| Simple DirectMedia Layer CREDITS | |
| Thanks to everyone who made this possible, including: | |
| * Cliff Matthews, for giving me a reason to start this project. :) | |
| -- Executor rocks! *grin* | |
| * Ryan Gordon for helping everybody out and keeping the dream alive. :) | |
| * Gabriel Jacobo for his work on the Android port and generally helping out all around. | |
| * Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. | |
| * Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. | |
| * Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. | |
| * Alfred Reynolds for the game controller API and general (in)sanity | |
| * Jørgen Tjernø for numerous magical Mac OS X fixes. | |
| * Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. | |
| * Julian Winter for the SDL 2.0 website. | |
| * Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. | |
| * Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. | |
| * Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. | |
| * Jim Grandpre for his work on multi-touch and gesture recognition during | |
| the Google Summer of Code 2010. | |
| * Edgar "bobbens" Simo for his force feedback API development during the | |
| Google Summer of Code 2008. | |
| * Aaron Wishnick for his work on audio resampling and pitch shifting during | |
| the Google Summer of Code 2008. | |
| * Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the | |
| Google Summer of Code 2008. | |
| * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. | |
| * Everybody at Loki Software, Inc. for their great contributions! | |
| And a big hand to everyone else who has contributed over the years. | |
| THANKS! :) | |
| -- Sam Lantinga <slouken@libsdl.org> | |