| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_VIDEO_DRIVER_HAIKU |
| |
| #include "SDL_bframebuffer.h" |
| |
| #include <AppKit.h> |
| #include <InterfaceKit.h> |
| #include "SDL_bmodes.h" |
| #include "SDL_BWin.h" |
| |
| #include "../../core/haiku/SDL_BApp.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) |
| { |
| return (SDL_BWin *)(window->internal); |
| } |
| |
| static SDL_INLINE SDL_BLooper *_GetBeLooper() |
| { |
| return SDL_Looper; |
| } |
| |
| bool HAIKU_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window, SDL_PixelFormat * format, void ** pixels, int *pitch) |
| { |
| SDL_BWin *bwin = _ToBeWin(window); |
| BScreen bscreen; |
| if (!bscreen.IsValid()) { |
| return false; |
| } |
| |
| // Make sure we have exclusive access to frame buffer data |
| bwin->LockBuffer(); |
| |
| bwin->CreateView(); |
| |
| // format |
| display_mode bmode; |
| bscreen.GetMode(&bmode); |
| *format = HAIKU_ColorSpaceToSDLPxFormat(bmode.space); |
| |
| // Create the new bitmap object |
| BBitmap *bitmap = bwin->GetBitmap(); |
| |
| if (bitmap) { |
| delete bitmap; |
| } |
| bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space, |
| false, // Views not accepted |
| true); // Contiguous memory required |
| |
| if (bitmap->InitCheck() != B_OK) { |
| delete bitmap; |
| return SDL_SetError("Could not initialize back buffer!"); |
| } |
| |
| |
| bwin->SetBitmap(bitmap); |
| |
| // Set the pixel pointer |
| *pixels = bitmap->Bits(); |
| |
| // pitch = width of window, in bytes |
| *pitch = bitmap->BytesPerRow(); |
| |
| bwin->UnlockBuffer(); |
| return true; |
| } |
| |
| |
| |
| bool HAIKU_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window, |
| const SDL_Rect * rects, int numrects) { |
| if (!window) { |
| return true; |
| } |
| |
| SDL_BWin *bwin = _ToBeWin(window); |
| |
| bwin->PostMessage(BWIN_UPDATE_FRAMEBUFFER); |
| |
| return true; |
| } |
| |
| void HAIKU_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window * window) { |
| SDL_BWin *bwin = _ToBeWin(window); |
| |
| bwin->LockBuffer(); |
| |
| // Free and clear the window buffer |
| BBitmap *bitmap = bwin->GetBitmap(); |
| delete bitmap; |
| bwin->SetBitmap(NULL); |
| |
| bwin->RemoveView(); |
| |
| bwin->UnlockBuffer(); |
| } |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif // SDL_VIDEO_DRIVER_HAIKU |