| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| // This file contains portable random functions for SDL |
| |
| static Uint64 SDL_rand_state; |
| static bool SDL_rand_initialized = false; |
| |
| void SDL_srand(Uint64 seed) |
| { |
| if (!seed) { |
| seed = SDL_GetPerformanceCounter(); |
| } |
| SDL_rand_state = seed; |
| SDL_rand_initialized = true; |
| } |
| |
| Sint32 SDL_rand(Sint32 n) |
| { |
| if (!SDL_rand_initialized) { |
| SDL_srand(0); |
| } |
| |
| return SDL_rand_r(&SDL_rand_state, n); |
| } |
| |
| float SDL_randf(void) |
| { |
| if (!SDL_rand_initialized) { |
| SDL_srand(0); |
| } |
| |
| return SDL_randf_r(&SDL_rand_state); |
| } |
| |
| Uint32 SDL_rand_bits(void) |
| { |
| if (!SDL_rand_initialized) { |
| SDL_srand(0); |
| } |
| |
| return SDL_rand_bits_r(&SDL_rand_state); |
| } |
| |
| Uint32 SDL_rand_bits_r(Uint64 *state) |
| { |
| if (!state) { |
| return 0; |
| } |
| |
| // The C and A parameters of this LCG have been chosen based on hundreds |
| // of core-hours of testing with PractRand and TestU01's Crush. |
| // Using a 32-bit A improves performance on 32-bit architectures. |
| // C can be any odd number, but < 256 generates smaller code on ARM32 |
| // These values perform as well as a full 64-bit implementation against |
| // Crush and PractRand. Plus, their worst-case performance is better |
| // than common 64-bit constants when tested against PractRand using seeds |
| // with only a single bit set. |
| |
| // We tested all 32-bit and 33-bit A with all C < 256 from a v2 of: |
| // Steele GL, Vigna S. Computationally easy, spectrally good multipliers |
| // for congruential pseudorandom number generators. |
| // Softw Pract Exper. 2022;52(2):443-458. doi: 10.1002/spe.3030 |
| // https://arxiv.org/abs/2001.05304v2 |
| |
| *state = *state * 0xff1cd035ul + 0x05; |
| |
| // Only return top 32 bits because they have a longer period |
| return (Uint32)(*state >> 32); |
| } |
| |
| Sint32 SDL_rand_r(Uint64 *state, Sint32 n) |
| { |
| // Algorithm: get 32 bits from SDL_rand_bits() and treat it as a 0.32 bit |
| // fixed point number. Multiply by the 31.0 bit n to get a 31.32 bit |
| // result. Shift right by 32 to get the 31 bit integer that we want. |
| |
| if (n < 0) { |
| // The algorithm looks like it works for numbers < 0 but it has an |
| // infinitesimal chance of returning a value out of range. |
| // Returning -SDL_rand(abs(n)) blows up at INT_MIN instead. |
| // It's easier to just say no. |
| return 0; |
| } |
| |
| // On 32-bit arch, the compiler will optimize to a single 32-bit multiply |
| Uint64 val = (Uint64)SDL_rand_bits_r(state) * n; |
| return (Sint32)(val >> 32); |
| } |
| |
| float SDL_randf_r(Uint64 *state) |
| { |
| // Note: its using 24 bits because float has 23 bits significand + 1 implicit bit |
| return (SDL_rand_bits_r(state) >> (32 - 24)) * 0x1p-24f; |
| } |
| |