| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_AUDIO_DRIVER_ANDROID |
| |
| // Output audio to Android (legacy interface) |
| |
| #include "../SDL_sysaudio.h" |
| #include "../SDL_audio_c.h" |
| #include "SDL_androidaudio.h" |
| |
| #include "../../core/android/SDL_android.h" |
| #include <android/log.h> |
| |
| |
| struct SDL_PrivateAudioData |
| { |
| int resume; // Resume device if it was paused automatically |
| }; |
| |
| static SDL_AudioDevice *audioDevice = NULL; |
| static SDL_AudioDevice *captureDevice = NULL; |
| |
| static int ANDROIDAUDIO_OpenDevice(SDL_AudioDevice *device) |
| { |
| device->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*device->hidden)); |
| if (device->hidden == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| |
| const SDL_bool iscapture = device->iscapture; |
| |
| if (iscapture) { |
| if (captureDevice) { |
| return SDL_SetError("An audio capture device is already opened"); |
| } |
| captureDevice = device; |
| } else { |
| if (audioDevice) { |
| return SDL_SetError("An audio playback device is already opened"); |
| } |
| audioDevice = device; |
| } |
| |
| SDL_AudioFormat test_format; |
| const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format); |
| while ((test_format = *(closefmts++)) != 0) { |
| if ((test_format == SDL_AUDIO_U8) || |
| (test_format == SDL_AUDIO_S16) || |
| (test_format == SDL_AUDIO_F32)) { |
| device->spec.format = test_format; |
| break; |
| } |
| } |
| |
| if (!test_format) { |
| return SDL_SetError("android: Unsupported audio format"); |
| } |
| |
| if (Android_JNI_OpenAudioDevice(device) < 0) { |
| return -1; |
| } |
| |
| SDL_UpdatedAudioDeviceFormat(device); |
| |
| return 0; |
| } |
| |
| // !!! FIXME: this needs a WaitDevice implementation. |
| |
| static void ANDROIDAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen) |
| { |
| Android_JNI_WriteAudioBuffer(); |
| } |
| |
| static Uint8 *ANDROIDAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) |
| { |
| return Android_JNI_GetAudioBuffer(); |
| } |
| |
| static int ANDROIDAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen) |
| { |
| return Android_JNI_CaptureAudioBuffer(buffer, buflen); |
| } |
| |
| static void ANDROIDAUDIO_FlushCapture(SDL_AudioDevice *device) |
| { |
| Android_JNI_FlushCapturedAudio(); |
| } |
| |
| static void ANDROIDAUDIO_CloseDevice(SDL_AudioDevice *device) |
| { |
| /* At this point SDL_CloseAudioDevice via close_audio_device took care of terminating the audio thread |
| so it's safe to terminate the Java side buffer and AudioTrack |
| */ |
| if (device->hidden) { |
| Android_JNI_CloseAudioDevice(device->iscapture); |
| if (device->iscapture) { |
| SDL_assert(captureDevice == device); |
| captureDevice = NULL; |
| } else { |
| SDL_assert(audioDevice == device); |
| audioDevice = NULL; |
| } |
| SDL_free(device->hidden); |
| device->hidden = NULL; |
| } |
| } |
| |
| // Pause (block) all non already paused audio devices by taking their mixer lock |
| void ANDROIDAUDIO_PauseDevices(void) |
| { |
| // TODO: Handle multiple devices? |
| struct SDL_PrivateAudioData *hidden; |
| if (audioDevice != NULL && audioDevice->hidden != NULL) { |
| hidden = (struct SDL_PrivateAudioData *)audioDevice->hidden; |
| SDL_LockMutex(audioDevice->lock); |
| hidden->resume = SDL_TRUE; |
| } |
| |
| if (captureDevice != NULL && captureDevice->hidden != NULL) { |
| hidden = (struct SDL_PrivateAudioData *)captureDevice->hidden; |
| SDL_LockMutex(captureDevice->lock); |
| hidden->resume = SDL_TRUE; |
| } |
| } |
| |
| // Resume (unblock) all non already paused audio devices by releasing their mixer lock |
| void ANDROIDAUDIO_ResumeDevices(void) |
| { |
| // TODO: Handle multiple devices? |
| struct SDL_PrivateAudioData *hidden; |
| if (audioDevice != NULL && audioDevice->hidden != NULL) { |
| hidden = (struct SDL_PrivateAudioData *)audioDevice->hidden; |
| if (hidden->resume) { |
| hidden->resume = SDL_FALSE; |
| SDL_UnlockMutex(audioDevice->lock); |
| } |
| } |
| |
| if (captureDevice != NULL && captureDevice->hidden != NULL) { |
| hidden = (struct SDL_PrivateAudioData *)captureDevice->hidden; |
| if (hidden->resume) { |
| hidden->resume = SDL_FALSE; |
| SDL_UnlockMutex(captureDevice->lock); |
| } |
| } |
| } |
| |
| static SDL_bool ANDROIDAUDIO_Init(SDL_AudioDriverImpl *impl) |
| { |
| // !!! FIXME: if on Android API < 24, DetectDevices and Deinitialize should be NULL and OnlyHasDefaultOutputDevice and OnlyHasDefaultCaptureDevice should be SDL_TRUE, since audio device enum and hotplug appears to require Android 7.0+. |
| impl->ThreadInit = Android_AudioThreadInit; |
| impl->DetectDevices = Android_StartAudioHotplug; |
| impl->Deinitialize = Android_StopAudioHotplug; |
| impl->OpenDevice = ANDROIDAUDIO_OpenDevice; |
| impl->PlayDevice = ANDROIDAUDIO_PlayDevice; |
| impl->GetDeviceBuf = ANDROIDAUDIO_GetDeviceBuf; |
| impl->CloseDevice = ANDROIDAUDIO_CloseDevice; |
| impl->CaptureFromDevice = ANDROIDAUDIO_CaptureFromDevice; |
| impl->FlushCapture = ANDROIDAUDIO_FlushCapture; |
| |
| impl->HasCaptureSupport = SDL_TRUE; |
| |
| return SDL_TRUE; |
| } |
| |
| AudioBootStrap ANDROIDAUDIO_bootstrap = { |
| "android", "SDL Android audio driver", ANDROIDAUDIO_Init, SDL_FALSE |
| }; |
| |
| #endif // SDL_AUDIO_DRIVER_ANDROID |