|  | /* | 
|  | Simple DirectMedia Layer | 
|  | Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | 
|  |  | 
|  | This software is provided 'as-is', without any express or implied | 
|  | warranty.  In no event will the authors be held liable for any damages | 
|  | arising from the use of this software. | 
|  |  | 
|  | Permission is granted to anyone to use this software for any purpose, | 
|  | including commercial applications, and to alter it and redistribute it | 
|  | freely, subject to the following restrictions: | 
|  |  | 
|  | 1. The origin of this software must not be misrepresented; you must not | 
|  | claim that you wrote the original software. If you use this software | 
|  | in a product, an acknowledgment in the product documentation would be | 
|  | appreciated but is not required. | 
|  | 2. Altered source versions must be plainly marked as such, and must not be | 
|  | misrepresented as being the original software. | 
|  | 3. This notice may not be removed or altered from any source distribution. | 
|  | */ | 
|  |  | 
|  | #ifndef SDL_thread_h_ | 
|  | #define SDL_thread_h_ | 
|  |  | 
|  | /** | 
|  | *  \file SDL_thread.h | 
|  | * | 
|  | *  Header for the SDL thread management routines. | 
|  | */ | 
|  |  | 
|  | #include "SDL_stdinc.h" | 
|  | #include "SDL_error.h" | 
|  |  | 
|  | /* Thread synchronization primitives */ | 
|  | #include "SDL_atomic.h" | 
|  | #include "SDL_mutex.h" | 
|  |  | 
|  | #if defined(__WIN32__) || defined(__GDK__) | 
|  | #include <process.h> /* _beginthreadex() and _endthreadex() */ | 
|  | #endif | 
|  | #if defined(__OS2__) /* for _beginthread() and _endthread() */ | 
|  | #ifndef __EMX__ | 
|  | #include <process.h> | 
|  | #else | 
|  | #include <stdlib.h> | 
|  | #endif | 
|  | #endif | 
|  |  | 
|  | #include "begin_code.h" | 
|  | /* Set up for C function definitions, even when using C++ */ | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | /* The SDL thread structure, defined in SDL_thread.c */ | 
|  | struct SDL_Thread; | 
|  | typedef struct SDL_Thread SDL_Thread; | 
|  |  | 
|  | /* The SDL thread ID */ | 
|  | typedef unsigned long SDL_threadID; | 
|  |  | 
|  | /* Thread local storage ID, 0 is the invalid ID */ | 
|  | typedef unsigned int SDL_TLSID; | 
|  |  | 
|  | /** | 
|  | *  The SDL thread priority. | 
|  | * | 
|  | *  SDL will make system changes as necessary in order to apply the thread priority. | 
|  | *  Code which attempts to control thread state related to priority should be aware | 
|  | *  that calling SDL_SetThreadPriority may alter such state. | 
|  | *  SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. | 
|  | * | 
|  | *  \note On many systems you require special privileges to set high or time critical priority. | 
|  | */ | 
|  | typedef enum { | 
|  | SDL_THREAD_PRIORITY_LOW, | 
|  | SDL_THREAD_PRIORITY_NORMAL, | 
|  | SDL_THREAD_PRIORITY_HIGH, | 
|  | SDL_THREAD_PRIORITY_TIME_CRITICAL | 
|  | } SDL_ThreadPriority; | 
|  |  | 
|  | /** | 
|  | * The function passed to SDL_CreateThread(). | 
|  | * | 
|  | * \param data what was passed as `data` to SDL_CreateThread() | 
|  | * \returns a value that can be reported through SDL_WaitThread(). | 
|  | */ | 
|  | typedef int (SDLCALL * SDL_ThreadFunction) (void *data); | 
|  |  | 
|  |  | 
|  | #if defined(__WIN32__) || defined(__GDK__) | 
|  | /** | 
|  | *  \file SDL_thread.h | 
|  | * | 
|  | *  We compile SDL into a DLL. This means, that it's the DLL which | 
|  | *  creates a new thread for the calling process with the SDL_CreateThread() | 
|  | *  API. There is a problem with this, that only the RTL of the SDL2.DLL will | 
|  | *  be initialized for those threads, and not the RTL of the calling | 
|  | *  application! | 
|  | * | 
|  | *  To solve this, we make a little hack here. | 
|  | * | 
|  | *  We'll always use the caller's _beginthread() and _endthread() APIs to | 
|  | *  start a new thread. This way, if it's the SDL2.DLL which uses this API, | 
|  | *  then the RTL of SDL2.DLL will be used to create the new thread, and if it's | 
|  | *  the application, then the RTL of the application will be used. | 
|  | * | 
|  | *  So, in short: | 
|  | *  Always use the _beginthread() and _endthread() of the calling runtime | 
|  | *  library! | 
|  | */ | 
|  | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD | 
|  |  | 
|  | typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) | 
|  | (void *, unsigned, unsigned (__stdcall *func)(void *), | 
|  | void * /*arg*/, unsigned, unsigned * /* threadID */); | 
|  | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); | 
|  |  | 
|  | #ifndef SDL_beginthread | 
|  | #define SDL_beginthread _beginthreadex | 
|  | #endif | 
|  | #ifndef SDL_endthread | 
|  | #define SDL_endthread _endthreadex | 
|  | #endif | 
|  |  | 
|  | extern DECLSPEC SDL_Thread *SDLCALL | 
|  | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, | 
|  | pfnSDL_CurrentBeginThread pfnBeginThread, | 
|  | pfnSDL_CurrentEndThread pfnEndThread); | 
|  |  | 
|  | extern DECLSPEC SDL_Thread *SDLCALL | 
|  | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, | 
|  | const char *name, const size_t stacksize, void *data, | 
|  | pfnSDL_CurrentBeginThread pfnBeginThread, | 
|  | pfnSDL_CurrentEndThread pfnEndThread); | 
|  |  | 
|  |  | 
|  | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API | 
|  | #undef SDL_CreateThread | 
|  | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
|  | #undef SDL_CreateThreadWithStackSize | 
|  | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
|  | #else | 
|  | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
|  | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
|  | #endif | 
|  |  | 
|  | #elif defined(__OS2__) | 
|  | /* | 
|  | * just like the windows case above:  We compile SDL2 | 
|  | * into a dll with Watcom's runtime statically linked. | 
|  | */ | 
|  | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD | 
|  |  | 
|  | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); | 
|  | typedef void (*pfnSDL_CurrentEndThread)(void); | 
|  |  | 
|  | #ifndef SDL_beginthread | 
|  | #define SDL_beginthread _beginthread | 
|  | #endif | 
|  | #ifndef SDL_endthread | 
|  | #define SDL_endthread _endthread | 
|  | #endif | 
|  |  | 
|  | extern DECLSPEC SDL_Thread *SDLCALL | 
|  | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, | 
|  | pfnSDL_CurrentBeginThread pfnBeginThread, | 
|  | pfnSDL_CurrentEndThread pfnEndThread); | 
|  | extern DECLSPEC SDL_Thread *SDLCALL | 
|  | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, | 
|  | pfnSDL_CurrentBeginThread pfnBeginThread, | 
|  | pfnSDL_CurrentEndThread pfnEndThread); | 
|  |  | 
|  | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API | 
|  | #undef SDL_CreateThread | 
|  | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
|  | #undef SDL_CreateThreadWithStackSize | 
|  | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
|  | #else | 
|  | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
|  | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
|  | #endif | 
|  |  | 
|  | #else | 
|  |  | 
|  | /** | 
|  | * Create a new thread with a default stack size. | 
|  | * | 
|  | * This is equivalent to calling: | 
|  | * | 
|  | * ```c | 
|  | * SDL_CreateThreadWithStackSize(fn, name, 0, data); | 
|  | * ``` | 
|  | * | 
|  | * \param fn the SDL_ThreadFunction function to call in the new thread | 
|  | * \param name the name of the thread | 
|  | * \param data a pointer that is passed to `fn` | 
|  | * \returns an opaque pointer to the new thread object on success, NULL if the | 
|  | *          new thread could not be created; call SDL_GetError() for more | 
|  | *          information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateThreadWithStackSize | 
|  | * \sa SDL_WaitThread | 
|  | */ | 
|  | extern DECLSPEC SDL_Thread *SDLCALL | 
|  | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); | 
|  |  | 
|  | /** | 
|  | * Create a new thread with a specific stack size. | 
|  | * | 
|  | * SDL makes an attempt to report `name` to the system, so that debuggers can | 
|  | * display it. Not all platforms support this. | 
|  | * | 
|  | * Thread naming is a little complicated: Most systems have very small limits | 
|  | * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual | 
|  | * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to | 
|  | * see what happens with your system's debugger. The name should be UTF-8 (but | 
|  | * using the naming limits of C identifiers is a better bet). There are no | 
|  | * requirements for thread naming conventions, so long as the string is | 
|  | * null-terminated UTF-8, but these guidelines are helpful in choosing a name: | 
|  | * | 
|  | * https://stackoverflow.com/questions/149932/naming-conventions-for-threads | 
|  | * | 
|  | * If a system imposes requirements, SDL will try to munge the string for it | 
|  | * (truncate, etc), but the original string contents will be available from | 
|  | * SDL_GetThreadName(). | 
|  | * | 
|  | * The size (in bytes) of the new stack can be specified. Zero means "use the | 
|  | * system default" which might be wildly different between platforms. x86 | 
|  | * Linux generally defaults to eight megabytes, an embedded device might be a | 
|  | * few kilobytes instead. You generally need to specify a stack that is a | 
|  | * multiple of the system's page size (in many cases, this is 4 kilobytes, but | 
|  | * check your system documentation). | 
|  | * | 
|  | * In SDL 2.1, stack size will be folded into the original SDL_CreateThread | 
|  | * function, but for backwards compatibility, this is currently a separate | 
|  | * function. | 
|  | * | 
|  | * \param fn the SDL_ThreadFunction function to call in the new thread | 
|  | * \param name the name of the thread | 
|  | * \param stacksize the size, in bytes, to allocate for the new thread stack. | 
|  | * \param data a pointer that is passed to `fn` | 
|  | * \returns an opaque pointer to the new thread object on success, NULL if the | 
|  | *          new thread could not be created; call SDL_GetError() for more | 
|  | *          information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.9. | 
|  | * | 
|  | * \sa SDL_WaitThread | 
|  | */ | 
|  | extern DECLSPEC SDL_Thread *SDLCALL | 
|  | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); | 
|  |  | 
|  | #endif | 
|  |  | 
|  | /** | 
|  | * Get the thread name as it was specified in SDL_CreateThread(). | 
|  | * | 
|  | * This is internal memory, not to be freed by the caller, and remains valid | 
|  | * until the specified thread is cleaned up by SDL_WaitThread(). | 
|  | * | 
|  | * \param thread the thread to query | 
|  | * \returns a pointer to a UTF-8 string that names the specified thread, or | 
|  | *          NULL if it doesn't have a name. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateThread | 
|  | */ | 
|  | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); | 
|  |  | 
|  | /** | 
|  | * Get the thread identifier for the current thread. | 
|  | * | 
|  | * This thread identifier is as reported by the underlying operating system. | 
|  | * If SDL is running on a platform that does not support threads the return | 
|  | * value will always be zero. | 
|  | * | 
|  | * This function also returns a valid thread ID when called from the main | 
|  | * thread. | 
|  | * | 
|  | * \returns the ID of the current thread. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_GetThreadID | 
|  | */ | 
|  | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); | 
|  |  | 
|  | /** | 
|  | * Get the thread identifier for the specified thread. | 
|  | * | 
|  | * This thread identifier is as reported by the underlying operating system. | 
|  | * If SDL is running on a platform that does not support threads the return | 
|  | * value will always be zero. | 
|  | * | 
|  | * \param thread the thread to query | 
|  | * \returns the ID of the specified thread, or the ID of the current thread if | 
|  | *          `thread` is NULL. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_ThreadID | 
|  | */ | 
|  | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); | 
|  |  | 
|  | /** | 
|  | * Set the priority for the current thread. | 
|  | * | 
|  | * Note that some platforms will not let you alter the priority (or at least, | 
|  | * promote the thread to a higher priority) at all, and some require you to be | 
|  | * an administrator account. Be prepared for this to fail. | 
|  | * | 
|  | * \param priority the SDL_ThreadPriority to set | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); | 
|  |  | 
|  | /** | 
|  | * Wait for a thread to finish. | 
|  | * | 
|  | * Threads that haven't been detached will remain (as a "zombie") until this | 
|  | * function cleans them up. Not doing so is a resource leak. | 
|  | * | 
|  | * Once a thread has been cleaned up through this function, the SDL_Thread | 
|  | * that references it becomes invalid and should not be referenced again. As | 
|  | * such, only one thread may call SDL_WaitThread() on another. | 
|  | * | 
|  | * The return code for the thread function is placed in the area pointed to by | 
|  | * `status`, if `status` is not NULL. | 
|  | * | 
|  | * You may not wait on a thread that has been used in a call to | 
|  | * SDL_DetachThread(). Use either that function or this one, but not both, or | 
|  | * behavior is undefined. | 
|  | * | 
|  | * It is safe to pass a NULL thread to this function; it is a no-op. | 
|  | * | 
|  | * Note that the thread pointer is freed by this function and is not valid | 
|  | * afterward. | 
|  | * | 
|  | * \param thread the SDL_Thread pointer that was returned from the | 
|  | *               SDL_CreateThread() call that started this thread | 
|  | * \param status pointer to an integer that will receive the value returned | 
|  | *               from the thread function by its 'return', or NULL to not | 
|  | *               receive such value back. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_CreateThread | 
|  | * \sa SDL_DetachThread | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); | 
|  |  | 
|  | /** | 
|  | * Let a thread clean up on exit without intervention. | 
|  | * | 
|  | * A thread may be "detached" to signify that it should not remain until | 
|  | * another thread has called SDL_WaitThread() on it. Detaching a thread is | 
|  | * useful for long-running threads that nothing needs to synchronize with or | 
|  | * further manage. When a detached thread is done, it simply goes away. | 
|  | * | 
|  | * There is no way to recover the return code of a detached thread. If you | 
|  | * need this, don't detach the thread and instead use SDL_WaitThread(). | 
|  | * | 
|  | * Once a thread is detached, you should usually assume the SDL_Thread isn't | 
|  | * safe to reference again, as it will become invalid immediately upon the | 
|  | * detached thread's exit, instead of remaining until someone has called | 
|  | * SDL_WaitThread() to finally clean it up. As such, don't detach the same | 
|  | * thread more than once. | 
|  | * | 
|  | * If a thread has already exited when passed to SDL_DetachThread(), it will | 
|  | * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is | 
|  | * not safe to detach a thread that might be used with SDL_WaitThread(). | 
|  | * | 
|  | * You may not call SDL_WaitThread() on a thread that has been detached. Use | 
|  | * either that function or this one, but not both, or behavior is undefined. | 
|  | * | 
|  | * It is safe to pass NULL to this function; it is a no-op. | 
|  | * | 
|  | * \param thread the SDL_Thread pointer that was returned from the | 
|  | *               SDL_CreateThread() call that started this thread | 
|  | * | 
|  | * \since This function is available since SDL 2.0.2. | 
|  | * | 
|  | * \sa SDL_CreateThread | 
|  | * \sa SDL_WaitThread | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); | 
|  |  | 
|  | /** | 
|  | * Create a piece of thread-local storage. | 
|  | * | 
|  | * This creates an identifier that is globally visible to all threads but | 
|  | * refers to data that is thread-specific. | 
|  | * | 
|  | * \returns the newly created thread local storage identifier or 0 on error. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_TLSGet | 
|  | * \sa SDL_TLSSet | 
|  | */ | 
|  | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); | 
|  |  | 
|  | /** | 
|  | * Get the current thread's value associated with a thread local storage ID. | 
|  | * | 
|  | * \param id the thread local storage ID | 
|  | * \returns the value associated with the ID for the current thread or NULL if | 
|  | *          no value has been set; call SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_TLSCreate | 
|  | * \sa SDL_TLSSet | 
|  | */ | 
|  | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); | 
|  |  | 
|  | /** | 
|  | * Set the current thread's value associated with a thread local storage ID. | 
|  | * | 
|  | * The function prototype for `destructor` is: | 
|  | * | 
|  | * ```c | 
|  | * void destructor(void *value) | 
|  | * ``` | 
|  | * | 
|  | * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). | 
|  | * | 
|  | * \param id the thread local storage ID | 
|  | * \param value the value to associate with the ID for the current thread | 
|  | * \param destructor a function called when the thread exits, to free the | 
|  | *                   value | 
|  | * \returns 0 on success or a negative error code on failure; call | 
|  | *          SDL_GetError() for more information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.0. | 
|  | * | 
|  | * \sa SDL_TLSCreate | 
|  | * \sa SDL_TLSGet | 
|  | */ | 
|  | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); | 
|  |  | 
|  | /** | 
|  | * Cleanup all TLS data for this thread. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.16. | 
|  | */ | 
|  | extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); | 
|  |  | 
|  | /* Ends C function definitions when using C++ */ | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  | #include "close_code.h" | 
|  |  | 
|  | #endif /* SDL_thread_h_ */ | 
|  |  | 
|  | /* vi: set ts=4 sw=4 expandtab: */ |