| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /* WIKI CATEGORY: SharedObject */ |
| |
| /** |
| * # CategorySharedObject |
| * |
| * System-dependent library loading routines. |
| * |
| * Shared objects are code that is programmatically loadable at runtime. |
| * Windows calls these "DLLs", Linux calls them "shared libraries", etc. |
| * |
| * To use them, build such a library, then call SDL_LoadObject() on it. Once |
| * loaded, you can use SDL_LoadFunction() on that object to find the address |
| * of its exported symbols. When done with the object, call SDL_UnloadObject() |
| * to dispose of it. |
| * |
| * Some things to keep in mind: |
| * |
| * - These functions only work on C function names. Other languages may have |
| * name mangling and intrinsic language support that varies from compiler to |
| * compiler. |
| * - Make sure you declare your function pointers with the same calling |
| * convention as the actual library function. Your code will crash |
| * mysteriously if you do not do this. |
| * - Avoid namespace collisions. If you load a symbol from the library, it is |
| * not defined whether or not it goes into the global symbol namespace for |
| * the application. If it does and it conflicts with symbols in your code or |
| * other shared libraries, you will not get the results you expect. :) |
| * - Once a library is unloaded, all pointers into it obtained through |
| * SDL_LoadFunction() become invalid, even if the library is later reloaded. |
| * Don't unload a library if you plan to use these pointers in the future. |
| * Notably: beware of giving one of these pointers to atexit(), since it may |
| * call that pointer after the library unloads. |
| */ |
| |
| #ifndef SDL_loadso_h_ |
| #define SDL_loadso_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * An opaque datatype that represents a loaded shared object. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_LoadObject |
| * \sa SDL_LoadFunction |
| * \sa SDL_UnloadObject |
| */ |
| typedef struct SDL_SharedObject SDL_SharedObject; |
| |
| /** |
| * Dynamically load a shared object. |
| * |
| * \param sofile a system-dependent name of the object file. |
| * \returns an opaque pointer to the object handle or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_LoadFunction |
| * \sa SDL_UnloadObject |
| */ |
| extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile); |
| |
| /** |
| * Look up the address of the named function in a shared object. |
| * |
| * This function pointer is no longer valid after calling SDL_UnloadObject(). |
| * |
| * This function can only look up C function names. Other languages may have |
| * name mangling and intrinsic language support that varies from compiler to |
| * compiler. |
| * |
| * Make sure you declare your function pointers with the same calling |
| * convention as the actual library function. Your code will crash |
| * mysteriously if you do not do this. |
| * |
| * If the requested function doesn't exist, NULL is returned. |
| * |
| * \param handle a valid shared object handle returned by SDL_LoadObject(). |
| * \param name the name of the function to look up. |
| * \returns a pointer to the function or NULL on failure; call SDL_GetError() |
| * for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_LoadObject |
| */ |
| extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name); |
| |
| /** |
| * Unload a shared object from memory. |
| * |
| * Note that any pointers from this object looked up through |
| * SDL_LoadFunction() will no longer be valid. |
| * |
| * \param handle a valid shared object handle returned by SDL_LoadObject(). |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_LoadObject |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_loadso_h_ */ |