| /* | 
 |   Simple DirectMedia Layer | 
 |   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> | 
 |  | 
 |   This software is provided 'as-is', without any express or implied | 
 |   warranty.  In no event will the authors be held liable for any damages | 
 |   arising from the use of this software. | 
 |  | 
 |   Permission is granted to anyone to use this software for any purpose, | 
 |   including commercial applications, and to alter it and redistribute it | 
 |   freely, subject to the following restrictions: | 
 |  | 
 |   1. The origin of this software must not be misrepresented; you must not | 
 |      claim that you wrote the original software. If you use this software | 
 |      in a product, an acknowledgment in the product documentation would be | 
 |      appreciated but is not required. | 
 |   2. Altered source versions must be plainly marked as such, and must not be | 
 |      misrepresented as being the original software. | 
 |   3. This notice may not be removed or altered from any source distribution. | 
 | */ | 
 |  | 
 | #include "../../SDL_internal.h" | 
 |  | 
 | #if SDL_VIDEO_DRIVER_OFFSCREEN | 
 |  | 
 | /* Offscreen video driver is similar to dummy driver, however its purpose | 
 |  * is enabling applications to use some of the SDL video functionality | 
 |  * (notably context creation) while not requiring a display output. | 
 |  * | 
 |  * An example would be running a graphical program on a headless box | 
 |  * for automated testing. | 
 |  */ | 
 |  | 
 | #include "SDL_video.h" | 
 | #include "SDL_mouse.h" | 
 | #include "../SDL_sysvideo.h" | 
 | #include "../SDL_pixels_c.h" | 
 | #include "../../events/SDL_events_c.h" | 
 |  | 
 | #include "SDL_offscreenvideo.h" | 
 | #include "SDL_offscreenevents_c.h" | 
 | #include "SDL_offscreenframebuffer_c.h" | 
 | #include "SDL_offscreenopengl.h" | 
 |  | 
 | #define OFFSCREENVID_DRIVER_NAME "offscreen" | 
 |  | 
 | /* Initialization/Query functions */ | 
 | static int OFFSCREEN_VideoInit(_THIS); | 
 | static int OFFSCREEN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); | 
 | static void OFFSCREEN_VideoQuit(_THIS); | 
 |  | 
 | /* OFFSCREEN driver bootstrap functions */ | 
 |  | 
 | static void | 
 | OFFSCREEN_DeleteDevice(SDL_VideoDevice * device) | 
 | { | 
 |     SDL_free(device); | 
 | } | 
 |  | 
 | static SDL_VideoDevice * | 
 | OFFSCREEN_CreateDevice(int devindex) | 
 | { | 
 |     SDL_VideoDevice *device; | 
 |  | 
 |     /* Initialize all variables that we clean on shutdown */ | 
 |     device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); | 
 |     if (!device) { | 
 |         SDL_OutOfMemory(); | 
 |         return (0); | 
 |     } | 
 |  | 
 |     /* General video */ | 
 |     device->VideoInit = OFFSCREEN_VideoInit; | 
 |     device->VideoQuit = OFFSCREEN_VideoQuit; | 
 |     device->SetDisplayMode = OFFSCREEN_SetDisplayMode; | 
 |     device->PumpEvents = OFFSCREEN_PumpEvents; | 
 |     device->CreateWindowFramebuffer = SDL_OFFSCREEN_CreateWindowFramebuffer; | 
 |     device->UpdateWindowFramebuffer = SDL_OFFSCREEN_UpdateWindowFramebuffer; | 
 |     device->DestroyWindowFramebuffer = SDL_OFFSCREEN_DestroyWindowFramebuffer; | 
 |     device->free = OFFSCREEN_DeleteDevice; | 
 |  | 
 |     /* GL context */ | 
 |     device->GL_SwapWindow = OFFSCREEN_GL_SwapWindow; | 
 |     device->GL_MakeCurrent = OFFSCREEN_GL_MakeCurrent; | 
 |     device->GL_CreateContext = OFFSCREEN_GL_CreateContext; | 
 |     device->GL_DeleteContext = OFFSCREEN_GL_DeleteContext; | 
 |     device->GL_LoadLibrary = OFFSCREEN_GL_LoadLibrary; | 
 |     device->GL_UnloadLibrary = OFFSCREEN_GL_UnloadLibrary; | 
 |     device->GL_GetProcAddress = OFFSCREEN_GL_GetProcAddress; | 
 |     device->GL_GetSwapInterval = OFFSCREEN_GL_GetSwapInterval; | 
 |     device->GL_SetSwapInterval = OFFSCREEN_GL_SetSwapInterval; | 
 |  | 
 |     /* "Window" */ | 
 |     device->CreateSDLWindow = OFFSCREEN_CreateWindow; | 
 |     device->DestroyWindow = OFFSCREEN_DestroyWindow; | 
 |  | 
 |     return device; | 
 | } | 
 |  | 
 | VideoBootStrap OFFSCREEN_bootstrap = { | 
 |     OFFSCREENVID_DRIVER_NAME, "SDL offscreen video driver", | 
 |     OFFSCREEN_CreateDevice | 
 | }; | 
 |  | 
 | int | 
 | OFFSCREEN_VideoInit(_THIS) | 
 | { | 
 |     SDL_DisplayMode mode; | 
 |     SDL_Mouse *mouse = NULL; | 
 |  | 
 |     /* Use a fake 32-bpp desktop mode */ | 
 |     mode.format = SDL_PIXELFORMAT_RGB888; | 
 |     mode.w = 1024; | 
 |     mode.h = 768; | 
 |     mode.refresh_rate = 0; | 
 |     mode.driverdata = NULL; | 
 |     if (SDL_AddBasicVideoDisplay(&mode) < 0) { | 
 |         return -1; | 
 |     } | 
 |  | 
 |     SDL_zero(mode); | 
 |     SDL_AddDisplayMode(&_this->displays[0], &mode); | 
 |  | 
 |     /* We're done! */ | 
 |     return 0; | 
 | } | 
 |  | 
 | static int | 
 | OFFSCREEN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) | 
 | { | 
 |     return 0; | 
 | } | 
 |  | 
 | void | 
 | OFFSCREEN_VideoQuit(_THIS) | 
 | { | 
 | } | 
 |  | 
 | #endif /* SDL_VIDEO_DRIVER_OFFSCREEN */ | 
 |  | 
 | /* vi: set ts=4 sw=4 expandtab: */ |