| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_THREAD_N3DS |
| |
| // An implementation of condition variables using libctru's CondVar |
| |
| #include "SDL_sysmutex_c.h" |
| |
| struct SDL_Condition |
| { |
| CondVar cond_variable; |
| }; |
| |
| // Create a condition variable |
| SDL_Condition *SDL_CreateCondition(void) |
| { |
| SDL_Condition *cond = (SDL_Condition *)SDL_malloc(sizeof(SDL_Condition)); |
| if (cond) { |
| CondVar_Init(&cond->cond_variable); |
| } |
| return cond; |
| } |
| |
| // Destroy a condition variable |
| void SDL_DestroyCondition(SDL_Condition *cond) |
| { |
| if (cond) { |
| SDL_free(cond); |
| } |
| } |
| |
| // Restart one of the threads that are waiting on the condition variable |
| void SDL_SignalCondition(SDL_Condition *cond) |
| { |
| if (!cond) { |
| return; |
| } |
| |
| CondVar_Signal(&cond->cond_variable); |
| } |
| |
| // Restart all threads that are waiting on the condition variable |
| void SDL_BroadcastCondition(SDL_Condition *cond) |
| { |
| if (!cond) { |
| return; |
| } |
| |
| CondVar_Broadcast(&cond->cond_variable); |
| } |
| |
| /* Wait on the condition variable for at most 'timeoutNS' nanoseconds. |
| The mutex must be locked before entering this function! |
| The mutex is unlocked during the wait, and locked again after the wait. |
| |
| Typical use: |
| |
| Thread A: |
| SDL_LockMutex(lock); |
| while ( ! condition ) { |
| SDL_WaitCondition(cond, lock); |
| } |
| SDL_UnlockMutex(lock); |
| |
| Thread B: |
| SDL_LockMutex(lock); |
| ... |
| condition = true; |
| ... |
| SDL_SignalCondition(cond); |
| SDL_UnlockMutex(lock); |
| */ |
| SDL_bool SDL_WaitConditionTimeoutNS(SDL_Condition *cond, SDL_Mutex *mutex, Sint64 timeoutNS) |
| { |
| Result res; |
| |
| if (!cond || !mutex) { |
| return true; |
| } |
| |
| res = 0; |
| if (timeoutNS < 0) { |
| CondVar_Wait(&cond->cond_variable, &mutex->lock.lock); |
| } else { |
| res = CondVar_WaitTimeout(&cond->cond_variable, &mutex->lock.lock, timeoutNS); |
| } |
| |
| return R_SUCCEEDED(res); |
| } |
| |
| #endif // SDL_THREAD_N3DS |