| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategorySurface |
| * |
| * SDL surfaces are buffers of pixels in system RAM. These are useful for |
| * passing around and manipulating images that are not stored in GPU memory. |
| * |
| * SDL_Surface makes serious efforts to manage images in various formats, and |
| * provides a reasonable toolbox for transforming the data, including copying |
| * between surfaces, filling rectangles in the image data, etc. |
| * |
| * There is also a simple .bmp loader, SDL_LoadBMP(). SDL itself does not |
| * provide loaders for various other file formats, but there are several |
| * excellent external libraries that do, including its own satellite library, |
| * SDL_image: |
| * |
| * https://github.com/libsdl-org/SDL_image |
| */ |
| |
| #ifndef SDL_surface_h_ |
| #define SDL_surface_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| #include <SDL3/SDL_blendmode.h> |
| #include <SDL3/SDL_pixels.h> |
| #include <SDL3/SDL_properties.h> |
| #include <SDL3/SDL_rect.h> |
| #include <SDL3/SDL_iostream.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * The flags on an SDL_Surface. |
| * |
| * These are generally considered read-only. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_SurfaceFlags; |
| |
| #define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */ |
| #define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */ |
| #define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */ |
| #define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */ |
| |
| /** |
| * Evaluates to true if the surface needs to be locked before access. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_MUSTLOCK(S) (((S)->flags & SDL_SURFACE_LOCK_NEEDED) == SDL_SURFACE_LOCK_NEEDED) |
| |
| /** |
| * The scaling mode. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_ScaleMode |
| { |
| SDL_SCALEMODE_INVALID = -1, |
| SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */ |
| SDL_SCALEMODE_LINEAR /**< linear filtering */ |
| } SDL_ScaleMode; |
| |
| /** |
| * The flip mode. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_FlipMode |
| { |
| SDL_FLIP_NONE, /**< Do not flip */ |
| SDL_FLIP_HORIZONTAL, /**< flip horizontally */ |
| SDL_FLIP_VERTICAL /**< flip vertically */ |
| } SDL_FlipMode; |
| |
| #ifndef SDL_INTERNAL |
| |
| /** |
| * A collection of pixels used in software blitting. |
| * |
| * Pixels are arranged in memory in rows, with the top row first. Each row |
| * occupies an amount of memory given by the pitch (sometimes known as the row |
| * stride in non-SDL APIs). |
| * |
| * Within each row, pixels are arranged from left to right until the width is |
| * reached. Each pixel occupies a number of bits appropriate for its format, |
| * with most formats representing each pixel as one or more whole bytes (in |
| * some indexed formats, instead multiple pixels are packed into each byte), |
| * and a byte order given by the format. After encoding all pixels, any |
| * remaining bytes to reach the pitch are used as padding to reach a desired |
| * alignment, and have undefined contents. |
| * |
| * When a surface holds YUV format data, the planes are assumed to be |
| * contiguous without padding between them, e.g. a 32x32 surface in NV12 |
| * format with a pitch of 32 would consist of 32x32 bytes of Y plane followed |
| * by 32x16 bytes of UV plane. |
| * |
| * When a surface holds MJPG format data, pixels points at the compressed JPEG |
| * image and pitch is the length of that data. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateSurface |
| * \sa SDL_DestroySurface |
| */ |
| struct SDL_Surface |
| { |
| SDL_SurfaceFlags flags; /**< The flags of the surface, read-only */ |
| SDL_PixelFormat format; /**< The format of the surface, read-only */ |
| int w; /**< The width of the surface, read-only. */ |
| int h; /**< The height of the surface, read-only. */ |
| int pitch; /**< The distance in bytes between rows of pixels, read-only */ |
| void *pixels; /**< A pointer to the pixels of the surface, the pixels are writeable if non-NULL */ |
| |
| int refcount; /**< Application reference count, used when freeing surface */ |
| |
| void *reserved; /**< Reserved for internal use */ |
| }; |
| #endif /* !SDL_INTERNAL */ |
| |
| typedef struct SDL_Surface SDL_Surface; |
| |
| /** |
| * Allocate a new surface with a specific pixel format. |
| * |
| * The pixels of the new surface are initialized to zero. |
| * |
| * \param width the width of the surface. |
| * \param height the height of the surface. |
| * \param format the SDL_PixelFormat for the new surface's pixel format. |
| * \returns the new SDL_Surface structure that is created or NULL on failure; |
| * call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateSurfaceFrom |
| * \sa SDL_DestroySurface |
| */ |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format); |
| |
| /** |
| * Allocate a new surface with a specific pixel format and existing pixel |
| * data. |
| * |
| * No copy is made of the pixel data. Pixel data is not managed automatically; |
| * you must free the surface before you free the pixel data. |
| * |
| * Pitch is the offset in bytes from one row of pixels to the next, e.g. |
| * `width*4` for `SDL_PIXELFORMAT_RGBA8888`. |
| * |
| * You may pass NULL for pixels and 0 for pitch to create a surface that you |
| * will fill in with valid values later. |
| * |
| * \param width the width of the surface. |
| * \param height the height of the surface. |
| * \param format the SDL_PixelFormat for the new surface's pixel format. |
| * \param pixels a pointer to existing pixel data. |
| * \param pitch the number of bytes between each row, including padding. |
| * \returns the new SDL_Surface structure that is created or NULL on failure; |
| * call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateSurface |
| * \sa SDL_DestroySurface |
| */ |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch); |
| |
| /** |
| * Free a surface. |
| * |
| * It is safe to pass NULL to this function. |
| * |
| * \param surface the SDL_Surface to free. |
| * |
| * \threadsafety No other thread should be using the surface when it is freed. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateSurface |
| * \sa SDL_CreateSurfaceFrom |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); |
| |
| /** |
| * Get the properties associated with a surface. |
| * |
| * The following properties are understood by SDL: |
| * |
| * - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point |
| * surfaces, this defines the value of 100% diffuse white, with higher |
| * values being displayed in the High Dynamic Range headroom. This defaults |
| * to 203 for HDR10 surfaces and 1.0 for floating point surfaces. |
| * - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point |
| * surfaces, this defines the maximum dynamic range used by the content, in |
| * terms of the SDR white point. This defaults to 0.0, which disables tone |
| * mapping. |
| * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator |
| * used when compressing from a surface with high dynamic range to another |
| * with lower dynamic range. Currently this supports "chrome", which uses |
| * the same tone mapping that Chrome uses for HDR content, the form "*=N", |
| * where N is a floating point scale factor applied in linear space, and |
| * "none", which disables tone mapping. This defaults to "chrome". |
| * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the |
| * left edge of the image, if this surface is being used as a cursor. |
| * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the |
| * top edge of the image, if this surface is being used as a cursor. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \returns a valid property ID on success or 0 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface); |
| |
| #define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point" |
| #define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom" |
| #define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap" |
| #define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER "SDL.surface.hotspot.x" |
| #define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER "SDL.surface.hotspot.y" |
| |
| /** |
| * Set the colorspace used by a surface. |
| * |
| * Setting the colorspace doesn't change the pixels, only how they are |
| * interpreted in color operations. |
| * |
| * \param surface the SDL_Surface structure to update. |
| * \param colorspace an SDL_Colorspace value describing the surface |
| * colorspace. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetSurfaceColorspace |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace); |
| |
| /** |
| * Get the colorspace used by a surface. |
| * |
| * The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point |
| * formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for |
| * other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if |
| * the surface is NULL. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetSurfaceColorspace |
| */ |
| extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface); |
| |
| /** |
| * Create a palette and associate it with a surface. |
| * |
| * This function creates a palette compatible with the provided surface. The |
| * palette is then returned for you to modify, and the surface will |
| * automatically use the new palette in future operations. You do not need to |
| * destroy the returned palette, it will be freed when the reference count |
| * reaches 0, usually when the surface is destroyed. |
| * |
| * Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or |
| * SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as |
| * white and 1 as black. Other surfaces will get a palette initialized with |
| * white in every entry. |
| * |
| * If this function is called for a surface that already has a palette, a new |
| * palette will be created to replace it. |
| * |
| * \param surface the SDL_Surface structure to update. |
| * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if |
| * the surface didn't have an index format); call SDL_GetError() for |
| * more information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetPaletteColors |
| */ |
| extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface); |
| |
| /** |
| * Set the palette used by a surface. |
| * |
| * A single palette can be shared with many surfaces. |
| * |
| * \param surface the SDL_Surface structure to update. |
| * \param palette the SDL_Palette structure to use. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreatePalette |
| * \sa SDL_GetSurfacePalette |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette); |
| |
| /** |
| * Get the palette used by a surface. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \returns a pointer to the palette used by the surface, or NULL if there is |
| * no palette used. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetSurfacePalette |
| */ |
| extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface); |
| |
| /** |
| * Add an alternate version of a surface. |
| * |
| * This function adds an alternate version of this surface, usually used for |
| * content with high DPI representations like cursors or icons. The size, |
| * format, and content do not need to match the original surface, and these |
| * alternate versions will not be updated when the original surface changes. |
| * |
| * This function adds a reference to the alternate version, so you should call |
| * SDL_DestroySurface() on the image after this call. |
| * |
| * \param surface the SDL_Surface structure to update. |
| * \param image a pointer to an alternate SDL_Surface to associate with this |
| * surface. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_RemoveSurfaceAlternateImages |
| * \sa SDL_GetSurfaceImages |
| * \sa SDL_SurfaceHasAlternateImages |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image); |
| |
| /** |
| * Return whether a surface has alternate versions available. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \returns true if alternate versions are available or false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_AddSurfaceAlternateImage |
| * \sa SDL_RemoveSurfaceAlternateImages |
| * \sa SDL_GetSurfaceImages |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface); |
| |
| /** |
| * Get an array including all versions of a surface. |
| * |
| * This returns all versions of a surface, with the surface being queried as |
| * the first element in the returned array. |
| * |
| * Freeing the array of surfaces does not affect the surfaces in the array. |
| * They are still referenced by the surface being queried and will be cleaned |
| * up normally. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \param count a pointer filled in with the number of surface pointers |
| * returned, may be NULL. |
| * \returns a NULL terminated array of SDL_Surface pointers or NULL on |
| * failure; call SDL_GetError() for more information. This should be |
| * freed with SDL_free() when it is no longer needed. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_AddSurfaceAlternateImage |
| * \sa SDL_RemoveSurfaceAlternateImages |
| * \sa SDL_SurfaceHasAlternateImages |
| */ |
| extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count); |
| |
| /** |
| * Remove all alternate versions of a surface. |
| * |
| * This function removes a reference from all the alternative versions, |
| * destroying them if this is the last reference to them. |
| * |
| * \param surface the SDL_Surface structure to update. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_AddSurfaceAlternateImage |
| * \sa SDL_GetSurfaceImages |
| * \sa SDL_SurfaceHasAlternateImages |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface); |
| |
| /** |
| * Set up a surface for directly accessing the pixels. |
| * |
| * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to |
| * and read from `surface->pixels`, using the pixel format stored in |
| * `surface->format`. Once you are done accessing the surface, you should use |
| * SDL_UnlockSurface() to release it. |
| * |
| * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to |
| * 0, then you can read and write to the surface at any time, and the pixel |
| * format of the surface will not change. |
| * |
| * \param surface the SDL_Surface structure to be locked. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. The locking referred to by |
| * this function is making the pixels available for direct |
| * access, not thread-safe locking. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_MUSTLOCK |
| * \sa SDL_UnlockSurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface); |
| |
| /** |
| * Release a surface after directly accessing the pixels. |
| * |
| * \param surface the SDL_Surface structure to be unlocked. |
| * |
| * \threadsafety This function is not thread safe. The locking referred to by |
| * this function is making the pixels available for direct |
| * access, not thread-safe locking. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_LockSurface |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); |
| |
| /** |
| * Load a BMP image from a seekable SDL data stream. |
| * |
| * The new surface should be freed with SDL_DestroySurface(). Not doing so |
| * will result in a memory leak. |
| * |
| * \param src the data stream for the surface. |
| * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even |
| * in the case of an error. |
| * \returns a pointer to a new SDL_Surface structure or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_DestroySurface |
| * \sa SDL_LoadBMP |
| * \sa SDL_SaveBMP_IO |
| */ |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio); |
| |
| /** |
| * Load a BMP image from a file. |
| * |
| * The new surface should be freed with SDL_DestroySurface(). Not doing so |
| * will result in a memory leak. |
| * |
| * \param file the BMP file to load. |
| * \returns a pointer to a new SDL_Surface structure or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_DestroySurface |
| * \sa SDL_LoadBMP_IO |
| * \sa SDL_SaveBMP |
| */ |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file); |
| |
| /** |
| * Save a surface to a seekable SDL data stream in BMP format. |
| * |
| * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the |
| * BMP directly. Other RGB formats with 8-bit or higher get converted to a |
| * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit |
| * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are |
| * not supported. |
| * |
| * \param surface the SDL_Surface structure containing the image to be saved. |
| * \param dst a data stream to save to. |
| * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even |
| * in the case of an error. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_LoadBMP_IO |
| * \sa SDL_SaveBMP |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); |
| |
| /** |
| * Save a surface to a file. |
| * |
| * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the |
| * BMP directly. Other RGB formats with 8-bit or higher get converted to a |
| * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit |
| * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are |
| * not supported. |
| * |
| * \param surface the SDL_Surface structure containing the image to be saved. |
| * \param file a file to save to. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_LoadBMP |
| * \sa SDL_SaveBMP_IO |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file); |
| |
| /** |
| * Set the RLE acceleration hint for a surface. |
| * |
| * If RLE is enabled, color key and alpha blending blits are much faster, but |
| * the surface must be locked before directly accessing the pixels. |
| * |
| * \param surface the SDL_Surface structure to optimize. |
| * \param enabled true to enable RLE acceleration, false to disable it. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_BlitSurface |
| * \sa SDL_LockSurface |
| * \sa SDL_UnlockSurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled); |
| |
| /** |
| * Returns whether the surface is RLE enabled. |
| * |
| * It is safe to pass a NULL `surface` here; it will return false. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \returns true if the surface is RLE enabled, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetSurfaceRLE |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface); |
| |
| /** |
| * Set the color key (transparent pixel) in a surface. |
| * |
| * The color key defines a pixel value that will be treated as transparent in |
| * a blit. For example, one can use this to specify that cyan pixels should be |
| * considered transparent, and therefore not rendered. |
| * |
| * It is a pixel of the format used by the surface, as generated by |
| * SDL_MapRGB(). |
| * |
| * \param surface the SDL_Surface structure to update. |
| * \param enabled true to enable color key, false to disable color key. |
| * \param key the transparent pixel. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetSurfaceColorKey |
| * \sa SDL_SetSurfaceRLE |
| * \sa SDL_SurfaceHasColorKey |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key); |
| |
| /** |
| * Returns whether the surface has a color key. |
| * |
| * It is safe to pass a NULL `surface` here; it will return false. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \returns true if the surface has a color key, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetSurfaceColorKey |
| * \sa SDL_GetSurfaceColorKey |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface); |
| |
| /** |
| * Get the color key (transparent pixel) for a surface. |
| * |
| * The color key is a pixel of the format used by the surface, as generated by |
| * SDL_MapRGB(). |
| * |
| * If the surface doesn't have color key enabled this function returns false. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \param key a pointer filled in with the transparent pixel. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetSurfaceColorKey |
| * \sa SDL_SurfaceHasColorKey |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key); |
| |
| /** |
| * Set an additional color value multiplied into blit operations. |
| * |
| * When this surface is blitted, during the blit operation each source color |
| * channel is modulated by the appropriate color value according to the |
| * following formula: |
| * |
| * `srcC = srcC * (color / 255)` |
| * |
| * \param surface the SDL_Surface structure to update. |
| * \param r the red color value multiplied into blit operations. |
| * \param g the green color value multiplied into blit operations. |
| * \param b the blue color value multiplied into blit operations. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetSurfaceColorMod |
| * \sa SDL_SetSurfaceAlphaMod |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); |
| |
| |
| /** |
| * Get the additional color value multiplied into blit operations. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \param r a pointer filled in with the current red color value. |
| * \param g a pointer filled in with the current green color value. |
| * \param b a pointer filled in with the current blue color value. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetSurfaceAlphaMod |
| * \sa SDL_SetSurfaceColorMod |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b); |
| |
| /** |
| * Set an additional alpha value used in blit operations. |
| * |
| * When this surface is blitted, during the blit operation the source alpha |
| * value is modulated by this alpha value according to the following formula: |
| * |
| * `srcA = srcA * (alpha / 255)` |
| * |
| * \param surface the SDL_Surface structure to update. |
| * \param alpha the alpha value multiplied into blit operations. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetSurfaceAlphaMod |
| * \sa SDL_SetSurfaceColorMod |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha); |
| |
| /** |
| * Get the additional alpha value used in blit operations. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \param alpha a pointer filled in with the current alpha value. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetSurfaceColorMod |
| * \sa SDL_SetSurfaceAlphaMod |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha); |
| |
| /** |
| * Set the blend mode used for blit operations. |
| * |
| * To copy a surface to another surface (or texture) without blending with the |
| * existing data, the blendmode of the SOURCE surface should be set to |
| * `SDL_BLENDMODE_NONE`. |
| * |
| * \param surface the SDL_Surface structure to update. |
| * \param blendMode the SDL_BlendMode to use for blit blending. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetSurfaceBlendMode |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode); |
| |
| /** |
| * Get the blend mode used for blit operations. |
| * |
| * \param surface the SDL_Surface structure to query. |
| * \param blendMode a pointer filled in with the current SDL_BlendMode. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetSurfaceBlendMode |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode); |
| |
| /** |
| * Set the clipping rectangle for a surface. |
| * |
| * When `surface` is the destination of a blit, only the area within the clip |
| * rectangle is drawn into. |
| * |
| * Note that blits are automatically clipped to the edges of the source and |
| * destination surfaces. |
| * |
| * \param surface the SDL_Surface structure to be clipped. |
| * \param rect the SDL_Rect structure representing the clipping rectangle, or |
| * NULL to disable clipping. |
| * \returns true if the rectangle intersects the surface, otherwise false and |
| * blits will be completely clipped. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetSurfaceClipRect |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect); |
| |
| /** |
| * Get the clipping rectangle for a surface. |
| * |
| * When `surface` is the destination of a blit, only the area within the clip |
| * rectangle is drawn into. |
| * |
| * \param surface the SDL_Surface structure representing the surface to be |
| * clipped. |
| * \param rect an SDL_Rect structure filled in with the clipping rectangle for |
| * the surface. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetSurfaceClipRect |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect); |
| |
| /** |
| * Flip a surface vertically or horizontally. |
| * |
| * \param surface the surface to flip. |
| * \param flip the direction to flip. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip); |
| |
| /** |
| * Creates a new surface identical to the existing surface. |
| * |
| * If the original surface has alternate images, the new surface will have a |
| * reference to them as well. |
| * |
| * The returned surface should be freed with SDL_DestroySurface(). |
| * |
| * \param surface the surface to duplicate. |
| * \returns a copy of the surface or NULL on failure; call SDL_GetError() for |
| * more information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_DestroySurface |
| */ |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface); |
| |
| /** |
| * Creates a new surface identical to the existing surface, scaled to the |
| * desired size. |
| * |
| * The returned surface should be freed with SDL_DestroySurface(). |
| * |
| * \param surface the surface to duplicate and scale. |
| * \param width the width of the new surface. |
| * \param height the height of the new surface. |
| * \param scaleMode the SDL_ScaleMode to be used. |
| * \returns a copy of the surface or NULL on failure; call SDL_GetError() for |
| * more information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_DestroySurface |
| */ |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode); |
| |
| /** |
| * Copy an existing surface to a new surface of the specified format. |
| * |
| * This function is used to optimize images for faster *repeat* blitting. This |
| * is accomplished by converting the original and storing the result as a new |
| * surface. The new, optimized surface can then be used as the source for |
| * future blits, making them faster. |
| * |
| * If you are converting to an indexed surface and want to map colors to a |
| * palette, you can use SDL_ConvertSurfaceAndColorspace() instead. |
| * |
| * If the original surface has alternate images, the new surface will have a |
| * reference to them as well. |
| * |
| * \param surface the existing SDL_Surface structure to convert. |
| * \param format the new pixel format. |
| * \returns the new SDL_Surface structure that is created or NULL on failure; |
| * call SDL_GetError() for more information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_ConvertSurfaceAndColorspace |
| * \sa SDL_DestroySurface |
| */ |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format); |
| |
| /** |
| * Copy an existing surface to a new surface of the specified format and |
| * colorspace. |
| * |
| * This function converts an existing surface to a new format and colorspace |
| * and returns the new surface. This will perform any pixel format and |
| * colorspace conversion needed. |
| * |
| * If the original surface has alternate images, the new surface will have a |
| * reference to them as well. |
| * |
| * \param surface the existing SDL_Surface structure to convert. |
| * \param format the new pixel format. |
| * \param palette an optional palette to use for indexed formats, may be NULL. |
| * \param colorspace the new colorspace. |
| * \param props an SDL_PropertiesID with additional color properties, or 0. |
| * \returns the new SDL_Surface structure that is created or NULL on failure; |
| * call SDL_GetError() for more information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_ConvertSurface |
| * \sa SDL_DestroySurface |
| */ |
| extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props); |
| |
| /** |
| * Copy a block of pixels of one format to another format. |
| * |
| * \param width the width of the block to copy, in pixels. |
| * \param height the height of the block to copy, in pixels. |
| * \param src_format an SDL_PixelFormat value of the `src` pixels format. |
| * \param src a pointer to the source pixels. |
| * \param src_pitch the pitch of the source pixels, in bytes. |
| * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. |
| * \param dst a pointer to be filled in with new pixel data. |
| * \param dst_pitch the pitch of the destination pixels, in bytes. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety The same destination pixels should not be used from two |
| * threads at once. It is safe to use the same source pixels |
| * from multiple threads. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_ConvertPixelsAndColorspace |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch); |
| |
| /** |
| * Copy a block of pixels of one format and colorspace to another format and |
| * colorspace. |
| * |
| * \param width the width of the block to copy, in pixels. |
| * \param height the height of the block to copy, in pixels. |
| * \param src_format an SDL_PixelFormat value of the `src` pixels format. |
| * \param src_colorspace an SDL_Colorspace value describing the colorspace of |
| * the `src` pixels. |
| * \param src_properties an SDL_PropertiesID with additional source color |
| * properties, or 0. |
| * \param src a pointer to the source pixels. |
| * \param src_pitch the pitch of the source pixels, in bytes. |
| * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. |
| * \param dst_colorspace an SDL_Colorspace value describing the colorspace of |
| * the `dst` pixels. |
| * \param dst_properties an SDL_PropertiesID with additional destination color |
| * properties, or 0. |
| * \param dst a pointer to be filled in with new pixel data. |
| * \param dst_pitch the pitch of the destination pixels, in bytes. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety The same destination pixels should not be used from two |
| * threads at once. It is safe to use the same source pixels |
| * from multiple threads. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_ConvertPixels |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch); |
| |
| /** |
| * Premultiply the alpha on a block of pixels. |
| * |
| * This is safe to use with src == dst, but not for other overlapping areas. |
| * |
| * \param width the width of the block to convert, in pixels. |
| * \param height the height of the block to convert, in pixels. |
| * \param src_format an SDL_PixelFormat value of the `src` pixels format. |
| * \param src a pointer to the source pixels. |
| * \param src_pitch the pitch of the source pixels, in bytes. |
| * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. |
| * \param dst a pointer to be filled in with premultiplied pixel data. |
| * \param dst_pitch the pitch of the destination pixels, in bytes. |
| * \param linear true to convert from sRGB to linear space for the alpha |
| * multiplication, false to do multiplication in sRGB space. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety The same destination pixels should not be used from two |
| * threads at once. It is safe to use the same source pixels |
| * from multiple threads. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear); |
| |
| /** |
| * Premultiply the alpha in a surface. |
| * |
| * This is safe to use with src == dst, but not for other overlapping areas. |
| * |
| * \param surface the surface to modify. |
| * \param linear true to convert from sRGB to linear space for the alpha |
| * multiplication, false to do multiplication in sRGB space. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear); |
| |
| /** |
| * Clear a surface with a specific color, with floating point precision. |
| * |
| * This function handles all surface formats, and ignores any clip rectangle. |
| * |
| * If the surface is YUV, the color is assumed to be in the sRGB colorspace, |
| * otherwise the color is assumed to be in the colorspace of the suface. |
| * |
| * \param surface the SDL_Surface to clear. |
| * \param r the red component of the pixel, normally in the range 0-1. |
| * \param g the green component of the pixel, normally in the range 0-1. |
| * \param b the blue component of the pixel, normally in the range 0-1. |
| * \param a the alpha component of the pixel, normally in the range 0-1. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a); |
| |
| /** |
| * Perform a fast fill of a rectangle with a specific color. |
| * |
| * `color` should be a pixel of the format used by the surface, and can be |
| * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an |
| * alpha component then the destination is simply filled with that alpha |
| * information, no blending takes place. |
| * |
| * If there is a clip rectangle set on the destination (set via |
| * SDL_SetSurfaceClipRect()), then this function will fill based on the |
| * intersection of the clip rectangle and `rect`. |
| * |
| * \param dst the SDL_Surface structure that is the drawing target. |
| * \param rect the SDL_Rect structure representing the rectangle to fill, or |
| * NULL to fill the entire surface. |
| * \param color the color to fill with. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_FillSurfaceRects |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color); |
| |
| /** |
| * Perform a fast fill of a set of rectangles with a specific color. |
| * |
| * `color` should be a pixel of the format used by the surface, and can be |
| * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an |
| * alpha component then the destination is simply filled with that alpha |
| * information, no blending takes place. |
| * |
| * If there is a clip rectangle set on the destination (set via |
| * SDL_SetSurfaceClipRect()), then this function will fill based on the |
| * intersection of the clip rectangle and `rect`. |
| * |
| * \param dst the SDL_Surface structure that is the drawing target. |
| * \param rects an array of SDL_Rects representing the rectangles to fill. |
| * \param count the number of rectangles in the array. |
| * \param color the color to fill with. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_FillSurfaceRect |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color); |
| |
| /** |
| * Performs a fast blit from the source surface to the destination surface |
| * with clipping. |
| * |
| * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or |
| * `dst`) is copied while ensuring clipping to `dst->clip_rect`. |
| * |
| * The blit function should not be called on a locked surface. |
| * |
| * The blit semantics for surfaces with and without blending and colorkey are |
| * defined as follows: |
| * |
| * ``` |
| * RGBA->RGB: |
| * Source surface blend mode set to SDL_BLENDMODE_BLEND: |
| * alpha-blend (using the source alpha-channel and per-surface alpha) |
| * SDL_SRCCOLORKEY ignored. |
| * Source surface blend mode set to SDL_BLENDMODE_NONE: |
| * copy RGB. |
| * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the |
| * RGB values of the source color key, ignoring alpha in the |
| * comparison. |
| * |
| * RGB->RGBA: |
| * Source surface blend mode set to SDL_BLENDMODE_BLEND: |
| * alpha-blend (using the source per-surface alpha) |
| * Source surface blend mode set to SDL_BLENDMODE_NONE: |
| * copy RGB, set destination alpha to source per-surface alpha value. |
| * both: |
| * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the |
| * source color key. |
| * |
| * RGBA->RGBA: |
| * Source surface blend mode set to SDL_BLENDMODE_BLEND: |
| * alpha-blend (using the source alpha-channel and per-surface alpha) |
| * SDL_SRCCOLORKEY ignored. |
| * Source surface blend mode set to SDL_BLENDMODE_NONE: |
| * copy all of RGBA to the destination. |
| * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the |
| * RGB values of the source color key, ignoring alpha in the |
| * comparison. |
| * |
| * RGB->RGB: |
| * Source surface blend mode set to SDL_BLENDMODE_BLEND: |
| * alpha-blend (using the source per-surface alpha) |
| * Source surface blend mode set to SDL_BLENDMODE_NONE: |
| * copy RGB. |
| * both: |
| * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the |
| * source color key. |
| * ``` |
| * |
| * \param src the SDL_Surface structure to be copied from. |
| * \param srcrect the SDL_Rect structure representing the rectangle to be |
| * copied, or NULL to copy the entire surface. |
| * \param dst the SDL_Surface structure that is the blit target. |
| * \param dstrect the SDL_Rect structure representing the x and y position in |
| * the destination surface, or NULL for (0,0). The width and |
| * height are ignored, and are copied from `srcrect`. If you |
| * want a specific width and height, you should use |
| * SDL_BlitSurfaceScaled(). |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety Only one thread should be using the `src` and `dst` surfaces |
| * at any given time. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_BlitSurfaceScaled |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); |
| |
| /** |
| * Perform low-level surface blitting only. |
| * |
| * This is a semi-private blit function and it performs low-level surface |
| * blitting, assuming the input rectangles have already been clipped. |
| * |
| * \param src the SDL_Surface structure to be copied from. |
| * \param srcrect the SDL_Rect structure representing the rectangle to be |
| * copied, may not be NULL. |
| * \param dst the SDL_Surface structure that is the blit target. |
| * \param dstrect the SDL_Rect structure representing the target rectangle in |
| * the destination surface, may not be NULL. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety Only one thread should be using the `src` and `dst` surfaces |
| * at any given time. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_BlitSurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); |
| |
| /** |
| * Perform a scaled blit to a destination surface, which may be of a different |
| * format. |
| * |
| * \param src the SDL_Surface structure to be copied from. |
| * \param srcrect the SDL_Rect structure representing the rectangle to be |
| * copied, or NULL to copy the entire surface. |
| * \param dst the SDL_Surface structure that is the blit target. |
| * \param dstrect the SDL_Rect structure representing the target rectangle in |
| * the destination surface, or NULL to fill the entire |
| * destination surface. |
| * \param scaleMode the SDL_ScaleMode to be used. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety Only one thread should be using the `src` and `dst` surfaces |
| * at any given time. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_BlitSurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); |
| |
| /** |
| * Perform low-level surface scaled blitting only. |
| * |
| * This is a semi-private function and it performs low-level surface blitting, |
| * assuming the input rectangles have already been clipped. |
| * |
| * \param src the SDL_Surface structure to be copied from. |
| * \param srcrect the SDL_Rect structure representing the rectangle to be |
| * copied, may not be NULL. |
| * \param dst the SDL_Surface structure that is the blit target. |
| * \param dstrect the SDL_Rect structure representing the target rectangle in |
| * the destination surface, may not be NULL. |
| * \param scaleMode the SDL_ScaleMode to be used. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety Only one thread should be using the `src` and `dst` surfaces |
| * at any given time. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_BlitSurfaceScaled |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); |
| |
| /** |
| * Perform a stretched pixel copy from one surface to another. |
| * |
| * \param src the SDL_Surface structure to be copied from. |
| * \param srcrect the SDL_Rect structure representing the rectangle to be |
| * copied, or NULL to copy the entire surface. |
| * \param dst the SDL_Surface structure that is the blit target. |
| * \param dstrect the SDL_Rect structure representing the target rectangle in |
| * the destination surface, or NULL to fill the entire |
| * destination surface. |
| * \param scaleMode the SDL_ScaleMode to be used. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety Only one thread should be using the `src` and `dst` surfaces |
| * at any given time. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_BlitSurfaceScaled |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); |
| |
| /** |
| * Perform a tiled blit to a destination surface, which may be of a different |
| * format. |
| * |
| * The pixels in `srcrect` will be repeated as many times as needed to |
| * completely fill `dstrect`. |
| * |
| * \param src the SDL_Surface structure to be copied from. |
| * \param srcrect the SDL_Rect structure representing the rectangle to be |
| * copied, or NULL to copy the entire surface. |
| * \param dst the SDL_Surface structure that is the blit target. |
| * \param dstrect the SDL_Rect structure representing the target rectangle in |
| * the destination surface, or NULL to fill the entire surface. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety Only one thread should be using the `src` and `dst` surfaces |
| * at any given time. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_BlitSurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); |
| |
| /** |
| * Perform a scaled and tiled blit to a destination surface, which may be of a |
| * different format. |
| * |
| * The pixels in `srcrect` will be scaled and repeated as many times as needed |
| * to completely fill `dstrect`. |
| * |
| * \param src the SDL_Surface structure to be copied from. |
| * \param srcrect the SDL_Rect structure representing the rectangle to be |
| * copied, or NULL to copy the entire surface. |
| * \param scale the scale used to transform srcrect into the destination |
| * rectangle, e.g. a 32x32 texture with a scale of 2 would fill |
| * 64x64 tiles. |
| * \param scaleMode scale algorithm to be used. |
| * \param dst the SDL_Surface structure that is the blit target. |
| * \param dstrect the SDL_Rect structure representing the target rectangle in |
| * the destination surface, or NULL to fill the entire surface. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety Only one thread should be using the `src` and `dst` surfaces |
| * at any given time. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_BlitSurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); |
| |
| /** |
| * Perform a scaled blit using the 9-grid algorithm to a destination surface, |
| * which may be of a different format. |
| * |
| * The pixels in the source surface are split into a 3x3 grid, using the |
| * different corner sizes for each corner, and the sides and center making up |
| * the remaining pixels. The corners are then scaled using `scale` and fit |
| * into the corners of the destination rectangle. The sides and center are |
| * then stretched into place to cover the remaining destination rectangle. |
| * |
| * \param src the SDL_Surface structure to be copied from. |
| * \param srcrect the SDL_Rect structure representing the rectangle to be used |
| * for the 9-grid, or NULL to use the entire surface. |
| * \param left_width the width, in pixels, of the left corners in `srcrect`. |
| * \param right_width the width, in pixels, of the right corners in `srcrect`. |
| * \param top_height the height, in pixels, of the top corners in `srcrect`. |
| * \param bottom_height the height, in pixels, of the bottom corners in |
| * `srcrect`. |
| * \param scale the scale used to transform the corner of `srcrect` into the |
| * corner of `dstrect`, or 0.0f for an unscaled blit. |
| * \param scaleMode scale algorithm to be used. |
| * \param dst the SDL_Surface structure that is the blit target. |
| * \param dstrect the SDL_Rect structure representing the target rectangle in |
| * the destination surface, or NULL to fill the entire surface. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety Only one thread should be using the `src` and `dst` surfaces |
| * at any given time. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_BlitSurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); |
| |
| /** |
| * Map an RGB triple to an opaque pixel value for a surface. |
| * |
| * This function maps the RGB color value to the specified pixel format and |
| * returns the pixel value best approximating the given RGB color value for |
| * the given pixel format. |
| * |
| * If the surface has a palette, the index of the closest matching color in |
| * the palette will be returned. |
| * |
| * If the surface pixel format has an alpha component it will be returned as |
| * all 1 bits (fully opaque). |
| * |
| * If the pixel format bpp (color depth) is less than 32-bpp then the unused |
| * upper bits of the return value can safely be ignored (e.g., with a 16-bpp |
| * format the return value can be assigned to a Uint16, and similarly a Uint8 |
| * for an 8-bpp format). |
| * |
| * \param surface the surface to use for the pixel format and palette. |
| * \param r the red component of the pixel in the range 0-255. |
| * \param g the green component of the pixel in the range 0-255. |
| * \param b the blue component of the pixel in the range 0-255. |
| * \returns a pixel value. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_MapSurfaceRGBA |
| */ |
| extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); |
| |
| /** |
| * Map an RGBA quadruple to a pixel value for a surface. |
| * |
| * This function maps the RGBA color value to the specified pixel format and |
| * returns the pixel value best approximating the given RGBA color value for |
| * the given pixel format. |
| * |
| * If the surface pixel format has no alpha component the alpha value will be |
| * ignored (as it will be in formats with a palette). |
| * |
| * If the surface has a palette, the index of the closest matching color in |
| * the palette will be returned. |
| * |
| * If the pixel format bpp (color depth) is less than 32-bpp then the unused |
| * upper bits of the return value can safely be ignored (e.g., with a 16-bpp |
| * format the return value can be assigned to a Uint16, and similarly a Uint8 |
| * for an 8-bpp format). |
| * |
| * \param surface the surface to use for the pixel format and palette. |
| * \param r the red component of the pixel in the range 0-255. |
| * \param g the green component of the pixel in the range 0-255. |
| * \param b the blue component of the pixel in the range 0-255. |
| * \param a the alpha component of the pixel in the range 0-255. |
| * \returns a pixel value. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_MapSurfaceRGB |
| */ |
| extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
| |
| /** |
| * Retrieves a single pixel from a surface. |
| * |
| * This function prioritizes correctness over speed: it is suitable for unit |
| * tests, but is not intended for use in a game engine. |
| * |
| * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color |
| * components from pixel formats with less than 8 bits per RGB component. |
| * |
| * \param surface the surface to read. |
| * \param x the horizontal coordinate, 0 <= x < width. |
| * \param y the vertical coordinate, 0 <= y < height. |
| * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore |
| * this channel. |
| * \param g a pointer filled in with the green channel, 0-255, or NULL to |
| * ignore this channel. |
| * \param b a pointer filled in with the blue channel, 0-255, or NULL to |
| * ignore this channel. |
| * \param a a pointer filled in with the alpha channel, 0-255, or NULL to |
| * ignore this channel. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); |
| |
| /** |
| * Retrieves a single pixel from a surface. |
| * |
| * This function prioritizes correctness over speed: it is suitable for unit |
| * tests, but is not intended for use in a game engine. |
| * |
| * \param surface the surface to read. |
| * \param x the horizontal coordinate, 0 <= x < width. |
| * \param y the vertical coordinate, 0 <= y < height. |
| * \param r a pointer filled in with the red channel, normally in the range |
| * 0-1, or NULL to ignore this channel. |
| * \param g a pointer filled in with the green channel, normally in the range |
| * 0-1, or NULL to ignore this channel. |
| * \param b a pointer filled in with the blue channel, normally in the range |
| * 0-1, or NULL to ignore this channel. |
| * \param a a pointer filled in with the alpha channel, normally in the range |
| * 0-1, or NULL to ignore this channel. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a); |
| |
| /** |
| * Writes a single pixel to a surface. |
| * |
| * This function prioritizes correctness over speed: it is suitable for unit |
| * tests, but is not intended for use in a game engine. |
| * |
| * Like SDL_MapRGBA, this uses the entire 0..255 range when converting color |
| * components from pixel formats with less than 8 bits per RGB component. |
| * |
| * \param surface the surface to write. |
| * \param x the horizontal coordinate, 0 <= x < width. |
| * \param y the vertical coordinate, 0 <= y < height. |
| * \param r the red channel value, 0-255. |
| * \param g the green channel value, 0-255. |
| * \param b the blue channel value, 0-255. |
| * \param a the alpha channel value, 0-255. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
| |
| /** |
| * Writes a single pixel to a surface. |
| * |
| * This function prioritizes correctness over speed: it is suitable for unit |
| * tests, but is not intended for use in a game engine. |
| * |
| * \param surface the surface to write. |
| * \param x the horizontal coordinate, 0 <= x < width. |
| * \param y the vertical coordinate, 0 <= y < height. |
| * \param r the red channel value, normally in the range 0-1. |
| * \param g the green channel value, normally in the range 0-1. |
| * \param b the blue channel value, normally in the range 0-1. |
| * \param a the alpha channel value, normally in the range 0-1. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_surface_h_ */ |