| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include "../SDL_internal.h" |
| |
| #ifndef SDL_pen_c_h_ |
| #define SDL_pen_c_h_ |
| |
| #include "SDL_mouse_c.h" |
| |
| typedef Uint32 SDL_PenCapabilityFlags; |
| #define SDL_PEN_CAPABILITY_PRESSURE (1u << 0) /**< Provides pressure information on SDL_PEN_AXIS_PRESSURE. */ |
| #define SDL_PEN_CAPABILITY_XTILT (1u << 1) /**< Provides horizontal tilt information on SDL_PEN_AXIS_XTILT. */ |
| #define SDL_PEN_CAPABILITY_YTILT (1u << 2) /**< Provides vertical tilt information on SDL_PEN_AXIS_YTILT. */ |
| #define SDL_PEN_CAPABILITY_DISTANCE (1u << 3) /**< Provides distance to drawing tablet on SDL_PEN_AXIS_DISTANCE. */ |
| #define SDL_PEN_CAPABILITY_ROTATION (1u << 4) /**< Provides barrel rotation info on SDL_PEN_AXIS_ROTATION. */ |
| #define SDL_PEN_CAPABILITY_SLIDER (1u << 5) /**< Provides slider/finger wheel/etc on SDL_PEN_AXIS_SLIDER. */ |
| #define SDL_PEN_CAPABILITY_TANGENTIAL_PRESSURE (1u << 6) /**< Provides barrel pressure on SDL_PEN_AXIS_TANGENTIAL_PRESSURE. */ |
| #define SDL_PEN_CAPABILITY_ERASER (1u << 7) /**< Pen also has an eraser tip. */ |
| |
| // Rename before making this public as it clashes with SDL_PenDeviceType. |
| // Prior art in Android calls this "tool type". |
| typedef enum SDL_PenSubtype |
| { |
| SDL_PEN_TYPE_UNKNOWN, /**< Unknown pen device */ |
| SDL_PEN_TYPE_ERASER, /**< Eraser */ |
| SDL_PEN_TYPE_PEN, /**< Generic pen; this is the default. */ |
| SDL_PEN_TYPE_PENCIL, /**< Pencil */ |
| SDL_PEN_TYPE_BRUSH, /**< Brush-like device */ |
| SDL_PEN_TYPE_AIRBRUSH /**< Airbrush device that "sprays" ink */ |
| } SDL_PenSubtype; |
| |
| typedef struct SDL_PenInfo |
| { |
| SDL_PenCapabilityFlags capabilities; /**< bitflags of device capabilities */ |
| float max_tilt; /**< Physical maximum tilt angle, for XTILT and YTILT, or -1.0f if unknown. Pens cannot typically tilt all the way to 90 degrees, so this value is usually less than 90.0. */ |
| Uint32 wacom_id; /**< For Wacom devices: wacom tool type ID, otherwise 0 (useful e.g. with libwacom) */ |
| int num_buttons; /**< Number of pen buttons (not counting the pen tip), or -1 if unknown. */ |
| SDL_PenSubtype subtype; /**< type of pen device */ |
| SDL_PenDeviceType device_type; |
| } SDL_PenInfo; |
| |
| // Backend calls this when a new pen device is hotplugged, plus once for each pen already connected at startup. |
| // Note that name and info are copied but currently unused; this is placeholder for a potentially more robust API later. |
| // Both are allowed to be NULL. |
| extern SDL_PenID SDL_AddPenDevice(Uint64 timestamp, const char *name, SDL_Window *window, const SDL_PenInfo *info, void *handle, bool in_proximity); |
| |
| // Backend calls this when an existing pen device is disconnected during runtime. They must free their own stuff separately. |
| extern void SDL_RemovePenDevice(Uint64 timestamp, SDL_Window *window, SDL_PenID instance_id); |
| |
| // Backend can call this to remove all pens, probably during shutdown, with a callback to let them free their own handle. |
| extern void SDL_RemoveAllPenDevices(void (*callback)(SDL_PenID instance_id, void *handle, void *userdata), void *userdata); |
| |
| // Backend calls this when a pen's button changes, to generate events and update state. |
| extern void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, bool eraser, bool down); |
| |
| // Backend calls this when a pen moves on the tablet, to generate events and update state. |
| extern void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, float x, float y); |
| |
| // Backend calls this when a pen's axis changes, to generate events and update state. |
| extern void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, SDL_PenAxis axis, float value); |
| |
| // Backend calls this when a pen's button changes, to generate events and update state. |
| extern void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, Uint8 button, bool down); |
| |
| // Backend calls this when a pen's proximity changes, to generate events and update state. |
| extern void SDL_SendPenProximity(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, bool in, bool immediate); |
| |
| // Pumping events calls this to generate pending pen proximity events |
| extern void SDL_SendPendingPenProximity(void); |
| |
| // Backend can optionally use this to find the SDL_PenID for the `handle` that was passed to SDL_AddPenDevice. |
| extern SDL_PenID SDL_FindPenByHandle(void *handle); |
| |
| // Backend can optionally use this to find a SDL_PenID, selected by a callback examining all devices. Zero if not found. |
| extern SDL_PenID SDL_FindPenByCallback(bool (*callback)(void *handle, void *userdata), void *userdata); |
| |
| // Backend can use this to query current pen status. |
| SDL_PenInputFlags SDL_GetPenStatus(SDL_PenID instance_id, float *axes, int num_axes); |
| |
| // Backend can use this to map an axis to a capability bit. |
| SDL_PenCapabilityFlags SDL_GetPenCapabilityFromAxis(SDL_PenAxis axis); |
| |
| // Higher-level SDL video subsystem code calls this when starting up. Backends shouldn't. |
| extern bool SDL_InitPen(void); |
| |
| // Higher-level SDL video subsystem code calls this when shutting down. Backends shouldn't. |
| extern void SDL_QuitPen(void); |
| |
| #endif // SDL_pen_c_h_ |