| #define REG(reg, space) register(reg, space) | |
| cbuffer UBO : REG(b0, space1) | |
| { | |
| float4x4 ModelViewProj; | |
| }; | |
| struct VSInput | |
| { | |
| float3 Position : TEXCOORD0; | |
| float3 Color : TEXCOORD1; | |
| }; | |
| struct VSOutput | |
| { | |
| float4 Color : TEXCOORD0; | |
| float4 Position : SV_Position; | |
| }; | |
| VSOutput VSMain(VSInput input) | |
| { | |
| VSOutput output; | |
| output.Color = float4(input.Color, 1.0f); | |
| output.Position = mul(ModelViewProj, float4(input.Position, 1.0f)); | |
| return output; | |
| } | |
| float4 PSMain(VSOutput input) : SV_Target0 | |
| { | |
| return input.Color; | |
| } |