| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_thread_h_ |
| #define SDL_thread_h_ |
| |
| /** |
| * # CategoryThread |
| * |
| * SDL offers cross-platform thread management functions. These are mostly |
| * concerned with starting threads, setting their priority, and dealing with |
| * their termination. |
| * |
| * In addition, there is support for Thread Local Storage (data that is unique |
| * to each thread, but accessed from a single key). |
| * |
| * On platforms without thread support (such as Emscripten when built without |
| * pthreads), these functions still exist, but things like SDL_CreateThread() |
| * will report failure without doing anything. |
| * |
| * If you're going to work with threads, you almost certainly need to have a |
| * good understanding of [CategoryMutex](CategoryMutex) as well. |
| */ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| #include <SDL3/SDL_properties.h> |
| |
| /* Thread synchronization primitives */ |
| #include <SDL3/SDL_atomic.h> |
| |
| #if defined(SDL_PLATFORM_WINDOWS) |
| #include <process.h> /* _beginthreadex() and _endthreadex() */ |
| #endif |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * The SDL thread object. |
| * |
| * These are opaque data. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateThread |
| * \sa SDL_WaitThread |
| */ |
| typedef struct SDL_Thread SDL_Thread; |
| |
| /** |
| * A unique numeric ID that identifies a thread. |
| * |
| * These are different from SDL_Thread objects, which are generally what an |
| * application will operate on, but having a way to uniquely identify a thread |
| * can be useful at times. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetThreadID |
| * \sa SDL_GetCurrentThreadID |
| */ |
| typedef Uint64 SDL_ThreadID; |
| |
| /** |
| * Thread local storage ID. |
| * |
| * 0 is the invalid ID. An app can create these and then set data for these |
| * IDs that is unique to each thread. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetTLS |
| * \sa SDL_SetTLS |
| */ |
| typedef SDL_AtomicInt SDL_TLSID; |
| |
| /** |
| * The SDL thread priority. |
| * |
| * SDL will make system changes as necessary in order to apply the thread |
| * priority. Code which attempts to control thread state related to priority |
| * should be aware that calling SDL_SetCurrentThreadPriority may alter such |
| * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of |
| * this behavior. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_ThreadPriority { |
| SDL_THREAD_PRIORITY_LOW, |
| SDL_THREAD_PRIORITY_NORMAL, |
| SDL_THREAD_PRIORITY_HIGH, |
| SDL_THREAD_PRIORITY_TIME_CRITICAL |
| } SDL_ThreadPriority; |
| |
| /** |
| * The SDL thread state. |
| * |
| * The current state of a thread can be checked by calling SDL_GetThreadState. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetThreadState |
| */ |
| typedef enum SDL_ThreadState |
| { |
| SDL_THREAD_UNKNOWN, /**< The thread is not valid */ |
| SDL_THREAD_ALIVE, /**< The thread is currently running */ |
| SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */ |
| SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */ |
| } SDL_ThreadState; |
| |
| /** |
| * The function passed to SDL_CreateThread() as the new thread's entry point. |
| * |
| * \param data what was passed as `data` to SDL_CreateThread(). |
| * \returns a value that can be reported through SDL_WaitThread(). |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef int (SDLCALL *SDL_ThreadFunction) (void *data); |
| |
| |
| #ifdef SDL_WIKI_DOCUMENTATION_SECTION |
| |
| /* |
| * Note that these aren't the correct function signatures in this block, but |
| * this is what the API reference manual should look like for all intents and |
| * purposes. |
| * |
| * Technical details, not for the wiki (hello, header readers!)... |
| * |
| * On Windows (and maybe other platforms), a program might use a different |
| * C runtime than its libraries. Or, in SDL's case, it might use a C runtime |
| * while SDL uses none at all. |
| * |
| * C runtimes expect to initialize thread-specific details when a new thread |
| * is created, but to do this in SDL_CreateThread would require SDL to know |
| * intimate details about the caller's C runtime, which is not possible. |
| * |
| * So SDL_CreateThread has two extra parameters, which are |
| * hidden at compile time by macros: the C runtime's `_beginthreadex` and |
| * `_endthreadex` entry points. If these are not NULL, they are used to spin |
| * and terminate the new thread; otherwise the standard Win32 `CreateThread` |
| * function is used. When `SDL_CreateThread` is called from a compiler that |
| * needs this C runtime thread init function, macros insert the appropriate |
| * function pointers for SDL_CreateThread's caller (which might be a different |
| * compiler with a different runtime in different calls to SDL_CreateThread!). |
| * |
| * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL |
| * everywhere else), but apps that have extremely specific special needs can |
| * define this to something else and the SDL headers will use it, passing the |
| * app-defined value to SDL_CreateThread calls. Redefine this with caution! |
| * |
| * Platforms that don't need _beginthread stuff (most everything) will fail |
| * SDL_CreateThread with an error if these pointers _aren't_ NULL. |
| * |
| * Unless you are doing something extremely complicated, like perhaps a |
| * language binding, **you should never deal with this directly**. Let SDL's |
| * macros handle this platform-specific detail transparently! |
| */ |
| |
| /** |
| * Create a new thread with a default stack size. |
| * |
| * This is a convenience function, equivalent to calling |
| * SDL_CreateThreadWithProperties with the following properties set: |
| * |
| * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn` |
| * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name` |
| * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data` |
| * |
| * Note that this "function" is actually a macro that calls an internal |
| * function with two extra parameters not listed here; they are hidden through |
| * preprocessor macros and are needed to support various C runtimes at the |
| * point of the function call. Language bindings that aren't using the C |
| * headers will need to deal with this. |
| * |
| * Usually, apps should just call this function the same way on every platform |
| * and let the macros hide the details. |
| * |
| * \param fn the SDL_ThreadFunction function to call in the new thread. |
| * \param name the name of the thread. |
| * \param data a pointer that is passed to `fn`. |
| * \returns an opaque pointer to the new thread object on success, NULL if the |
| * new thread could not be created; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateThreadWithProperties |
| * \sa SDL_WaitThread |
| */ |
| extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
| |
| /** |
| * Create a new thread with with the specified properties. |
| * |
| * These are the supported properties: |
| * |
| * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction |
| * value that will be called at the start of the new thread's life. |
| * Required. |
| * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which |
| * might be available to debuggers. Optional, defaults to NULL. |
| * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined |
| * pointer, which is passed to the entry function on the new thread, as its |
| * only parameter. Optional, defaults to NULL. |
| * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new |
| * thread's stack. Optional, defaults to 0 (system-defined default). |
| * |
| * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the |
| * system, so that debuggers can display it. Not all platforms support this. |
| * |
| * Thread naming is a little complicated: Most systems have very small limits |
| * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual |
| * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to |
| * see what happens with your system's debugger. The name should be UTF-8 (but |
| * using the naming limits of C identifiers is a better bet). There are no |
| * requirements for thread naming conventions, so long as the string is |
| * null-terminated UTF-8, but these guidelines are helpful in choosing a name: |
| * |
| * https://stackoverflow.com/questions/149932/naming-conventions-for-threads |
| * |
| * If a system imposes requirements, SDL will try to munge the string for it |
| * (truncate, etc), but the original string contents will be available from |
| * SDL_GetThreadName(). |
| * |
| * The size (in bytes) of the new stack can be specified with |
| * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system |
| * default" which might be wildly different between platforms. x86 Linux |
| * generally defaults to eight megabytes, an embedded device might be a few |
| * kilobytes instead. You generally need to specify a stack that is a multiple |
| * of the system's page size (in many cases, this is 4 kilobytes, but check |
| * your system documentation). |
| * |
| * Note that this "function" is actually a macro that calls an internal |
| * function with two extra parameters not listed here; they are hidden through |
| * preprocessor macros and are needed to support various C runtimes at the |
| * point of the function call. Language bindings that aren't using the C |
| * headers will need to deal with this. |
| * |
| * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so |
| * there is no symbol clash, but trying to load an SDL shared library and look |
| * for "SDL_CreateThreadWithProperties" will fail. |
| * |
| * Usually, apps should just call this function the same way on every platform |
| * and let the macros hide the details. |
| * |
| * \param props the properties to use. |
| * \returns an opaque pointer to the new thread object on success, NULL if the |
| * new thread could not be created; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateThread |
| * \sa SDL_WaitThread |
| */ |
| extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props); |
| |
| #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" |
| #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" |
| #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" |
| #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" |
| |
| /* end wiki documentation for macros that are meant to look like functions. */ |
| #endif |
| |
| |
| /* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */ |
| #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
| # if defined(SDL_PLATFORM_WINDOWS) |
| # ifndef SDL_BeginThreadFunction |
| # define SDL_BeginThreadFunction _beginthreadex |
| # endif |
| # ifndef SDL_EndThreadFunction |
| # define SDL_EndThreadFunction _endthreadex |
| # endif |
| # endif |
| #endif |
| |
| /* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */ |
| #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
| # ifndef SDL_BeginThreadFunction |
| # define SDL_BeginThreadFunction NULL |
| # endif |
| #endif |
| |
| #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
| # ifndef SDL_EndThreadFunction |
| # define SDL_EndThreadFunction NULL |
| # endif |
| #endif |
| |
| #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
| /* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */ |
| /** |
| * The actual entry point for SDL_CreateThread. |
| * |
| * \param fn the SDL_ThreadFunction function to call in the new thread |
| * \param name the name of the thread |
| * \param data a pointer that is passed to `fn` |
| * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. |
| * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. |
| * \returns an opaque pointer to the new thread object on success, NULL if the |
| * new thread could not be created; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); |
| |
| /** |
| * The actual entry point for SDL_CreateThreadWithProperties. |
| * |
| * \param props the properties to use |
| * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. |
| * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. |
| * \returns an opaque pointer to the new thread object on success, NULL if the |
| * new thread could not be created; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); |
| |
| #define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) |
| #define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) |
| #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" |
| #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" |
| #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" |
| #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" |
| #endif |
| |
| |
| /** |
| * Get the thread name as it was specified in SDL_CreateThread(). |
| * |
| * \param thread the thread to query. |
| * \returns a pointer to a UTF-8 string that names the specified thread, or |
| * NULL if it doesn't have a name. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
| |
| /** |
| * Get the thread identifier for the current thread. |
| * |
| * This thread identifier is as reported by the underlying operating system. |
| * If SDL is running on a platform that does not support threads the return |
| * value will always be zero. |
| * |
| * This function also returns a valid thread ID when called from the main |
| * thread. |
| * |
| * \returns the ID of the current thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetThreadID |
| */ |
| extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void); |
| |
| /** |
| * Get the thread identifier for the specified thread. |
| * |
| * This thread identifier is as reported by the underlying operating system. |
| * If SDL is running on a platform that does not support threads the return |
| * value will always be zero. |
| * |
| * \param thread the thread to query. |
| * \returns the ID of the specified thread, or the ID of the current thread if |
| * `thread` is NULL. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetCurrentThreadID |
| */ |
| extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
| |
| /** |
| * Set the priority for the current thread. |
| * |
| * Note that some platforms will not let you alter the priority (or at least, |
| * promote the thread to a higher priority) at all, and some require you to be |
| * an administrator account. Be prepared for this to fail. |
| * |
| * \param priority the SDL_ThreadPriority to set. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority); |
| |
| /** |
| * Wait for a thread to finish. |
| * |
| * Threads that haven't been detached will remain until this function cleans |
| * them up. Not doing so is a resource leak. |
| * |
| * Once a thread has been cleaned up through this function, the SDL_Thread |
| * that references it becomes invalid and should not be referenced again. As |
| * such, only one thread may call SDL_WaitThread() on another. |
| * |
| * The return code from the thread function is placed in the area pointed to |
| * by `status`, if `status` is not NULL. |
| * |
| * You may not wait on a thread that has been used in a call to |
| * SDL_DetachThread(). Use either that function or this one, but not both, or |
| * behavior is undefined. |
| * |
| * It is safe to pass a NULL thread to this function; it is a no-op. |
| * |
| * Note that the thread pointer is freed by this function and is not valid |
| * afterward. |
| * |
| * \param thread the SDL_Thread pointer that was returned from the |
| * SDL_CreateThread() call that started this thread. |
| * \param status a pointer filled in with the value returned from the thread |
| * function by its 'return', or -1 if the thread has been |
| * detached or isn't valid, may be NULL. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateThread |
| * \sa SDL_DetachThread |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
| |
| /** |
| * Get the current state of a thread. |
| * |
| * \param thread the thread to query. |
| * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread |
| * isn't valid. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_ThreadState |
| */ |
| extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread); |
| |
| /** |
| * Let a thread clean up on exit without intervention. |
| * |
| * A thread may be "detached" to signify that it should not remain until |
| * another thread has called SDL_WaitThread() on it. Detaching a thread is |
| * useful for long-running threads that nothing needs to synchronize with or |
| * further manage. When a detached thread is done, it simply goes away. |
| * |
| * There is no way to recover the return code of a detached thread. If you |
| * need this, don't detach the thread and instead use SDL_WaitThread(). |
| * |
| * Once a thread is detached, you should usually assume the SDL_Thread isn't |
| * safe to reference again, as it will become invalid immediately upon the |
| * detached thread's exit, instead of remaining until someone has called |
| * SDL_WaitThread() to finally clean it up. As such, don't detach the same |
| * thread more than once. |
| * |
| * If a thread has already exited when passed to SDL_DetachThread(), it will |
| * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is |
| * not safe to detach a thread that might be used with SDL_WaitThread(). |
| * |
| * You may not call SDL_WaitThread() on a thread that has been detached. Use |
| * either that function or this one, but not both, or behavior is undefined. |
| * |
| * It is safe to pass NULL to this function; it is a no-op. |
| * |
| * \param thread the SDL_Thread pointer that was returned from the |
| * SDL_CreateThread() call that started this thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_CreateThread |
| * \sa SDL_WaitThread |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread); |
| |
| /** |
| * Get the current thread's value associated with a thread local storage ID. |
| * |
| * \param id a pointer to the thread local storage ID, may not be NULL. |
| * \returns the value associated with the ID for the current thread or NULL if |
| * no value has been set; call SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetTLS |
| */ |
| extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id); |
| |
| /** |
| * The callback used to cleanup data passed to SDL_SetTLS. |
| * |
| * This is called when a thread exits, to allow an app to free any resources. |
| * |
| * \param value a pointer previously handed to SDL_SetTLS. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetTLS |
| */ |
| typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value); |
| |
| /** |
| * Set the current thread's value associated with a thread local storage ID. |
| * |
| * If the thread local storage ID is not initialized (the value is 0), a new |
| * ID will be created in a thread-safe way, so all calls using a pointer to |
| * the same ID will refer to the same local storage. |
| * |
| * Note that replacing a value from a previous call to this function on the |
| * same thread does _not_ call the previous value's destructor! |
| * |
| * `destructor` can be NULL; it is assumed that `value` does not need to be |
| * cleaned up if so. |
| * |
| * \param id a pointer to the thread local storage ID, may not be NULL. |
| * \param value the value to associate with the ID for the current thread. |
| * \param destructor a function called when the thread exits, to free the |
| * value, may be NULL. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetTLS |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor); |
| |
| /** |
| * Cleanup all TLS data for this thread. |
| * |
| * If you are creating your threads outside of SDL and then calling SDL |
| * functions, you should call this function before your thread exits, to |
| * properly clean up SDL memory. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_thread_h_ */ |