| /* | 
 |   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> | 
 |  | 
 |   This software is provided 'as-is', without any express or implied | 
 |   warranty.  In no event will the authors be held liable for any damages | 
 |   arising from the use of this software. | 
 |  | 
 |   Permission is granted to anyone to use this software for any purpose, | 
 |   including commercial applications, and to alter it and redistribute it | 
 |   freely. | 
 | */ | 
 | #include <stdlib.h> | 
 | #include <stdio.h> | 
 | #include <string.h> | 
 | #include <math.h> | 
 |  | 
 | #include "SDL_test_common.h" | 
 |  | 
 | #ifdef __MACOS__ | 
 | #define HAVE_OPENGL | 
 | #endif | 
 |  | 
 | #ifdef HAVE_OPENGL | 
 |  | 
 | #include "SDL_opengl.h" | 
 |  | 
 | typedef struct GL_Context | 
 | { | 
 | #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; | 
 | #include "../src/render/opengl/SDL_glfuncs.h" | 
 | #undef SDL_PROC | 
 | } GL_Context; | 
 |  | 
 |  | 
 | /* Undefine this if you want a flat cube instead of a rainbow cube */ | 
 | #define SHADED_CUBE | 
 |  | 
 | static SDLTest_CommonState *state; | 
 | static SDL_GLContext context; | 
 | static GL_Context ctx; | 
 |  | 
 | static int LoadContext(GL_Context * data) | 
 | { | 
 | #if SDL_VIDEO_DRIVER_UIKIT | 
 | #define __SDL_NOGETPROCADDR__ | 
 | #elif SDL_VIDEO_DRIVER_ANDROID | 
 | #define __SDL_NOGETPROCADDR__ | 
 | #elif SDL_VIDEO_DRIVER_PANDORA | 
 | #define __SDL_NOGETPROCADDR__ | 
 | #endif | 
 |  | 
 | #if defined __SDL_NOGETPROCADDR__ | 
 | #define SDL_PROC(ret,func,params) data->func=func; | 
 | #else | 
 | #define SDL_PROC(ret,func,params) \ | 
 |     do { \ | 
 |         data->func = SDL_GL_GetProcAddress(#func); \ | 
 |         if ( ! data->func ) { \ | 
 |             return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \ | 
 |         } \ | 
 |     } while ( 0 ); | 
 | #endif /* __SDL_NOGETPROCADDR__ */ | 
 |  | 
 | #include "../src/render/opengl/SDL_glfuncs.h" | 
 | #undef SDL_PROC | 
 |     return 0; | 
 | } | 
 |  | 
 |  | 
 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | 
 | static void | 
 | quit(int rc) | 
 | { | 
 |     if (context) { | 
 |         /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ | 
 |         SDL_GL_DeleteContext(context); | 
 |     } | 
 |     SDLTest_CommonQuit(state); | 
 |     exit(rc); | 
 | } | 
 |  | 
 | static void | 
 | Render() | 
 | { | 
 |     static float color[8][3] = { | 
 |         {1.0, 1.0, 0.0}, | 
 |         {1.0, 0.0, 0.0}, | 
 |         {0.0, 0.0, 0.0}, | 
 |         {0.0, 1.0, 0.0}, | 
 |         {0.0, 1.0, 1.0}, | 
 |         {1.0, 1.0, 1.0}, | 
 |         {1.0, 0.0, 1.0}, | 
 |         {0.0, 0.0, 1.0} | 
 |     }; | 
 |     static float cube[8][3] = { | 
 |         {0.5, 0.5, -0.5}, | 
 |         {0.5, -0.5, -0.5}, | 
 |         {-0.5, -0.5, -0.5}, | 
 |         {-0.5, 0.5, -0.5}, | 
 |         {-0.5, 0.5, 0.5}, | 
 |         {0.5, 0.5, 0.5}, | 
 |         {0.5, -0.5, 0.5}, | 
 |         {-0.5, -0.5, 0.5} | 
 |     }; | 
 |  | 
 |     /* Do our drawing, too. */ | 
 |     ctx.glClearColor(0.0, 0.0, 0.0, 1.0); | 
 |     ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
 |  | 
 |     ctx.glBegin(GL_QUADS); | 
 |  | 
 | #ifdef SHADED_CUBE | 
 |     ctx.glColor3fv(color[0]); | 
 |     ctx.glVertex3fv(cube[0]); | 
 |     ctx.glColor3fv(color[1]); | 
 |     ctx.glVertex3fv(cube[1]); | 
 |     ctx.glColor3fv(color[2]); | 
 |     ctx.glVertex3fv(cube[2]); | 
 |     ctx.glColor3fv(color[3]); | 
 |     ctx.glVertex3fv(cube[3]); | 
 |  | 
 |     ctx.glColor3fv(color[3]); | 
 |     ctx.glVertex3fv(cube[3]); | 
 |     ctx.glColor3fv(color[4]); | 
 |     ctx.glVertex3fv(cube[4]); | 
 |     ctx.glColor3fv(color[7]); | 
 |     ctx.glVertex3fv(cube[7]); | 
 |     ctx.glColor3fv(color[2]); | 
 |     ctx.glVertex3fv(cube[2]); | 
 |  | 
 |     ctx.glColor3fv(color[0]); | 
 |     ctx.glVertex3fv(cube[0]); | 
 |     ctx.glColor3fv(color[5]); | 
 |     ctx.glVertex3fv(cube[5]); | 
 |     ctx.glColor3fv(color[6]); | 
 |     ctx.glVertex3fv(cube[6]); | 
 |     ctx.glColor3fv(color[1]); | 
 |     ctx.glVertex3fv(cube[1]); | 
 |  | 
 |     ctx.glColor3fv(color[5]); | 
 |     ctx.glVertex3fv(cube[5]); | 
 |     ctx.glColor3fv(color[4]); | 
 |     ctx.glVertex3fv(cube[4]); | 
 |     ctx.glColor3fv(color[7]); | 
 |     ctx.glVertex3fv(cube[7]); | 
 |     ctx.glColor3fv(color[6]); | 
 |     ctx.glVertex3fv(cube[6]); | 
 |  | 
 |     ctx.glColor3fv(color[5]); | 
 |     ctx.glVertex3fv(cube[5]); | 
 |     ctx.glColor3fv(color[0]); | 
 |     ctx.glVertex3fv(cube[0]); | 
 |     ctx.glColor3fv(color[3]); | 
 |     ctx.glVertex3fv(cube[3]); | 
 |     ctx.glColor3fv(color[4]); | 
 |     ctx.glVertex3fv(cube[4]); | 
 |  | 
 |     ctx.glColor3fv(color[6]); | 
 |     ctx.glVertex3fv(cube[6]); | 
 |     ctx.glColor3fv(color[1]); | 
 |     ctx.glVertex3fv(cube[1]); | 
 |     ctx.glColor3fv(color[2]); | 
 |     ctx.glVertex3fv(cube[2]); | 
 |     ctx.glColor3fv(color[7]); | 
 |     ctx.glVertex3fv(cube[7]); | 
 | #else /* flat cube */ | 
 |     ctx.glColor3f(1.0, 0.0, 0.0); | 
 |     ctx.glVertex3fv(cube[0]); | 
 |     ctx.glVertex3fv(cube[1]); | 
 |     ctx.glVertex3fv(cube[2]); | 
 |     ctx.glVertex3fv(cube[3]); | 
 |  | 
 |     ctx.glColor3f(0.0, 1.0, 0.0); | 
 |     ctx.glVertex3fv(cube[3]); | 
 |     ctx.glVertex3fv(cube[4]); | 
 |     ctx.glVertex3fv(cube[7]); | 
 |     ctx.glVertex3fv(cube[2]); | 
 |  | 
 |     ctx.glColor3f(0.0, 0.0, 1.0); | 
 |     ctx.glVertex3fv(cube[0]); | 
 |     ctx.glVertex3fv(cube[5]); | 
 |     ctx.glVertex3fv(cube[6]); | 
 |     ctx.glVertex3fv(cube[1]); | 
 |  | 
 |     ctx.glColor3f(0.0, 1.0, 1.0); | 
 |     ctx.glVertex3fv(cube[5]); | 
 |     ctx.glVertex3fv(cube[4]); | 
 |     ctx.glVertex3fv(cube[7]); | 
 |     ctx.glVertex3fv(cube[6]); | 
 |  | 
 |     ctx.glColor3f(1.0, 1.0, 0.0); | 
 |     ctx.glVertex3fv(cube[5]); | 
 |     ctx.glVertex3fv(cube[0]); | 
 |     ctx.glVertex3fv(cube[3]); | 
 |     ctx.glVertex3fv(cube[4]); | 
 |  | 
 |     ctx.glColor3f(1.0, 0.0, 1.0); | 
 |     ctx.glVertex3fv(cube[6]); | 
 |     ctx.glVertex3fv(cube[1]); | 
 |     ctx.glVertex3fv(cube[2]); | 
 |     ctx.glVertex3fv(cube[7]); | 
 | #endif /* SHADED_CUBE */ | 
 |  | 
 |     ctx.glEnd(); | 
 |  | 
 |     ctx.glMatrixMode(GL_MODELVIEW); | 
 |     ctx.glRotatef(5.0, 1.0, 1.0, 1.0); | 
 | } | 
 |  | 
 | int | 
 | main(int argc, char *argv[]) | 
 | { | 
 |     int fsaa, accel; | 
 |     int value; | 
 |     int i, done; | 
 |     SDL_DisplayMode mode; | 
 |     SDL_Event event; | 
 |     Uint32 then, now, frames; | 
 |     int status; | 
 |     int dw, dh; | 
 |     int swap_interval = 0; | 
 |  | 
 |     /* Enable standard application logging */ | 
 |     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); | 
 |  | 
 |     /* Initialize parameters */ | 
 |     fsaa = 0; | 
 |     accel = -1; | 
 |  | 
 |     /* Initialize test framework */ | 
 |     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | 
 |     if (!state) { | 
 |         return 1; | 
 |     } | 
 |     for (i = 1; i < argc;) { | 
 |         int consumed; | 
 |  | 
 |         consumed = SDLTest_CommonArg(state, i); | 
 |         if (consumed == 0) { | 
 |             if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i+1 < argc) { | 
 |                 fsaa = atoi(argv[i+1]); | 
 |                 consumed = 2; | 
 |             } else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i+1 < argc) { | 
 |                 accel = atoi(argv[i+1]); | 
 |                 consumed = 2; | 
 |             } else { | 
 |                 consumed = -1; | 
 |             } | 
 |         } | 
 |         if (consumed < 0) { | 
 |             static const char *options[] = { "[--fsaa n]", "[--accel n]", NULL }; | 
 |             SDLTest_CommonLogUsage(state, argv[0], options); | 
 |             quit(1); | 
 |         } | 
 |         i += consumed; | 
 |     } | 
 |  | 
 |     /* Set OpenGL parameters */ | 
 |     state->window_flags |= SDL_WINDOW_OPENGL; | 
 |     state->gl_red_size = 5; | 
 |     state->gl_green_size = 5; | 
 |     state->gl_blue_size = 5; | 
 |     state->gl_depth_size = 16; | 
 |     state->gl_double_buffer = 1; | 
 |     if (fsaa) { | 
 |         state->gl_multisamplebuffers = 1; | 
 |         state->gl_multisamplesamples = fsaa; | 
 |     } | 
 |     if (accel >= 0) { | 
 |         state->gl_accelerated = accel; | 
 |     } | 
 |  | 
 |     if (!SDLTest_CommonInit(state)) { | 
 |         quit(2); | 
 |     } | 
 |  | 
 |     /* Create OpenGL context */ | 
 |     context = SDL_GL_CreateContext(state->windows[0]); | 
 |     if (!context) { | 
 |         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); | 
 |         quit(2); | 
 |     } | 
 |      | 
 |     /* Important: call this *after* creating the context */ | 
 |     if (LoadContext(&ctx) < 0) { | 
 |         SDL_Log("Could not load GL functions\n"); | 
 |         quit(2); | 
 |         return 0; | 
 |     } | 
 |  | 
 |     if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { | 
 |         /* try late-swap-tearing first. If not supported, try normal vsync. */ | 
 |         if (SDL_GL_SetSwapInterval(-1) == 0) { | 
 |             swap_interval = -1; | 
 |         } else { | 
 |             SDL_GL_SetSwapInterval(1); | 
 |             swap_interval = 1; | 
 |         } | 
 |     } else { | 
 |         SDL_GL_SetSwapInterval(0);  /* disable vsync. */ | 
 |         swap_interval = 0; | 
 |     } | 
 |  | 
 |     SDL_GetCurrentDisplayMode(0, &mode); | 
 |     SDL_Log("Screen BPP    : %d\n", SDL_BITSPERPIXEL(mode.format)); | 
 |     SDL_Log("Swap Interval : %d\n", SDL_GL_GetSwapInterval()); | 
 |     SDL_GetWindowSize(state->windows[0], &dw, &dh); | 
 |     SDL_Log("Window Size   : %d,%d\n", dw, dh); | 
 |     SDL_GL_GetDrawableSize(state->windows[0], &dw, &dh); | 
 |     SDL_Log("Draw Size     : %d,%d\n", dw, dh); | 
 |     SDL_Log("\n"); | 
 |     SDL_Log("Vendor        : %s\n", ctx.glGetString(GL_VENDOR)); | 
 |     SDL_Log("Renderer      : %s\n", ctx.glGetString(GL_RENDERER)); | 
 |     SDL_Log("Version       : %s\n", ctx.glGetString(GL_VERSION)); | 
 |     SDL_Log("Extensions    : %s\n", ctx.glGetString(GL_EXTENSIONS)); | 
 |     SDL_Log("\n"); | 
 |  | 
 |     status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); | 
 |     if (!status) { | 
 |         SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); | 
 |     } else { | 
 |         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError()); | 
 |     } | 
 |     status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); | 
 |     if (!status) { | 
 |         SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); | 
 |     } else { | 
 |         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError()); | 
 |     } | 
 |     status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); | 
 |     if (!status) { | 
 |         SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); | 
 |     } else { | 
 |         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError()); | 
 |     } | 
 |     status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); | 
 |     if (!status) { | 
 |         SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); | 
 |     } else { | 
 |         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError()); | 
 |     } | 
 |     if (fsaa) { | 
 |         status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); | 
 |         if (!status) { | 
 |             SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); | 
 |         } else { | 
 |             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", | 
 |                    SDL_GetError()); | 
 |         } | 
 |         status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); | 
 |         if (!status) { | 
 |             SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, | 
 |                    value); | 
 |         } else { | 
 |             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", | 
 |                    SDL_GetError()); | 
 |         } | 
 |     } | 
 |     if (accel >= 0) { | 
 |         status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); | 
 |         if (!status) { | 
 |             SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel, | 
 |                    value); | 
 |         } else { | 
 |             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", | 
 |                    SDL_GetError()); | 
 |         } | 
 |     } | 
 |  | 
 |     /* Set rendering settings */ | 
 |     ctx.glMatrixMode(GL_PROJECTION); | 
 |     ctx.glLoadIdentity(); | 
 |     ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); | 
 |     ctx.glMatrixMode(GL_MODELVIEW); | 
 |     ctx.glLoadIdentity(); | 
 |     ctx.glEnable(GL_DEPTH_TEST); | 
 |     ctx.glDepthFunc(GL_LESS); | 
 |     ctx.glShadeModel(GL_SMOOTH); | 
 |      | 
 |     /* Main render loop */ | 
 |     frames = 0; | 
 |     then = SDL_GetTicks(); | 
 |     done = 0; | 
 |     while (!done) { | 
 |         SDL_bool update_swap_interval = SDL_FALSE; | 
 |  | 
 |         /* Check for events */ | 
 |         ++frames; | 
 |         while (SDL_PollEvent(&event)) { | 
 |             SDLTest_CommonEvent(state, &event, &done); | 
 |             if (event.type == SDL_KEYDOWN) { | 
 |                 if (event.key.keysym.sym == SDLK_o) { | 
 |                     swap_interval--; | 
 |                     update_swap_interval = SDL_TRUE; | 
 |                 } else if (event.key.keysym.sym == SDLK_p) { | 
 |                     swap_interval++; | 
 |                     update_swap_interval = SDL_TRUE; | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         if (update_swap_interval) { | 
 |             SDL_Log("Swap interval to be set to %d\n", swap_interval); | 
 |         } | 
 |  | 
 |         for (i = 0; i < state->num_windows; ++i) { | 
 |             int w, h; | 
 |             if (state->windows[i] == NULL) | 
 |                 continue; | 
 |             SDL_GL_MakeCurrent(state->windows[i], context); | 
 |             if (update_swap_interval) { | 
 |                 SDL_GL_SetSwapInterval(swap_interval); | 
 |             } | 
 |             SDL_GL_GetDrawableSize(state->windows[i], &w, &h); | 
 |             ctx.glViewport(0, 0, w, h); | 
 |             Render(); | 
 |             SDL_GL_SwapWindow(state->windows[i]); | 
 |         } | 
 |     } | 
 |  | 
 |     /* Print out some timing information */ | 
 |     now = SDL_GetTicks(); | 
 |     if (now > then) { | 
 |         SDL_Log("%2.2f frames per second\n", | 
 |                ((double) frames * 1000) / (now - then)); | 
 |     } | 
 |     quit(0); | 
 |     return 0; | 
 | } | 
 |  | 
 | #else /* HAVE_OPENGL */ | 
 |  | 
 | int | 
 | main(int argc, char *argv[]) | 
 | { | 
 |     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n"); | 
 |     return 1; | 
 | } | 
 |  | 
 | #endif /* HAVE_OPENGL */ |