| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_JOYSTICK_HIDAPI |
| |
| #include "../../SDL_hints_c.h" |
| #include "../SDL_sysjoystick.h" |
| #include "SDL_hidapijoystick_c.h" |
| #include "SDL_hidapi_rumble.h" |
| #include "../../hidapi/SDL_hidapi_c.h" |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE |
| |
| // Define this if you want to log all packets from the controller |
| #if 0 |
| #define DEBUG_GAMECUBE_PROTOCOL |
| #endif |
| |
| #define MAX_CONTROLLERS 4 |
| |
| typedef struct |
| { |
| bool pc_mode; |
| SDL_JoystickID joysticks[MAX_CONTROLLERS]; |
| Uint8 wireless[MAX_CONTROLLERS]; |
| Uint8 min_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_COUNT]; |
| Uint8 max_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_COUNT]; |
| Uint8 rumbleAllowed[MAX_CONTROLLERS]; |
| Uint8 rumble[1 + MAX_CONTROLLERS]; |
| // Without this variable, hid_write starts to lag a TON |
| bool rumbleUpdate; |
| bool useRumbleBrake; |
| } SDL_DriverGameCube_Context; |
| |
| static void HIDAPI_DriverGameCube_RegisterHints(SDL_HintCallback callback, void *userdata) |
| { |
| SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, callback, userdata); |
| } |
| |
| static void HIDAPI_DriverGameCube_UnregisterHints(SDL_HintCallback callback, void *userdata) |
| { |
| SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, callback, userdata); |
| } |
| |
| static bool HIDAPI_DriverGameCube_IsEnabled(void) |
| { |
| return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, |
| SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, |
| SDL_HIDAPI_DEFAULT)); |
| } |
| |
| static bool HIDAPI_DriverGameCube_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol) |
| { |
| if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) { |
| // Nintendo Co., Ltd. Wii U GameCube Controller Adapter |
| return true; |
| } |
| if (vendor_id == USB_VENDOR_DRAGONRISE && |
| (product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER1 || |
| product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER2 || |
| product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER3)) { |
| // EVORETRO GameCube Controller Adapter |
| return true; |
| } |
| return false; |
| } |
| |
| static void ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index) |
| { |
| SDL_memset(&ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT], 128 - 88, SDL_GAMEPAD_AXIS_COUNT); |
| SDL_memset(&ctx->max_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT], 128 + 88, SDL_GAMEPAD_AXIS_COUNT); |
| |
| // Trigger axes may have a higher resting value |
| ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT + SDL_GAMEPAD_AXIS_LEFT_TRIGGER] = 40; |
| ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER] = 40; |
| } |
| |
| static void SDLCALL SDL_JoystickGameCubeRumbleBrakeHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| if (hint) { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata; |
| ctx->useRumbleBrake = SDL_GetStringBoolean(hint, false); |
| } |
| } |
| |
| static bool HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device) |
| { |
| SDL_DriverGameCube_Context *ctx; |
| Uint8 packet[37]; |
| Uint8 *curSlot; |
| Uint8 i; |
| int size; |
| Uint8 initMagic = 0x13; |
| Uint8 rumbleMagic = 0x11; |
| |
| #ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS |
| SDL_EnableGameCubeAdaptors(); |
| #endif |
| |
| ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx)); |
| if (!ctx) { |
| return false; |
| } |
| device->context = ctx; |
| |
| ctx->rumble[0] = rumbleMagic; |
| |
| if (device->vendor_id != USB_VENDOR_NINTENDO) { |
| ctx->pc_mode = true; |
| } |
| |
| if (ctx->pc_mode) { |
| ResetAxisRange(ctx, 0); |
| HIDAPI_JoystickConnected(device, &ctx->joysticks[0]); |
| } else { |
| // This is all that's needed to initialize the device. Really! |
| if (SDL_hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) { |
| SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, |
| "HIDAPI_DriverGameCube_InitDevice(): Couldn't initialize WUP-028"); |
| return false; |
| } |
| |
| // Wait for the adapter to initialize |
| SDL_Delay(10); |
| |
| // Add all the applicable joysticks |
| while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) { |
| #ifdef DEBUG_GAMECUBE_PROTOCOL |
| HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size); |
| #endif |
| if (size < 37 || packet[0] != 0x21) { |
| continue; // Nothing to do yet...? |
| } |
| |
| // Go through all 4 slots |
| curSlot = packet + 1; |
| for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) { |
| ctx->wireless[i] = (curSlot[0] & 0x20) != 0; |
| |
| // Only allow rumble if the adapter's second USB cable is connected |
| ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) && !ctx->wireless[i]; |
| |
| if (curSlot[0] & 0x30) { // 0x10 - Wired, 0x20 - Wireless |
| if (ctx->joysticks[i] == 0) { |
| ResetAxisRange(ctx, i); |
| HIDAPI_JoystickConnected(device, &ctx->joysticks[i]); |
| } |
| } else { |
| if (ctx->joysticks[i] != 0) { |
| HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]); |
| ctx->joysticks[i] = 0; |
| } |
| continue; |
| } |
| } |
| } |
| } |
| |
| SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE, |
| SDL_JoystickGameCubeRumbleBrakeHintChanged, ctx); |
| |
| HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller"); |
| |
| return true; |
| } |
| |
| static int HIDAPI_DriverGameCube_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; |
| Uint8 i; |
| |
| for (i = 0; i < 4; ++i) { |
| if (instance_id == ctx->joysticks[i]) { |
| return i; |
| } |
| } |
| return -1; |
| } |
| |
| static void HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index) |
| { |
| } |
| |
| static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, const Uint8 *packet, bool invert_c_stick) |
| { |
| SDL_Joystick *joystick; |
| const Uint8 i = 0; // We have a separate context for each connected controller in PC mode, just use the first index |
| Uint8 v; |
| Sint16 axis_value; |
| Uint64 timestamp = SDL_GetTicksNS(); |
| |
| joystick = SDL_GetJoystickFromID(ctx->joysticks[i]); |
| if (!joystick) { |
| // Hasn't been opened yet, skip |
| return; |
| } |
| |
| #define READ_BUTTON(off, flag, button) \ |
| SDL_SendJoystickButton( \ |
| timestamp, \ |
| joystick, \ |
| button, \ |
| ((packet[off] & flag) != 0)); |
| READ_BUTTON(0, 0x02, 0) // A |
| READ_BUTTON(0, 0x04, 1) // B |
| READ_BUTTON(0, 0x08, 3) // Y |
| READ_BUTTON(0, 0x01, 2) // X |
| READ_BUTTON(1, 0x80, 4) // DPAD_LEFT |
| READ_BUTTON(1, 0x20, 5) // DPAD_RIGHT |
| READ_BUTTON(1, 0x40, 6) // DPAD_DOWN |
| READ_BUTTON(1, 0x10, 7) // DPAD_UP |
| READ_BUTTON(1, 0x02, 8) // START |
| READ_BUTTON(0, 0x80, 9) // RIGHTSHOULDER |
| /* These two buttons are for the bottoms of the analog triggers. |
| * More than likely, you're going to want to read the axes instead! |
| * -flibit |
| */ |
| READ_BUTTON(0, 0x20, 10) // TRIGGERRIGHT |
| READ_BUTTON(0, 0x10, 11) // TRIGGERLEFT |
| #undef READ_BUTTON |
| |
| #define READ_AXIS(off, axis, invert) \ |
| v = (invert) ? (0xff - packet[off]) : packet[off]; \ |
| if (v < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \ |
| ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \ |
| if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \ |
| ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \ |
| axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \ |
| SDL_SendJoystickAxis( \ |
| timestamp, \ |
| joystick, \ |
| axis, axis_value); |
| READ_AXIS(2, SDL_GAMEPAD_AXIS_LEFTX, 0) |
| READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTY, 1) |
| READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTX, invert_c_stick ? 1 : 0) |
| READ_AXIS(4, SDL_GAMEPAD_AXIS_RIGHTY, invert_c_stick ? 0 : 1) |
| READ_AXIS(6, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 0) |
| READ_AXIS(7, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 0) |
| #undef READ_AXIS |
| } |
| |
| static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size) |
| { |
| SDL_Joystick *joystick; |
| Uint8 *curSlot; |
| Uint8 i; |
| Sint16 axis_value; |
| Uint64 timestamp = SDL_GetTicksNS(); |
| |
| if (size < 37 || packet[0] != 0x21) { |
| return; // Nothing to do right now...? |
| } |
| |
| // Go through all 4 slots |
| curSlot = packet + 1; |
| for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) { |
| ctx->wireless[i] = (curSlot[0] & 0x20) != 0; |
| |
| // Only allow rumble if the adapter's second USB cable is connected |
| ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) && !ctx->wireless[i]; |
| |
| if (curSlot[0] & 0x30) { // 0x10 - Wired, 0x20 - Wireless |
| if (ctx->joysticks[i] == 0) { |
| ResetAxisRange(ctx, i); |
| HIDAPI_JoystickConnected(device, &ctx->joysticks[i]); |
| } |
| joystick = SDL_GetJoystickFromID(ctx->joysticks[i]); |
| |
| // Hasn't been opened yet, skip |
| if (!joystick) { |
| continue; |
| } |
| } else { |
| if (ctx->joysticks[i] != 0) { |
| HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]); |
| ctx->joysticks[i] = 0; |
| } |
| continue; |
| } |
| |
| #define READ_BUTTON(off, flag, button) \ |
| SDL_SendJoystickButton( \ |
| timestamp, \ |
| joystick, \ |
| button, \ |
| ((curSlot[off] & flag) != 0)); |
| READ_BUTTON(1, 0x01, 0) // A |
| READ_BUTTON(1, 0x02, 1) // B |
| READ_BUTTON(1, 0x04, 2) // X |
| READ_BUTTON(1, 0x08, 3) // Y |
| READ_BUTTON(1, 0x10, 4) // DPAD_LEFT |
| READ_BUTTON(1, 0x20, 5) // DPAD_RIGHT |
| READ_BUTTON(1, 0x40, 6) // DPAD_DOWN |
| READ_BUTTON(1, 0x80, 7) // DPAD_UP |
| READ_BUTTON(2, 0x01, 8) // START |
| READ_BUTTON(2, 0x02, 9) // RIGHTSHOULDER |
| /* These two buttons are for the bottoms of the analog triggers. |
| * More than likely, you're going to want to read the axes instead! |
| * -flibit |
| */ |
| READ_BUTTON(2, 0x04, 10) // TRIGGERRIGHT |
| READ_BUTTON(2, 0x08, 11) // TRIGGERLEFT |
| #undef READ_BUTTON |
| |
| #define READ_AXIS(off, axis) \ |
| if (curSlot[off] < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \ |
| ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = curSlot[off]; \ |
| if (curSlot[off] > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \ |
| ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = curSlot[off]; \ |
| axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \ |
| SDL_SendJoystickAxis( \ |
| timestamp, \ |
| joystick, \ |
| axis, axis_value); |
| READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTX) |
| READ_AXIS(4, SDL_GAMEPAD_AXIS_LEFTY) |
| READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTX) |
| READ_AXIS(6, SDL_GAMEPAD_AXIS_RIGHTY) |
| READ_AXIS(7, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) |
| READ_AXIS(8, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) |
| #undef READ_AXIS |
| } |
| } |
| |
| static bool HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; |
| Uint8 packet[USB_PACKET_LENGTH]; |
| int size; |
| |
| // Read input packet |
| while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) { |
| #ifdef DEBUG_GAMECUBE_PROTOCOL |
| HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size); |
| #endif |
| if (ctx->pc_mode) { |
| if (size == 10) { |
| // This is the older firmware |
| // The first byte is the index of the connected controller |
| // The C stick has an inverted value range compared to the left stick |
| HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, &packet[1], true); |
| } else if (size == 9) { |
| // This is the newer firmware (version 0x7) |
| // The C stick has the same value range compared to the left stick |
| HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, false); |
| } else { |
| // How do we handle this packet? |
| } |
| } else { |
| HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size); |
| } |
| } |
| |
| // Write rumble packet |
| if (ctx->rumbleUpdate) { |
| SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble)); |
| ctx->rumbleUpdate = false; |
| } |
| |
| // If we got here, nothing bad happened! |
| return true; |
| } |
| |
| static bool HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; |
| Uint8 i; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| for (i = 0; i < MAX_CONTROLLERS; i += 1) { |
| if (joystick->instance_id == ctx->joysticks[i]) { |
| joystick->nbuttons = 12; |
| joystick->naxes = SDL_GAMEPAD_AXIS_COUNT; |
| if (ctx->wireless[i]) { |
| joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS; |
| } else { |
| joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED; |
| } |
| return true; |
| } |
| } |
| return false; // Should never get here! |
| } |
| |
| static bool HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; |
| Uint8 i, val; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| if (ctx->pc_mode) { |
| return SDL_Unsupported(); |
| } |
| |
| for (i = 0; i < MAX_CONTROLLERS; i += 1) { |
| if (joystick->instance_id == ctx->joysticks[i]) { |
| if (ctx->wireless[i]) { |
| return SDL_SetError("Nintendo GameCube WaveBird controllers do not support rumble"); |
| } |
| if (!ctx->rumbleAllowed[i]) { |
| return SDL_SetError("Second USB cable for WUP-028 not connected"); |
| } |
| if (ctx->useRumbleBrake) { |
| if (low_frequency_rumble == 0 && high_frequency_rumble > 0) { |
| val = 0; // if only low is 0 we want to do a regular stop |
| } else if (low_frequency_rumble == 0 && high_frequency_rumble == 0) { |
| val = 2; // if both frequencies are 0 we want to do a hard stop |
| } else { |
| val = 1; // normal rumble |
| } |
| } else { |
| val = (low_frequency_rumble > 0 || high_frequency_rumble > 0); |
| } |
| if (val != ctx->rumble[i + 1]) { |
| ctx->rumble[i + 1] = val; |
| ctx->rumbleUpdate = true; |
| } |
| return true; |
| } |
| } |
| |
| // Should never get here! |
| return SDL_SetError("Couldn't find joystick"); |
| } |
| |
| static bool HIDAPI_DriverGameCube_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static Uint32 HIDAPI_DriverGameCube_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; |
| Uint32 result = 0; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| if (!ctx->pc_mode) { |
| Uint8 i; |
| |
| for (i = 0; i < MAX_CONTROLLERS; i += 1) { |
| if (joystick->instance_id == ctx->joysticks[i]) { |
| if (!ctx->wireless[i] && ctx->rumbleAllowed[i]) { |
| result |= SDL_JOYSTICK_CAP_RUMBLE; |
| break; |
| } |
| } |
| } |
| } |
| |
| return result; |
| } |
| |
| static bool HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static bool HIDAPI_DriverGameCube_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static bool HIDAPI_DriverGameCube_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static void HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; |
| |
| // Stop rumble activity |
| if (ctx->rumbleUpdate) { |
| SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble)); |
| ctx->rumbleUpdate = false; |
| } |
| } |
| |
| static void HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; |
| |
| SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE, |
| SDL_JoystickGameCubeRumbleBrakeHintChanged, ctx); |
| } |
| |
| SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube = { |
| SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, |
| true, |
| HIDAPI_DriverGameCube_RegisterHints, |
| HIDAPI_DriverGameCube_UnregisterHints, |
| HIDAPI_DriverGameCube_IsEnabled, |
| HIDAPI_DriverGameCube_IsSupportedDevice, |
| HIDAPI_DriverGameCube_InitDevice, |
| HIDAPI_DriverGameCube_GetDevicePlayerIndex, |
| HIDAPI_DriverGameCube_SetDevicePlayerIndex, |
| HIDAPI_DriverGameCube_UpdateDevice, |
| HIDAPI_DriverGameCube_OpenJoystick, |
| HIDAPI_DriverGameCube_RumbleJoystick, |
| HIDAPI_DriverGameCube_RumbleJoystickTriggers, |
| HIDAPI_DriverGameCube_GetJoystickCapabilities, |
| HIDAPI_DriverGameCube_SetJoystickLED, |
| HIDAPI_DriverGameCube_SendJoystickEffect, |
| HIDAPI_DriverGameCube_SetJoystickSensorsEnabled, |
| HIDAPI_DriverGameCube_CloseJoystick, |
| HIDAPI_DriverGameCube_FreeDevice, |
| }; |
| |
| #endif // SDL_JOYSTICK_HIDAPI_GAMECUBE |
| |
| #endif // SDL_JOYSTICK_HIDAPI |