| Simple DirectMedia Layer | |
| (SDL) | |
| Version 2.0 | |
| --- | |
| http://www.libsdl.org/ | |
| Simple DirectMedia Layer is a cross-platform development library designed | |
| to provide low level access to audio, keyboard, mouse, joystick, and graphics | |
| hardware via OpenGL and Direct3D. It is used by video playback software, | |
| emulators, and popular games including Valve's award winning catalog | |
| and many Humble Bundle games. | |
| SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. | |
| Support for other platforms may be found in the source code. | |
| SDL is written in C, works natively with C++, and there are bindings | |
| available for several other languages, including C# and Python. | |
| This library is distributed under the zlib license, which can be found | |
| in the file "COPYING.txt". | |
| The best way to learn how to use SDL is to check out the header files in | |
| the "include" subdirectory and the programs in the "test" subdirectory. | |
| The header files and test programs are well commented and always up to date. | |
| More documentation and FAQs are available online at: | |
| http://wiki.libsdl.org/ | |
| If you need help with the library, or just want to discuss SDL related | |
| issues, you can join the developers mailing list: | |
| http://www.libsdl.org/mailing-list.php | |
| If you want to report bugs or contribute patches, please submit them to | |
| bugzilla: | |
| http://bugzilla.libsdl.org/ | |
| Enjoy! | |
| Sam Lantinga (slouken@libsdl.org) | |