| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_JOYSTICK_HAIKU |
| |
| // This is the Haiku implementation of the SDL joystick API |
| |
| #include <support/String.h> |
| #include <device/Joystick.h> |
| |
| extern "C" |
| { |
| |
| #include "../SDL_sysjoystick.h" |
| #include "../SDL_joystick_c.h" |
| |
| |
| // The maximum number of joysticks we'll detect |
| #define MAX_JOYSTICKS 16 |
| |
| // A list of available joysticks |
| static char *SDL_joyport[MAX_JOYSTICKS]; |
| static char *SDL_joyname[MAX_JOYSTICKS]; |
| |
| // The private structure used to keep track of a joystick |
| struct joystick_hwdata |
| { |
| BJoystick *stick; |
| uint8 *new_hats; |
| int16 *new_axes; |
| }; |
| |
| static int numjoysticks = 0; |
| |
| static bool HAIKU_JoystickInit(void) |
| { |
| BJoystick joystick; |
| int i; |
| int32 nports; |
| char name[B_OS_NAME_LENGTH]; |
| |
| // Search for attached joysticks |
| nports = joystick.CountDevices(); |
| numjoysticks = 0; |
| SDL_memset(SDL_joyport, 0, sizeof(SDL_joyport)); |
| SDL_memset(SDL_joyname, 0, sizeof(SDL_joyname)); |
| for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) { |
| if (joystick.GetDeviceName(i, name) == B_OK) { |
| if (joystick.Open(name) != B_ERROR) { |
| BString stick_name; |
| joystick.GetControllerName(&stick_name); |
| SDL_joyport[numjoysticks] = SDL_strdup(name); |
| SDL_joyname[numjoysticks] = SDL_CreateJoystickName(0, 0, NULL, stick_name.String()); |
| numjoysticks++; |
| joystick.Close(); |
| |
| SDL_PrivateJoystickAdded(numjoysticks); |
| } |
| } |
| } |
| return true; |
| } |
| |
| static int HAIKU_JoystickGetCount(void) |
| { |
| return numjoysticks; |
| } |
| |
| static void HAIKU_JoystickDetect(void) |
| { |
| } |
| |
| static bool HAIKU_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name) |
| { |
| // We don't override any other drivers |
| return false; |
| } |
| |
| static const char *HAIKU_JoystickGetDeviceName(int device_index) |
| { |
| return SDL_joyname[device_index]; |
| } |
| |
| static const char *HAIKU_JoystickGetDevicePath(int device_index) |
| { |
| return SDL_joyport[device_index]; |
| } |
| |
| static int HAIKU_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index) |
| { |
| return -1; |
| } |
| |
| static int HAIKU_JoystickGetDevicePlayerIndex(int device_index) |
| { |
| return -1; |
| } |
| |
| static void HAIKU_JoystickSetDevicePlayerIndex(int device_index, int player_index) |
| { |
| } |
| |
| static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index) |
| { |
| return device_index + 1; |
| } |
| |
| static void HAIKU_JoystickClose(SDL_Joystick *joystick); |
| |
| static bool HAIKU_JoystickOpen(SDL_Joystick *joystick, int device_index) |
| { |
| BJoystick *stick; |
| |
| // Create the joystick data structure |
| joystick->hwdata = (struct joystick_hwdata *) SDL_calloc(1, sizeof(*joystick->hwdata)); |
| if (joystick->hwdata == NULL) { |
| return false; |
| } |
| stick = new BJoystick; |
| joystick->hwdata->stick = stick; |
| |
| // Open the requested joystick for use |
| if (stick->Open(SDL_joyport[device_index]) == B_ERROR) { |
| HAIKU_JoystickClose(joystick); |
| return SDL_SetError("Unable to open joystick"); |
| } |
| |
| // Set the joystick to calibrated mode |
| stick->EnableCalibration(); |
| |
| // Get the number of buttons, hats, and axes on the joystick |
| joystick->nbuttons = stick->CountButtons(); |
| joystick->naxes = stick->CountAxes(); |
| joystick->nhats = stick->CountHats(); |
| |
| joystick->hwdata->new_axes = (int16 *) SDL_calloc(joystick->naxes, sizeof(int16)); |
| joystick->hwdata->new_hats = (uint8 *) SDL_calloc(joystick->nhats, sizeof(uint8)); |
| if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) { |
| HAIKU_JoystickClose(joystick); |
| return false; |
| } |
| |
| // We're done! |
| return true; |
| } |
| |
| /* Function to update the state of a joystick - called as a device poll. |
| * This function shouldn't update the joystick structure directly, |
| * but instead should call SDL_PrivateJoystick*() to deliver events |
| * and update joystick device state. |
| */ |
| static void HAIKU_JoystickUpdate(SDL_Joystick *joystick) |
| { |
| static const Uint8 hat_map[9] = { |
| SDL_HAT_CENTERED, |
| SDL_HAT_UP, |
| SDL_HAT_RIGHTUP, |
| SDL_HAT_RIGHT, |
| SDL_HAT_RIGHTDOWN, |
| SDL_HAT_DOWN, |
| SDL_HAT_LEFTDOWN, |
| SDL_HAT_LEFT, |
| SDL_HAT_LEFTUP |
| }; |
| |
| BJoystick *stick; |
| int i; |
| int16 *axes; |
| uint8 *hats; |
| uint32 buttons; |
| Uint64 timestamp = SDL_GetTicksNS(); |
| |
| // Set up data pointers |
| stick = joystick->hwdata->stick; |
| axes = joystick->hwdata->new_axes; |
| hats = joystick->hwdata->new_hats; |
| |
| // Get the new joystick state |
| stick->Update(); |
| stick->GetAxisValues(axes); |
| stick->GetHatValues(hats); |
| buttons = stick->ButtonValues(); |
| |
| // Generate axis motion events |
| for (i = 0; i < joystick->naxes; ++i) { |
| SDL_SendJoystickAxis(timestamp, joystick, i, axes[i]); |
| } |
| |
| // Generate hat change events |
| for (i = 0; i < joystick->nhats; ++i) { |
| SDL_SendJoystickHat(timestamp, joystick, i, hat_map[hats[i]]); |
| } |
| |
| // Generate button events |
| for (i = 0; i < joystick->nbuttons; ++i) { |
| bool down = ((buttons & 0x01) != 0); |
| SDL_SendJoystickButton(timestamp, joystick, i, down); |
| buttons >>= 1; |
| } |
| } |
| |
| // Function to close a joystick after use |
| static void HAIKU_JoystickClose(SDL_Joystick *joystick) |
| { |
| if (joystick->hwdata) { |
| joystick->hwdata->stick->Close(); |
| delete joystick->hwdata->stick; |
| SDL_free(joystick->hwdata->new_hats); |
| SDL_free(joystick->hwdata->new_axes); |
| SDL_free(joystick->hwdata); |
| } |
| } |
| |
| // Function to perform any system-specific joystick related cleanup |
| static void HAIKU_JoystickQuit(void) |
| { |
| int i; |
| |
| for (i = 0; i < numjoysticks; ++i) { |
| SDL_free(SDL_joyport[i]); |
| } |
| SDL_joyport[0] = NULL; |
| |
| for (i = 0; i < numjoysticks; ++i) { |
| SDL_free(SDL_joyname[i]); |
| } |
| SDL_joyname[0] = NULL; |
| } |
| |
| static SDL_GUID HAIKU_JoystickGetDeviceGUID(int device_index) |
| { |
| // the GUID is just the name for now |
| const char *name = HAIKU_JoystickGetDeviceName(device_index); |
| return SDL_CreateJoystickGUIDForName(name); |
| } |
| |
| static bool HAIKU_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| |
| static bool HAIKU_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static bool HAIKU_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) |
| { |
| return false; |
| } |
| |
| static bool HAIKU_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| |
| static bool HAIKU_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static bool HAIKU_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| SDL_JoystickDriver SDL_HAIKU_JoystickDriver = |
| { |
| HAIKU_JoystickInit, |
| HAIKU_JoystickGetCount, |
| HAIKU_JoystickDetect, |
| HAIKU_JoystickIsDevicePresent, |
| HAIKU_JoystickGetDeviceName, |
| HAIKU_JoystickGetDevicePath, |
| HAIKU_JoystickGetDeviceSteamVirtualGamepadSlot, |
| HAIKU_JoystickGetDevicePlayerIndex, |
| HAIKU_JoystickSetDevicePlayerIndex, |
| HAIKU_JoystickGetDeviceGUID, |
| HAIKU_JoystickGetDeviceInstanceID, |
| HAIKU_JoystickOpen, |
| HAIKU_JoystickRumble, |
| HAIKU_JoystickRumbleTriggers, |
| HAIKU_JoystickSetLED, |
| HAIKU_JoystickSendEffect, |
| HAIKU_JoystickSetSensorsEnabled, |
| HAIKU_JoystickUpdate, |
| HAIKU_JoystickClose, |
| HAIKU_JoystickQuit, |
| HAIKU_JoystickGetGamepadMapping |
| }; |
| |
| } // extern "C" |
| |
| #endif // SDL_JOYSTICK_HAIKU |