| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifdef SDL_JOYSTICK_N3DS |
| |
| /* This is the N3DS implementation of the SDL joystick API */ |
| |
| #include <3ds.h> |
| |
| #include "../SDL_sysjoystick.h" |
| #include "SDL_events.h" |
| |
| #define NB_BUTTONS 23 |
| |
| /* |
| N3DS sticks values are roughly within +/-160 |
| which is too small to pass the jitter tolerance. |
| This correction is applied to axis values |
| so they fit better in SDL's value range. |
| */ |
| #define CORRECT_AXIS_X(X) ((X * SDL_JOYSTICK_AXIS_MAX) / 160) |
| |
| /* |
| The Y axis needs to be flipped because SDL's "up" |
| is reversed compared to libctru's "up" |
| */ |
| #define CORRECT_AXIS_Y(Y) CORRECT_AXIS_X(-Y) |
| |
| SDL_FORCE_INLINE void UpdateN3DSPressedButtons(SDL_Joystick *joystick); |
| SDL_FORCE_INLINE void UpdateN3DSReleasedButtons(SDL_Joystick *joystick); |
| SDL_FORCE_INLINE void UpdateN3DSCircle(SDL_Joystick *joystick); |
| SDL_FORCE_INLINE void UpdateN3DSCStick(SDL_Joystick *joystick); |
| |
| static int N3DS_JoystickInit(void) |
| { |
| hidInit(); |
| return 0; |
| } |
| |
| static const char *N3DS_JoystickGetDeviceName(int device_index) |
| { |
| return "Nintendo 3DS"; |
| } |
| |
| static int N3DS_JoystickGetCount(void) |
| { |
| return 1; |
| } |
| |
| static SDL_JoystickGUID N3DS_JoystickGetDeviceGUID(int device_index) |
| { |
| SDL_JoystickGUID guid = SDL_CreateJoystickGUIDForName("Nintendo 3DS"); |
| return guid; |
| } |
| |
| static SDL_JoystickID N3DS_JoystickGetDeviceInstanceID(int device_index) |
| { |
| return device_index; |
| } |
| |
| static int N3DS_JoystickOpen(SDL_Joystick *joystick, int device_index) |
| { |
| joystick->nbuttons = NB_BUTTONS; |
| joystick->naxes = 4; |
| joystick->nhats = 0; |
| joystick->instance_id = device_index; |
| |
| return 0; |
| } |
| |
| static int N3DS_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static void N3DS_JoystickUpdate(SDL_Joystick *joystick) |
| { |
| UpdateN3DSPressedButtons(joystick); |
| UpdateN3DSReleasedButtons(joystick); |
| UpdateN3DSCircle(joystick); |
| UpdateN3DSCStick(joystick); |
| } |
| |
| SDL_FORCE_INLINE void |
| UpdateN3DSPressedButtons(SDL_Joystick *joystick) |
| { |
| static u32 previous_state = 0; |
| u32 updated_down; |
| u32 current_state = hidKeysDown(); |
| updated_down = previous_state ^ current_state; |
| if (updated_down) { |
| for (Uint8 i = 0; i < joystick->nbuttons; i++) { |
| if (current_state & BIT(i) & updated_down) { |
| SDL_PrivateJoystickButton(joystick, i, SDL_PRESSED); |
| } |
| } |
| } |
| previous_state = current_state; |
| } |
| |
| SDL_FORCE_INLINE void |
| UpdateN3DSReleasedButtons(SDL_Joystick *joystick) |
| { |
| static u32 previous_state = 0; |
| u32 updated_up; |
| u32 current_state = hidKeysUp(); |
| updated_up = previous_state ^ current_state; |
| if (updated_up) { |
| for (Uint8 i = 0; i < joystick->nbuttons; i++) { |
| if (current_state & BIT(i) & updated_up) { |
| SDL_PrivateJoystickButton(joystick, i, SDL_RELEASED); |
| } |
| } |
| } |
| previous_state = current_state; |
| } |
| |
| SDL_FORCE_INLINE void |
| UpdateN3DSCircle(SDL_Joystick *joystick) |
| { |
| static circlePosition previous_state = { 0, 0 }; |
| circlePosition current_state; |
| hidCircleRead(¤t_state); |
| if (previous_state.dx != current_state.dx) { |
| SDL_PrivateJoystickAxis(joystick, |
| 0, |
| CORRECT_AXIS_X(current_state.dx)); |
| } |
| if (previous_state.dy != current_state.dy) { |
| SDL_PrivateJoystickAxis(joystick, |
| 1, |
| CORRECT_AXIS_Y(current_state.dy)); |
| } |
| previous_state = current_state; |
| } |
| |
| SDL_FORCE_INLINE void |
| UpdateN3DSCStick(SDL_Joystick *joystick) |
| { |
| static circlePosition previous_state = { 0, 0 }; |
| circlePosition current_state; |
| hidCstickRead(¤t_state); |
| if (previous_state.dx != current_state.dx) { |
| SDL_PrivateJoystickAxis(joystick, |
| 2, |
| CORRECT_AXIS_X(current_state.dx)); |
| } |
| if (previous_state.dy != current_state.dy) { |
| SDL_PrivateJoystickAxis(joystick, |
| 3, |
| CORRECT_AXIS_Y(current_state.dy)); |
| } |
| previous_state = current_state; |
| } |
| |
| static void N3DS_JoystickClose(SDL_Joystick *joystick) |
| { |
| } |
| |
| static void N3DS_JoystickQuit(void) |
| { |
| hidExit(); |
| } |
| |
| static SDL_bool N3DS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) |
| { |
| /* There is only one possible mapping. */ |
| *out = (SDL_GamepadMapping){ |
| .a = { EMappingKind_Button, 0 }, |
| .b = { EMappingKind_Button, 1 }, |
| .x = { EMappingKind_Button, 10 }, |
| .y = { EMappingKind_Button, 11 }, |
| .back = { EMappingKind_Button, 2 }, |
| .guide = { EMappingKind_None, 255 }, |
| .start = { EMappingKind_Button, 3 }, |
| .leftstick = { EMappingKind_None, 255 }, |
| .rightstick = { EMappingKind_None, 255 }, |
| .leftshoulder = { EMappingKind_Button, 9 }, |
| .rightshoulder = { EMappingKind_Button, 8 }, |
| .dpup = { EMappingKind_Button, 6 }, |
| .dpdown = { EMappingKind_Button, 7 }, |
| .dpleft = { EMappingKind_Button, 5 }, |
| .dpright = { EMappingKind_Button, 4 }, |
| .misc1 = { EMappingKind_None, 255 }, |
| .paddle1 = { EMappingKind_None, 255 }, |
| .paddle2 = { EMappingKind_None, 255 }, |
| .paddle3 = { EMappingKind_None, 255 }, |
| .paddle4 = { EMappingKind_None, 255 }, |
| .leftx = { EMappingKind_Axis, 0 }, |
| .lefty = { EMappingKind_Axis, 1 }, |
| .rightx = { EMappingKind_Axis, 2 }, |
| .righty = { EMappingKind_Axis, 3 }, |
| .lefttrigger = { EMappingKind_Button, 14 }, |
| .righttrigger = { EMappingKind_Button, 15 }, |
| }; |
| return SDL_TRUE; |
| } |
| |
| static void N3DS_JoystickDetect(void) |
| { |
| } |
| |
| static const char *N3DS_JoystickGetDevicePath(int device_index) |
| { |
| return NULL; |
| } |
| |
| static int N3DS_JoystickGetDevicePlayerIndex(int device_index) |
| { |
| return -1; |
| } |
| |
| static void N3DS_JoystickSetDevicePlayerIndex(int device_index, int player_index) |
| { |
| } |
| |
| static Uint32 N3DS_JoystickGetCapabilities(SDL_Joystick *joystick) |
| { |
| return 0; |
| } |
| |
| static int N3DS_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static int N3DS_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static int N3DS_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static int N3DS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| SDL_JoystickDriver SDL_N3DS_JoystickDriver = { |
| .Init = N3DS_JoystickInit, |
| .GetCount = N3DS_JoystickGetCount, |
| .Detect = N3DS_JoystickDetect, |
| .GetDeviceName = N3DS_JoystickGetDeviceName, |
| .GetDevicePath = N3DS_JoystickGetDevicePath, |
| .GetDevicePlayerIndex = N3DS_JoystickGetDevicePlayerIndex, |
| .SetDevicePlayerIndex = N3DS_JoystickSetDevicePlayerIndex, |
| .GetDeviceGUID = N3DS_JoystickGetDeviceGUID, |
| .GetDeviceInstanceID = N3DS_JoystickGetDeviceInstanceID, |
| .Open = N3DS_JoystickOpen, |
| .Rumble = N3DS_JoystickRumble, |
| .RumbleTriggers = N3DS_JoystickRumbleTriggers, |
| .GetCapabilities = N3DS_JoystickGetCapabilities, |
| .SetLED = N3DS_JoystickSetLED, |
| .SendEffect = N3DS_JoystickSendEffect, |
| .SetSensorsEnabled = N3DS_JoystickSetSensorsEnabled, |
| .Update = N3DS_JoystickUpdate, |
| .Close = N3DS_JoystickClose, |
| .Quit = N3DS_JoystickQuit, |
| .GetGamepadMapping = N3DS_JoystickGetGamepadMapping |
| }; |
| |
| #endif /* SDL_JOYSTICK_N3DS */ |
| |
| /* vi: set sts=4 ts=4 sw=4 expandtab: */ |