| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #include "SDL_audio_c.h" |
| #include "SDL_sysaudio.h" |
| #include "../thread/SDL_systhread.h" |
| #include "../SDL_utils_c.h" |
| |
| // Available audio drivers |
| static const AudioBootStrap *const bootstrap[] = { |
| #ifdef SDL_AUDIO_DRIVER_PULSEAUDIO |
| &PULSEAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_ALSA |
| &ALSA_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_SNDIO |
| &SNDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_NETBSD |
| &NETBSDAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_WASAPI |
| &WASAPI_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_DSOUND |
| &DSOUND_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_HAIKU |
| &HAIKUAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_COREAUDIO |
| &COREAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_AAUDIO |
| &AAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_OPENSLES |
| &openslES_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_ANDROID |
| &ANDROIDAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_PS2 |
| &PS2AUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_PSP |
| &PSPAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_VITA |
| &VITAAUD_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_N3DS |
| &N3DSAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN |
| &EMSCRIPTENAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_JACK |
| &JACK_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_PIPEWIRE |
| &PIPEWIRE_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_OSS |
| &DSP_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_QNX |
| &QSAAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_DISK |
| &DISKAUDIO_bootstrap, |
| #endif |
| #ifdef SDL_AUDIO_DRIVER_DUMMY |
| &DUMMYAUDIO_bootstrap, |
| #endif |
| NULL |
| }; |
| |
| static SDL_AudioDriver current_audio; |
| |
| int SDL_GetNumAudioDrivers(void) |
| { |
| return SDL_arraysize(bootstrap) - 1; |
| } |
| |
| const char *SDL_GetAudioDriver(int index) |
| { |
| if (index >= 0 && index < SDL_GetNumAudioDrivers()) { |
| return bootstrap[index]->name; |
| } |
| return NULL; |
| } |
| |
| const char *SDL_GetCurrentAudioDriver(void) |
| { |
| return current_audio.name; |
| } |
| |
| // device management and hotplug... |
| |
| |
| /* SDL_AudioDevice, in SDL3, represents a piece of physical hardware, whether it is in use or not, so these objects exist as long as |
| the system-level device is available. |
| |
| Physical devices get destroyed for three reasons: |
| - They were lost to the system (a USB cable is kicked out, etc). |
| - They failed for some other unlikely reason at the API level (which is _also_ probably a USB cable being kicked out). |
| - We are shutting down, so all allocated resources are being freed. |
| |
| They are _not_ destroyed because we are done using them (when we "close" a playing device). |
| */ |
| static void ClosePhysicalAudioDevice(SDL_AudioDevice *device); |
| |
| |
| // the loop in assign_audio_device_instance_id relies on this being true. |
| SDL_COMPILE_TIME_ASSERT(check_lowest_audio_default_value, SDL_AUDIO_DEVICE_DEFAULT_CAPTURE < SDL_AUDIO_DEVICE_DEFAULT_OUTPUT); |
| |
| static SDL_AudioDeviceID assign_audio_device_instance_id(SDL_bool iscapture, SDL_bool islogical) |
| { |
| /* Assign an instance id! Start at 2, in case there are things from the SDL2 era that still think 1 is a special value. |
| There's no reasonable scenario where this rolls over, but just in case, we wrap it in a loop. |
| Also, make sure we don't assign SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, etc. */ |
| |
| // The bottom two bits of the instance id tells you if it's an output device (1<<0), and if it's a physical device (1<<1). Make sure these are right. |
| const SDL_AudioDeviceID required_mask = (iscapture ? 0 : (1<<0)) | (islogical ? 0 : (1<<1)); |
| |
| SDL_AudioDeviceID instance_id; |
| do { |
| instance_id = (SDL_AudioDeviceID) (SDL_AtomicIncRef(¤t_audio.last_device_instance_id) + 1); |
| } while ( (instance_id < 2) || (instance_id >= SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) || ((instance_id & 0x3) != required_mask) ); |
| return instance_id; |
| } |
| |
| // this assumes you hold the _physical_ device lock for this logical device! This will not unlock the lock or close the physical device! |
| static void DestroyLogicalAudioDevice(SDL_LogicalAudioDevice *logdev) |
| { |
| // remove ourselves from the physical device's list of logical devices. |
| if (logdev->next) { |
| logdev->next->prev = logdev->prev; |
| } |
| if (logdev->prev) { |
| logdev->prev->next = logdev->next; |
| } |
| if (logdev->physical_device->logical_devices == logdev) { |
| logdev->physical_device->logical_devices = logdev->next; |
| } |
| |
| // unbind any still-bound streams... |
| SDL_AudioStream *next; |
| for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = next) { |
| SDL_LockMutex(stream->lock); |
| next = stream->next_binding; |
| stream->next_binding = NULL; |
| stream->prev_binding = NULL; |
| stream->bound_device = NULL; |
| SDL_UnlockMutex(stream->lock); |
| } |
| |
| SDL_free(logdev); |
| } |
| |
| // this must not be called while `device` is still in a device list, or while a device's audio thread is still running (except if the thread calls this while shutting down). */ |
| static void DestroyPhysicalAudioDevice(SDL_AudioDevice *device) |
| { |
| if (!device) { |
| return; |
| } |
| |
| // Destroy any logical devices that still exist... |
| SDL_LockMutex(device->lock); |
| while (device->logical_devices != NULL) { |
| DestroyLogicalAudioDevice(device->logical_devices); |
| } |
| SDL_UnlockMutex(device->lock); |
| |
| // it's safe to not hold the lock for this (we can't anyhow, or the audio thread won't quit), because we shouldn't be in the device list at this point. |
| ClosePhysicalAudioDevice(device); |
| |
| current_audio.impl.FreeDeviceHandle(device); |
| |
| SDL_DestroyMutex(device->lock); |
| SDL_free(device->work_buffer); |
| SDL_free(device->name); |
| SDL_free(device); |
| } |
| |
| static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool iscapture, const SDL_AudioSpec *spec, void *handle, SDL_AudioDevice **devices, SDL_AtomicInt *device_count) |
| { |
| SDL_assert(name != NULL); |
| |
| if (SDL_AtomicGet(¤t_audio.shutting_down)) { |
| return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment. |
| } |
| |
| SDL_AudioDevice *device = (SDL_AudioDevice *)SDL_calloc(1, sizeof(SDL_AudioDevice)); |
| if (!device) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| device->name = SDL_strdup(name); |
| if (!device->name) { |
| SDL_free(device); |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| device->lock = SDL_CreateMutex(); |
| if (!device->lock) { |
| SDL_free(device->name); |
| SDL_free(device); |
| return NULL; |
| } |
| |
| SDL_AtomicSet(&device->shutdown, 0); |
| SDL_AtomicSet(&device->condemned, 0); |
| SDL_AtomicSet(&device->zombie, 0); |
| device->iscapture = iscapture; |
| SDL_memcpy(&device->spec, spec, sizeof (SDL_AudioSpec)); |
| SDL_memcpy(&device->default_spec, spec, sizeof (SDL_AudioSpec)); |
| device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format); |
| device->handle = handle; |
| device->prev = NULL; |
| |
| device->instance_id = assign_audio_device_instance_id(iscapture, /*islogical=*/SDL_FALSE); |
| |
| SDL_LockRWLockForWriting(current_audio.device_list_lock); |
| |
| if (*devices) { |
| SDL_assert((*devices)->prev == NULL); |
| (*devices)->prev = device; |
| } |
| device->next = *devices; |
| *devices = device; |
| SDL_AtomicAdd(device_count, 1); |
| SDL_UnlockRWLock(current_audio.device_list_lock); |
| |
| return device; |
| } |
| |
| static SDL_AudioDevice *CreateAudioCaptureDevice(const char *name, const SDL_AudioSpec *spec, void *handle) |
| { |
| SDL_assert(current_audio.impl.HasCaptureSupport); |
| return CreatePhysicalAudioDevice(name, SDL_TRUE, spec, handle, ¤t_audio.capture_devices, ¤t_audio.capture_device_count); |
| } |
| |
| static SDL_AudioDevice *CreateAudioOutputDevice(const char *name, const SDL_AudioSpec *spec, void *handle) |
| { |
| return CreatePhysicalAudioDevice(name, SDL_FALSE, spec, handle, ¤t_audio.output_devices, ¤t_audio.output_device_count); |
| } |
| |
| // The audio backends call this when a new device is plugged in. |
| SDL_AudioDevice *SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, const SDL_AudioSpec *inspec, void *handle) |
| { |
| const SDL_AudioFormat default_format = iscapture ? DEFAULT_AUDIO_CAPTURE_FORMAT : DEFAULT_AUDIO_OUTPUT_FORMAT; |
| const int default_channels = iscapture ? DEFAULT_AUDIO_CAPTURE_CHANNELS : DEFAULT_AUDIO_OUTPUT_CHANNELS; |
| const int default_freq = iscapture ? DEFAULT_AUDIO_CAPTURE_FREQUENCY : DEFAULT_AUDIO_OUTPUT_FREQUENCY; |
| |
| SDL_AudioSpec spec; |
| if (!inspec) { |
| spec.format = default_format; |
| spec.channels = default_channels; |
| spec.freq = default_freq; |
| } else { |
| spec.format = (inspec->format != 0) ? inspec->format : default_format; |
| spec.channels = (inspec->channels != 0) ? inspec->channels : default_channels; |
| spec.freq = (inspec->freq != 0) ? inspec->freq : default_freq; |
| } |
| |
| SDL_AudioDevice *device = iscapture ? CreateAudioCaptureDevice(name, &spec, handle) : CreateAudioOutputDevice(name, &spec, handle); |
| if (device) { |
| // Post the event, if desired |
| if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_ADDED)) { |
| SDL_Event event; |
| event.type = SDL_EVENT_AUDIO_DEVICE_ADDED; |
| event.common.timestamp = 0; |
| event.adevice.which = device->instance_id; |
| event.adevice.iscapture = iscapture; |
| SDL_PushEvent(&event); |
| } |
| } |
| |
| return device; |
| } |
| |
| // this _also_ destroys the logical device! |
| static void DisconnectLogicalAudioDevice(SDL_LogicalAudioDevice *logdev) |
| { |
| if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) { |
| SDL_Event event; |
| SDL_zero(event); |
| event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED; |
| event.common.timestamp = 0; |
| event.adevice.which = logdev->instance_id; |
| event.adevice.iscapture = logdev->physical_device->iscapture ? 1 : 0; |
| SDL_PushEvent(&event); |
| } |
| |
| DestroyLogicalAudioDevice(logdev); |
| } |
| |
| // Called when a device is removed from the system, or it fails unexpectedly, from any thread, possibly even the audio device's thread. |
| void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device) |
| { |
| if (!device) { |
| return; |
| } |
| |
| // if the current default device is going down, mark it as dead but keep it around until a replacement is decided upon, so we can migrate logical devices to it. |
| if ((device->instance_id == current_audio.default_output_device_id) || (device->instance_id == current_audio.default_capture_device_id)) { |
| SDL_LockMutex(device->lock); // make sure nothing else is messing with the device before continuing. |
| SDL_AtomicSet(&device->zombie, 1); |
| SDL_AtomicSet(&device->shutdown, 1); // tell audio thread to terminate, but don't mark it condemned, so the thread won't destroy the device. We'll join on the audio thread later. |
| |
| // dump any logical devices that explicitly opened this device. Things that opened the system default can stay. |
| SDL_LogicalAudioDevice *next = NULL; |
| for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = next) { |
| next = logdev->next; |
| if (!logdev->is_default) { // if opened as a default, leave it on the zombie device for later migration. |
| DisconnectLogicalAudioDevice(logdev); |
| } |
| } |
| SDL_UnlockMutex(device->lock); // make sure nothing else is messing with the device before continuing. |
| return; // done for now. Come back when a new default device is chosen! |
| } |
| |
| SDL_bool was_live = SDL_FALSE; |
| |
| // take it out of the device list. |
| SDL_LockRWLockForWriting(current_audio.device_list_lock); |
| SDL_LockMutex(device->lock); // make sure nothing else is messing with the device before continuing. |
| if (device == current_audio.output_devices) { |
| SDL_assert(device->prev == NULL); |
| current_audio.output_devices = device->next; |
| was_live = SDL_TRUE; |
| } else if (device == current_audio.capture_devices) { |
| SDL_assert(device->prev == NULL); |
| current_audio.capture_devices = device->next; |
| was_live = SDL_TRUE; |
| } |
| if (device->prev != NULL) { |
| device->prev->next = device->next; |
| was_live = SDL_TRUE; |
| } |
| if (device->next != NULL) { |
| device->next->prev = device->prev; |
| was_live = SDL_TRUE; |
| } |
| |
| device->next = NULL; |
| device->prev = NULL; |
| |
| if (was_live) { |
| SDL_AtomicAdd(device->iscapture ? ¤t_audio.capture_device_count : ¤t_audio.output_device_count, -1); |
| } |
| |
| SDL_UnlockRWLock(current_audio.device_list_lock); |
| |
| // now device is not in the list, and we own it, so no one should be able to find it again, except the audio thread, which holds a pointer! |
| SDL_AtomicSet(&device->condemned, 1); |
| SDL_AtomicSet(&device->shutdown, 1); // tell audio thread to terminate. |
| |
| // disconnect each attached logical device, so apps won't find their streams still bound if they get the REMOVED event before the device thread cleans up. |
| SDL_LogicalAudioDevice *next; |
| for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = next) { |
| next = logdev->next; |
| DisconnectLogicalAudioDevice(logdev); |
| } |
| |
| // if there's an audio thread, don't free until thread is terminating, otherwise free stuff now. |
| const SDL_bool should_destroy = SDL_AtomicGet(&device->thread_alive) ? SDL_FALSE : SDL_TRUE; |
| SDL_UnlockMutex(device->lock); |
| |
| // Post the event, if we haven't tried to before and if it's desired |
| if (was_live && SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) { |
| SDL_Event event; |
| SDL_zero(event); |
| event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED; |
| event.common.timestamp = 0; |
| event.adevice.which = device->instance_id; |
| event.adevice.iscapture = device->iscapture ? 1 : 0; |
| SDL_PushEvent(&event); |
| } |
| |
| if (should_destroy) { |
| DestroyPhysicalAudioDevice(device); |
| } |
| } |
| |
| |
| // stubs for audio drivers that don't need a specific entry point... |
| |
| static void SDL_AudioThreadDeinit_Default(SDL_AudioDevice *device) { /* no-op. */ } |
| static void SDL_AudioWaitDevice_Default(SDL_AudioDevice *device) { /* no-op. */ } |
| static void SDL_AudioPlayDevice_Default(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) { /* no-op. */ } |
| static void SDL_AudioWaitCaptureDevice_Default(SDL_AudioDevice *device) { /* no-op. */ } |
| static void SDL_AudioFlushCapture_Default(SDL_AudioDevice *device) { /* no-op. */ } |
| static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *device) { /* no-op. */ } |
| static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ } |
| static void SDL_AudioFreeDeviceHandle_Default(SDL_AudioDevice *device) { /* no-op. */ } |
| |
| static void SDL_AudioThreadInit_Default(SDL_AudioDevice *device) |
| { |
| SDL_SetThreadPriority(device->iscapture ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL); |
| } |
| |
| static void SDL_AudioDetectDevices_Default(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture) |
| { |
| // you have to write your own implementation if these assertions fail. |
| SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice); |
| SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport); |
| |
| *default_output = SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, NULL, (void *)((size_t)0x1)); |
| if (current_audio.impl.HasCaptureSupport) { |
| *default_capture = SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, NULL, (void *)((size_t)0x2)); |
| } |
| } |
| |
| static Uint8 *SDL_AudioGetDeviceBuf_Default(SDL_AudioDevice *device, int *buffer_size) |
| { |
| *buffer_size = 0; |
| return NULL; |
| } |
| |
| static int SDL_AudioCaptureFromDevice_Default(SDL_AudioDevice *device, void *buffer, int buflen) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static int SDL_AudioOpenDevice_Default(SDL_AudioDevice *device) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| // Fill in stub functions for unused driver entry points. This lets us blindly call them without having to check for validity first. |
| static void CompleteAudioEntryPoints(void) |
| { |
| #define FILL_STUB(x) if (!current_audio.impl.x) { current_audio.impl.x = SDL_Audio##x##_Default; } |
| FILL_STUB(DetectDevices); |
| FILL_STUB(OpenDevice); |
| FILL_STUB(ThreadInit); |
| FILL_STUB(ThreadDeinit); |
| FILL_STUB(WaitDevice); |
| FILL_STUB(PlayDevice); |
| FILL_STUB(GetDeviceBuf); |
| FILL_STUB(WaitCaptureDevice); |
| FILL_STUB(CaptureFromDevice); |
| FILL_STUB(FlushCapture); |
| FILL_STUB(CloseDevice); |
| FILL_STUB(FreeDeviceHandle); |
| FILL_STUB(Deinitialize); |
| #undef FILL_STUB |
| } |
| |
| static SDL_AudioDeviceID GetFirstAddedAudioDeviceID(const SDL_bool iscapture) |
| { |
| // (these are pushed to the front of the linked list as added, so the first device added is last in the list.) |
| SDL_LockRWLockForReading(current_audio.device_list_lock); |
| SDL_AudioDevice *last = NULL; |
| for (SDL_AudioDevice *i = iscapture ? current_audio.capture_devices : current_audio.output_devices; i != NULL; i = i->next) { |
| last = i; |
| } |
| const SDL_AudioDeviceID retval = last ? last->instance_id : 0; |
| SDL_UnlockRWLock(current_audio.device_list_lock); |
| return retval; |
| } |
| |
| // !!! FIXME: the video subsystem does SDL_VideoInit, not SDL_InitVideo. Make this match. |
| int SDL_InitAudio(const char *driver_name) |
| { |
| if (SDL_GetCurrentAudioDriver()) { |
| SDL_QuitAudio(); // shutdown driver if already running. |
| } |
| |
| SDL_ChooseAudioConverters(); |
| |
| SDL_RWLock *device_list_lock = SDL_CreateRWLock(); // create this early, so if it fails we don't have to tear down the whole audio subsystem. |
| if (!device_list_lock) { |
| return -1; |
| } |
| |
| // Select the proper audio driver |
| if (driver_name == NULL) { |
| driver_name = SDL_GetHint(SDL_HINT_AUDIO_DRIVER); |
| } |
| |
| SDL_bool initialized = SDL_FALSE; |
| SDL_bool tried_to_init = SDL_FALSE; |
| |
| if (driver_name != NULL && *driver_name != 0) { |
| char *driver_name_copy = SDL_strdup(driver_name); |
| const char *driver_attempt = driver_name_copy; |
| |
| if (driver_name_copy == NULL) { |
| SDL_DestroyRWLock(device_list_lock); |
| return SDL_OutOfMemory(); |
| } |
| |
| while (driver_attempt != NULL && *driver_attempt != 0 && !initialized) { |
| char *driver_attempt_end = SDL_strchr(driver_attempt, ','); |
| if (driver_attempt_end != NULL) { |
| *driver_attempt_end = '\0'; |
| } |
| |
| // SDL 1.2 uses the name "dsound", so we'll support both. |
| if (SDL_strcmp(driver_attempt, "dsound") == 0) { |
| driver_attempt = "directsound"; |
| } else if (SDL_strcmp(driver_attempt, "pulse") == 0) { // likewise, "pulse" was renamed to "pulseaudio" |
| driver_attempt = "pulseaudio"; |
| } |
| |
| for (int i = 0; bootstrap[i]; ++i) { |
| if (SDL_strcasecmp(bootstrap[i]->name, driver_attempt) == 0) { |
| tried_to_init = SDL_TRUE; |
| SDL_zero(current_audio); |
| SDL_AtomicSet(¤t_audio.last_device_instance_id, 2); // start past 1 because of SDL2's legacy interface. |
| current_audio.device_list_lock = device_list_lock; |
| if (bootstrap[i]->init(¤t_audio.impl)) { |
| current_audio.name = bootstrap[i]->name; |
| current_audio.desc = bootstrap[i]->desc; |
| initialized = SDL_TRUE; |
| } |
| break; |
| } |
| } |
| |
| driver_attempt = (driver_attempt_end != NULL) ? (driver_attempt_end + 1) : NULL; |
| } |
| |
| SDL_free(driver_name_copy); |
| } else { |
| for (int i = 0; (!initialized) && (bootstrap[i]); ++i) { |
| if (bootstrap[i]->demand_only) { |
| continue; |
| } |
| |
| tried_to_init = SDL_TRUE; |
| SDL_zero(current_audio); |
| SDL_AtomicSet(¤t_audio.last_device_instance_id, 2); // start past 1 because of SDL2's legacy interface. |
| current_audio.device_list_lock = device_list_lock; |
| if (bootstrap[i]->init(¤t_audio.impl)) { |
| current_audio.name = bootstrap[i]->name; |
| current_audio.desc = bootstrap[i]->desc; |
| initialized = SDL_TRUE; |
| } |
| } |
| } |
| |
| if (!initialized) { |
| // specific drivers will set the error message if they fail, but otherwise we do it here. |
| if (!tried_to_init) { |
| if (driver_name) { |
| SDL_SetError("Audio target '%s' not available", driver_name); |
| } else { |
| SDL_SetError("No available audio device"); |
| } |
| } |
| |
| SDL_zero(current_audio); |
| SDL_DestroyRWLock(device_list_lock); |
| current_audio.device_list_lock = NULL; |
| return -1; // No driver was available, so fail. |
| } |
| |
| CompleteAudioEntryPoints(); |
| |
| // Make sure we have a list of devices available at startup... |
| SDL_AudioDevice *default_output = NULL; |
| SDL_AudioDevice *default_capture = NULL; |
| current_audio.impl.DetectDevices(&default_output, &default_capture); |
| |
| // these are only set if default_* is non-NULL, in case the backend just called SDL_DefaultAudioDeviceChanged directly during DetectDevices. |
| if (default_output) { |
| current_audio.default_output_device_id = default_output->instance_id; |
| } |
| if (default_capture) { |
| current_audio.default_capture_device_id = default_capture->instance_id; |
| } |
| |
| // If no default was _ever_ specified, just take the first device we see, if any. |
| if (!current_audio.default_output_device_id) { |
| current_audio.default_output_device_id = GetFirstAddedAudioDeviceID(/*iscapture=*/SDL_FALSE); |
| } |
| if (!current_audio.default_capture_device_id) { |
| current_audio.default_capture_device_id = GetFirstAddedAudioDeviceID(/*iscapture=*/SDL_TRUE); |
| } |
| |
| return 0; |
| } |
| |
| void SDL_QuitAudio(void) |
| { |
| if (!current_audio.name) { // not initialized?! |
| return; |
| } |
| |
| // merge device lists so we don't have to duplicate work below. |
| SDL_LockRWLockForWriting(current_audio.device_list_lock); |
| SDL_AtomicSet(¤t_audio.shutting_down, 1); |
| SDL_AudioDevice *devices = NULL; |
| for (SDL_AudioDevice *i = current_audio.output_devices; i != NULL; i = i->next) { |
| devices = i; |
| } |
| if (!devices) { |
| devices = current_audio.capture_devices; |
| } else { |
| SDL_assert(devices->next == NULL); |
| devices->next = current_audio.capture_devices; |
| devices = current_audio.output_devices; |
| } |
| current_audio.output_devices = NULL; |
| current_audio.capture_devices = NULL; |
| SDL_AtomicSet(¤t_audio.output_device_count, 0); |
| SDL_AtomicSet(¤t_audio.capture_device_count, 0); |
| SDL_UnlockRWLock(current_audio.device_list_lock); |
| |
| // mark all devices for shutdown so all threads can begin to terminate. |
| for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) { |
| SDL_AtomicSet(&i->shutdown, 1); |
| } |
| |
| // now wait on any audio threads... |
| for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) { |
| if (i->thread) { |
| SDL_assert(!SDL_AtomicGet(&i->condemned)); // these shouldn't have been in the device list still, and thread should have detached. |
| SDL_WaitThread(i->thread, NULL); |
| i->thread = NULL; |
| } |
| } |
| |
| while (devices) { |
| SDL_AudioDevice *next = devices->next; |
| DestroyPhysicalAudioDevice(devices); |
| devices = next; |
| } |
| |
| // Free the driver data |
| current_audio.impl.Deinitialize(); |
| |
| SDL_DestroyRWLock(current_audio.device_list_lock); |
| |
| SDL_zero(current_audio); |
| } |
| |
| |
| void SDL_AudioThreadFinalize(SDL_AudioDevice *device) |
| { |
| if (SDL_AtomicGet(&device->condemned)) { |
| if (device->thread) { |
| SDL_DetachThread(device->thread); // no one is waiting for us, just detach ourselves. |
| device->thread = NULL; |
| SDL_AtomicSet(&device->thread_alive, 0); |
| } |
| DestroyPhysicalAudioDevice(device); |
| } |
| SDL_AtomicSet(&device->thread_alive, 0); |
| } |
| |
| // Output device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort. |
| |
| void SDL_OutputAudioThreadSetup(SDL_AudioDevice *device) |
| { |
| SDL_assert(!device->iscapture); |
| current_audio.impl.ThreadInit(device); |
| } |
| |
| SDL_bool SDL_OutputAudioThreadIterate(SDL_AudioDevice *device) |
| { |
| SDL_assert(!device->iscapture); |
| |
| SDL_LockMutex(device->lock); |
| |
| if (SDL_AtomicGet(&device->shutdown)) { |
| SDL_UnlockMutex(device->lock); |
| return SDL_FALSE; // we're done, shut it down. |
| } |
| |
| SDL_bool retval = SDL_TRUE; |
| int buffer_size = device->buffer_size; |
| Uint8 *mix_buffer = current_audio.impl.GetDeviceBuf(device, &buffer_size); |
| if (!mix_buffer) { |
| retval = SDL_FALSE; |
| } else { |
| SDL_assert(buffer_size <= device->buffer_size); // you can ask for less, but not more. |
| SDL_memset(mix_buffer, device->silence_value, buffer_size); // start with silence. |
| |
| for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) { |
| if (SDL_AtomicGet(&logdev->paused)) { |
| continue; // paused? Skip this logical device. |
| } |
| |
| for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) { |
| /* this will hold a lock on `stream` while getting. We don't explicitly lock the streams |
| for iterating here because the binding linked list can only change while the device lock is held. |
| (we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind |
| the same stream to different devices at the same time, though.) */ |
| const int br = SDL_GetAudioStreamData(stream, device->work_buffer, buffer_size); |
| if (br < 0) { |
| // oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow. |
| retval = SDL_FALSE; |
| break; |
| } else if (br > 0) { // it's okay if we get less than requested, we mix what we have. |
| // !!! FIXME: this needs to mix to float32 or int32, so we don't clip. |
| if (SDL_MixAudioFormat(mix_buffer, device->work_buffer, device->spec.format, br, SDL_MIX_MAXVOLUME) < 0) { // !!! FIXME: allow streams to specify gain? |
| SDL_assert(!"We probably ended up with some totally unexpected audio format here"); |
| retval = SDL_FALSE; // uh...? |
| break; |
| } |
| } |
| } |
| } |
| |
| // !!! FIXME: have PlayDevice return a value and do disconnects in here with it. |
| current_audio.impl.PlayDevice(device, mix_buffer, buffer_size); // this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitDevice! |
| } |
| |
| SDL_UnlockMutex(device->lock); |
| |
| if (!retval) { |
| SDL_AudioDeviceDisconnected(device); // doh. |
| } |
| |
| return retval; |
| } |
| |
| void SDL_OutputAudioThreadShutdown(SDL_AudioDevice *device) |
| { |
| SDL_assert(!device->iscapture); |
| const int samples = (device->buffer_size / (SDL_AUDIO_BITSIZE(device->spec.format) / 8)) / device->spec.channels; |
| // Wait for the audio to drain. !!! FIXME: don't bother waiting if device is lost. |
| SDL_Delay(((samples * 1000) / device->spec.freq) * 2); |
| current_audio.impl.ThreadDeinit(device); |
| SDL_AudioThreadFinalize(device); |
| } |
| |
| static int SDLCALL OutputAudioThread(void *devicep) // thread entry point |
| { |
| SDL_AudioDevice *device = (SDL_AudioDevice *)devicep; |
| SDL_assert(device != NULL); |
| SDL_assert(!device->iscapture); |
| SDL_OutputAudioThreadSetup(device); |
| do { |
| current_audio.impl.WaitDevice(device); |
| } while (SDL_OutputAudioThreadIterate(device)); |
| |
| SDL_OutputAudioThreadShutdown(device); |
| return 0; |
| } |
| |
| |
| |
| // Capture device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort. |
| |
| void SDL_CaptureAudioThreadSetup(SDL_AudioDevice *device) |
| { |
| SDL_assert(device->iscapture); |
| current_audio.impl.ThreadInit(device); |
| } |
| |
| SDL_bool SDL_CaptureAudioThreadIterate(SDL_AudioDevice *device) |
| { |
| SDL_assert(device->iscapture); |
| |
| SDL_LockMutex(device->lock); |
| |
| SDL_bool retval = SDL_TRUE; |
| |
| if (SDL_AtomicGet(&device->shutdown)) { |
| retval = SDL_FALSE; // we're done, shut it down. |
| } else if (device->logical_devices == NULL) { |
| current_audio.impl.FlushCapture(device); // nothing wants data, dump anything pending. |
| } else { |
| // this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitCaptureDevice! |
| const int rc = current_audio.impl.CaptureFromDevice(device, device->work_buffer, device->buffer_size); |
| if (rc < 0) { // uhoh, device failed for some reason! |
| retval = SDL_FALSE; |
| } else if (rc > 0) { // queue the new data to each bound stream. |
| for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) { |
| if (SDL_AtomicGet(&logdev->paused)) { |
| continue; // paused? Skip this logical device. |
| } |
| |
| for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) { |
| /* this will hold a lock on `stream` while putting. We don't explicitly lock the streams |
| for iterating here because the binding linked list can only change while the device lock is held. |
| (we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind |
| the same stream to different devices at the same time, though.) */ |
| if (SDL_PutAudioStreamData(stream, device->work_buffer, rc) < 0) { |
| // oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow. |
| retval = SDL_FALSE; |
| break; |
| } |
| } |
| } |
| } |
| } |
| |
| SDL_UnlockMutex(device->lock); |
| |
| if (!retval) { |
| SDL_AudioDeviceDisconnected(device); // doh. |
| } |
| |
| return retval; |
| } |
| |
| void SDL_CaptureAudioThreadShutdown(SDL_AudioDevice *device) |
| { |
| SDL_assert(device->iscapture); |
| current_audio.impl.FlushCapture(device); |
| current_audio.impl.ThreadDeinit(device); |
| SDL_AudioThreadFinalize(device); |
| } |
| |
| static int SDLCALL CaptureAudioThread(void *devicep) // thread entry point |
| { |
| SDL_AudioDevice *device = (SDL_AudioDevice *)devicep; |
| SDL_assert(device != NULL); |
| SDL_assert(device->iscapture); |
| SDL_CaptureAudioThreadSetup(device); |
| |
| do { |
| current_audio.impl.WaitCaptureDevice(device); |
| } while (SDL_CaptureAudioThreadIterate(device)); |
| |
| SDL_CaptureAudioThreadShutdown(device); |
| return 0; |
| } |
| |
| |
| static SDL_AudioDeviceID *GetAudioDevices(int *reqcount, SDL_AudioDevice **devices, SDL_AtomicInt *device_count) |
| { |
| if (!SDL_GetCurrentAudioDriver()) { |
| SDL_SetError("Audio subsystem is not initialized"); |
| return NULL; |
| } |
| |
| SDL_LockRWLockForReading(current_audio.device_list_lock); |
| int num_devices = SDL_AtomicGet(device_count); |
| SDL_AudioDeviceID *retval = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID)); |
| if (retval == NULL) { |
| num_devices = 0; |
| SDL_OutOfMemory(); |
| } else { |
| const SDL_AudioDevice *dev = *devices; // pointer to a pointer so we can dereference it after the lock is held. |
| for (int i = 0; i < num_devices; i++) { |
| SDL_assert(dev != NULL); |
| SDL_assert(!SDL_AtomicGet((SDL_AtomicInt *) &dev->condemned)); // shouldn't be in the list if pending deletion. |
| retval[i] = dev->instance_id; |
| dev = dev->next; |
| } |
| SDL_assert(dev == NULL); // did the whole list? |
| retval[num_devices] = 0; // null-terminated. |
| } |
| SDL_UnlockRWLock(current_audio.device_list_lock); |
| |
| if (reqcount != NULL) { |
| *reqcount = num_devices; |
| } |
| |
| return retval; |
| } |
| |
| SDL_AudioDeviceID *SDL_GetAudioOutputDevices(int *count) |
| { |
| return GetAudioDevices(count, ¤t_audio.output_devices, ¤t_audio.output_device_count); |
| } |
| |
| SDL_AudioDeviceID *SDL_GetAudioCaptureDevices(int *count) |
| { |
| return GetAudioDevices(count, ¤t_audio.capture_devices, ¤t_audio.capture_device_count); |
| } |
| |
| // If found, this locks _the physical device_ this logical device is associated with, before returning. |
| static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid) |
| { |
| if (!SDL_GetCurrentAudioDriver()) { |
| SDL_SetError("Audio subsystem is not initialized"); |
| return NULL; |
| } |
| |
| SDL_LogicalAudioDevice *logdev = NULL; |
| |
| const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE; |
| if (islogical) { // don't bother looking if it's not a logical device id value. |
| const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE; |
| |
| SDL_LockRWLockForReading(current_audio.device_list_lock); |
| |
| for (SDL_AudioDevice *device = iscapture ? current_audio.capture_devices : current_audio.output_devices; device != NULL; device = device->next) { |
| SDL_LockMutex(device->lock); // caller must unlock if we choose a logical device from this guy. |
| SDL_assert(!SDL_AtomicGet(&device->condemned)); // shouldn't be in the list if pending deletion. |
| for (logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) { |
| if (logdev->instance_id == devid) { |
| break; // found it! |
| } |
| } |
| if (logdev != NULL) { |
| break; |
| } |
| SDL_UnlockMutex(device->lock); // give up this lock and try the next physical device. |
| } |
| |
| SDL_UnlockRWLock(current_audio.device_list_lock); |
| } |
| |
| if (!logdev) { |
| SDL_SetError("Invalid audio device instance ID"); |
| } |
| |
| return logdev; |
| } |
| |
| /* this finds the physical device associated with `devid` and locks it for use. |
| Note that a logical device instance id will return its associated physical device! */ |
| static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid) |
| { |
| // bit #1 of devid is set for physical devices and unset for logical. |
| const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE; |
| if (islogical) { |
| SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid); |
| if (logdev) { |
| return logdev->physical_device; |
| } |
| return NULL; |
| } |
| |
| if (!SDL_GetCurrentAudioDriver()) { |
| SDL_SetError("Audio subsystem is not initialized"); |
| return NULL; |
| } |
| |
| // bit #0 of devid is set for output devices and unset for capture. |
| const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE; |
| SDL_AudioDevice *dev = NULL; |
| |
| SDL_LockRWLockForReading(current_audio.device_list_lock); |
| |
| for (dev = iscapture ? current_audio.capture_devices : current_audio.output_devices; dev != NULL; dev = dev->next) { |
| if (dev->instance_id == devid) { // found it? |
| SDL_LockMutex(dev->lock); // caller must unlock. |
| SDL_assert(!SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion. |
| break; |
| } |
| } |
| |
| SDL_UnlockRWLock(current_audio.device_list_lock); |
| |
| if (!dev) { |
| SDL_SetError("Invalid audio device instance ID"); |
| } |
| |
| return dev; |
| } |
| |
| SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByCallback(SDL_bool (*callback)(SDL_AudioDevice *device, void *userdata), void *userdata) |
| { |
| if (!SDL_GetCurrentAudioDriver()) { |
| SDL_SetError("Audio subsystem is not initialized"); |
| return NULL; |
| } |
| |
| SDL_LockRWLockForReading(current_audio.device_list_lock); |
| |
| SDL_AudioDevice *dev = NULL; |
| for (dev = current_audio.output_devices; dev != NULL; dev = dev->next) { |
| if (callback(dev, userdata)) { // found it? |
| break; |
| } |
| } |
| |
| if (!dev) { |
| // !!! FIXME: code duplication, from above. |
| for (dev = current_audio.capture_devices; dev != NULL; dev = dev->next) { |
| if (callback(dev, userdata)) { // found it? |
| break; |
| } |
| } |
| } |
| |
| SDL_UnlockRWLock(current_audio.device_list_lock); |
| |
| if (!dev) { |
| SDL_SetError("Device not found"); |
| } |
| |
| SDL_assert(!dev || !SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion. |
| |
| return dev; |
| } |
| |
| static SDL_bool TestDeviceHandleCallback(SDL_AudioDevice *device, void *handle) |
| { |
| return device->handle == handle; |
| } |
| |
| SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByHandle(void *handle) |
| { |
| return SDL_FindPhysicalAudioDeviceByCallback(TestDeviceHandleCallback, handle); |
| } |
| |
| char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid) |
| { |
| SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid); |
| if (!device) { |
| return NULL; |
| } |
| |
| char *retval = SDL_strdup(device->name); |
| if (!retval) { |
| SDL_OutOfMemory(); |
| } |
| |
| SDL_UnlockMutex(device->lock); |
| |
| return retval; |
| } |
| |
| int SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec) |
| { |
| if (!spec) { |
| return SDL_InvalidParamError("spec"); |
| } |
| |
| SDL_bool is_default = SDL_FALSE; |
| if (devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) { |
| devid = current_audio.default_output_device_id; |
| is_default = SDL_TRUE; |
| } else if (devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) { |
| devid = current_audio.default_capture_device_id; |
| is_default = SDL_TRUE; |
| } |
| |
| if ((devid == 0) && is_default) { |
| return SDL_SetError("No default audio device available"); |
| } |
| |
| SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid); |
| if (!device) { |
| return -1; |
| } |
| |
| SDL_memcpy(spec, &device->spec, sizeof (SDL_AudioSpec)); |
| SDL_UnlockMutex(device->lock); |
| |
| return 0; |
| } |
| |
| // this expects the device lock to be held. !!! FIXME: no it doesn't...? |
| static void ClosePhysicalAudioDevice(SDL_AudioDevice *device) |
| { |
| SDL_assert(current_audio.impl.ProvidesOwnCallbackThread || ((device->thread == NULL) == (SDL_AtomicGet(&device->thread_alive) == 0))); |
| |
| if (SDL_AtomicGet(&device->thread_alive)) { |
| SDL_AtomicSet(&device->shutdown, 1); |
| if (device->thread != NULL) { |
| SDL_WaitThread(device->thread, NULL); |
| device->thread = NULL; |
| } |
| SDL_AtomicSet(&device->thread_alive, 0); |
| } |
| |
| if (device->is_opened) { |
| current_audio.impl.CloseDevice(device); // if ProvidesOwnCallbackThread, this must join on any existing device thread before returning! |
| device->is_opened = SDL_FALSE; |
| device->hidden = NULL; // just in case. |
| } |
| |
| if (device->work_buffer) { |
| SDL_aligned_free(device->work_buffer); |
| device->work_buffer = NULL; |
| } |
| |
| SDL_memcpy(&device->spec, &device->default_spec, sizeof (SDL_AudioSpec)); |
| device->sample_frames = 0; |
| device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format); |
| SDL_AtomicSet(&device->shutdown, 0); // ready to go again. |
| } |
| |
| void SDL_CloseAudioDevice(SDL_AudioDeviceID devid) |
| { |
| SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid); |
| if (logdev) { // if NULL, maybe it was already lost? |
| SDL_AudioDevice *device = logdev->physical_device; |
| DestroyLogicalAudioDevice(logdev); |
| |
| if (device->logical_devices == NULL) { // no more logical devices? Close the physical device, too. |
| // !!! FIXME: we _need_ to release this lock, but doing so can cause a race condition if someone opens a device while we're closing it. |
| SDL_UnlockMutex(device->lock); // can't hold the lock or the audio thread will deadlock while we WaitThread it. |
| ClosePhysicalAudioDevice(device); |
| } else { |
| SDL_UnlockMutex(device->lock); // we're set, let everything go again. |
| } |
| } |
| } |
| |
| |
| static SDL_AudioFormat ParseAudioFormatString(const char *string) |
| { |
| if (string) { |
| #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) { return SDL_AUDIO_##x; } |
| CHECK_FMT_STRING(U8); |
| CHECK_FMT_STRING(S8); |
| CHECK_FMT_STRING(S16LSB); |
| CHECK_FMT_STRING(S16MSB); |
| CHECK_FMT_STRING(S16); |
| CHECK_FMT_STRING(S32LSB); |
| CHECK_FMT_STRING(S32MSB); |
| CHECK_FMT_STRING(S32SYS); |
| CHECK_FMT_STRING(S32); |
| CHECK_FMT_STRING(F32LSB); |
| CHECK_FMT_STRING(F32MSB); |
| CHECK_FMT_STRING(F32SYS); |
| CHECK_FMT_STRING(F32); |
| #undef CHECK_FMT_STRING |
| } |
| return 0; |
| } |
| |
| static void PrepareAudioFormat(SDL_bool iscapture, SDL_AudioSpec *spec) |
| { |
| if (spec->freq == 0) { |
| spec->freq = iscapture ? DEFAULT_AUDIO_CAPTURE_FREQUENCY : DEFAULT_AUDIO_OUTPUT_FREQUENCY; |
| |
| const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); // !!! FIXME: should be a hint? |
| if (env != NULL) { |
| const int val = SDL_atoi(env); |
| if (val > 0) { |
| spec->freq = val; |
| } |
| } |
| } |
| |
| if (spec->channels == 0) { |
| spec->channels = iscapture ? DEFAULT_AUDIO_CAPTURE_CHANNELS : DEFAULT_AUDIO_OUTPUT_CHANNELS;; |
| const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); |
| if (env != NULL) { |
| const int val = SDL_atoi(env); |
| if (val > 0) { |
| spec->channels = val; |
| } |
| } |
| } |
| |
| if (spec->format == 0) { |
| const SDL_AudioFormat val = ParseAudioFormatString(SDL_getenv("SDL_AUDIO_FORMAT")); |
| spec->format = (val != 0) ? val : (iscapture ? DEFAULT_AUDIO_CAPTURE_FORMAT : DEFAULT_AUDIO_OUTPUT_FORMAT); |
| } |
| } |
| |
| static int GetDefaultSampleFramesFromFreq(int freq) |
| { |
| return SDL_powerof2((freq / 1000) * 46); // Pick the closest power-of-two to ~46 ms at desired frequency |
| } |
| |
| void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device) |
| { |
| device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format); |
| device->buffer_size = device->sample_frames * (SDL_AUDIO_BITSIZE(device->spec.format) / 8) * device->spec.channels; |
| } |
| |
| char *SDL_GetAudioThreadName(SDL_AudioDevice *device, char *buf, size_t buflen) |
| { |
| (void)SDL_snprintf(buf, buflen, "SDLAudio%c%d", (device->iscapture) ? 'C' : 'P', (int) device->instance_id); |
| return buf; |
| } |
| |
| |
| // this expects the device lock to be held. |
| static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec *inspec) |
| { |
| SDL_assert(!device->is_opened); |
| SDL_assert(device->logical_devices == NULL); |
| |
| // Just pretend to open a zombie device. It can still collect logical devices on the assumption they will all migrate when the default device is officially changed. |
| if (SDL_AtomicGet(&device->zombie)) { |
| return 0; // Braaaaaaaaains. |
| } |
| |
| SDL_AudioSpec spec; |
| SDL_memcpy(&spec, inspec ? inspec : &device->default_spec, sizeof (SDL_AudioSpec)); |
| PrepareAudioFormat(device->iscapture, &spec); |
| |
| /* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents |
| something low quality, like an old game using S8/8000Hz audio, from ruining a music thing playing at CD quality that tries to open later. |
| (or some VoIP library that opens for mono output ruining your surround-sound game because it got there first). |
| These are just requests! The backend may change any of these values during OpenDevice method! */ |
| device->spec.format = (SDL_AUDIO_BITSIZE(device->default_spec.format) >= SDL_AUDIO_BITSIZE(spec.format)) ? device->default_spec.format : spec.format; |
| device->spec.freq = SDL_max(device->default_spec.freq, spec.freq); |
| device->spec.channels = SDL_max(device->default_spec.channels, spec.channels); |
| device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq); |
| SDL_UpdatedAudioDeviceFormat(device); // start this off sane. |
| |
| device->is_opened = SDL_TRUE; // mark this true even if impl.OpenDevice fails, so we know to clean up. |
| if (current_audio.impl.OpenDevice(device) < 0) { |
| ClosePhysicalAudioDevice(device); // clean up anything the backend left half-initialized. |
| return -1; |
| } |
| |
| SDL_UpdatedAudioDeviceFormat(device); // in case the backend changed things and forgot to call this. |
| |
| // Allocate a scratch audio buffer |
| device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->buffer_size); |
| if (device->work_buffer == NULL) { |
| ClosePhysicalAudioDevice(device); |
| return SDL_OutOfMemory(); |
| } |
| |
| // Start the audio thread if necessary |
| SDL_AtomicSet(&device->thread_alive, 1); |
| if (!current_audio.impl.ProvidesOwnCallbackThread) { |
| const size_t stacksize = 0; // just take the system default, since audio streams might have callbacks. |
| char threadname[64]; |
| SDL_GetAudioThreadName(device, threadname, sizeof (threadname)); |
| device->thread = SDL_CreateThreadInternal(device->iscapture ? CaptureAudioThread : OutputAudioThread, threadname, stacksize, device); |
| |
| if (device->thread == NULL) { |
| SDL_AtomicSet(&device->thread_alive, 0); |
| ClosePhysicalAudioDevice(device); |
| return SDL_SetError("Couldn't create audio thread"); |
| } |
| } |
| |
| return 0; |
| } |
| |
| SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec) |
| { |
| if (!SDL_GetCurrentAudioDriver()) { |
| SDL_SetError("Audio subsystem is not initialized"); |
| return 0; |
| } |
| |
| SDL_bool is_default = SDL_FALSE; |
| if (devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) { |
| devid = current_audio.default_output_device_id; |
| is_default = SDL_TRUE; |
| } else if (devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) { |
| devid = current_audio.default_capture_device_id; |
| is_default = SDL_TRUE; |
| } |
| |
| if ((devid == 0) && is_default) { |
| SDL_SetError("No default audio device available"); |
| return 0; |
| } |
| |
| // this will let you use a logical device to make a new logical device on the parent physical device. Could be useful? |
| SDL_AudioDevice *device = NULL; |
| const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE; |
| if (!islogical) { |
| device = ObtainPhysicalAudioDevice(devid); |
| } else { |
| SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid); // this locks the physical device, too. |
| if (logdev) { |
| is_default = logdev->is_default; // was the original logical device meant to be a default? Make this one, too. |
| device = logdev->physical_device; |
| } |
| } |
| |
| SDL_AudioDeviceID retval = 0; |
| |
| if (device) { |
| SDL_LogicalAudioDevice *logdev = NULL; |
| if (!is_default && SDL_AtomicGet(&device->zombie)) { |
| // uhoh, this device is undead, and just waiting for a new default device to be declared so it can hand off to it. Refuse explicit opens. |
| SDL_SetError("Device was already lost and can't accept new opens"); |
| } else if ((logdev = (SDL_LogicalAudioDevice *) SDL_calloc(1, sizeof (SDL_LogicalAudioDevice))) == NULL) { |
| SDL_OutOfMemory(); |
| } else if (!device->is_opened && OpenPhysicalAudioDevice(device, spec) == -1) { // first thing using this physical device? Open at the OS level... |
| SDL_free(logdev); |
| } else { |
| SDL_AtomicSet(&logdev->paused, 0); |
| retval = logdev->instance_id = assign_audio_device_instance_id(device->iscapture, /*islogical=*/SDL_TRUE); |
| logdev->physical_device = device; |
| logdev->is_default = is_default; |
| logdev->next = device->logical_devices; |
| if (device->logical_devices) { |
| device->logical_devices->prev = logdev; |
| } |
| device->logical_devices = logdev; |
| } |
| SDL_UnlockMutex(device->lock); |
| } |
| |
| return retval; |
| } |
| |
| static int SetLogicalAudioDevicePauseState(SDL_AudioDeviceID devid, int value) |
| { |
| SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid); |
| if (!logdev) { |
| return -1; // ObtainLogicalAudioDevice will have set an error. |
| } |
| SDL_AtomicSet(&logdev->paused, value); |
| SDL_UnlockMutex(logdev->physical_device->lock); |
| return 0; |
| } |
| |
| int SDL_PauseAudioDevice(SDL_AudioDeviceID devid) |
| { |
| return SetLogicalAudioDevicePauseState(devid, 1); |
| } |
| |
| int SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid) |
| { |
| return SetLogicalAudioDevicePauseState(devid, 0); |
| } |
| |
| SDL_bool SDL_IsAudioDevicePaused(SDL_AudioDeviceID devid) |
| { |
| SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid); |
| SDL_bool retval = SDL_FALSE; |
| if (logdev) { |
| if (SDL_AtomicGet(&logdev->paused)) { |
| retval = SDL_TRUE; |
| } |
| SDL_UnlockMutex(logdev->physical_device->lock); |
| } |
| return retval; |
| } |
| |
| |
| int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int num_streams) |
| { |
| const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE; |
| SDL_LogicalAudioDevice *logdev; |
| |
| if (num_streams == 0) { |
| return 0; // nothing to do |
| } else if (num_streams < 0) { |
| return SDL_InvalidParamError("num_streams"); |
| } else if (streams == NULL) { |
| return SDL_InvalidParamError("streams"); |
| } else if (!islogical) { |
| return SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices"); |
| } else if ((logdev = ObtainLogicalAudioDevice(devid)) == NULL) { |
| return -1; // ObtainLogicalAudioDevice set the error message. |
| } |
| |
| // make sure start of list is sane. |
| SDL_assert(!logdev->bound_streams || (logdev->bound_streams->prev_binding == NULL)); |
| |
| SDL_AudioDevice *device = logdev->physical_device; |
| int retval = 0; |
| |
| // lock all the streams upfront, so we can verify they aren't bound elsewhere and add them all in one block, as this is intended to add everything or nothing. |
| for (int i = 0; i < num_streams; i++) { |
| SDL_AudioStream *stream = streams[i]; |
| if (stream == NULL) { |
| retval = SDL_SetError("Stream #%d is NULL", i); |
| } else { |
| SDL_LockMutex(stream->lock); |
| SDL_assert((stream->bound_device == NULL) == ((stream->prev_binding == NULL) || (stream->next_binding == NULL))); |
| if (stream->bound_device) { |
| retval = SDL_SetError("Stream #%d is already bound to a device", i); |
| } |
| } |
| |
| if (retval != 0) { |
| int j; |
| for (j = 0; j <= i; j++) { |
| SDL_UnlockMutex(streams[j]->lock); |
| } |
| break; |
| } |
| } |
| |
| if (retval == 0) { |
| // Now that everything is verified, chain everything together. |
| const SDL_bool iscapture = device->iscapture; |
| for (int i = 0; i < num_streams; i++) { |
| SDL_AudioStream *stream = streams[i]; |
| SDL_AudioSpec src_spec, dst_spec; |
| |
| // set the proper end of the stream to the device's format. |
| SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec); |
| if (iscapture) { |
| SDL_SetAudioStreamFormat(stream, &device->spec, &dst_spec); |
| } else { |
| SDL_SetAudioStreamFormat(stream, &src_spec, &device->spec); |
| } |
| |
| stream->bound_device = logdev; |
| stream->prev_binding = NULL; |
| stream->next_binding = logdev->bound_streams; |
| if (logdev->bound_streams) { |
| logdev->bound_streams->prev_binding = stream; |
| } |
| logdev->bound_streams = stream; |
| |
| SDL_UnlockMutex(stream->lock); |
| } |
| } |
| |
| SDL_UnlockMutex(device->lock); |
| |
| return retval; |
| } |
| |
| int SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream) |
| { |
| return SDL_BindAudioStreams(devid, &stream, 1); |
| } |
| |
| void SDL_UnbindAudioStreams(SDL_AudioStream **streams, int num_streams) |
| { |
| /* to prevent deadlock when holding both locks, we _must_ lock the device first, and the stream second, as that is the order the audio thread will do it. |
| But this means we have an unlikely, pathological case where a stream could change its binding between when we lookup its bound device and when we lock everything, |
| so we double-check here. */ |
| for (int i = 0; i < num_streams; i++) { |
| SDL_AudioStream *stream = streams[i]; |
| if (!stream) { |
| continue; // nothing to do, it's a NULL stream. |
| } |
| |
| while (SDL_TRUE) { |
| SDL_LockMutex(stream->lock); // lock to check this and then release it, in case the device isn't locked yet. |
| SDL_LogicalAudioDevice *bounddev = stream->bound_device; |
| SDL_UnlockMutex(stream->lock); |
| |
| // lock in correct order. |
| if (bounddev) { |
| SDL_LockMutex(bounddev->physical_device->lock); // this requires recursive mutexes, since we're likely locking the same device multiple times. |
| } |
| SDL_LockMutex(stream->lock); |
| |
| if (bounddev == stream->bound_device) { |
| break; // the binding didn't change in the small window where it could, so we're good. |
| } else { |
| SDL_UnlockMutex(stream->lock); // it changed bindings! Try again. |
| if (bounddev) { |
| SDL_UnlockMutex(bounddev->physical_device->lock); |
| } |
| } |
| } |
| } |
| |
| // everything is locked, start unbinding streams. |
| for (int i = 0; i < num_streams; i++) { |
| SDL_AudioStream *stream = streams[i]; |
| if (stream && stream->bound_device) { |
| if (stream->bound_device->bound_streams == stream) { |
| SDL_assert(stream->prev_binding == NULL); |
| stream->bound_device->bound_streams = stream->next_binding; |
| } |
| if (stream->prev_binding) { |
| stream->prev_binding->next_binding = stream->next_binding; |
| } |
| if (stream->next_binding) { |
| stream->next_binding->prev_binding = stream->prev_binding; |
| } |
| stream->prev_binding = stream->next_binding = NULL; |
| } |
| } |
| |
| // Finalize and unlock everything. |
| for (int i = 0; i < num_streams; i++) { |
| SDL_AudioStream *stream = streams[i]; |
| if (stream && stream->bound_device) { |
| SDL_LogicalAudioDevice *logdev = stream->bound_device; |
| stream->bound_device = NULL; |
| SDL_UnlockMutex(stream->lock); |
| if (logdev) { |
| SDL_UnlockMutex(logdev->physical_device->lock); |
| } |
| } |
| } |
| } |
| |
| void SDL_UnbindAudioStream(SDL_AudioStream *stream) |
| { |
| SDL_UnbindAudioStreams(&stream, 1); |
| } |
| |
| SDL_AudioDeviceID SDL_GetAudioStreamBinding(SDL_AudioStream *stream) |
| { |
| SDL_AudioDeviceID retval = 0; |
| if (stream) { |
| SDL_LockMutex(stream->lock); |
| if (stream->bound_device) { |
| retval = stream->bound_device->instance_id; |
| } |
| SDL_UnlockMutex(stream->lock); |
| } |
| return retval; |
| } |
| |
| SDL_AudioStream *SDL_CreateAndBindAudioStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec) |
| { |
| const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE; |
| if (!islogical) { |
| SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices"); |
| return NULL; |
| } |
| |
| SDL_AudioStream *stream = NULL; |
| SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid); |
| if (logdev) { |
| SDL_AudioDevice *device = logdev->physical_device; |
| if (device->iscapture) { |
| stream = SDL_CreateAudioStream(&device->spec, spec); |
| } else { |
| stream = SDL_CreateAudioStream(spec, &device->spec); |
| } |
| |
| if (stream) { |
| if (SDL_BindAudioStream(devid, stream) == -1) { |
| SDL_DestroyAudioStream(stream); |
| stream = NULL; |
| } |
| } |
| SDL_UnlockMutex(device->lock); |
| } |
| return stream; |
| } |
| |
| #define NUM_FORMATS 8 |
| static const SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS + 1] = { |
| { SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, 0 }, |
| { SDL_AUDIO_S8, SDL_AUDIO_U8, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, 0 }, |
| { SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, |
| { SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, |
| { SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, |
| { SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, |
| { SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, |
| { SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, |
| }; |
| |
| const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format) |
| { |
| for (int i = 0; i < NUM_FORMATS; i++) { |
| if (format_list[i][0] == format) { |
| return &format_list[i][0]; |
| } |
| } |
| return &format_list[0][NUM_FORMATS]; // not found; return what looks like a list with only a zero in it. |
| } |
| |
| int SDL_GetSilenceValueForFormat(SDL_AudioFormat format) |
| { |
| return (format == SDL_AUDIO_U8) ? 0x80 : 0x00; |
| } |
| |
| // called internally by backends when the system default device changes. |
| void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device) |
| { |
| if (new_default_device == NULL) { // !!! FIXME: what should we do in this case? Maybe all devices are lost, so there _isn't_ a default? |
| return; // uhoh. |
| } |
| |
| const SDL_bool iscapture = new_default_device->iscapture; |
| const SDL_AudioDeviceID current_devid = iscapture ? current_audio.default_capture_device_id : current_audio.default_output_device_id; |
| |
| if (new_default_device->instance_id == current_devid) { |
| return; // this is already the default. |
| } |
| |
| SDL_LockMutex(new_default_device->lock); |
| |
| SDL_AudioDevice *current_default_device = ObtainPhysicalAudioDevice(current_devid); |
| |
| /* change the official default ID over while we have locks on both devices, so if something raced to open the default during |
| this, it either gets the new device or is ready on the old and can be migrated. */ |
| if (iscapture) { |
| current_audio.default_capture_device_id = new_default_device->instance_id; |
| } else { |
| current_audio.default_output_device_id = new_default_device->instance_id; |
| } |
| |
| if (current_default_device) { |
| // migrate any logical devices that were opened as a default to the new physical device... |
| |
| SDL_assert(current_default_device->iscapture == iscapture); |
| |
| // See if we have to open the new physical device, and if so, find the best audiospec for it. |
| SDL_AudioSpec spec; |
| SDL_bool needs_migration = SDL_FALSE; |
| SDL_zero(spec); |
| for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = logdev->next) { |
| if (logdev->is_default) { |
| needs_migration = SDL_TRUE; |
| for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) { |
| const SDL_AudioSpec *streamspec = iscapture ? &stream->dst_spec : &stream->src_spec; |
| if (SDL_AUDIO_BITSIZE(streamspec->format) > SDL_AUDIO_BITSIZE(spec.format)) { |
| spec.format = streamspec->format; |
| } |
| if (streamspec->channels > spec.channels) { |
| spec.channels = streamspec->channels; |
| } |
| if (streamspec->freq > spec.freq) { |
| spec.freq = streamspec->freq; |
| } |
| } |
| } |
| } |
| |
| if (needs_migration) { |
| if (new_default_device->logical_devices == NULL) { // New default physical device not been opened yet? Open at the OS level... |
| if (OpenPhysicalAudioDevice(new_default_device, &spec) == -1) { |
| needs_migration = SDL_FALSE; // uhoh, just leave everything on the old default, nothing to be done. |
| } |
| } |
| } |
| |
| if (needs_migration) { |
| SDL_LogicalAudioDevice *next = NULL; |
| for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = next) { |
| next = logdev->next; |
| |
| if (!logdev->is_default) { |
| continue; // not opened as a default, leave it on the current physical device. |
| } |
| |
| // make sure all our streams are targeting the new device's format. |
| for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) { |
| SDL_SetAudioStreamFormat(stream, iscapture ? &new_default_device->spec : NULL, iscapture ? NULL : &new_default_device->spec); |
| } |
| |
| // now migrate the logical device. |
| if (logdev->next) { |
| logdev->next->prev = logdev->prev; |
| } |
| if (logdev->prev) { |
| logdev->prev->next = logdev->next; |
| } |
| if (current_default_device->logical_devices == logdev) { |
| current_default_device->logical_devices = logdev->next; |
| } |
| |
| logdev->physical_device = new_default_device; |
| logdev->prev = NULL; |
| logdev->next = new_default_device->logical_devices; |
| new_default_device->logical_devices = logdev; |
| } |
| |
| if (current_default_device->logical_devices == NULL) { // nothing left on the current physical device, close it. |
| // !!! FIXME: we _need_ to release this lock, but doing so can cause a race condition if someone opens a device while we're closing it. |
| SDL_UnlockMutex(current_default_device->lock); // can't hold the lock or the audio thread will deadlock while we WaitThread it. |
| ClosePhysicalAudioDevice(current_default_device); |
| SDL_LockMutex(current_default_device->lock); // we're about to unlock this again, so make sure the locks match. |
| } |
| } |
| |
| SDL_UnlockMutex(current_default_device->lock); |
| } |
| |
| SDL_UnlockMutex(new_default_device->lock); |
| |
| // was current device already dead and just kept around to migrate to a new default device? Now we can kill it. Aim for the brain. |
| if (current_default_device && SDL_AtomicGet(¤t_default_device->zombie)) { |
| SDL_AudioDeviceDisconnected(current_default_device); // Call again, now that we're not the default; this will remove from device list, send removal events, and destroy the SDL_AudioDevice. |
| } |
| } |
| |
| int SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames) |
| { |
| SDL_bool kill_device = SDL_FALSE; |
| |
| const int orig_buffer_size = device->buffer_size; |
| const SDL_bool iscapture = device->iscapture; |
| |
| if ((device->spec.format != newspec->format) || (device->spec.channels != newspec->channels) || (device->spec.freq != newspec->freq)) { |
| SDL_memcpy(&device->spec, newspec, sizeof (*newspec)); |
| for (SDL_LogicalAudioDevice *logdev = device->logical_devices; !kill_device && (logdev != NULL); logdev = logdev->next) { |
| for (SDL_AudioStream *stream = logdev->bound_streams; !kill_device && (stream != NULL); stream = stream->next_binding) { |
| if (SDL_SetAudioStreamFormat(stream, iscapture ? &device->spec : NULL, iscapture ? NULL : &device->spec) == -1) { |
| kill_device = SDL_TRUE; |
| } |
| } |
| } |
| } |
| |
| if (!kill_device) { |
| device->sample_frames = new_sample_frames; |
| SDL_UpdatedAudioDeviceFormat(device); |
| if (device->work_buffer && (device->buffer_size > orig_buffer_size)) { |
| SDL_aligned_free(device->work_buffer); |
| device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->buffer_size); |
| if (!device->work_buffer) { |
| kill_device = SDL_TRUE; |
| } |
| } |
| } |
| |
| return kill_device ? -1 : 0; |
| } |
| |
| int SDL_AudioDeviceFormatChanged(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames) |
| { |
| SDL_LockMutex(device->lock); |
| const int retval = SDL_AudioDeviceFormatChangedAlreadyLocked(device, newspec, new_sample_frames); |
| SDL_UnlockMutex(device->lock); |
| return retval; |
| } |
| |