| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_VIDEO_RENDER_D3D |
| |
| #include "../../core/windows/SDL_windows.h" |
| |
| #include <d3d9.h> |
| |
| #include "SDL_shaders_d3d.h" |
| |
| // The shaders here were compiled with compile_shaders.bat |
| |
| #define g_ps20_main D3D9_PixelShader_YUV |
| #include "D3D9_PixelShader_YUV.h" |
| #undef g_ps20_main |
| |
| static const BYTE *D3D9_shaders[] = { |
| NULL, |
| D3D9_PixelShader_YUV |
| }; |
| SDL_COMPILE_TIME_ASSERT(D3D9_shaders, SDL_arraysize(D3D9_shaders) == NUM_SHADERS); |
| |
| HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader) |
| { |
| return IDirect3DDevice9_CreatePixelShader(d3dDevice, (const DWORD *)D3D9_shaders[shader], pixelShader); |
| } |
| |
| #endif // SDL_VIDEO_RENDER_D3D |