| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategoryPen |
| * |
| * SDL pen event handling. |
| * |
| * SDL provides an API for pressure-sensitive pen (stylus and/or eraser) |
| * handling, e.g., for input and drawing tablets or suitably equipped mobile / |
| * tablet devices. |
| * |
| * To get started with pens, simply handle SDL_EVENT_PEN_* events. When a pen |
| * starts providing input, SDL will assign it a unique SDL_PenID, which will |
| * remain for the life of the process, as long as the pen stays connected. |
| * |
| * Pens may provide more than simple touch input; they might have other axes, |
| * such as pressure, tilt, rotation, etc. |
| */ |
| |
| #ifndef SDL_pen_h_ |
| #define SDL_pen_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_mouse.h> |
| #include <SDL3/SDL_touch.h> |
| |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * SDL pen instance IDs. |
| * |
| * Zero is used to signify an invalid/null device. |
| * |
| * These show up in pen events when SDL sees input from them. They remain |
| * consistent as long as SDL can recognize a tool to be the same pen; but if a |
| * pen physically leaves the area and returns, it might get a new ID. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_PenID; |
| |
| /** |
| * The SDL_MouseID for mouse events simulated with pen input. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_PEN_MOUSEID ((SDL_MouseID)-2) |
| |
| /** |
| * The SDL_TouchID for touch events simulated with pen input. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_PEN_TOUCHID ((SDL_TouchID)-2) |
| |
| |
| /** |
| * Pen input flags, as reported by various pen events' `pen_state` field. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_PenInputFlags; |
| |
| #define SDL_PEN_INPUT_DOWN (1u << 0) /**< pen is pressed down */ |
| #define SDL_PEN_INPUT_BUTTON_1 (1u << 1) /**< button 1 is pressed */ |
| #define SDL_PEN_INPUT_BUTTON_2 (1u << 2) /**< button 2 is pressed */ |
| #define SDL_PEN_INPUT_BUTTON_3 (1u << 3) /**< button 3 is pressed */ |
| #define SDL_PEN_INPUT_BUTTON_4 (1u << 4) /**< button 4 is pressed */ |
| #define SDL_PEN_INPUT_BUTTON_5 (1u << 5) /**< button 5 is pressed */ |
| #define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */ |
| |
| /** |
| * Pen axis indices. |
| * |
| * These are the valid values for the `axis` field in SDL_PenAxisEvent. All |
| * axes are either normalised to 0..1 or report a (positive or negative) angle |
| * in degrees, with 0.0 representing the centre. Not all pens/backends support |
| * all axes: unsupported axes are always zero. |
| * |
| * To convert angles for tilt and rotation into vector representation, use |
| * SDL_sinf on the XTILT, YTILT, or ROTATION component, for example: |
| * |
| * `SDL_sinf(xtilt * SDL_PI_F / 180.0)`. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_PenAxis |
| { |
| SDL_PEN_AXIS_PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */ |
| SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */ |
| SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */ |
| SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */ |
| SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */ |
| SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */ |
| SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */ |
| SDL_PEN_AXIS_COUNT /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */ |
| } SDL_PenAxis; |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SDL_pen_h_ */ |
| |