Updated the patch notes with API changes for 2.0.22
diff --git a/WhatsNew.txt b/WhatsNew.txt
index ebbcf9c..612978a 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -6,8 +6,35 @@
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 General:

+* Added SDL_RenderGetWindow() to get the window associated with a renderer

+* Added floating point rectangle functions:

+    * SDL_PointInFRect()

+    * SDL_FRectEmpty()

+    * SDL_FRectEquals()

+    * SDL_HasIntersectionF()

+    * SDL_IntersectFRect()

+    * SDL_UnionFRect()

+    * SDL_EncloseFPoints()

+    * SDL_IntersectFRectAndLine()

+* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown

+* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input

+* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it

+* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled

+* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior

+* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL

+* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan

+* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed

 * Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks

 

+Windows:

+* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to the D3D9 renderer

+

+Linux:

+* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows

+

+Android:

+* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity

+

 

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 2.0.20: