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src
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direct3d11
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D3D11_PixelShader_Advanced.hlsl
blob: aad7b77a112e02aae32cda1b94335cf16c3985ea [
file
]
#include
"D3D11_PixelShader_Common.hlsli"
float4 main
(
PixelShaderInput
input
)
:
SV_TARGET
{
return
AdvancedPixelShader
(
input
);
}