blob: 2948326bb36baf0afb14fb5d8a9bd31ffb4722fc [file]
/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_joystick_c.h"
#include "SDL_steam_virtual_gamepad.h"
#ifdef __WIN32__
#include "../core/windows/SDL_windows.h"
#else
#include <sys/types.h>
#include <sys/stat.h>
#endif
#ifdef __LINUX__
#include <unistd.h>
#endif
#define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo"
static char *SDL_steam_virtual_gamepad_info_file SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static Uint64 SDL_steam_virtual_gamepad_info_file_mtime SDL_GUARDED_BY(SDL_joystick_lock) = 0;
static Uint32 SDL_steam_virtual_gamepad_info_check_time SDL_GUARDED_BY(SDL_joystick_lock) = 0;
static SDL_SteamVirtualGamepadInfo **SDL_steam_virtual_gamepad_info SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static int SDL_steam_virtual_gamepad_info_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
static Uint64 GetFileModificationTime(const char *file)
{
Uint64 modification_time = 0;
#ifdef __WIN32__
WCHAR *wFile = WIN_UTF8ToStringW(file);
if (wFile) {
HANDLE hFile = CreateFileW(wFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
if (hFile != INVALID_HANDLE_VALUE) {
FILETIME last_write_time;
if (GetFileTime(hFile, NULL, NULL, &last_write_time)) {
modification_time = last_write_time.dwHighDateTime;
modification_time <<= 32;
modification_time |= last_write_time.dwLowDateTime;
}
CloseHandle(hFile);
}
SDL_free(wFile);
}
#else
struct stat sb;
if (stat(file, &sb) == 0) {
modification_time = (Uint64)sb.st_mtime;
}
#endif
return modification_time;
}
static void SDL_FreeSteamVirtualGamepadInfo(void)
{
int i;
SDL_AssertJoysticksLocked();
for (i = 0; i < SDL_steam_virtual_gamepad_info_count; ++i) {
SDL_SteamVirtualGamepadInfo *entry = SDL_steam_virtual_gamepad_info[i];
if (entry) {
SDL_free(entry->name);
SDL_free(entry);
}
}
SDL_free(SDL_steam_virtual_gamepad_info);
SDL_steam_virtual_gamepad_info = NULL;
SDL_steam_virtual_gamepad_info_count = 0;
}
static void AddVirtualGamepadInfo(int slot, SDL_SteamVirtualGamepadInfo *info)
{
SDL_SteamVirtualGamepadInfo *new_info;
SDL_AssertJoysticksLocked();
if (slot < 0) {
return;
}
if (slot >= SDL_steam_virtual_gamepad_info_count) {
SDL_SteamVirtualGamepadInfo **slots = (SDL_SteamVirtualGamepadInfo **)SDL_realloc(SDL_steam_virtual_gamepad_info, (slot + 1)*sizeof(*SDL_steam_virtual_gamepad_info));
if (!slots) {
return;
}
while (SDL_steam_virtual_gamepad_info_count <= slot) {
slots[SDL_steam_virtual_gamepad_info_count++] = NULL;
}
SDL_steam_virtual_gamepad_info = slots;
}
if (SDL_steam_virtual_gamepad_info[slot]) {
/* We already have this slot info */
return;
}
new_info = (SDL_SteamVirtualGamepadInfo *)SDL_malloc(sizeof(*new_info));
if (!new_info) {
return;
}
SDL_copyp(new_info, info);
SDL_steam_virtual_gamepad_info[slot] = new_info;
SDL_zerop(info);
}
#ifdef __LINUX__
static const char *SDL_GetExeName(void)
{
const char *proc_name = NULL;
static char linkfile[1024];
int linksize;
const char *proc_path = "/proc/self/exe";
linksize = readlink(proc_path, linkfile, sizeof(linkfile) - 1);
if (linksize > 0) {
linkfile[linksize] = '\0';
proc_name = SDL_strrchr(linkfile, '/');
if (proc_name) {
++proc_name;
} else {
proc_name = linkfile;
}
}
return proc_name;
}
#endif /* __LINUX__ */
void SDL_InitSteamVirtualGamepadInfo(void)
{
const char *file;
SDL_AssertJoysticksLocked();
file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
if (file && *file) {
#ifdef __LINUX__
/* Older versions of Wine will blacklist the Steam Virtual Gamepad if
* it appears to have the real controller's VID/PID, so ignore this.
*/
const char *exe = SDL_GetExeName();
if (exe && SDL_strcmp(exe, "wine64-preloader") == 0) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, "Wine launched by Steam, ignoring %s", SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
return;
}
#endif
SDL_steam_virtual_gamepad_info_file = SDL_strdup(file);
}
SDL_UpdateSteamVirtualGamepadInfo();
}
SDL_bool SDL_SteamVirtualGamepadEnabled(void)
{
SDL_AssertJoysticksLocked();
return (SDL_steam_virtual_gamepad_info != NULL);
}
SDL_bool SDL_UpdateSteamVirtualGamepadInfo(void)
{
const int UPDATE_CHECK_INTERVAL_MS = 3000;
Uint32 now;
Uint64 mtime;
char *data, *end, *next, *line, *value;
size_t size;
int slot, new_slot;
SDL_SteamVirtualGamepadInfo info;
SDL_AssertJoysticksLocked();
if (!SDL_steam_virtual_gamepad_info_file) {
return SDL_FALSE;
}
now = SDL_GetTicks();
if (SDL_steam_virtual_gamepad_info_check_time &&
!SDL_TICKS_PASSED(now, (SDL_steam_virtual_gamepad_info_check_time + UPDATE_CHECK_INTERVAL_MS))) {
return SDL_FALSE;
}
SDL_steam_virtual_gamepad_info_check_time = now;
mtime = GetFileModificationTime(SDL_steam_virtual_gamepad_info_file);
if (mtime == 0 || mtime == SDL_steam_virtual_gamepad_info_file_mtime) {
return SDL_FALSE;
}
data = (char *)SDL_LoadFile(SDL_steam_virtual_gamepad_info_file, &size);
if (!data) {
return SDL_FALSE;
}
SDL_FreeSteamVirtualGamepadInfo();
slot = -1;
SDL_zero(info);
for (next = data, end = data + size; next < end; ) {
while (next < end && (*next == '\0' || *next == '\r' || *next == '\n')) {
++next;
}
line = next;
while (next < end && (*next != '\r' && *next != '\n')) {
++next;
}
*next = '\0';
if (SDL_sscanf(line, "[slot %d]", &new_slot) == 1) {
if (slot >= 0) {
AddVirtualGamepadInfo(slot, &info);
}
slot = new_slot;
} else {
value = SDL_strchr(line, '=');
if (value) {
*value++ = '\0';
if (SDL_strcmp(line, "name") == 0) {
SDL_free(info.name);
info.name = SDL_strdup(value);
} else if (SDL_strcmp(line, "VID") == 0) {
info.vendor_id = (Uint16)SDL_strtoul(value, NULL, 0);
} else if (SDL_strcmp(line, "PID") == 0) {
info.product_id = (Uint16)SDL_strtoul(value, NULL, 0);
} else if (SDL_strcmp(line, "type") == 0) {
info.type = SDL_GetGameControllerTypeFromString(value);
} else if (SDL_strcmp(line, "handle") == 0) {
info.handle = SDL_strtoull(value, NULL, 0);
}
}
}
}
if (slot >= 0) {
AddVirtualGamepadInfo(slot, &info);
}
SDL_free(info.name);
SDL_free(data);
SDL_steam_virtual_gamepad_info_file_mtime = mtime;
return SDL_TRUE;
}
const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot)
{
SDL_AssertJoysticksLocked();
if (slot < 0 || slot >= SDL_steam_virtual_gamepad_info_count) {
return NULL;
}
return SDL_steam_virtual_gamepad_info[slot];
}
void SDL_QuitSteamVirtualGamepadInfo(void)
{
SDL_AssertJoysticksLocked();
if (SDL_steam_virtual_gamepad_info_file) {
SDL_FreeSteamVirtualGamepadInfo();
SDL_free(SDL_steam_virtual_gamepad_info_file);
SDL_steam_virtual_gamepad_info_file = NULL;
}
}