| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_HAPTIC_DINPUT |
| |
| #include "../SDL_syshaptic.h" |
| #include "../../joystick/SDL_sysjoystick.h" // For the real SDL_Joystick |
| #include "../../joystick/windows/SDL_windowsjoystick_c.h" // For joystick hwdata |
| #include "../../joystick/windows/SDL_xinputjoystick_c.h" // For xinput rumble |
| |
| #include "SDL_windowshaptic_c.h" |
| #include "SDL_dinputhaptic_c.h" |
| |
| // Set up for C function definitions, even when using C++ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* |
| * Internal stuff. |
| */ |
| SDL_hapticlist_item *SDL_hapticlist = NULL; |
| static SDL_hapticlist_item *SDL_hapticlist_tail = NULL; |
| static int numhaptics = 0; |
| |
| /* |
| * Initializes the haptic subsystem. |
| */ |
| bool SDL_SYS_HapticInit(void) |
| { |
| JoyStick_DeviceData *device; |
| |
| if (!SDL_DINPUT_HapticInit()) { |
| return false; |
| } |
| |
| /* The joystick subsystem will usually be initialized before haptics, |
| * so the initial HapticMaybeAddDevice() calls from the joystick |
| * subsystem will arrive too early to create haptic devices. We will |
| * invoke those callbacks again here to pick up any joysticks that |
| * were added prior to haptics initialization. */ |
| for (device = SYS_Joystick; device; device = device->pNext) { |
| SDL_DINPUT_HapticMaybeAddDevice(&device->dxdevice); |
| } |
| |
| return true; |
| } |
| |
| bool SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item) |
| { |
| if (!SDL_hapticlist_tail) { |
| SDL_hapticlist = SDL_hapticlist_tail = item; |
| } else { |
| SDL_hapticlist_tail->next = item; |
| SDL_hapticlist_tail = item; |
| } |
| |
| // Device has been added. |
| ++numhaptics; |
| |
| return true; |
| } |
| |
| bool SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item) |
| { |
| const bool result = item->haptic ? true : false; |
| if (prev) { |
| prev->next = item->next; |
| } else { |
| SDL_assert(SDL_hapticlist == item); |
| SDL_hapticlist = item->next; |
| } |
| if (item == SDL_hapticlist_tail) { |
| SDL_hapticlist_tail = prev; |
| } |
| --numhaptics; |
| // !!! TODO: Send a haptic remove event? |
| SDL_free(item); |
| return result; |
| } |
| |
| int SDL_SYS_NumHaptics(void) |
| { |
| return numhaptics; |
| } |
| |
| static SDL_hapticlist_item *HapticByDevIndex(int device_index) |
| { |
| SDL_hapticlist_item *item = SDL_hapticlist; |
| |
| if ((device_index < 0) || (device_index >= numhaptics)) { |
| return NULL; |
| } |
| |
| while (device_index > 0) { |
| SDL_assert(item != NULL); |
| --device_index; |
| item = item->next; |
| } |
| return item; |
| } |
| |
| static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id) |
| { |
| SDL_hapticlist_item *item; |
| for (item = SDL_hapticlist; item; item = item->next) { |
| if (instance_id == item->instance_id) { |
| return item; |
| } |
| } |
| return NULL; |
| } |
| |
| SDL_HapticID SDL_SYS_HapticInstanceID(int index) |
| { |
| SDL_hapticlist_item *item = HapticByDevIndex(index); |
| if (item) { |
| return item->instance_id; |
| } |
| return 0; |
| } |
| |
| /* |
| * Return the name of a haptic device, does not need to be opened. |
| */ |
| const char *SDL_SYS_HapticName(int index) |
| { |
| SDL_hapticlist_item *item = HapticByDevIndex(index); |
| return item->name; |
| } |
| |
| /* |
| * Opens a haptic device for usage. |
| */ |
| bool SDL_SYS_HapticOpen(SDL_Haptic *haptic) |
| { |
| SDL_hapticlist_item *item = HapticByInstanceID(haptic->instance_id); |
| return SDL_DINPUT_HapticOpen(haptic, item); |
| } |
| |
| /* |
| * Opens a haptic device from first mouse it finds for usage. |
| */ |
| int SDL_SYS_HapticMouse(void) |
| { |
| #ifdef SDL_HAPTIC_DINPUT |
| SDL_hapticlist_item *item; |
| int index = 0; |
| |
| // Grab the first mouse haptic device we find. |
| for (item = SDL_hapticlist; item; item = item->next) { |
| if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER) { |
| return index; |
| } |
| ++index; |
| } |
| #endif // SDL_HAPTIC_DINPUT |
| return -1; |
| } |
| |
| /* |
| * Checks to see if a joystick has haptic features. |
| */ |
| bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick) |
| { |
| if (joystick->driver != &SDL_WINDOWS_JoystickDriver) { |
| return false; |
| } |
| if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) { |
| return true; |
| } |
| return false; |
| } |
| |
| /* |
| * Checks to see if the haptic device and joystick are in reality the same. |
| */ |
| bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick) |
| { |
| if (joystick->driver != &SDL_WINDOWS_JoystickDriver) { |
| return false; |
| } |
| return SDL_DINPUT_JoystickSameHaptic(haptic, joystick); |
| } |
| |
| /* |
| * Opens a SDL_Haptic from a SDL_Joystick. |
| */ |
| bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick) |
| { |
| SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver); |
| |
| return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick); |
| } |
| |
| /* |
| * Closes the haptic device. |
| */ |
| void SDL_SYS_HapticClose(SDL_Haptic *haptic) |
| { |
| if (haptic->hwdata) { |
| |
| // Free effects. |
| SDL_free(haptic->effects); |
| haptic->effects = NULL; |
| haptic->neffects = 0; |
| |
| // Clean up |
| SDL_DINPUT_HapticClose(haptic); |
| |
| // Free |
| SDL_free(haptic->hwdata); |
| haptic->hwdata = NULL; |
| } |
| } |
| |
| /* |
| * Clean up after system specific haptic stuff |
| */ |
| void SDL_SYS_HapticQuit(void) |
| { |
| SDL_hapticlist_item *item; |
| SDL_hapticlist_item *next = NULL; |
| |
| for (item = SDL_hapticlist; item; item = next) { |
| /* Opened and not closed haptics are leaked, this is on purpose. |
| * Close your haptic devices after usage. */ |
| // !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. |
| next = item->next; |
| SDL_free(item->name); |
| SDL_free(item); |
| } |
| |
| SDL_DINPUT_HapticQuit(); |
| |
| numhaptics = 0; |
| SDL_hapticlist = NULL; |
| SDL_hapticlist_tail = NULL; |
| } |
| |
| /* |
| * Creates a new haptic effect. |
| */ |
| bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, |
| const SDL_HapticEffect *base) |
| { |
| bool result; |
| |
| // Alloc the effect. |
| effect->hweffect = (struct haptic_hweffect *) SDL_calloc(1, sizeof(struct haptic_hweffect)); |
| if (!effect->hweffect) { |
| return false; |
| } |
| |
| result = SDL_DINPUT_HapticNewEffect(haptic, effect, base); |
| if (!result) { |
| SDL_free(effect->hweffect); |
| effect->hweffect = NULL; |
| } |
| return result; |
| } |
| |
| /* |
| * Updates an effect. |
| */ |
| bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *data) |
| { |
| return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data); |
| } |
| |
| /* |
| * Runs an effect. |
| */ |
| bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations) |
| { |
| return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations); |
| } |
| |
| /* |
| * Stops an effect. |
| */ |
| bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect) |
| { |
| return SDL_DINPUT_HapticStopEffect(haptic, effect); |
| } |
| |
| /* |
| * Frees the effect. |
| */ |
| void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect) |
| { |
| SDL_DINPUT_HapticDestroyEffect(haptic, effect); |
| SDL_free(effect->hweffect); |
| effect->hweffect = NULL; |
| } |
| |
| /* |
| * Gets the status of a haptic effect. |
| */ |
| int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect) |
| { |
| return SDL_DINPUT_HapticGetEffectStatus(haptic, effect); |
| } |
| |
| /* |
| * Sets the gain. |
| */ |
| bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain) |
| { |
| return SDL_DINPUT_HapticSetGain(haptic, gain); |
| } |
| |
| /* |
| * Sets the autocentering. |
| */ |
| bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter) |
| { |
| return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter); |
| } |
| |
| /* |
| * Pauses the device. |
| */ |
| bool SDL_SYS_HapticPause(SDL_Haptic *haptic) |
| { |
| return SDL_DINPUT_HapticPause(haptic); |
| } |
| |
| /* |
| * Pauses the device. |
| */ |
| bool SDL_SYS_HapticResume(SDL_Haptic *haptic) |
| { |
| return SDL_DINPUT_HapticResume(haptic); |
| } |
| |
| /* |
| * Stops all the playing effects on the device. |
| */ |
| bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic) |
| { |
| return SDL_DINPUT_HapticStopAll(haptic); |
| } |
| |
| // Ends C function definitions when using C++ |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif // SDL_HAPTIC_DINPUT |