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skia
/
external
/
github.com
/
libsdl-org
/
SDL
/
9ef715787e0ef87cf2a93a46e610288d10db8d52
/
.
/
src
/
render
/
vulkan
/
VULKAN_PixelShader_Textures.hlsl
blob: e665291bc3f125048cbe4b2f12b44754d168348c [
file
]
#include
"VULKAN_PixelShader_Common.hlsli"
float4 main
(
PixelShaderInput
input
)
:
SV_TARGET
{
return
GetOutputColor
(
texture0
.
Sample
(
sampler0
,
input
.
tex
))
*
input
.
color
;
}