| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /* WIKI CATEGORY: Main */ |
| |
| #ifndef SDL_main_impl_h_ |
| #define SDL_main_impl_h_ |
| |
| #ifndef SDL_main_h_ |
| #error "This header should not be included directly, but only via SDL_main.h!" |
| #endif |
| |
| /* if someone wants to include SDL_main.h but doesn't want the main handing magic, |
| (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first. |
| SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation, |
| not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants |
| to have the SDL_main implementation (from this header) in another source file |
| than their main() function, for example if SDL_main requires C++ |
| and main() is implemented in plain C */ |
| #if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) |
| |
| /* the implementations below must be able to use the implement real main(), nothing renamed |
| (the user's main() will be renamed to SDL_main so it can be called from here) */ |
| #ifdef main |
| #undef main |
| #endif |
| |
| #ifdef SDL_MAIN_USE_CALLBACKS |
| |
| #if 0 |
| /* currently there are no platforms that _need_ a magic entry point here |
| for callbacks, but if one shows up, implement it here. */ |
| |
| #else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */ |
| |
| /* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */ |
| #define SDL_MAIN_CALLBACK_STANDARD 1 |
| |
| int SDL_main(int argc, char **argv) |
| { |
| return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit); |
| } |
| |
| #endif /* platform-specific tests */ |
| |
| #endif /* SDL_MAIN_USE_CALLBACKS */ |
| |
| |
| /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point, |
| unless the real entry point needs to be somewhere else entirely, like Android where it's in Java code */ |
| #if (!defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)) && !defined(SDL_MAIN_EXPORTED) |
| |
| #if defined(SDL_PLATFORM_PRIVATE_MAIN) |
| /* Private platforms may have their own ideas about entry points. */ |
| #include "SDL_main_impl_private.h" |
| |
| #elif defined(SDL_PLATFORM_WINDOWS) |
| |
| /* these defines/typedefs are needed for the WinMain() definition */ |
| #ifndef WINAPI |
| #define WINAPI __stdcall |
| #endif |
| |
| typedef struct HINSTANCE__ * HINSTANCE; |
| typedef char *LPSTR; |
| typedef wchar_t *PWSTR; |
| |
| /* The VC++ compiler needs main/wmain defined, but not for GDK */ |
| #if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK) |
| |
| /* This is where execution begins [console apps] */ |
| #if defined(UNICODE) && UNICODE |
| int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp) |
| { |
| (void)argc; |
| (void)wargv; |
| (void)wenvp; |
| return SDL_RunApp(0, NULL, SDL_main, NULL); |
| } |
| #else /* ANSI */ |
| int main(int argc, char *argv[]) |
| { |
| (void)argc; |
| (void)argv; |
| return SDL_RunApp(0, NULL, SDL_main, NULL); |
| } |
| #endif /* UNICODE */ |
| |
| #endif /* _MSC_VER && ! SDL_PLATFORM_GDK */ |
| |
| /* This is where execution begins [windowed apps and GDK] */ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #if defined(UNICODE) && UNICODE |
| int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw) |
| #else /* ANSI */ |
| int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) |
| #endif |
| { |
| (void)hInst; |
| (void)hPrev; |
| (void)szCmdLine; |
| (void)sw; |
| return SDL_RunApp(0, NULL, SDL_main, NULL); |
| } |
| |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| #endif |
| |
| /* end of SDL_PLATFORM_WINDOWS impls */ |
| |
| #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */ |
| int main(int argc, char *argv[]) |
| { |
| return SDL_RunApp(argc, argv, SDL_main, NULL); |
| } |
| |
| /* end of impls for standard-conforming platforms */ |
| |
| #endif /* SDL_PLATFORM_WIN32 etc */ |
| |
| #endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */ |
| |
| /* rename users main() function to SDL_main() so it can be called from the wrappers above */ |
| #define main SDL_main |
| |
| #endif /* SDL_MAIN_HANDLED */ |
| |
| #endif /* SDL_main_impl_h_ */ |