDL_RenderCoordinatesFromWindow(renderer, event->tfinger.x * w, event->tfinger.y * h, &event->tfinger.x, &event->tfinger.y); |
| SDL_RenderVectorFromWindow(renderer, event->tfinger.dx * w, event->tfinger.dy * h, &event->tfinger.dx, &event->tfinger.dy); |
| } |
| } else if (event->type == SDL_EVENT_PEN_MOTION) { |
| SDL_Window *window = SDL_GetWindowFromID(event->pmotion.windowID); |
| if (window == renderer->window) { |
| SDL_RenderCoordinatesFromWindow(renderer, event->pmotion.x, event->pmotion.y, &event->pmotion.x, &event->pmotion.y); |
| } |
| } else if ((event->type == SDL_EVENT_PEN_DOWN) || (event->type == SDL_EVENT_PEN_UP)) { |
| SDL_Window *window = SDL_GetWindowFromID(event->ptouch.windowID); |
| if (window == renderer->window) { |
| SDL_RenderCoordinatesFromWindow(renderer, event->ptouch.x, event->ptouch.y, &event->ptouch.x, &event->ptouch.y); |
| } |
| } else if ((event->type == SDL_EVENT_PEN_BUTTON_DOWN) || (event->type == SDL_EVENT_PEN_BUTTON_UP)) { |
| SDL_Window *window = SDL_GetWindowFromID(event->pbutton.windowID); |
| if (window == renderer->window) { |
| SDL_RenderCoordinatesFromWindow(renderer, event->pbutton.x, event->pbutton.y, &event->pbutton.x, &event->pbutton.y); |
| } |
| } else if (event->type == SDL_EVENT_PEN_AXIS) { |
| SDL_Window *window = SDL_GetWindowFromID(event->paxis.windowID); |
| if (window == renderer->window) { |
| SDL_RenderCoordinatesFromWindow(renderer, event->paxis.x, event->paxis.y, &event->paxis.x, &event->paxis.y); |
| } |
| } else if (event->type == SDL_EVENT_DROP_POSITION || |
| event->type == SDL_EVENT_DROP_FILE || |
| event->type == SDL_EVENT_DROP_TEXT || |
| event->type == SDL_EVENT_DROP_COMPLETE) { |
| SDL_Window *window = SDL_GetWindowFromID(event->drop.windowID); |
| if (window == renderer->window) { |
| SDL_RenderCoordinatesFromWindow(renderer, event->drop.x, event->drop.y, &event->drop.x, &event->drop.y); |
| } |
| } |
| return true; |
| } |
| |
| bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| SDL_RenderViewState *view = renderer->view; |
| if (rect) { |
| if ((rect->w < 0) || (rect->h < 0)) { |
| return SDL_SetError("rect has a negative size"); |
| } |
| SDL_copyp(&view->viewport, rect); |
| } else { |
| view->viewport.x = view->viewport.y = 0; |
| view->viewport.w = view->viewport.h = -1; |
| } |
| UpdatePixelViewport(renderer, view); |
| |
| return QueueCmdSetViewport(renderer); |
| } |
| |
| bool SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect) |
| { |
| if (rect) { |
| SDL_zerop(rect); |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (rect) { |
| const SDL_RenderViewState *view = renderer->view; |
| rect->x = view->viewport.x; |
| rect->y = view->viewport.y; |
| if (view->viewport.w >= 0) { |
| rect->w = view->viewport.w; |
| } else { |
| rect->w = (int)SDL_ceilf(view->pixel_w / view->current_scale.x); |
| } |
| if (view->viewport.h >= 0) { |
| rect->h = view->viewport.h; |
| } else { |
| rect->h = (int)SDL_ceilf(view->pixel_h / view->current_scale.y); |
| } |
| } |
| return true; |
| } |
| |
| bool SDL_RenderViewportSet(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| const SDL_RenderViewState *view = renderer->view; |
| return (view->viewport.w >= 0 && view->viewport.h >= 0); |
| } |
| |
| static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect) |
| { |
| const SDL_RenderViewState *view = renderer->view; |
| const float scale_x = view->current_scale.x; |
| const float scale_y = view->current_scale.y; |
| |
| rect->x = 0.0f; |
| rect->y = 0.0f; |
| |
| if (view->viewport.w >= 0) { |
| rect->w = (float)view->viewport.w; |
| } else { |
| rect->w = view->pixel_w / scale_x; |
| } |
| |
| if (view->viewport.h >= 0) { |
| rect->h = (float)view->viewport.h; |
| } else { |
| rect->h = view->pixel_h / scale_y; |
| } |
| } |
| |
| bool SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect) |
| { |
| if (rect) { |
| SDL_zerop(rect); |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (renderer->target || !renderer->window) { |
| // The entire viewport is safe for rendering |
| return SDL_GetRenderViewport(renderer, rect); |
| } |
| |
| if (rect) { |
| // Get the window safe rect |
| SDL_Rect safe; |
| if (!SDL_GetWindowSafeArea(renderer->window, &safe)) { |
| return false; |
| } |
| |
| // Convert the coordinates into the render space |
| float minx = (float)safe.x; |
| float miny = (float)safe.y; |
| float maxx = (float)safe.x + safe.w; |
| float maxy = (float)safe.y + safe.h; |
| if (!SDL_RenderCoordinatesFromWindow(renderer, minx, miny, &minx, &miny) || |
| !SDL_RenderCoordinatesFromWindow(renderer, maxx, maxy, &maxx, &maxy)) { |
| return false; |
| } |
| |
| rect->x = (int)SDL_ceilf(minx); |
| rect->y = (int)SDL_ceilf(miny); |
| rect->w = (int)SDL_ceilf(maxx - minx); |
| rect->h = (int)SDL_ceilf(maxy - miny); |
| |
| // Clip with the viewport |
| SDL_Rect viewport; |
| if (!SDL_GetRenderViewport(renderer, &viewport)) { |
| return false; |
| } |
| if (!SDL_GetRectIntersection(rect, &viewport, rect)) { |
| return SDL_SetError("No safe area within viewport"); |
| } |
| } |
| return true; |
| } |
| |
| bool SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false) |
| |
| SDL_RenderViewState *view = renderer->view; |
| if (rect && rect->w >= 0 && rect->h >= 0) { |
| view->clipping_enabled = true; |
| SDL_copyp(&view->clip_rect, rect); |
| } else { |
| view->clipping_enabled = false; |
| SDL_zero(view->clip_rect); |
| } |
| UpdatePixelClipRect(renderer, view); |
| |
| return QueueCmdSetClipRect(renderer); |
| } |
| |
| bool SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect) |
| { |
| if (rect) { |
| SDL_zerop(rect); |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false) |
| |
| if (rect) { |
| SDL_copyp(rect, &renderer->view->clip_rect); |
| } |
| return true; |
| } |
| |
| bool SDL_RenderClipEnabled(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false) |
| return renderer->view->clipping_enabled; |
| } |
| |
| bool SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY) |
| { |
| bool result = true; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| SDL_RenderViewState *view = renderer->view; |
| |
| if ((view->scale.x == scaleX) && (view->scale.y == scaleY)) { |
| return true; |
| } |
| |
| view->scale.x = scaleX; |
| view->scale.y = scaleY; |
| view->current_scale.x = scaleX * view->logical_scale.x; |
| view->current_scale.y = scaleY * view->logical_scale.y; |
| UpdatePixelViewport(renderer, view); |
| UpdatePixelClipRect(renderer, view); |
| |
| // The scale affects the existing viewport and clip rectangle |
| result &= QueueCmdSetViewport(renderer); |
| result &= QueueCmdSetClipRect(renderer); |
| return result; |
| } |
| |
| bool SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY) |
| { |
| if (scaleX) { |
| *scaleX = 1.0f; |
| } |
| if (scaleY) { |
| *scaleY = 1.0f; |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| const SDL_RenderViewState *view = renderer->view; |
| |
| if (scaleX) { |
| *scaleX = view->scale.x; |
| } |
| if (scaleY) { |
| *scaleY = view->scale.y; |
| } |
| return true; |
| } |
| |
| bool SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
| { |
| const float fR = (float)r / 255.0f; |
| const float fG = (float)g / 255.0f; |
| const float fB = (float)b / 255.0f; |
| const float fA = (float)a / 255.0f; |
| |
| return SDL_SetRenderDrawColorFloat(renderer, fR, fG, fB, fA); |
| } |
| |
| bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| renderer->color.r = r; |
| renderer->color.g = g; |
| renderer->color.b = b; |
| renderer->color.a = a; |
| return true; |
| } |
| |
| bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) |
| { |
| float fR, fG, fB, fA; |
| |
| if (!SDL_GetRenderDrawColorFloat(renderer, &fR, &fG, &fB, &fA)) { |
| if (r) { |
| *r = 0; |
| } |
| if (g) { |
| *g = 0; |
| } |
| if (b) { |
| *b = 0; |
| } |
| if (a) { |
| *a = 0; |
| } |
| return false; |
| } |
| |
| if (r) { |
| *r = (Uint8)(fR * 255.0f); |
| } |
| if (g) { |
| *g = (Uint8)(fG * 255.0f); |
| } |
| if (b) { |
| *b = (Uint8)(fB * 255.0f); |
| } |
| if (a) { |
| *a = (Uint8)(fA * 255.0f); |
| } |
| return true; |
| } |
| |
| bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a) |
| { |
| SDL_FColor color; |
| |
| if (r) { |
| *r = 0.0f; |
| } |
| if (g) { |
| *g = 0.0f; |
| } |
| if (b) { |
| *b = 0.0f; |
| } |
| if (a) { |
| *a = 0.0f; |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| color = renderer->color; |
| |
| if (r) { |
| *r = color.r; |
| } |
| if (g) { |
| *g = color.g; |
| } |
| if (b) { |
| *b = color.b; |
| } |
| if (a) { |
| *a = color.a; |
| } |
| return true; |
| } |
| |
| bool SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| renderer->desired_color_scale = scale; |
| UpdateColorScale(renderer); |
| return true; |
| } |
| |
| bool SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale) |
| { |
| if (scale) { |
| *scale = 1.0f; |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (scale) { |
| *scale = renderer->desired_color_scale; |
| } |
| return true; |
| } |
| |
| bool SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| CHECK_PARAM(blendMode == SDL_BLENDMODE_INVALID) { |
| return SDL_InvalidParamError("blendMode"); |
| } |
| |
| if (!IsSupportedBlendMode(renderer, blendMode)) { |
| return SDL_Unsupported(); |
| } |
| |
| renderer->blendMode = blendMode; |
| return true; |
| } |
| |
| bool SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode) |
| { |
| if (blendMode) { |
| *blendMode = SDL_BLENDMODE_INVALID; |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (blendMode) { |
| *blendMode = renderer->blendMode; |
| } |
| return true; |
| } |
| |
| bool SDL_RenderClear(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| return QueueCmdClear(renderer); |
| } |
| |
| bool SDL_RenderPoint(SDL_Renderer *renderer, float x, float y) |
| { |
| SDL_FPoint fpoint; |
| fpoint.x = x; |
| fpoint.y = y; |
| return SDL_RenderPoints(renderer, &fpoint, 1); |
| } |
| |
| static bool RenderPointsWithRects(SDL_Renderer *renderer, const SDL_FPoint *fpoints, const int count) |
| { |
| bool result; |
| bool isstack; |
| SDL_FRect *frects; |
| int i; |
| |
| if (count < 1) { |
| return true; |
| } |
| |
| frects = SDL_small_alloc(SDL_FRect, count, &isstack); |
| if (!frects) { |
| return false; |
| } |
| |
| const SDL_RenderViewState *view = renderer->view; |
| const float scale_x = view->current_scale.x; |
| const float scale_y = view->current_scale.y; |
| for (i = 0; i < count; ++i) { |
| frects[i].x = fpoints[i].x * scale_x; |
| frects[i].y = fpoints[i].y * scale_y; |
| frects[i].w = scale_x; |
| frects[i].h = scale_y; |
| } |
| |
| result = QueueCmdFillRects(renderer, frects, count); |
| |
| SDL_small_free(frects, isstack); |
| |
| return result; |
| } |
| |
| bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count) |
| { |
| bool result; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| CHECK_PARAM(!points) { |
| return SDL_InvalidParamError("SDL_RenderPoints(): points"); |
| } |
| |
| if (count < 1) { |
| return true; |
| } |
| |
| #if DONT_DRAW_WHILE_HIDDEN |
| // Don't draw while we're hidden |
| if (renderer->hidden) { |
| return true; |
| } |
| #endif |
| |
| const SDL_RenderViewState *view = renderer->view; |
| if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) { |
| result = RenderPointsWithRects(renderer, points, count); |
| } else { |
| result = QueueCmdDrawPoints(renderer, points, count); |
| } |
| return result; |
| } |
| |
| bool SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2) |
| { |
| SDL_FPoint points[2]; |
| points[0].x = x1; |
| points[0].y = y1; |
| points[1].x = x2; |
| points[1].y = y2; |
| return SDL_RenderLines(renderer, points, 2); |
| } |
| |
| static bool RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, bool draw_last) |
| { |
| const SDL_RenderViewState *view = renderer->view; |
| const int MAX_PIXELS = SDL_max(view->pixel_w, view->pixel_h) * 4; |
| int i, deltax, deltay, numpixels; |
| int d, dinc1, dinc2; |
| int x, xinc1, xinc2; |
| int y, yinc1, yinc2; |
| bool result; |
| bool isstack; |
| SDL_FPoint *points; |
| SDL_Rect viewport; |
| |
| /* the backend might clip this further to the clipping rect, but we |
| just want a basic safety against generating millions of points for |
| massive lines. */ |
| viewport = view->pixel_viewport; |
| viewport.x = 0; |
| viewport.y = 0; |
| if (!SDL_GetRectAndLineIntersection(&viewport, &x1, &y1, &x2, &y2)) { |
| return true; |
| } |
| |
| deltax = SDL_abs(x2 - x1); |
| deltay = SDL_abs(y2 - y1); |
| |
| if (deltax >= deltay) { |
| numpixels = deltax + 1; |
| d = (2 * deltay) - deltax; |
| dinc1 = deltay * 2; |
| dinc2 = (deltay - deltax) * 2; |
| xinc1 = 1; |
| xinc2 = 1; |
| yinc1 = 0; |
| yinc2 = 1; |
| } else { |
| numpixels = deltay + 1; |
| d = (2 * deltax) - deltay; |
| dinc1 = deltax * 2; |
| dinc2 = (deltax - deltay) * 2; |
| xinc1 = 0; |
| xinc2 = 1; |
| yinc1 = 1; |
| yinc2 = 1; |
| } |
| |
| if (x1 > x2) { |
| xinc1 = -xinc1; |
| xinc2 = -xinc2; |
| } |
| if (y1 > y2) { |
| yinc1 = -yinc1; |
| yinc2 = -yinc2; |
| } |
| |
| x = x1; |
| y = y1; |
| |
| if (!draw_last) { |
| --numpixels; |
| } |
| |
| if (numpixels > MAX_PIXELS) { |
| return SDL_SetError("Line too long (tried to draw %d pixels, max %d)", numpixels, MAX_PIXELS); |
| } |
| |
| points = SDL_small_alloc(SDL_FPoint, numpixels, &isstack); |
| if (!points) { |
| return false; |
| } |
| for (i = 0; i < numpixels; ++i) { |
| points[i].x = (float)x; |
| points[i].y = (float)y; |
| |
| if (d < 0) { |
| d += dinc1; |
| x += xinc1; |
| y += yinc1; |
| } else { |
| d += dinc2; |
| x += xinc2; |
| y += yinc2; |
| } |
| } |
| |
| if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) { |
| result = RenderPointsWithRects(renderer, points, numpixels); |
| } else { |
| result = QueueCmdDrawPoints(renderer, points, numpixels); |
| } |
| |
| SDL_small_free(points, isstack); |
| |
| return result; |
| } |
| |
| static bool RenderLinesWithRectsF(SDL_Renderer *renderer, const SDL_FPoint *points, const int count) |
| { |
| const SDL_RenderViewState *view = renderer->view; |
| const float scale_x = view->current_scale.x; |
| const float scale_y = view->current_scale.y; |
| SDL_FRect *frect; |
| SDL_FRect *frects; |
| int i, nrects = 0; |
| bool result = true; |
| bool isstack; |
| bool drew_line = false; |
| bool draw_last = false; |
| |
| frects = SDL_small_alloc(SDL_FRect, count - 1, &isstack); |
| if (!frects) { |
| return false; |
| } |
| |
| for (i = 0; i < count - 1; ++i) { |
| bool same_x = (points[i].x == points[i + 1].x); |
| bool same_y = (points[i].y == points[i + 1].y); |
| |
| if (i == (count - 2)) { |
| if (!drew_line || points[i + 1].x != points[0].x || points[i + 1].y != points[0].y) { |
| draw_last = true; |
| } |
| } else { |
| if (same_x && same_y) { |
| continue; |
| } |
| } |
| if (same_x) { |
| const float minY = SDL_min(points[i].y, points[i + 1].y); |
| const float maxY = SDL_max(points[i].y, points[i + 1].y); |
| |
| frect = &frects[nrects++]; |
| frect->x = points[i].x * scale_x; |
| frect->y = minY * scale_y; |
| frect->w = scale_x; |
| frect->h = (maxY - minY + draw_last) * scale_y; |
| if (!draw_last && points[i + 1].y < points[i].y) { |
| frect->y += scale_y; |
| } |
| } else if (same_y) { |
| const float minX = SDL_min(points[i].x, points[i + 1].x); |
| const float maxX = SDL_max(points[i].x, points[i + 1].x); |
| |
| frect = &frects[nrects++]; |
| frect->x = minX * scale_x; |
| frect->y = points[i].y * scale_y; |
| frect->w = (maxX - minX + draw_last) * scale_x; |
| frect->h = scale_y; |
| if (!draw_last && points[i + 1].x < points[i].x) { |
| frect->x += scale_x; |
| } |
| } else { |
| result &= RenderLineBresenham(renderer, (int)SDL_roundf(points[i].x), (int)SDL_roundf(points[i].y), |
| (int)SDL_roundf(points[i + 1].x), (int)SDL_roundf(points[i + 1].y), draw_last); |
| } |
| drew_line = true; |
| } |
| |
| if (nrects) { |
| result &= QueueCmdFillRects(renderer, frects, nrects); |
| } |
| |
| SDL_small_free(frects, isstack); |
| |
| return result; |
| } |
| |
| bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count) |
| { |
| bool result = true; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| CHECK_PARAM(!points) { |
| return SDL_InvalidParamError("SDL_RenderLines(): points"); |
| } |
| |
| if (count < 2) { |
| return true; |
| } |
| |
| #if DONT_DRAW_WHILE_HIDDEN |
| // Don't draw while we're hidden |
| if (renderer->hidden) { |
| return true; |
| } |
| #endif |
| |
| SDL_RenderViewState *view = renderer->view; |
| const bool islogical = (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED); |
| |
| if (islogical || (renderer->line_method == SDL_RENDERLINEMETHOD_GEOMETRY)) { |
| const float scale_x = view->current_scale.x; |
| const float scale_y = view->current_scale.y; |
| bool isstack1; |
| bool isstack2; |
| float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1); |
| int *indices = SDL_small_alloc(int, (4) * 3 * (count - 1) + (2) * 3 * (count), &isstack2); |
| |
| if (xy && indices) { |
| int i; |
| float *ptr_xy = xy; |
| int *ptr_indices = indices; |
| const int xy_stride = 2 * sizeof(float); |
| int num_vertices = 4 * count; |
| int num_indices = 0; |
| const int size_indices = 4; |
| int cur_index = -4; |
| const bool is_looping = (points[0].x == points[count - 1].x && points[0].y == points[count - 1].y); |
| SDL_FPoint p; // previous point |
| p.x = p.y = 0.0f; |
| /* p q |
| |
| 0----1------ 4----5 |
| | \ |``\ | \ | |
| | \ | ` `\| \ | |
| 3----2-------7----6 |
| */ |
| for (i = 0; i < count; ++i) { |
| SDL_FPoint q = points[i]; // current point |
| |
| q.x *= scale_x; |
| q.y *= scale_y; |
| |
| *ptr_xy++ = q.x; |
| *ptr_xy++ = q.y; |
| *ptr_xy++ = q.x + scale_x; |
| *ptr_xy++ = q.y; |
| *ptr_xy++ = q.x + scale_x; |
| *ptr_xy++ = q.y + scale_y; |
| *ptr_xy++ = q.x; |
| *ptr_xy++ = q.y + scale_y; |
| |
| #define ADD_TRIANGLE(i1, i2, i3) \ |
| *ptr_indices++ = cur_index + (i1); \ |
| *ptr_indices++ = cur_index + (i2); \ |
| *ptr_indices++ = cur_index + (i3); \ |
| num_indices += 3; |
| |
| // closed polyline, don´t draw twice the point |
| if (i || !is_looping) { |
| ADD_TRIANGLE(4, 5, 6) |
| ADD_TRIANGLE(4, 6, 7) |
| } |
| |
| // first point only, no segment |
| if (i == 0) { |
| p = q; |
| cur_index += 4; |
| continue; |
| } |
| |
| // draw segment |
| if (p.y == q.y) { |
| if (p.x < q.x) { |
| ADD_TRIANGLE(1, 4, 7) |
| ADD_TRIANGLE(1, 7, 2) |
| } else { |
| ADD_TRIANGLE(5, 0, 3) |
| ADD_TRIANGLE(5, 3, 6) |
| } |
| } else if (p.x == q.x) { |
| if (p.y < q.y) { |
| ADD_TRIANGLE(2, 5, 4) |
| ADD_TRIANGLE(2, 4, 3) |
| } else { |
| ADD_TRIANGLE(6, 1, 0) |
| ADD_TRIANGLE(6, 0, 7) |
| } |
| } else { |
| if (p.y < q.y) { |
| if (p.x < q.x) { |
| ADD_TRIANGLE(1, 5, 4) |
| ADD_TRIANGLE(1, 4, 2) |
| ADD_TRIANGLE(2, 4, 7) |
| ADD_TRIANGLE(2, 7, 3) |
| } else { |
| ADD_TRIANGLE(4, 0, 5) |
| ADD_TRIANGLE(5, 0, 3) |
| ADD_TRIANGLE(5, 3, 6) |
| ADD_TRIANGLE(6, 3, 2) |
| } |
| } else { |
| if (p.x < q.x) { |
| ADD_TRIANGLE(0, 4, 7) |
| ADD_TRIANGLE(0, 7, 1) |
| ADD_TRIANGLE(1, 7, 6) |
| ADD_TRIANGLE(1, 6, 2) |
| } else { |
| ADD_TRIANGLE(6, 5, 1) |
| ADD_TRIANGLE(6, 1, 0) |
| ADD_TRIANGLE(7, 6, 0) |
| ADD_TRIANGLE(7, 0, 3) |
| } |
| } |
| } |
| |
| p = q; |
| cur_index += 4; |
| } |
| |
| result = QueueCmdGeometry(renderer, NULL, |
| xy, xy_stride, &renderer->color, 0 /* color_stride */, NULL, 0, |
| num_vertices, indices, num_indices, size_indices, |
| 1.0f, 1.0f, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP); |
| } |
| |
| SDL_small_free(xy, isstack1); |
| SDL_small_free(indices, isstack2); |
| |
| } else if (renderer->line_method == SDL_RENDERLINEMETHOD_POINTS) { |
| result = RenderLinesWithRectsF(renderer, points, count); |
| } else if (view->scale.x != 1.0f || view->scale.y != 1.0f) { /* we checked for logical scale elsewhere. */ |
| result = RenderLinesWithRectsF(renderer, points, count); |
| } else { |
| result = QueueCmdDrawLines(renderer, points, count); |
| } |
| |
| return result; |
| } |
| |
| bool SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect) |
| { |
| SDL_FRect frect; |
| SDL_FPoint points[5]; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| // If 'rect' == NULL, then outline the whole surface |
| if (!rect) { |
| GetRenderViewportSize(renderer, &frect); |
| rect = &frect; |
| } |
| |
| points[0].x = rect->x; |
| points[0].y = rect->y; |
| points[1].x = rect->x + rect->w - 1; |
| points[1].y = rect->y; |
| points[2].x = rect->x + rect->w - 1; |
| points[2].y = rect->y + rect->h - 1; |
| points[3].x = rect->x; |
| points[3].y = rect->y + rect->h - 1; |
| points[4].x = rect->x; |
| points[4].y = rect->y; |
| return SDL_RenderLines(renderer, points, 5); |
| } |
| |
| bool SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count) |
| { |
| int i; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| CHECK_PARAM(!rects) { |
| return SDL_InvalidParamError("SDL_RenderRects(): rects"); |
| } |
| |
| if (count < 1) { |
| return true; |
| } |
| |
| #if DONT_DRAW_WHILE_HIDDEN |
| // Don't draw while we're hidden |
| if (renderer->hidden) { |
| return true; |
| } |
| #endif |
| |
| for (i = 0; i < count; ++i) { |
| if (!SDL_RenderRect(renderer, &rects[i])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect) |
| { |
| SDL_FRect frect; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| // If 'rect' == NULL, then fill the whole surface |
| if (!rect) { |
| GetRenderViewportSize(renderer, &frect); |
| rect = &frect; |
| } |
| return SDL_RenderFillRects(renderer, rect, 1); |
| } |
| |
| bool SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count) |
| { |
| SDL_FRect *frects; |
| int i; |
| bool result; |
| bool isstack; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| CHECK_PARAM(!rects) { |
| return SDL_InvalidParamError("SDL_RenderFillRects(): rects"); |
| } |
| |
| if (count < 1) { |
| return true; |
| } |
| |
| #if DONT_DRAW_WHILE_HIDDEN |
| // Don't draw while we're hidden |
| if (renderer->hidden) { |
| return true; |
| } |
| #endif |
| |
| frects = SDL_small_alloc(SDL_FRect, count, &isstack); |
| if (!frects) { |
| return false; |
| } |
| |
| const SDL_RenderViewState *view = renderer->view; |
| const float scale_x = view->current_scale.x; |
| const float scale_y = view->current_scale.y; |
| for (i = 0; i < count; ++i) { |
| frects[i].x = rects[i].x * scale_x; |
| frects[i].y = rects[i].y * scale_y; |
| frects[i].w = rects[i].w * scale_x; |
| frects[i].h = rects[i].h * scale_y; |
| } |
| |
| result = QueueCmdFillRects(renderer, frects, count); |
| |
| SDL_small_free(frects, isstack); |
| |
| return result; |
| } |
| |
| static bool SDL_RenderTextureInternal(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect) |
| { |
| const SDL_RenderViewState *view = renderer->view; |
| const float scale_x = view->current_scale.x; |
| const float scale_y = view->current_scale.y; |
| const bool use_rendergeometry = (!renderer->QueueCopy); |
| bool result; |
| |
| if (use_rendergeometry) { |
| float xy[8]; |
| const int xy_stride = 2 * sizeof(float); |
| float uv[8]; |
| const int uv_stride = 2 * sizeof(float); |
| const int num_vertices = 4; |
| const int *indices = rect_index_order; |
| const int num_indices = 6; |
| const int size_indices = 4; |
| float minu, minv, maxu, maxv; |
| float minx, miny, maxx, maxy; |
| |
| minu = srcrect->x / texture->w; |
| minv = srcrect->y / texture->h; |
| maxu = (srcrect->x + srcrect->w) / texture->w; |
| maxv = (srcrect->y + srcrect->h) / texture->h; |
| |
| minx = dstrect->x; |
| miny = dstrect->y; |
| maxx = dstrect->x + dstrect->w; |
| maxy = dstrect->y + dstrect->h; |
| |
| uv[0] = minu; |
| uv[1] = minv; |
| uv[2] = maxu; |
| uv[3] = minv; |
| uv[4] = maxu; |
| uv[5] = maxv; |
| uv[6] = minu; |
| uv[7] = maxv; |
| |
| xy[0] = minx; |
| xy[1] = miny; |
| xy[2] = maxx; |
| xy[3] = miny; |
| xy[4] = maxx; |
| xy[5] = maxy; |
| xy[6] = minx; |
| xy[7] = maxy; |
| |
| result = QueueCmdGeometry(renderer, texture, |
| xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride, |
| num_vertices, indices, num_indices, size_indices, |
| scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP); |
| } else { |
| const SDL_FRect rect = { dstrect->x * scale_x, dstrect->y * scale_y, dstrect->w * scale_x, dstrect->h * scale_y }; |
| result = QueueCmdCopy(renderer, texture, srcrect, &rect); |
| } |
| return result; |
| } |
| |
| bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| |
| #if DONT_DRAW_WHILE_HIDDEN |
| // Don't draw while we're hidden |
| if (renderer->hidden) { |
| return true; |
| } |
| #endif |
| |
| SDL_FRect real_srcrect; |
| real_srcrect.x = 0.0f; |
| real_srcrect.y = 0.0f; |
| real_srcrect.w = (float)texture->w; |
| real_srcrect.h = (float)texture->h; |
| if (srcrect) { |
| if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { |
| return true; |
| } |
| } |
| |
| SDL_FRect full_dstrect; |
| if (!dstrect) { |
| GetRenderViewportSize(renderer, &full_dstrect); |
| dstrect = &full_dstrect; |
| } |
| |
| if (!UpdateTexturePalette(texture)) { |
| return false; |
| } |
| |
| if (texture->native) { |
| texture = texture->native; |
| } |
| |
| texture->last_command_generation = renderer->render_command_generation; |
| |
| return SDL_RenderTextureInternal(renderer, texture, &real_srcrect, dstrect); |
| } |
| |
| bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, |
| const SDL_FRect *srcrect, const SDL_FPoint *origin, const SDL_FPoint *right, const SDL_FPoint *down) |
| { |
| SDL_FRect real_srcrect; |
| SDL_FRect real_dstrect; |
| bool result; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| if (!renderer->QueueCopyEx && !renderer->QueueGeometry) { |
| return SDL_SetError("Renderer does not support RenderCopyEx"); |
| } |
| |
| #if DONT_DRAW_WHILE_HIDDEN |
| // Don't draw while we're hidden |
| if (renderer->hidden) { |
| return true; |
| } |
| #endif |
| |
| real_srcrect.x = 0.0f; |
| real_srcrect.y = 0.0f; |
| real_srcrect.w = (float)texture->w; |
| real_srcrect.h = (float)texture->h; |
| if (srcrect) { |
| if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { |
| return true; |
| } |
| } |
| |
| GetRenderViewportSize(renderer, &real_dstrect); |
| |
| if (!UpdateTexturePalette(texture)) { |
| return false; |
| } |
| |
| if (texture->native) { |
| texture = texture->native; |
| } |
| |
| texture->last_command_generation = renderer->render_command_generation; |
| |
| const SDL_RenderViewState *view = renderer->view; |
| const float scale_x = view->current_scale.x; |
| const float scale_y = view->current_scale.y; |
| |
| { |
| float xy[8]; |
| const int xy_stride = 2 * sizeof(float); |
| float uv[8]; |
| const int uv_stride = 2 * sizeof(float); |
| const int num_vertices = 4; |
| const int *indices = rect_index_order; |
| const int num_indices = 6; |
| const int size_indices = 4; |
| |
| float minu = real_srcrect.x / texture->w; |
| float minv = real_srcrect.y / texture->h; |
| float maxu = (real_srcrect.x + real_srcrect.w) / texture->w; |
| float maxv = (real_srcrect.y + real_srcrect.h) / texture->h; |
| |
| uv[0] = minu; |
| uv[1] = minv; |
| uv[2] = maxu; |
| uv[3] = minv; |
| uv[4] = maxu; |
| uv[5] = maxv; |
| uv[6] = minu; |
| uv[7] = maxv; |
| |
| // (minx, miny) |
| if (origin) { |
| xy[0] = origin->x; |
| xy[1] = origin->y; |
| } else { |
| xy[0] = real_dstrect.x; |
| xy[1] = real_dstrect.y; |
| } |
| |
| // (maxx, miny) |
| if (right) { |
| xy[2] = right->x; |
| xy[3] = right->y; |
| } else { |
| xy[2] = real_dstrect.x + real_dstrect.w; |
| xy[3] = real_dstrect.y; |
| } |
| |
| // (minx, maxy) |
| if (down) { |
| xy[6] = down->x; |
| xy[7] = down->y; |
| } else { |
| xy[6] = real_dstrect.x; |
| xy[7] = real_dstrect.y + real_dstrect.h; |
| } |
| |
| // (maxx, maxy) |
| if (origin || right || down) { |
| xy[4] = xy[2] + xy[6] - xy[0]; |
| xy[5] = xy[3] + xy[7] - xy[1]; |
| } else { |
| xy[4] = real_dstrect.x + real_dstrect.w; |
| xy[5] = real_dstrect.y + real_dstrect.h; |
| } |
| |
| result = QueueCmdGeometry( |
| renderer, texture, |
| xy, xy_stride, |
| &texture->color, 0 /* color_stride */, |
| uv, uv_stride, |
| num_vertices, indices, num_indices, size_indices, |
| scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP |
| ); |
| } |
| return result; |
| } |
| |
| bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, |
| const SDL_FRect *srcrect, const SDL_FRect *dstrect, |
| const double angle, const SDL_FPoint *center, const SDL_FlipMode flip) |
| { |
| SDL_FRect real_srcrect; |
| SDL_FPoint real_center; |
| bool result; |
| |
| if (flip == SDL_FLIP_NONE && (int)(angle / 360) == angle / 360) { // fast path when we don't need rotation or flipping |
| return SDL_RenderTexture(renderer, texture, srcrect, dstrect); |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| if (!renderer->QueueCopyEx && !renderer->QueueGeometry) { |
| return SDL_SetError("Renderer does not support RenderCopyEx"); |
| } |
| |
| #if DONT_DRAW_WHILE_HIDDEN |
| // Don't draw while we're hidden |
| if (renderer->hidden) { |
| return true; |
| } |
| #endif |
| |
| real_srcrect.x = 0.0f; |
| real_srcrect.y = 0.0f; |
| real_srcrect.w = (float)texture->w; |
| real_srcrect.h = (float)texture->h; |
| if (srcrect) { |
| if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { |
| return true; |
| } |
| } |
| |
| // We don't intersect the dstrect with the viewport as RenderCopy does because of potential rotation clipping issues... TODO: should we? |
| SDL_FRect full_dstrect; |
| if (!dstrect) { |
| GetRenderViewportSize(renderer, &full_dstrect); |
| dstrect = &full_dstrect; |
| } |
| |
| if (!UpdateTexturePalette(texture)) { |
| return false; |
| } |
| |
| if (texture->native) { |
| texture = texture->native; |
| } |
| |
| if (center) { |
| real_center = *center; |
| } else { |
| real_center.x = dstrect->w / 2.0f; |
| real_center.y = dstrect->h / 2.0f; |
| } |
| |
| texture->last_command_generation = renderer->render_command_generation; |
| |
| const SDL_RenderViewState *view = renderer->view; |
| const float scale_x = view->current_scale.x; |
| const float scale_y = view->current_scale.y; |
| |
| const bool use_rendergeometry = (!renderer->QueueCopyEx); |
| if (use_rendergeometry) { |
| float xy[8]; |
| const int xy_stride = 2 * sizeof(float); |
| float uv[8]; |
| const int uv_stride = 2 * sizeof(float); |
| const int num_vertices = 4; |
| const int *indices = rect_index_order; |
| const int num_indices = 6; |
| const int size_indices = 4; |
| float minu, minv, maxu, maxv; |
| float minx, miny, maxx, maxy; |
| float centerx, centery; |
| |
| float s_minx, s_miny, s_maxx, s_maxy; |
| float c_minx, c_miny, c_maxx, c_maxy; |
| |
| const float radian_angle = (float)((SDL_PI_D * angle) / 180.0); |
| const float s = SDL_sinf(radian_angle); |
| const float c = SDL_cosf(radian_angle); |
| |
| minu = real_srcrect.x / texture->w; |
| minv = real_srcrect.y / texture->h; |
| maxu = (real_srcrect.x + real_srcrect.w) / texture->w; |
| maxv = (real_srcrect.y + real_srcrect.h) / texture->h; |
| |
| centerx = real_center.x + dstrect->x; |
| centery = real_center.y + dstrect->y; |
| |
| if (flip & SDL_FLIP_HORIZONTAL) { |
| minx = dstrect->x + dstrect->w; |
| maxx = dstrect->x; |
| } else { |
| minx = dstrect->x; |
| maxx = dstrect->x + dstrect->w; |
| } |
| |
| if (flip & SDL_FLIP_VERTICAL) { |
| miny = dstrect->y + dstrect->h; |
| maxy = dstrect->y; |
| } else { |
| miny = dstrect->y; |
| maxy = dstrect->y + dstrect->h; |
| } |
| |
| uv[0] = minu; |
| uv[1] = minv; |
| uv[2] = maxu; |
| uv[3] = minv; |
| uv[4] = maxu; |
| uv[5] = maxv; |
| uv[6] = minu; |
| uv[7] = maxv; |
| |
| /* apply rotation with 2x2 matrix ( c -s ) |
| * ( s c ) */ |
| s_minx = s * (minx - centerx); |
| s_miny = s * (miny - centery); |
| s_maxx = s * (maxx - centerx); |
| s_maxy = s * (maxy - centery); |
| c_minx = c * (minx - centerx); |
| c_miny = c * (miny - centery); |
| c_maxx = c * (maxx - centerx); |
| c_maxy = c * (maxy - centery); |
| |
| // (minx, miny) |
| xy[0] = (c_minx - s_miny) + centerx; |
| xy[1] = (s_minx + c_miny) + centery; |
| // (maxx, miny) |
| xy[2] = (c_maxx - s_miny) + centerx; |
| xy[3] = (s_maxx + c_miny) + centery; |
| // (maxx, maxy) |
| xy[4] = (c_maxx - s_maxy) + centerx; |
| xy[5] = (s_maxx + c_maxy) + centery; |
| // (minx, maxy) |
| xy[6] = (c_minx - s_maxy) + centerx; |
| xy[7] = (s_minx + c_maxy) + centery; |
| |
| result = QueueCmdGeometry(renderer, texture, |
| xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride, |
| num_vertices, indices, num_indices, size_indices, |
| scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP); |
| } else { |
| result = QueueCmdCopyEx(renderer, texture, &real_srcrect, dstrect, angle, &real_center, flip, scale_x, scale_y); |
| } |
| return result; |
| } |
| |
| static bool SDL_RenderTextureTiled_Wrap(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect) |
| { |
| float xy[8]; |
| const int xy_stride = 2 * sizeof(float); |
| float uv[8]; |
| const int uv_stride = 2 * sizeof(float); |
| const int num_vertices = 4; |
| const int *indices = rect_index_order; |
| const int num_indices = 6; |
| const int size_indices = 4; |
| float minu, minv, maxu, maxv; |
| float minx, miny, maxx, maxy; |
| |
| minu = 0.0f; |
| minv = 0.0f; |
| maxu = dstrect->w / (srcrect->w * scale); |
| maxv = dstrect->h / (srcrect->h * scale); |
| |
| minx = dstrect->x; |
| miny = dstrect->y; |
| maxx = dstrect->x + dstrect->w; |
| maxy = dstrect->y + dstrect->h; |
| |
| uv[0] = minu; |
| uv[1] = minv; |
| uv[2] = maxu; |
| uv[3] = minv; |
| uv[4] = maxu; |
| uv[5] = maxv; |
| uv[6] = minu; |
| uv[7] = maxv; |
| |
| xy[0] = minx; |
| xy[1] = miny; |
| xy[2] = maxx; |
| xy[3] = miny; |
| xy[4] = maxx; |
| xy[5] = maxy; |
| xy[6] = minx; |
| xy[7] = maxy; |
| |
| const SDL_RenderViewState *view = renderer->view; |
| return QueueCmdGeometry(renderer, texture, |
| xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride, |
| num_vertices, indices, num_indices, size_indices, |
| view->current_scale.x, view->current_scale.y, |
| SDL_TEXTURE_ADDRESS_WRAP, SDL_TEXTURE_ADDRESS_WRAP); |
| } |
| |
| static bool SDL_RenderTextureTiled_Iterate(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect) |
| { |
| float tile_width = srcrect->w * scale; |
| float tile_height = srcrect->h * scale; |
| float float_rows, float_cols; |
| float remaining_w = SDL_modff(dstrect->w / tile_width, &float_cols); |
| float remaining_h = SDL_modff(dstrect->h / tile_height, &float_rows); |
| float remaining_src_w = remaining_w * srcrect->w; |
| float remaining_src_h = remaining_h * srcrect->h; |
| float remaining_dst_w = remaining_w * tile_width; |
| float remaining_dst_h = remaining_h * tile_height; |
| int rows = (int)float_rows; |
| int cols = (int)float_cols; |
| SDL_FRect curr_src, curr_dst; |
| |
| SDL_copyp(&curr_src, srcrect); |
| curr_dst.y = dstrect->y; |
| curr_dst.w = tile_width; |
| curr_dst.h = tile_height; |
| for (int y = 0; y < rows; ++y) { |
| curr_dst.x = dstrect->x; |
| for (int x = 0; x < cols; ++x) { |
| if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| curr_dst.x += curr_dst.w; |
| } |
| if (remaining_dst_w > 0.0f) { |
| curr_src.w = remaining_src_w; |
| curr_dst.w = remaining_dst_w; |
| if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| curr_src.w = srcrect->w; |
| curr_dst.w = tile_width; |
| } |
| curr_dst.y += curr_dst.h; |
| } |
| if (remaining_dst_h > 0.0f) { |
| curr_src.h = remaining_src_h; |
| curr_dst.h = remaining_dst_h; |
| curr_dst.x = dstrect->x; |
| for (int x = 0; x < cols; ++x) { |
| if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| curr_dst.x += curr_dst.w; |
| } |
| if (remaining_dst_w > 0.0f) { |
| curr_src.w = remaining_src_w; |
| curr_dst.w = remaining_dst_w; |
| if (!SDL_RenderTextureInternal(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
| |
| static bool IsNPOT(int x) |
| { |
| return (x <= 0) || ((x & (x - 1)) != 0); |
| } |
| |
| bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect) |
| { |
| SDL_FRect real_srcrect; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| |
| CHECK_PARAM(scale <= 0.0f) { |
| return SDL_InvalidParamError("scale"); |
| } |
| |
| #if DONT_DRAW_WHILE_HIDDEN |
| // Don't draw while we're hidden |
| if (renderer->hidden) { |
| return true; |
| } |
| #endif |
| |
| real_srcrect.x = 0.0f; |
| real_srcrect.y = 0.0f; |
| real_srcrect.w = (float)texture->w; |
| real_srcrect.h = (float)texture->h; |
| if (srcrect) { |
| if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { |
| return true; |
| } |
| } |
| |
| SDL_FRect full_dstrect; |
| if (!dstrect) { |
| GetRenderViewportSize(renderer, &full_dstrect); |
| dstrect = &full_dstrect; |
| } |
| |
| if (!UpdateTexturePalette(texture)) { |
| return false; |
| } |
| |
| if (texture->native) { |
| texture = texture->native; |
| } |
| |
| texture->last_command_generation = renderer->render_command_generation; |
| |
| bool do_wrapping = !renderer->software && |
| (!srcrect || |
| (real_srcrect.x == 0.0f && real_srcrect.y == 0.0f && |
| real_srcrect.w == (float)texture->w && real_srcrect.h == (float)texture->h)); |
| if (do_wrapping && renderer->npot_texture_wrap_unsupported) { |
| if (IsNPOT(texture->w) || IsNPOT(texture->h)) { |
| do_wrapping = false; |
| } |
| } |
| |
| // See if we can use geometry with repeating texture coordinates |
| if (do_wrapping) { |
| return SDL_RenderTextureTiled_Wrap(renderer, texture, &real_srcrect, scale, dstrect); |
| } else { |
| return SDL_RenderTextureTiled_Iterate(renderer, texture, &real_srcrect, scale, dstrect); |
| } |
| } |
| |
| bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect) |
| { |
| SDL_FRect full_src, full_dst; |
| SDL_FRect curr_src, curr_dst; |
| float dst_left_width; |
| float dst_right_width; |
| float dst_top_height; |
| float dst_bottom_height; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| |
| if (!srcrect) { |
| full_src.x = 0; |
| full_src.y = 0; |
| full_src.w = (float)texture->w; |
| full_src.h = (float)texture->h; |
| srcrect = &full_src; |
| } |
| |
| if (!dstrect) { |
| GetRenderViewportSize(renderer, &full_dst); |
| dstrect = &full_dst; |
| } |
| |
| if (scale <= 0.0f || scale == 1.0f) { |
| dst_left_width = SDL_ceilf(left_width); |
| dst_right_width = SDL_ceilf(right_width); |
| dst_top_height = SDL_ceilf(top_height); |
| dst_bottom_height = SDL_ceilf(bottom_height); |
| } else { |
| dst_left_width = SDL_ceilf(left_width * scale); |
| dst_right_width = SDL_ceilf(right_width * scale); |
| dst_top_height = SDL_ceilf(top_height * scale); |
| dst_bottom_height = SDL_ceilf(bottom_height * scale); |
| } |
| |
| // Center |
| curr_src.x = srcrect->x + left_width; |
| curr_src.y = srcrect->y + top_height; |
| curr_src.w = srcrect->w - left_width - right_width; |
| curr_src.h = srcrect->h - top_height - bottom_height; |
| curr_dst.x = dstrect->x + dst_left_width; |
| curr_dst.y = dstrect->y + dst_top_height; |
| curr_dst.w = dstrect->w - dst_left_width - dst_right_width; |
| curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Upper-left corner |
| curr_src.x = srcrect->x; |
| curr_src.y = srcrect->y; |
| curr_src.w = left_width; |
| curr_src.h = top_height; |
| curr_dst.x = dstrect->x; |
| curr_dst.y = dstrect->y; |
| curr_dst.w = dst_left_width; |
| curr_dst.h = dst_top_height; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Upper-right corner |
| curr_src.x = srcrect->x + srcrect->w - right_width; |
| curr_src.w = right_width; |
| curr_dst.x = dstrect->x + dstrect->w - dst_right_width; |
| curr_dst.w = dst_right_width; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Lower-right corner |
| curr_src.y = srcrect->y + srcrect->h - bottom_height; |
| curr_src.h = bottom_height; |
| curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height; |
| curr_dst.h = dst_bottom_height; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Lower-left corner |
| curr_src.x = srcrect->x; |
| curr_src.w = left_width; |
| curr_dst.x = dstrect->x; |
| curr_dst.w = dst_left_width; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Left |
| curr_src.y = srcrect->y + top_height; |
| curr_src.h = srcrect->h - top_height - bottom_height; |
| curr_dst.y = dstrect->y + dst_top_height; |
| curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Right |
| curr_src.x = srcrect->x + srcrect->w - right_width; |
| curr_src.w = right_width; |
| curr_dst.x = dstrect->x + dstrect->w - dst_right_width; |
| curr_dst.w = dst_right_width; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Top |
| curr_src.x = srcrect->x + left_width; |
| curr_src.y = srcrect->y; |
| curr_src.w = srcrect->w - left_width - right_width; |
| curr_src.h = top_height; |
| curr_dst.x = dstrect->x + dst_left_width; |
| curr_dst.y = dstrect->y; |
| curr_dst.w = dstrect->w - dst_left_width - dst_right_width; |
| curr_dst.h = dst_top_height; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Bottom |
| curr_src.y = srcrect->y + srcrect->h - bottom_height; |
| curr_src.h = bottom_height; |
| curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height; |
| curr_dst.h = dst_bottom_height; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale) |
| { |
| SDL_FRect full_src, full_dst; |
| SDL_FRect curr_src, curr_dst; |
| float dst_left_width; |
| float dst_right_width; |
| float dst_top_height; |
| float dst_bottom_height; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| |
| if (!srcrect) { |
| full_src.x = 0; |
| full_src.y = 0; |
| full_src.w = (float)texture->w; |
| full_src.h = (float)texture->h; |
| srcrect = &full_src; |
| } |
| |
| if (!dstrect) { |
| GetRenderViewportSize(renderer, &full_dst); |
| dstrect = &full_dst; |
| } |
| |
| if (scale <= 0.0f || scale == 1.0f) { |
| dst_left_width = SDL_ceilf(left_width); |
| dst_right_width = SDL_ceilf(right_width); |
| dst_top_height = SDL_ceilf(top_height); |
| dst_bottom_height = SDL_ceilf(bottom_height); |
| } else { |
| dst_left_width = SDL_ceilf(left_width * scale); |
| dst_right_width = SDL_ceilf(right_width * scale); |
| dst_top_height = SDL_ceilf(top_height * scale); |
| dst_bottom_height = SDL_ceilf(bottom_height * scale); |
| } |
| |
| // Center |
| curr_src.x = srcrect->x + left_width; |
| curr_src.y = srcrect->y + top_height; |
| curr_src.w = srcrect->w - left_width - right_width; |
| curr_src.h = srcrect->h - top_height - bottom_height; |
| curr_dst.x = dstrect->x + dst_left_width; |
| curr_dst.y = dstrect->y + dst_top_height; |
| curr_dst.w = dstrect->w - dst_left_width - dst_right_width; |
| curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height; |
| if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) { |
| return false; |
| } |
| |
| // Upper-left corner |
| curr_src.x = srcrect->x; |
| curr_src.y = srcrect->y; |
| curr_src.w = left_width; |
| curr_src.h = top_height; |
| curr_dst.x = dstrect->x; |
| curr_dst.y = dstrect->y; |
| curr_dst.w = dst_left_width; |
| curr_dst.h = dst_top_height; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Upper-right corner |
| curr_src.x = srcrect->x + srcrect->w - right_width; |
| curr_src.w = right_width; |
| curr_dst.x = dstrect->x + dstrect->w - dst_right_width; |
| curr_dst.w = dst_right_width; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Lower-right corner |
| curr_src.y = srcrect->y + srcrect->h - bottom_height; |
| curr_src.h = bottom_height; |
| curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height; |
| curr_dst.h = dst_bottom_height; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Lower-left corner |
| curr_src.x = srcrect->x; |
| curr_src.w = left_width; |
| curr_dst.x = dstrect->x; |
| curr_dst.w = dst_left_width; |
| if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) { |
| return false; |
| } |
| |
| // Left |
| curr_src.y = srcrect->y + top_height; |
| curr_src.h = srcrect->h - top_height - bottom_height; |
| curr_dst.y = dstrect->y + dst_top_height; |
| curr_dst.h = dstrect->h - dst_top_height - dst_bottom_height; |
| if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) { |
| return false; |
| } |
| |
| // Right |
| curr_src.x = srcrect->x + srcrect->w - right_width; |
| curr_src.w = right_width; |
| curr_dst.x = dstrect->x + dstrect->w - dst_right_width; |
| curr_dst.w = dst_right_width; |
| if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) { |
| return false; |
| } |
| |
| // Top |
| curr_src.x = srcrect->x + left_width; |
| curr_src.y = srcrect->y; |
| curr_src.w = srcrect->w - left_width - right_width; |
| curr_src.h = top_height; |
| curr_dst.x = dstrect->x + dst_left_width; |
| curr_dst.y = dstrect->y; |
| curr_dst.w = dstrect->w - dst_left_width - dst_right_width; |
| curr_dst.h = dst_top_height; |
| if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) { |
| return false; |
| } |
| |
| // Bottom |
| curr_src.y = srcrect->y + srcrect->h - bottom_height; |
| curr_src.h = bottom_height; |
| curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height; |
| curr_dst.h = dst_bottom_height; |
| if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool SDL_RenderGeometry(SDL_Renderer *renderer, |
| SDL_Texture *texture, |
| const SDL_Vertex *vertices, int num_vertices, |
| const int *indices, int num_indices) |
| { |
| if (vertices) { |
| const float *xy = &vertices->position.x; |
| int xy_stride = sizeof(SDL_Vertex); |
| const SDL_FColor *color = &vertices->color; |
| int color_stride = sizeof(SDL_Vertex); |
| const float *uv = &vertices->tex_coord.x; |
| int uv_stride = sizeof(SDL_Vertex); |
| int size_indices = 4; |
| return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices); |
| } else { |
| return SDL_InvalidParamError("vertices"); |
| } |
| } |
| |
| #ifdef SDL_VIDEO_RENDER_SW |
| static int remap_one_indice( |
| int prev, |
| int k, |
| SDL_Texture *texture, |
| const float *xy, int xy_stride, |
| const SDL_FColor *color, int color_stride, |
| const float *uv, int uv_stride) |
| { |
| const float *xy0_, *xy1_, *uv0_, *uv1_; |
| const SDL_FColor *col0_, *col1_; |
| xy0_ = (const float *)((const char *)xy + prev * xy_stride); |
| xy1_ = (const float *)((const char *)xy + k * xy_stride); |
| if (xy0_[0] != xy1_[0]) { |
| return k; |
| } |
| if (xy0_[1] != xy1_[1]) { |
| return k; |
| } |
| if (texture) { |
| uv0_ = (const float *)((const char *)uv + prev * uv_stride); |
| uv1_ = (const float *)((const char *)uv + k * uv_stride); |
| if (uv0_[0] != uv1_[0]) { |
| return k; |
| } |
| if (uv0_[1] != uv1_[1]) { |
| return k; |
| } |
| } |
| col0_ = (const SDL_FColor *)((const char *)color + prev * color_stride); |
| col1_ = (const SDL_FColor *)((const char *)color + k * color_stride); |
| |
| if (SDL_memcmp(col0_, col1_, sizeof(*col0_)) != 0) { |
| return k; |
| } |
| |
| return prev; |
| } |
| |
| static int remap_indices( |
| int prev[3], |
| int k, |
| SDL_Texture *texture, |
| const float *xy, int xy_stride, |
| const SDL_FColor *color, int color_stride, |
| const float *uv, int uv_stride) |
| { |
| int i; |
| if (prev[0] == -1) { |
| return k; |
| } |
| |
| for (i = 0; i < 3; i++) { |
| int new_k = remap_one_indice(prev[i], k, texture, xy, xy_stride, color, color_stride, uv, uv_stride); |
| if (new_k != k) { |
| return new_k; |
| } |
| } |
| return k; |
| } |
| |
| #define DEBUG_SW_RENDER_GEOMETRY 0 |
| // For the software renderer, try to reinterpret triangles as SDL_Rect |
| static bool SDLCALL SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer, |
| SDL_Texture *texture, |
| const float *xy, int xy_stride, |
| const SDL_FColor *color, int color_stride, |
| const float *uv, int uv_stride, |
| int num_vertices, |
| const void *indices, int num_indices, int size_indices) |
| { |
| int i; |
| bool result = true; |
| int count = indices ? num_indices : num_vertices; |
| int prev[3]; // Previous triangle vertex indices |
| float texw = 0.0f, texh = 0.0f; |
| SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; |
| float r = 0, g = 0, b = 0, a = 0; |
| const SDL_RenderViewState *view = renderer->view; |
| const float scale_x = view->current_scale.x; |
| const float scale_y = view->current_scale.y; |
| |
| // Save |
| SDL_GetRenderDrawBlendMode(renderer, &blendMode); |
| SDL_GetRenderDrawColorFloat(renderer, &r, &g, &b, &a); |
| |
| if (texture) { |
| SDL_GetTextureSize(texture, &texw, &texh); |
| } |
| |
| prev[0] = -1; |
| prev[1] = -1; |
| prev[2] = -1; |
| size_indices = indices ? size_indices : 0; |
| |
| for (i = 0; i < count; i += 3) { |
| int k0, k1, k2; // Current triangle indices |
| int is_quad = 1; |
| #if DEBUG_SW_RENDER_GEOMETRY |
| int is_uniform = 1; |
| int is_rectangle = 1; |
| #endif |
| int A = -1; // Top left vertex |
| int B = -1; // Bottom right vertex |
| int C = -1; // Third vertex of current triangle |
| int C2 = -1; // Last, vertex of previous triangle |
| |
| if (size_indices == 4) { |
| k0 = ((const Uint32 *)indices)[i]; |
| k1 = ((const Uint32 *)indices)[i + 1]; |
| k2 = ((const Uint32 *)indices)[i + 2]; |
| } else if (size_indices == 2) { |
| k0 = ((const Uint16 *)indices)[i]; |
| k1 = ((const Uint16 *)indices)[i + 1]; |
| k2 = ((const Uint16 *)indices)[i + 2]; |
| } else if (size_indices == 1) { |
| k0 = ((const Uint8 *)indices)[i]; |
| k1 = ((const Uint8 *)indices)[i + 1]; |
| k2 = ((const Uint8 *)indices)[i + 2]; |
| } else { |
| /* Vertices were not provided by indices. Maybe some are duplicated. |
| * We try to indentificate the duplicates by comparing with the previous three vertices */ |
| k0 = remap_indices(prev, i, texture, xy, xy_stride, color, color_stride, uv, uv_stride); |
| k1 = remap_indices(prev, i + 1, texture, xy, xy_stride, color, color_stride, uv, uv_stride); |
| k2 = remap_indices(prev, i + 2, texture, xy, xy_stride, color, color_stride, uv, uv_stride); |
| } |
| |
| if (prev[0] == -1) { |
| prev[0] = k0; |
| prev[1] = k1; |
| prev[2] = k2; |
| continue; |
| } |
| |
| /* Two triangles forming a quadrilateral, |
| * prev and current triangles must have exactly 2 common vertices */ |
| { |
| int cnt = 0, j = 3; |
| while (j--) { |
| int p = prev[j]; |
| if (p == k0 || p == k1 || p == k2) { |
| cnt++; |
| } |
| } |
| is_quad = (cnt == 2); |
| } |
| |
| // Identify vertices |
| if (is_quad) { |
| const float *xy0_, *xy1_, *xy2_; |
| float x0, x1, x2; |
| float y0, y1, y2; |
| xy0_ = (const float *)((const char *)xy + k0 * xy_stride); |
| xy1_ = (const float *)((const char *)xy + k1 * xy_stride); |
| xy2_ = (const float *)((const char *)xy + k2 * xy_stride); |
| x0 = xy0_[0]; |
| y0 = xy0_[1]; |
| x1 = xy1_[0]; |
| y1 = xy1_[1]; |
| x2 = xy2_[0]; |
| y2 = xy2_[1]; |
| |
| // Find top-left |
| if (x0 <= x1 && y0 <= y1) { |
| if (x0 <= x2 && y0 <= y2) { |
| A = k0; |
| } else { |
| A = k2; |
| } |
| } else { |
| if (x1 <= x2 && y1 <= y2) { |
| A = k1; |
| } else { |
| A = k2; |
| } |
| } |
| |
| // Find bottom-right |
| if (x0 >= x1 && y0 >= y1) { |
| if (x0 >= x2 && y0 >= y2) { |
| B = k0; |
| } else { |
| B = k2; |
| } |
| } else { |
| if (x1 >= x2 && y1 >= y2) { |
| B = k1; |
| } else { |
| B = k2; |
| } |
| } |
| |
| // Find C |
| if (k0 != A && k0 != B) { |
| C = k0; |
| } else if (k1 != A && k1 != B) { |
| C = k1; |
| } else { |
| C = k2; |
| } |
| |
| // Find C2 |
| if (prev[0] != A && prev[0] != B) { |
| C2 = prev[0]; |
| } else if (prev[1] != A && prev[1] != B) { |
| C2 = prev[1]; |
| } else { |
| C2 = prev[2]; |
| } |
| |
| xy0_ = (const float *)((const char *)xy + A * xy_stride); |
| xy1_ = (const float *)((const char *)xy + B * xy_stride); |
| xy2_ = (const float *)((const char *)xy + C * xy_stride); |
| x0 = xy0_[0]; |
| y0 = xy0_[1]; |
| x1 = xy1_[0]; |
| y1 = xy1_[1]; |
| x2 = xy2_[0]; |
| y2 = xy2_[1]; |
| |
| // Check if triangle A B C is rectangle |
| if ((x0 == x2 && y1 == y2) || (y0 == y2 && x1 == x2)) { |
| // ok |
| } else { |
| is_quad = 0; |
| #if DEBUG_SW_RENDER_GEOMETRY |
| is_rectangle = 0; |
| #endif |
| } |
| |
| xy2_ = (const float *)((const char *)xy + C2 * xy_stride); |
| x2 = xy2_[0]; |
| y2 = xy2_[1]; |
| |
| // Check if triangle A B C2 is rectangle |
| if ((x0 == x2 && y1 == y2) || (y0 == y2 && x1 == x2)) { |
| // ok |
| } else { |
| is_quad = 0; |
| #if DEBUG_SW_RENDER_GEOMETRY |
| is_rectangle = 0; |
| #endif |
| } |
| } |
| |
| // Check if uniformly colored |
| if (is_quad) { |
| const SDL_FColor *col0_ = (const SDL_FColor *)((const char *)color + A * color_stride); |
| const SDL_FColor *col1_ = (const SDL_FColor *)((const char *)color + B * color_stride); |
| const SDL_FColor *col2_ = (const SDL_FColor *)((const char *)color + C * color_stride); |
| const SDL_FColor *col3_ = (const SDL_FColor *)((const char *)color + C2 * color_stride); |
| if (SDL_memcmp(col0_, col1_, sizeof(*col0_)) == 0 && |
| SDL_memcmp(col0_, col2_, sizeof(*col0_)) == 0 && |
| SDL_memcmp(col0_, col3_, sizeof(*col0_)) == 0) { |
| // ok |
| } else { |
| is_quad = 0; |
| #if DEBUG_SW_RENDER_GEOMETRY |
| is_uniform = 0; |
| #endif |
| } |
| } |
| |
| // Check if UVs within range |
| if (is_quad) { |
| const float *uv0_ = (const float *)((const char *)uv + A * color_stride); |
| const float *uv1_ = (const float *)((const char *)uv + B * color_stride); |
| const float *uv2_ = (const float *)((const char *)uv + C * color_stride); |
| const float *uv3_ = (const float *)((const char *)uv + C2 * color_stride); |
| if (uv0_[0] >= 0.0f && uv0_[0] <= 1.0f && |
| uv1_[0] >= 0.0f && uv1_[0] <= 1.0f && |
| uv2_[0] >= 0.0f && uv2_[0] <= 1.0f && |
| uv3_[0] >= 0.0f && uv3_[0] <= 1.0f) { |
| // ok |
| } else { |
| is_quad = 0; |
| } |
| } |
| |
| // Start rendering rect |
| if (is_quad) { |
| SDL_FRect s; |
| SDL_FRect d; |
| const float *xy0_, *xy1_, *uv0_, *uv1_; |
| const SDL_FColor *col0_ = (const SDL_FColor *)((const char *)color + k0 * color_stride); |
| |
| xy0_ = (const float *)((const char *)xy + A * xy_stride); |
| xy1_ = (const float *)((const char *)xy + B * xy_stride); |
| |
| if (texture) { |
| uv0_ = (const float *)((const char *)uv + A * uv_stride); |
| uv1_ = (const float *)((const char *)uv + B * uv_stride); |
| s.x = uv0_[0] * texw; |
| s.y = uv0_[1] * texh; |
| s.w = uv1_[0] * texw - s.x; |
| s.h = uv1_[1] * texh - s.y; |
| } else { |
| s.x = s.y = s.w = s.h = 0; |
| } |
| |
| d.x = xy0_[0]; |
| d.y = xy0_[1]; |
| d.w = xy1_[0] - d.x; |
| d.h = xy1_[1] - d.y; |
| |
| // Rect + texture |
| if (texture && s.w != 0 && s.h != 0) { |
| SDL_SetTextureAlphaModFloat(texture, col0_->a); |
| SDL_SetTextureColorModFloat(texture, col0_->r, col0_->g, col0_->b); |
| if (s.w > 0 && s.h > 0) { |
| SDL_RenderTexture(renderer, texture, &s, &d); |
| } else { |
| int flags = 0; |
| if (s.w < 0) { |
| flags |= SDL_FLIP_HORIZONTAL; |
| s.w *= -1; |
| s.x -= s.w; |
| } |
| if (s.h < 0) { |
| flags |= SDL_FLIP_VERTICAL; |
| s.h *= -1; |
| s.y -= s.h; |
| } |
| SDL_RenderTextureRotated(renderer, texture, &s, &d, 0, NULL, (SDL_FlipMode)flags); |
| } |
| |
| #if DEBUG_SW_RENDER_GEOMETRY |
| SDL_Log("Rect-COPY: RGB %f %f %f - Alpha:%f - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)", col0_->r, col0_->g, col0_->b, col0_->a, |
| (void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h); |
| #endif |
| } else if (d.w != 0.0f && d.h != 0.0f) { // Rect, no texture |
| SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); |
| SDL_SetRenderDrawColorFloat(renderer, col0_->r, col0_->g, col0_->b, col0_->a); |
| SDL_RenderFillRect(renderer, &d); |
| #if DEBUG_SW_RENDER_GEOMETRY |
| SDL_Log("Rect-FILL: RGB %f %f %f - Alpha:%f - texture=%p: dst (%f, %f, %f x %f)", col0_->r, col0_->g, col0_->b, col0_->a, |
| (void *)texture, d.x, d.y, d.w, d.h); |
| } else { |
| SDL_Log("Rect-DISMISS: RGB %f %f %f - Alpha:%f - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)", col0_->r, col0_->g, col0_->b, col0_->a, |
| (void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h); |
| #endif |
| } |
| |
| prev[0] = -1; |
| } else { |
| // Render triangles |
| if (prev[0] != -1) { |
| #if DEBUG_SW_RENDER_GEOMETRY |
| SDL_Log("Triangle %d %d %d - is_uniform:%d is_rectangle:%d", prev[0], prev[1], prev[2], is_uniform, is_rectangle); |
| #endif |
| result = QueueCmdGeometry(renderer, texture, |
| xy, xy_stride, color, color_stride, uv, uv_stride, |
| num_vertices, prev, 3, 4, |
| scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP); |
| if (!result) { |
| goto end; |
| } |
| } |
| |
| prev[0] = k0; |
| prev[1] = k1; |
| prev[2] = k2; |
| } |
| } // End for (), next triangle |
| |
| if (prev[0] != -1) { |
| // flush the last triangle |
| #if DEBUG_SW_RENDER_GEOMETRY |
| SDL_Log("Last triangle %d %d %d", prev[0], prev[1], prev[2]); |
| #endif |
| result = QueueCmdGeometry(renderer, texture, |
| xy, xy_stride, color, color_stride, uv, uv_stride, |
| num_vertices, prev, 3, 4, |
| scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP); |
| if (!result) { |
| goto end; |
| } |
| } |
| |
| end: |
| // Restore |
| SDL_SetRenderDrawBlendMode(renderer, blendMode); |
| SDL_SetRenderDrawColorFloat(renderer, r, g, b, a); |
| |
| return result; |
| } |
| #endif // SDL_VIDEO_RENDER_SW |
| |
| bool SDL_RenderGeometryRaw(SDL_Renderer *renderer, |
| SDL_Texture *texture, |
| const float *xy, int xy_stride, |
| const SDL_FColor *color, int color_stride, |
| const float *uv, int uv_stride, |
| int num_vertices, |
| const void *indices, int num_indices, int size_indices) |
| { |
| int i; |
| int count = indices ? num_indices : num_vertices; |
| SDL_TextureAddressMode texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP; |
| SDL_TextureAddressMode texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (texture) { |
| CHECK_TEXTURE_MAGIC(texture, false); |
| |
| CHECK_PARAM(renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| } |
| |
| CHECK_PARAM(!xy) { |
| return SDL_InvalidParamError("xy"); |
| } |
| |
| CHECK_PARAM(!color) { |
| return SDL_InvalidParamError("color"); |
| } |
| |
| CHECK_PARAM(texture && !uv) { |
| return SDL_InvalidParamError("uv"); |
| } |
| |
| (void)count; // In case parameter checking is disabled |
| CHECK_PARAM(count % 3 != 0) { |
| return SDL_InvalidParamError(indices ? "num_indices" : "num_vertices"); |
| } |
| |
| if (indices) { |
| CHECK_PARAM(size_indices != 1 && size_indices != 2 && size_indices != 4) { |
| return SDL_InvalidParamError("size_indices"); |
| } |
| } |
| |
| if (!indices) { |
| size_indices = 0; |
| } |
| |
| if (!renderer->QueueGeometry) { |
| return SDL_Unsupported(); |
| } |
| |
| #if DONT_DRAW_WHILE_HIDDEN |
| // Don't draw while we're hidden |
| if (renderer->hidden) { |
| return true; |
| } |
| #endif |
| |
| if (num_vertices < 3) { |
| return true; |
| } |
| |
| if (texture) { |
| if (!UpdateTexturePalette(texture)) { |
| return false; |
| } |
| |
| if (texture->native) { |
| texture = texture->native; |
| } |
| |
| if (renderer->npot_texture_wrap_unsupported && IsNPOT(texture->w)) { |
| texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP; |
| } else { |
| texture_address_mode_u = renderer->texture_address_mode_u; |
| } |
| if (renderer->npot_texture_wrap_unsupported && IsNPOT(texture->h)) { |
| texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP; |
| } else { |
| texture_address_mode_v = renderer->texture_address_mode_v; |
| } |
| |
| if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO || |
| texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) { |
| for (i = 0; i < num_vertices; ++i) { |
| const float *uv_ = (const float *)((const char *)uv + i * uv_stride); |
| float u = uv_[0]; |
| float v = uv_[1]; |
| if (u < 0.0f || u > 1.0f) { |
| if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO) { |
| texture_address_mode_u = SDL_TEXTURE_ADDRESS_WRAP; |
| if (texture_address_mode_v != SDL_TEXTURE_ADDRESS_AUTO) { |
| break; |
| } |
| } |
| } |
| if (v < 0.0f || v > 1.0f) { |
| if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) { |
| texture_address_mode_v = SDL_TEXTURE_ADDRESS_WRAP; |
| if (texture_address_mode_u != SDL_TEXTURE_ADDRESS_AUTO) { |
| break; |
| } |
| } |
| } |
| } |
| if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_AUTO) { |
| texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP; |
| } |
| if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_AUTO) { |
| texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP; |
| } |
| } |
| } |
| |
| if (indices) { |
| for (i = 0; i < num_indices; ++i) { |
| int j; |
| if (size_indices == 4) { |
| j = ((const Uint32 *)indices)[i]; |
| } else if (size_indices == 2) { |
| j = ((const Uint16 *)indices)[i]; |
| } else { |
| j = ((const Uint8 *)indices)[i]; |
| } |
| if (j < 0 || j >= num_vertices) { |
| return SDL_SetError("Values of 'indices' out of bounds"); |
| } |
| } |
| } |
| |
| if (texture) { |
| texture->last_command_generation = renderer->render_command_generation; |
| } |
| |
| // For the software renderer, try to reinterpret triangles as SDL_Rect |
| #ifdef SDL_VIDEO_RENDER_SW |
| if (renderer->software && |
| texture_address_mode_u == SDL_TEXTURE_ADDRESS_CLAMP && |
| texture_address_mode_v == SDL_TEXTURE_ADDRESS_CLAMP) { |
| return SDL_SW_RenderGeometryRaw(renderer, texture, |
| xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, |
| indices, num_indices, size_indices); |
| } |
| #endif |
| |
| const SDL_RenderViewState *view = renderer->view; |
| return QueueCmdGeometry(renderer, texture, |
| xy, xy_stride, color, color_stride, uv, uv_stride, |
| num_vertices, indices, num_indices, size_indices, |
| view->current_scale.x, view->current_scale.y, |
| texture_address_mode_u, texture_address_mode_v); |
| } |
| |
| bool SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| renderer->texture_address_mode_u = u_mode; |
| renderer->texture_address_mode_v = v_mode; |
| return true; |
| } |
| |
| bool SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode) |
| { |
| if (u_mode) { |
| *u_mode = SDL_TEXTURE_ADDRESS_INVALID; |
| } |
| if (v_mode) { |
| *v_mode = SDL_TEXTURE_ADDRESS_INVALID; |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (u_mode) { |
| *u_mode = renderer->texture_address_mode_u; |
| } |
| if (v_mode) { |
| *v_mode = renderer->texture_address_mode_v; |
| } |
| return true; |
| } |
| |
| SDL_Surface *SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect) |
| { |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| if (!renderer->RenderReadPixels) { |
| SDL_Unsupported(); |
| return NULL; |
| } |
| |
| FlushRenderCommands(renderer); // we need to render before we read the results. |
| |
| SDL_Rect real_rect = renderer->view->pixel_viewport; |
| |
| if (rect) { |
| if (!SDL_GetRectIntersection(rect, &real_rect, &real_rect)) { |
| SDL_SetError("Can't read outside the current viewport"); |
| return NULL; |
| } |
| } |
| |
| SDL_Surface *surface = renderer->RenderReadPixels(renderer, &real_rect); |
| if (surface) { |
| SDL_PropertiesID props = SDL_GetSurfaceProperties(surface); |
| |
| if (renderer->target) { |
| SDL_Texture *target = renderer->target; |
| SDL_Texture *parent = SDL_GetPointerProperty(SDL_GetTextureProperties(target), SDL_PROP_TEXTURE_PARENT_POINTER, NULL); |
| SDL_PixelFormat expected_format = (parent ? parent->format : target->format); |
| |
| SDL_SetFloatProperty(props, SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT, target->SDR_white_point); |
| SDL_SetFloatProperty(props, SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, target->HDR_headroom); |
| |
| // Set the expected surface format |
| if ((surface->format == SDL_PIXELFORMAT_ARGB8888 && expected_format == SDL_PIXELFORMAT_XRGB8888) || |
| (surface->format == SDL_PIXELFORMAT_RGBA8888 && expected_format == SDL_PIXELFORMAT_RGBX8888) || |
| (surface->format == SDL_PIXELFORMAT_ABGR8888 && expected_format == SDL_PIXELFORMAT_XBGR8888) || |
| (surface->format == SDL_PIXELFORMAT_BGRA8888 && expected_format == SDL_PIXELFORMAT_BGRX8888)) { |
| surface->format = expected_format; |
| surface->fmt = SDL_GetPixelFormatDetails(expected_format); |
| } |
| } else { |
| SDL_SetFloatProperty(props, SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT, renderer->SDR_white_point); |
| SDL_SetFloatProperty(props, SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, renderer->HDR_headroom); |
| } |
| } |
| return surface; |
| } |
| |
| static void SDL_RenderApplyWindowShape(SDL_Renderer *renderer) |
| { |
| SDL_Surface *shape = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_SHAPE_POINTER, NULL); |
| if (shape != renderer->shape_surface) { |
| if (renderer->shape_texture) { |
| SDL_DestroyTexture(renderer->shape_texture); |
| renderer->shape_texture = NULL; |
| } |
| |
| if (shape) { |
| // There's nothing we can do if this fails, so just keep on going |
| renderer->shape_texture = SDL_CreateTextureFromSurface(renderer, shape); |
| |
| SDL_SetTextureBlendMode(renderer->shape_texture, |
| SDL_ComposeCustomBlendMode( |
| SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD, |
| SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD)); |
| } |
| renderer->shape_surface = shape; |
| } |
| |
| if (renderer->shape_texture) { |
| SDL_RenderTexture(renderer, renderer->shape_texture, NULL, NULL); |
| } |
| } |
| |
| static void SDL_SimulateRenderVSync(SDL_Renderer *renderer) |
| { |
| Uint64 now, elapsed; |
| const Uint64 interval = renderer->simulate_vsync_interval_ns; |
| |
| if (!interval) { |
| // We can't do sub-ns delay, so just return here |
| return; |
| } |
| |
| now = SDL_GetTicksNS(); |
| elapsed = (now - renderer->last_present); |
| if (elapsed < interval) { |
| Uint64 duration = (interval - elapsed); |
| SDL_DelayPrecise(duration); |
| now = SDL_GetTicksNS(); |
| } |
| |
| elapsed = (now - renderer->last_present); |
| if (!renderer->last_present || elapsed > SDL_MS_TO_NS(1000)) { |
| // It's been too long, reset the presentation timeline |
| renderer->last_present = now; |
| } else { |
| renderer->last_present += (elapsed / interval) * interval; |
| } |
| } |
| |
| bool SDL_RenderPresent(SDL_Renderer *renderer) |
| { |
| bool presented = true; |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| CHECK_PARAM(renderer->target) { |
| if (!renderer->window && SDL_strcmp(renderer->name, SDL_GPU_RENDERER) == 0) { |
| // We're an offscreen renderer, we must submit the command queue |
| } else { |
| return SDL_SetError("You can't present on a render target"); |
| } |
| } |
| |
| if (renderer->transparent_window) { |
| SDL_RenderApplyWindowShape(renderer); |
| } |
| |
| FlushRenderCommands(renderer); // time to send everything to the GPU! |
| |
| #if DONT_DRAW_WHILE_HIDDEN |
| // Don't present while we're hidden |
| if (renderer->hidden) { |
| presented = false; |
| } else |
| #endif |
| if (!renderer->RenderPresent(renderer)) { |
| presented = false; |
| } |
| |
| if (renderer->simulate_vsync || |
| (!presented && renderer->wanted_vsync)) { |
| SDL_SimulateRenderVSync(renderer); |
| } |
| return true; |
| } |
| |
| static void SDL_DestroyTextureInternal(SDL_Texture *texture, bool is_destroying) |
| { |
| SDL_Renderer *renderer; |
| |
| if (texture->public_palette) { |
| SDL_SetTexturePalette(texture, NULL); |
| } |
| |
| SDL_DestroyProperties(texture->props); |
| |
| renderer = texture->renderer; |
| if (is_destroying) { |
| // Renderer get destroyed, avoid to queue more commands |
| } else { |
| if (texture == renderer->target) { |
| SDL_SetRenderTarget(renderer, NULL); // implies command queue flush |
| } else { |
| FlushRenderCommandsIfTextureNeeded(texture); |
| } |
| } |
| |
| SDL_SetObjectValid(texture, SDL_OBJECT_TYPE_TEXTURE, false); |
| |
| if (texture->next) { |
| texture->next->prev = texture->prev; |
| } |
| if (texture->prev) { |
| texture->prev->next = texture->next; |
| } else { |
| renderer->textures = texture->next; |
| } |
| |
| if (texture->native) { |
| SDL_DestroyTextureInternal(texture->native, is_destroying); |
| } |
| #ifdef SDL_HAVE_YUV |
| if (texture->yuv) { |
| SDL_SW_DestroyYUVTexture(texture->yuv); |
| } |
| #endif |
| SDL_free(texture->pixels); |
| |
| renderer->DestroyTexture(renderer, texture); |
| |
| if (texture->palette_surface) { |
| SDL_DestroySurface(texture->palette_surface); |
| texture->palette_surface = NULL; |
| } |
| if (texture->locked_surface) { |
| SDL_DestroySurface(texture->locked_surface); |
| texture->locked_surface = NULL; |
| } |
| |
| SDL_free(texture); |
| } |
| |
| void SDL_DestroyTexture(SDL_Texture *texture) |
| { |
| CHECK_TEXTURE_MAGIC(texture, ); |
| |
| if (--texture->refcount > 0) { |
| return; |
| } |
| |
| SDL_DestroyTextureInternal(texture, false /* is_destroying */); |
| } |
| |
| static void SDL_DiscardAllCommands(SDL_Renderer *renderer) |
| { |
| SDL_RenderCommand *cmd; |
| |
| if (renderer->render_commands_tail) { |
| renderer->render_commands_tail->next = renderer->render_commands_pool; |
| cmd = renderer->render_commands; |
| } else { |
| cmd = renderer->render_commands_pool; |
| } |
| |
| renderer->render_commands_pool = NULL; |
| renderer->render_commands_tail = NULL; |
| renderer->render_commands = NULL; |
| renderer->vertex_data_used = 0; |
| |
| while (cmd) { |
| SDL_RenderCommand *next = cmd->next; |
| SDL_free(cmd); |
| cmd = next; |
| } |
| } |
| |
| void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer) |
| { |
| SDL_assert(renderer != NULL); |
| SDL_assert(!renderer->destroyed); |
| |
| renderer->destroyed = true; |
| |
| SDL_RemoveWindowEventWatch(SDL_WINDOW_EVENT_WATCH_NORMAL, SDL_RendererEventWatch, renderer); |
| |
| if (renderer->window) { |
| SDL_PropertiesID props = SDL_GetWindowProperties(renderer->window); |
| if (SDL_GetPointerProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER, NULL) == renderer) { |
| SDL_ClearProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER); |
| } |
| SDL_RemoveWindowRenderer(renderer->window, renderer); |
| } |
| |
| if (renderer->software) { |
| // Make sure all drawing to a surface is complete |
| FlushRenderCommands(renderer); |
| } |
| SDL_DiscardAllCommands(renderer); |
| |
| if (renderer->debug_char_texture_atlas) { |
| SDL_DestroyTexture(renderer->debug_char_texture_atlas); |
| renderer->debug_char_texture_atlas = NULL; |
| } |
| |
| // Free existing textures for this renderer |
| while (renderer->textures) { |
| SDL_Texture *tex = renderer->textures; |
| SDL_DestroyTextureInternal(renderer->textures, true /* is_destroying */); |
| SDL_assert(tex != renderer->textures); // satisfy static analysis. |
| } |
| |
| // Free palette cache, which should be empty now |
| if (renderer->palettes) { |
| SDL_assert(SDL_HashTableEmpty(renderer->palettes)); |
| SDL_DestroyHashTable(renderer->palettes); |
| renderer->palettes = NULL; |
| } |
| |
| // Clean up renderer-specific resources |
| if (renderer->DestroyRenderer) { |
| renderer->DestroyRenderer(renderer); |
| } |
| |
| if (renderer->target_mutex) { |
| SDL_DestroyMutex(renderer->target_mutex); |
| renderer->target_mutex = NULL; |
| } |
| if (renderer->vertex_data) { |
| SDL_free(renderer->vertex_data); |
| renderer->vertex_data = NULL; |
| } |
| if (renderer->texture_formats) { |
| SDL_free(renderer->texture_formats); |
| renderer->texture_formats = NULL; |
| } |
| if (renderer->props) { |
| SDL_DestroyProperties(renderer->props); |
| renderer->props = 0; |
| } |
| } |
| |
| void SDL_DestroyRenderer(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer,); |
| |
| // if we've already destroyed the renderer through SDL_DestroyWindow, we just need |
| // to free the renderer pointer. This lets apps destroy the window and renderer |
| // in either order. |
| if (!renderer->destroyed) { |
| SDL_DestroyRendererWithoutFreeing(renderer); |
| } |
| |
| SDL_Renderer *curr = SDL_renderers; |
| SDL_Renderer *prev = NULL; |
| while (curr) { |
| if (curr == renderer) { |
| if (prev) { |
| prev->next = renderer->next; |
| } else { |
| SDL_renderers = renderer->next; |
| } |
| break; |
| } |
| prev = curr; |
| curr = curr->next; |
| } |
| |
| SDL_SetObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER, false); // It's no longer magical... |
| |
| SDL_free(renderer); |
| } |
| |
| void *SDL_GetRenderMetalLayer(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| if (renderer->GetMetalLayer) { |
| FlushRenderCommands(renderer); // in case the app is going to mess with it. |
| return renderer->GetMetalLayer(renderer); |
| } |
| return NULL; |
| } |
| |
| void *SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| if (renderer->GetMetalCommandEncoder) { |
| FlushRenderCommands(renderer); // in case the app is going to mess with it. |
| return renderer->GetMetalCommandEncoder(renderer); |
| } |
| return NULL; |
| } |
| |
| bool SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (!renderer->AddVulkanRenderSemaphores) { |
| return SDL_Unsupported(); |
| } |
| return renderer->AddVulkanRenderSemaphores(renderer, wait_stage_mask, wait_semaphore, signal_semaphore); |
| } |
| |
| static SDL_BlendMode SDL_GetShortBlendMode(SDL_BlendMode blendMode) |
| { |
| if (blendMode == SDL_BLENDMODE_NONE_FULL) { |
| return SDL_BLENDMODE_NONE; |
| } |
| if (blendMode == SDL_BLENDMODE_BLEND_FULL) { |
| return SDL_BLENDMODE_BLEND; |
| } |
| if (blendMode == SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL) { |
| return SDL_BLENDMODE_BLEND_PREMULTIPLIED; |
| } |
| if (blendMode == SDL_BLENDMODE_ADD_FULL) { |
| return SDL_BLENDMODE_ADD; |
| } |
| if (blendMode == SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL) { |
| return SDL_BLENDMODE_ADD_PREMULTIPLIED; |
| } |
| if (blendMode == SDL_BLENDMODE_MOD_FULL) { |
| return SDL_BLENDMODE_MOD; |
| } |
| if (blendMode == SDL_BLENDMODE_MUL_FULL) { |
| return SDL_BLENDMODE_MUL; |
| } |
| return blendMode; |
| } |
| |
| static SDL_BlendMode SDL_GetLongBlendMode(SDL_BlendMode blendMode) |
| { |
| if (blendMode == SDL_BLENDMODE_NONE) { |
| return SDL_BLENDMODE_NONE_FULL; |
| } |
| if (blendMode == SDL_BLENDMODE_BLEND) { |
| return SDL_BLENDMODE_BLEND_FULL; |
| } |
| if (blendMode == SDL_BLENDMODE_BLEND_PREMULTIPLIED) { |
| return SDL_BLENDMODE_BLEND_PREMULTIPLIED_FULL; |
| } |
| if (blendMode == SDL_BLENDMODE_ADD) { |
| return SDL_BLENDMODE_ADD_FULL; |
| } |
| if (blendMode == SDL_BLENDMODE_ADD_PREMULTIPLIED) { |
| return SDL_BLENDMODE_ADD_PREMULTIPLIED_FULL; |
| } |
| if (blendMode == SDL_BLENDMODE_MOD) { |
| return SDL_BLENDMODE_MOD_FULL; |
| } |
| if (blendMode == SDL_BLENDMODE_MUL) { |
| return SDL_BLENDMODE_MUL_FULL; |
| } |
| return blendMode; |
| } |
| |
| SDL_BlendMode SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor, |
| SDL_BlendOperation colorOperation, |
| SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor, |
| SDL_BlendOperation alphaOperation) |
| { |
| SDL_BlendMode blendMode = SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, |
| srcAlphaFactor, dstAlphaFactor, alphaOperation); |
| return SDL_GetShortBlendMode(blendMode); |
| } |
| |
| SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode) |
| { |
| blendMode = SDL_GetLongBlendMode(blendMode); |
| return (SDL_BlendFactor)(((Uint32)blendMode >> 4) & 0xF); |
| } |
| |
| SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode) |
| { |
| blendMode = SDL_GetLongBlendMode(blendMode); |
| return (SDL_BlendFactor)(((Uint32)blendMode >> 8) & 0xF); |
| } |
| |
| SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode) |
| { |
| blendMode = SDL_GetLongBlendMode(blendMode); |
| return (SDL_BlendOperation)(((Uint32)blendMode >> 0) & 0xF); |
| } |
| |
| SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode) |
| { |
| blendMode = SDL_GetLongBlendMode(blendMode); |
| return (SDL_BlendFactor)(((Uint32)blendMode >> 20) & 0xF); |
| } |
| |
| SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode) |
| { |
| blendMode = SDL_GetLongBlendMode(blendMode); |
| return (SDL_BlendFactor)(((Uint32)blendMode >> 24) & 0xF); |
| } |
| |
| SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode) |
| { |
| blendMode = SDL_GetLongBlendMode(blendMode); |
| return (SDL_BlendOperation)(((Uint32)blendMode >> 16) & 0xF); |
| } |
| |
| bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| renderer->wanted_vsync = vsync ? true : false; |
| |
| // for the software renderer, forward the call to the WindowTexture renderer |
| #ifdef SDL_VIDEO_RENDER_SW |
| if (renderer->software) { |
| if (!renderer->window) { |
| if (!vsync) { |
| return true; |
| } else { |
| return SDL_Unsupported(); |
| } |
| } |
| if (SDL_SetWindowTextureVSync(NULL, renderer->window, vsync)) { |
| renderer->simulate_vsync = false; |
| return true; |
| } |
| } |
| #endif |
| |
| if (!renderer->SetVSync || |
| !renderer->SetVSync(renderer, vsync)) { |
| switch (vsync) { |
| case 0: |
| renderer->simulate_vsync = false; |
| break; |
| case 1: |
| renderer->simulate_vsync = true; |
| break; |
| default: |
| return SDL_Unsupported(); |
| } |
| } |
| SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, vsync); |
| return true; |
| } |
| |
| bool SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync) |
| { |
| if (vsync) { |
| *vsync = 0; |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (vsync) { |
| *vsync = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, 0); |
| } |
| return true; |
| } |
| |
| |
| #define SDL_DEBUG_FONT_GLYPHS_PER_ROW 14 |
| |
| static bool CreateDebugTextAtlas(SDL_Renderer *renderer) |
| { |
| SDL_assert(renderer->debug_char_texture_atlas == NULL); // don't double-create it! |
| |
| const int charWidth = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; |
| const int charHeight = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; |
| |
| // actually make each glyph two pixels taller/wider, to prevent scaling artifacts. |
| const int rows = (SDL_DEBUG_FONT_NUM_GLYPHS / SDL_DEBUG_FONT_GLYPHS_PER_ROW) + 1; |
| SDL_Surface *atlas = SDL_CreateSurface((charWidth + 2) * SDL_DEBUG_FONT_GLYPHS_PER_ROW, rows * (charHeight + 2), SDL_PIXELFORMAT_RGBA8888); |
| if (!atlas) { |
| return false; |
| } |
| |
| const int pitch = atlas->pitch; |
| SDL_memset(atlas->pixels, '\0', atlas->h * atlas->pitch); |
| |
| int column = 0; |
| int row = 0; |
| for (int glyph = 0; glyph < SDL_DEBUG_FONT_NUM_GLYPHS; glyph++) { |
| // find top-left of this glyph in destination surface. The +2's account for glyph padding. |
| Uint8 *linepos = (((Uint8 *)atlas->pixels) + ((row * (charHeight + 2) + 1) * pitch)) + ((column * (charWidth + 2) + 1) * sizeof (Uint32)); |
| const Uint8 *charpos = SDL_RenderDebugTextFontData + (glyph * 8); |
| |
| // Draw the glyph to the surface... |
| for (int iy = 0; iy < charHeight; iy++) { |
| Uint32 *curpos = (Uint32 *)linepos; |
| for (int ix = 0; ix < charWidth; ix++) { |
| if ((*charpos) & (1 << ix)) { |
| *curpos = 0xffffffff; |
| } else { |
| *curpos = 0; |
| } |
| ++curpos; |
| } |
| linepos += pitch; |
| ++charpos; |
| } |
| |
| // move to next position (and if too far, start the next row). |
| column++; |
| if (column >= SDL_DEBUG_FONT_GLYPHS_PER_ROW) { |
| row++; |
| column = 0; |
| } |
| } |
| |
| SDL_assert((row < rows) || ((row == rows) && (column == 0))); // make sure we didn't overflow the surface. |
| |
| // Convert temp surface into texture |
| SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, atlas); |
| if (texture) { |
| SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_PIXELART); |
| renderer->debug_char_texture_atlas = texture; |
| } |
| SDL_DestroySurface(atlas); |
| |
| return texture != NULL; |
| } |
| |
| static bool DrawDebugCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c) |
| { |
| SDL_assert(renderer->debug_char_texture_atlas != NULL); // should have been created by now! |
| |
| const int charWidth = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; |
| const int charHeight = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; |
| |
| // Character index in cache |
| Uint32 ci = c; |
| if ((ci <= 32) || ((ci >= 127) && (ci <= 160))) { |
| return true; // these are just completely blank chars, don't bother doing anything. |
| } else if (ci >= SDL_DEBUG_FONT_NUM_GLYPHS) { |
| ci = SDL_DEBUG_FONT_NUM_GLYPHS - 1; // use our "not a valid/supported character" glyph. |
| } else if (ci < 127) { |
| ci -= 33; // adjust for the 33 blank glyphs at the start |
| } else { |
| ci -= 67; // adjust for the 33 blank glyphs at the start AND the 34 gap in the middle. |
| } |
| |
| const float src_x = (float) (((ci % SDL_DEBUG_FONT_GLYPHS_PER_ROW) * (charWidth + 2)) + 1); |
| const float src_y = (float) (((ci / SDL_DEBUG_FONT_GLYPHS_PER_ROW) * (charHeight + 2)) + 1); |
| |
| // Draw texture onto destination |
| const SDL_FRect srect = { src_x, src_y, (float) charWidth, (float) charHeight }; |
| const SDL_FRect drect = { x, y, (float) charWidth, (float) charHeight }; |
| return SDL_RenderTexture(renderer, renderer->debug_char_texture_atlas, &srect, &drect); |
| } |
| |
| bool SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *s) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| // Allocate a texture atlas for this renderer if needed. |
| if (!renderer->debug_char_texture_atlas) { |
| if (!CreateDebugTextAtlas(renderer)) { |
| return false; |
| } |
| } |
| |
| bool result = true; |
| |
| Uint8 r, g, b, a; |
| result &= SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a); |
| result &= SDL_SetTextureColorMod(renderer->debug_char_texture_atlas, r, g, b); |
| result &= SDL_SetTextureAlphaMod(renderer->debug_char_texture_atlas, a); |
| |
| float curx = x; |
| Uint32 ch; |
| |
| while (result && ((ch = SDL_StepUTF8(&s, NULL)) != 0)) { |
| result &= DrawDebugCharacter(renderer, curx, y, ch); |
| curx += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; |
| } |
| |
| return result; |
| } |
| |
| bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) |
| { |
| va_list ap; |
| va_start(ap, fmt); |
| |
| // fast path to avoid unnecessary allocation and copy. If you're going through the dynapi, there's a good chance |
| // you _always_ hit this path, since it probably had to process varargs before calling into the jumptable. |
| if (SDL_strcmp(fmt, "%s") == 0) { |
| const char *str = va_arg(ap, const char *); |
| va_end(ap); |
| return SDL_RenderDebugText(renderer, x, y, str); |
| } |
| |
| char *str = NULL; |
| const int rc = SDL_vasprintf(&str, fmt, ap); |
| va_end(ap); |
| |
| if (rc == -1) { |
| return false; |
| } |
| |
| const bool retval = SDL_RenderDebugText(renderer, x, y, str); |
| SDL_free(str); |
| return retval; |
| } |
| |
| bool SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| renderer->scale_mode = scale_mode; |
| |
| return true; |
| } |
| |
| bool SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode) |
| { |
| if (scale_mode) { |
| *scale_mode = SDL_SCALEMODE_LINEAR; |
| } |
| |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| if (scale_mode) { |
| *scale_mode = renderer->scale_mode; |
| } |
| return true; |
| } |
| |
| SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo) |
| { |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| CHECK_PARAM(!createinfo) { |
| SDL_InvalidParamError("createinfo"); |
| return NULL; |
| } |
| |
| CHECK_PARAM(!createinfo->fragment_shader) { |
| SDL_SetError("A fragment_shader is required"); |
| return NULL; |
| } |
| |
| SDL_GPUDevice *device = (SDL_GPUDevice *)SDL_GetPointerProperty(renderer->props, SDL_PROP_RENDERER_GPU_DEVICE_POINTER, NULL); |
| if (!device) { |
| SDL_SetError("Renderer isn't associated with a GPU device"); |
| return NULL; |
| } |
| |
| SDL_GPURenderState *state = (SDL_GPURenderState *)SDL_calloc(1, sizeof(*state)); |
| if (!state) { |
| return NULL; |
| } |
| |
| state->renderer = renderer; |
| state->fragment_shader = createinfo->fragment_shader; |
| |
| if (createinfo->num_sampler_bindings > 0) { |
| state->sampler_bindings = (SDL_GPUTextureSamplerBinding *)SDL_calloc(createinfo->num_sampler_bindings, sizeof(*state->sampler_bindings)); |
| if (!state->sampler_bindings) { |
| SDL_DestroyGPURenderState(state); |
| return NULL; |
| } |
| SDL_memcpy(state->sampler_bindings, createinfo->sampler_bindings, createinfo->num_sampler_bindings * sizeof(*state->sampler_bindings)); |
| state->num_sampler_bindings = createinfo->num_sampler_bindings; |
| } |
| |
| if (createinfo->num_storage_textures > 0) { |
| state->storage_textures = (SDL_GPUTexture **)SDL_calloc(createinfo->num_storage_textures, sizeof(*state->storage_textures)); |
| if (!state->storage_textures) { |
| SDL_DestroyGPURenderState(state); |
| return NULL; |
| } |
| SDL_memcpy(state->storage_textures, createinfo->storage_textures, createinfo->num_storage_textures * sizeof(*state->storage_textures)); |
| state->num_storage_textures = createinfo->num_storage_textures; |
| } |
| |
| if (createinfo->num_storage_buffers > 0) { |
| state->storage_buffers = (SDL_GPUBuffer **)SDL_calloc(createinfo->num_storage_buffers, sizeof(*state->storage_buffers)); |
| if (!state->storage_buffers) { |
| SDL_DestroyGPURenderState(state); |
| return NULL; |
| } |
| SDL_memcpy(state->storage_buffers, createinfo->storage_buffers, createinfo->num_storage_buffers * sizeof(*state->storage_buffers)); |
| state->num_storage_buffers = createinfo->num_storage_buffers; |
| } |
| |
| return state; |
| } |
| |
| bool SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length) |
| { |
| if (!state) { |
| return SDL_InvalidParamError("state"); |
| } |
| |
| if (!FlushRenderCommandsIfGPURenderStateNeeded(state)) { |
| return false; |
| } |
| |
| for (int i = 0; i < state->num_uniform_buffers; i++) { |
| SDL_GPURenderStateUniformBuffer *buffer = &state->uniform_buffers[i]; |
| if (buffer->slot_index == slot_index) { |
| void *new_data = SDL_realloc(buffer->data, length); |
| if (!new_data) { |
| return false; |
| } |
| SDL_memcpy(new_data, data, length); |
| buffer->data = new_data; |
| buffer->length = length; |
| return true; |
| } |
| } |
| |
| SDL_GPURenderStateUniformBuffer *buffers = (SDL_GPURenderStateUniformBuffer *)SDL_realloc(state->uniform_buffers, (state->num_uniform_buffers + 1) * sizeof(*state->uniform_buffers)); |
| if (!buffers) { |
| return false; |
| } |
| |
| SDL_GPURenderStateUniformBuffer *buffer = &buffers[state->num_uniform_buffers]; |
| buffer->slot_index = slot_index; |
| buffer->length = length; |
| buffer->data = SDL_malloc(length); |
| if (!buffer->data) { |
| SDL_free(buffers); |
| return false; |
| } |
| SDL_memcpy(buffer->data, data, length); |
| |
| state->uniform_buffers = buffers; |
| ++state->num_uniform_buffers; |
| return true; |
| } |
| |
| bool SDL_SetGPURenderState(SDL_Renderer *renderer, SDL_GPURenderState *state) |
| { |
| CHECK_RENDERER_MAGIC(renderer, false); |
| |
| renderer->gpu_render_state = state; |
| return true; |
| } |
| |
| void SDL_DestroyGPURenderState(SDL_GPURenderState *state) |
| { |
| if (!state) { |
| return; |
| } |
| |
| FlushRenderCommandsIfGPURenderStateNeeded(state); |
| |
| if (state->num_uniform_buffers > 0) { |
| for (int i = 0; i < state->num_uniform_buffers; i++) { |
| SDL_free(state->uniform_buffers[i].data); |
| } |
| SDL_free(state->uniform_buffers); |
| } |
| SDL_free(state->sampler_bindings); |
| SDL_free(state->storage_textures); |
| SDL_free(state->storage_buffers); |
| SDL_free(state); |
| } |