| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifdef SDL_VIDEO_DRIVER_N3DS |
| |
| #include "../SDL_sysvideo.h" |
| #include "SDL_n3dsframebuffer_c.h" |
| #include "SDL_n3dsvideo.h" |
| |
| #define N3DS_SURFACE "_SDL_N3DSSurface" |
| |
| typedef struct |
| { |
| int width, height; |
| } Dimensions; |
| |
| SDL_FORCE_INLINE void FreePreviousWindowFramebuffer(SDL_Window *window); |
| SDL_FORCE_INLINE SDL_Surface *CreateNewWindowFramebuffer(SDL_Window *window); |
| SDL_FORCE_INLINE void CopyFramebuffertoN3DS(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim); |
| SDL_FORCE_INLINE int GetDestOffset(int x, int y, int dest_width); |
| SDL_FORCE_INLINE int GetSourceOffset(int x, int y, int source_width); |
| SDL_FORCE_INLINE void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen); |
| |
| int SDL_N3DS_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch) |
| { |
| SDL_Surface *framebuffer; |
| |
| FreePreviousWindowFramebuffer(window); |
| framebuffer = CreateNewWindowFramebuffer(window); |
| |
| if (!framebuffer) { |
| return SDL_OutOfMemory(); |
| } |
| |
| SDL_SetWindowData(window, N3DS_SURFACE, framebuffer); |
| *format = FRAMEBUFFER_FORMAT; |
| *pixels = framebuffer->pixels; |
| *pitch = framebuffer->pitch; |
| return 0; |
| } |
| |
| SDL_FORCE_INLINE void |
| FreePreviousWindowFramebuffer(SDL_Window *window) |
| { |
| SDL_Surface *surface = (SDL_Surface *)SDL_GetWindowData(window, N3DS_SURFACE); |
| SDL_FreeSurface(surface); |
| } |
| |
| SDL_FORCE_INLINE SDL_Surface * |
| CreateNewWindowFramebuffer(SDL_Window *window) |
| { |
| int w, h, bpp; |
| Uint32 Rmask, Gmask, Bmask, Amask; |
| SDL_PixelFormatEnumToMasks(FRAMEBUFFER_FORMAT, &bpp, &Rmask, &Gmask, &Bmask, &Amask); |
| SDL_GetWindowSizeInPixels(window, &w, &h); |
| return SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask); |
| } |
| |
| int SDL_N3DS_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects) |
| { |
| SDL_WindowData *drv_data = (SDL_WindowData *)window->driverdata; |
| SDL_Surface *surface; |
| u16 width, height; |
| u32 *framebuffer; |
| u32 bufsize; |
| |
| surface = (SDL_Surface *)SDL_GetWindowData(window, N3DS_SURFACE); |
| if (!surface) { |
| return SDL_SetError("%s: Unable to get the window surface.", __func__); |
| } |
| |
| /* Get the N3DS internal framebuffer and its size */ |
| framebuffer = (u32 *)gfxGetFramebuffer(drv_data->screen, GFX_LEFT, &width, &height); |
| bufsize = width * height * 4; |
| |
| CopyFramebuffertoN3DS(framebuffer, (Dimensions){ width, height }, |
| surface->pixels, (Dimensions){ surface->w, surface->h }); |
| FlushN3DSBuffer(framebuffer, bufsize, drv_data->screen); |
| |
| return 0; |
| } |
| |
| SDL_FORCE_INLINE void |
| CopyFramebuffertoN3DS(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim) |
| { |
| int rows = SDL_min(dest_dim.width, source_dim.height); |
| int cols = SDL_min(dest_dim.height, source_dim.width); |
| for (int y = 0; y < rows; ++y) { |
| for (int x = 0; x < cols; ++x) { |
| SDL_memcpy( |
| dest + GetDestOffset(x, y, dest_dim.width), |
| source + GetSourceOffset(x, y, source_dim.width), |
| 4); |
| } |
| } |
| } |
| |
| SDL_FORCE_INLINE int |
| GetDestOffset(int x, int y, int dest_width) |
| { |
| return dest_width - y - 1 + dest_width * x; |
| } |
| |
| SDL_FORCE_INLINE int |
| GetSourceOffset(int x, int y, int source_width) |
| { |
| return x + y * source_width; |
| } |
| |
| SDL_FORCE_INLINE void |
| FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen) |
| { |
| GSPGPU_FlushDataCache(buffer, bufsize); |
| gfxScreenSwapBuffers(screen, false); |
| } |
| |
| void SDL_N3DS_DestroyWindowFramebuffer(_THIS, SDL_Window *window) |
| { |
| SDL_Surface *surface; |
| surface = (SDL_Surface *)SDL_SetWindowData(window, N3DS_SURFACE, NULL); |
| SDL_FreeSurface(surface); |
| } |
| |
| #endif /* SDL_VIDEO_DRIVER_N3DS */ |
| |
| /* vi: set sts=4 ts=4 sw=4 expandtab: */ |