| /** |
| * Original code: automated SDL platform test written by Edgar Simo "bobbens" |
| * Extended and extensively updated by aschiffler at ferzkopp dot net |
| */ |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_test.h> |
| #include "testautomation_images.h" |
| #include "testautomation_suites.h" |
| |
| /* ================= Test Case Implementation ================== */ |
| |
| #define TESTRENDER_WINDOW_W 320 |
| #define TESTRENDER_WINDOW_H 240 |
| #define TESTRENDER_SCREEN_W 80 |
| #define TESTRENDER_SCREEN_H 60 |
| |
| |
| #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888 |
| #define RENDER_COLOR_CLEAR 0xFF000000 |
| #define RENDER_COLOR_GREEN 0xFF00FF00 |
| |
| #define ALLOWABLE_ERROR_OPAQUE 0 |
| #define ALLOWABLE_ERROR_BLENDED 0 |
| |
| #define CHECK_FUNC(FUNC, PARAMS) \ |
| { \ |
| bool result = FUNC PARAMS; \ |
| if (!result) { \ |
| SDLTest_AssertCheck(result, "Validate result from %s, expected: true, got: false, %s", #FUNC, SDL_GetError()); \ |
| } \ |
| } |
| |
| /* Test window and renderer */ |
| static SDL_Window *window = NULL; |
| static SDL_Renderer *renderer = NULL; |
| |
| /* Prototypes for helper functions */ |
| |
| static int clearScreen(void); |
| static void compare(SDL_Surface *reference, int allowable_error); |
| static void compare2x(SDL_Surface *reference, int allowable_error); |
| static SDL_Texture *loadTestFace(void); |
| static bool isSupported(int code); |
| static bool hasDrawColor(void); |
| |
| /** |
| * Create software renderer for tests |
| */ |
| static void SDLCALL InitCreateRenderer(void **arg) |
| { |
| const char *renderer_name = NULL; |
| renderer = NULL; |
| window = SDL_CreateWindow("render_testCreateRenderer", TESTRENDER_WINDOW_W, TESTRENDER_WINDOW_H, 0); |
| SDLTest_AssertPass("SDL_CreateWindow()"); |
| SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result"); |
| if (window == NULL) { |
| return; |
| } |
| |
| renderer = SDL_CreateRenderer(window, renderer_name); |
| SDLTest_AssertPass("SDL_CreateRenderer()"); |
| SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError()); |
| if (renderer == NULL) { |
| SDL_DestroyWindow(window); |
| return; |
| } |
| } |
| |
| /** |
| * Destroy renderer for tests |
| */ |
| static void SDLCALL CleanupDestroyRenderer(void *arg) |
| { |
| if (renderer) { |
| SDL_DestroyRenderer(renderer); |
| renderer = NULL; |
| SDLTest_AssertPass("SDL_DestroyRenderer()"); |
| } |
| |
| if (window) { |
| SDL_DestroyWindow(window); |
| window = NULL; |
| SDLTest_AssertPass("SDL_DestroyWindow"); |
| } |
| } |
| |
| /** |
| * Tests call to SDL_GetNumRenderDrivers |
| * |
| * \sa SDL_GetNumRenderDrivers |
| */ |
| static int SDLCALL render_testGetNumRenderDrivers(void *arg) |
| { |
| int n; |
| n = SDL_GetNumRenderDrivers(); |
| SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n); |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Tests the SDL primitives for rendering. |
| * |
| * \sa SDL_SetRenderDrawColor |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderLine |
| * |
| */ |
| static int SDLCALL render_testPrimitives(void *arg) |
| { |
| int ret; |
| int x, y; |
| SDL_FRect rect; |
| SDL_Surface *referenceSurface = NULL; |
| int checkFailCount1; |
| int checkFailCount2; |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Need drawcolor or just skip test. */ |
| SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor"); |
| |
| /* Draw a rectangle. */ |
| rect.x = 40.0f; |
| rect.y = 0.0f; |
| rect.w = 40.0f; |
| rect.h = 80.0f; |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect)) |
| |
| /* Draw a rectangle with negative width and height. */ |
| rect.x = 10.0f + 60.0f; |
| rect.y = 10.0f + 40.0f; |
| rect.w = -60.0f; |
| rect.h = -40.0f; |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect)) |
| |
| /* Draw a rectangle with zero width and height. */ |
| rect.x = 10.0f; |
| rect.y = 10.0f; |
| rect.w = 0.0f; |
| rect.h = 0.0f; |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 0, 0, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect)) |
| |
| /* Draw some points like so: |
| * X.X.X.X.. |
| * .X.X.X.X. |
| * X.X.X.X.. */ |
| checkFailCount1 = 0; |
| checkFailCount2 = 0; |
| for (y = 0; y < 3; y++) { |
| for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) { |
| ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE); |
| if (!ret) { |
| checkFailCount1++; |
| } |
| |
| ret = SDL_RenderPoint(renderer, (float)x, (float)y); |
| if (!ret) { |
| checkFailCount2++; |
| } |
| } |
| } |
| SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1); |
| SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2); |
| |
| /* Draw some lines. */ |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, TESTRENDER_SCREEN_W, 30.0f)) |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f)) |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f)) |
| CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f)) |
| CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f)) |
| CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f)) |
| |
| /* See if it's the same. */ |
| referenceSurface = SDLTest_ImagePrimitives(); |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| |
| /* Clean up. */ |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = NULL; |
| |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Tests the SDL primitives for rendering within a viewport. |
| * |
| * \sa SDL_SetRenderDrawColor |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderLine |
| * |
| */ |
| static int SDLCALL render_testPrimitivesWithViewport(void *arg) |
| { |
| SDL_Rect viewport; |
| SDL_Surface *surface; |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| viewport.x = 2; |
| viewport.y = 2; |
| viewport.w = 2; |
| viewport.h = 2; |
| CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport)); |
| |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f)); |
| |
| viewport.x = 3; |
| viewport.y = 3; |
| viewport.w = 1; |
| viewport.h = 1; |
| CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport)); |
| |
| surface = SDL_RenderReadPixels(renderer, NULL); |
| if (surface) { |
| Uint8 r, g, b, a; |
| CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a)); |
| SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a); |
| SDL_DestroySurface(surface); |
| } else { |
| SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError()); |
| } |
| |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Tests some blitting routines. |
| * |
| * \sa SDL_RenderTexture |
| * \sa SDL_DestroyTexture |
| */ |
| static int SDLCALL render_testBlit(void *arg) |
| { |
| int ret; |
| SDL_FRect rect; |
| SDL_Texture *tface; |
| SDL_Surface *referenceSurface = NULL; |
| int i, j, ni, nj; |
| int checkFailCount1; |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Need drawcolor or just skip test. */ |
| SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor)"); |
| |
| /* Create face surface. */ |
| tface = loadTestFace(); |
| SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result"); |
| if (tface == NULL) { |
| return TEST_ABORTED; |
| } |
| |
| /* Constant values. */ |
| rect.w = (float)tface->w; |
| rect.h = (float)tface->h; |
| ni = TESTRENDER_SCREEN_W - tface->w; |
| nj = TESTRENDER_SCREEN_H - tface->h; |
| |
| /* Loop blit. */ |
| checkFailCount1 = 0; |
| for (j = 0; j <= nj; j += 4) { |
| for (i = 0; i <= ni; i += 4) { |
| /* Blitting. */ |
| rect.x = (float)i; |
| rect.y = (float)j; |
| ret = SDL_RenderTexture(renderer, tface, NULL, &rect); |
| if (!ret) { |
| checkFailCount1++; |
| } |
| } |
| } |
| SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1); |
| |
| /* See if it's the same */ |
| referenceSurface = SDLTest_ImageBlit(); |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| |
| /* Clean up. */ |
| SDL_DestroyTexture(tface); |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = NULL; |
| |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Tests tiled blitting routines. |
| */ |
| static int SDLCALL render_testBlitTiled(void *arg) |
| { |
| int ret; |
| SDL_FRect rect; |
| SDL_Texture *tface; |
| SDL_Surface *referenceSurface = NULL; |
| SDL_Surface *referenceSurface2x = NULL; |
| |
| /* Create face surface. */ |
| tface = loadTestFace(); |
| SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result"); |
| if (tface == NULL) { |
| return TEST_ABORTED; |
| } |
| SDL_SetTextureScaleMode(tface, SDL_SCALEMODE_NEAREST); /* So 2x scaling is pixel perfect */ |
| |
| /* Tiled blit - 1.0 scale */ |
| { |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Tiled blit. */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)TESTRENDER_SCREEN_W; |
| rect.h = (float)TESTRENDER_SCREEN_H; |
| ret = SDL_RenderTextureTiled(renderer, tface, NULL, 1.0f, &rect); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTextureTiled, expected: true, got: %i", ret); |
| |
| /* See if it's the same */ |
| referenceSurface = SDLTest_ImageBlitTiled(); |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| /* Tiled blit - 2.0 scale */ |
| { |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Tiled blit. */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)TESTRENDER_SCREEN_W * 2; |
| rect.h = (float)TESTRENDER_SCREEN_H * 2; |
| ret = SDL_RenderTextureTiled(renderer, tface, NULL, 2.0f, &rect); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTextureTiled, expected: true, got: %i", ret); |
| |
| /* See if it's the same */ |
| referenceSurface2x = SDL_CreateSurface(referenceSurface->w * 2, referenceSurface->h * 2, referenceSurface->format); |
| SDL_BlitSurfaceScaled(referenceSurface, NULL, referenceSurface2x, NULL, SDL_SCALEMODE_NEAREST); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_BlitSurfaceScaled, expected: 0, got: %i", ret); |
| compare2x(referenceSurface2x, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| /* Clean up. */ |
| SDL_DestroyTexture(tface); |
| SDL_DestroySurface(referenceSurface); |
| SDL_DestroySurface(referenceSurface2x); |
| referenceSurface = NULL; |
| |
| return TEST_COMPLETED; |
| } |
| |
| static const Uint8 COLOR_SEPARATION = 85; |
| |
| static void Fill9GridReferenceSurface(SDL_Surface *surface, int left_width, int right_width, int top_height, int bottom_height) |
| { |
| SDL_Rect rect; |
| |
| // Upper left |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = left_width; |
| rect.h = top_height; |
| SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0)); |
| |
| // Top |
| rect.x = left_width; |
| rect.y = 0; |
| rect.w = surface->w - left_width - right_width; |
| rect.h = top_height; |
| SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0)); |
| |
| // Upper right |
| rect.x = surface->w - right_width; |
| rect.y = 0; |
| rect.w = right_width; |
| rect.h = top_height; |
| SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 1 * COLOR_SEPARATION, 0)); |
| |
| // Left |
| rect.x = 0; |
| rect.y = top_height; |
| rect.w = left_width; |
| rect.h = surface->h - top_height - bottom_height; |
| SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0)); |
| |
| // Center |
| rect.x = left_width; |
| rect.y = top_height; |
| rect.w = surface->w - right_width - left_width; |
| rect.h = surface->h - top_height - bottom_height; |
| SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0)); |
| |
| // Right |
| rect.x = surface->w - right_width; |
| rect.y = top_height; |
| rect.w = right_width; |
| rect.h = surface->h - top_height - bottom_height; |
| SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 2 * COLOR_SEPARATION, 0)); |
| |
| // Lower left |
| rect.x = 0; |
| rect.y = surface->h - bottom_height; |
| rect.w = left_width; |
| rect.h = bottom_height; |
| SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 1 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0)); |
| |
| // Bottom |
| rect.x = left_width; |
| rect.y = surface->h - bottom_height; |
| rect.w = surface->w - left_width - right_width; |
| rect.h = bottom_height; |
| SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 2 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0)); |
| |
| // Lower right |
| rect.x = surface->w - right_width; |
| rect.y = surface->h - bottom_height; |
| rect.w = right_width; |
| rect.h = bottom_height; |
| SDL_FillSurfaceRect(surface, &rect, SDL_MapSurfaceRGB(surface, 3 * COLOR_SEPARATION, 3 * COLOR_SEPARATION, 0)); |
| } |
| |
| /** |
| * Tests 9-grid blitting. |
| */ |
| static int SDLCALL render_testBlit9Grid(void *arg) |
| { |
| SDL_Surface *referenceSurface = NULL; |
| SDL_Surface *source = NULL; |
| SDL_Texture *texture; |
| int x, y; |
| SDL_FRect rect; |
| int ret = 0; |
| |
| /* Create source surface */ |
| source = SDL_CreateSurface(3, 3, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL"); |
| for (y = 0; y < 3; ++y) { |
| for (x = 0; x < 3; ++x) { |
| SDL_WriteSurfacePixel(source, x, y, (Uint8)((1 + x) * COLOR_SEPARATION), (Uint8)((1 + y) * COLOR_SEPARATION), 0, 255); |
| } |
| } |
| texture = SDL_CreateTextureFromSurface(renderer, source); |
| SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL"); |
| ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_SetTextureScaleMode, expected: true, got: %i", ret); |
| |
| /* 9-grid blit - 1.0 scale */ |
| { |
| SDLTest_Log("9-grid blit - 1.0 scale"); |
| /* Create reference surface */ |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL"); |
| Fill9GridReferenceSurface(referenceSurface, 1, 1, 1, 1); |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Tiled blit. */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)TESTRENDER_SCREEN_W; |
| rect.h = (float)TESTRENDER_SCREEN_H; |
| ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, &rect); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret); |
| |
| /* See if it's the same */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| /* 9-grid blit - 2.0 scale */ |
| { |
| SDLTest_Log("9-grid blit - 2.0 scale"); |
| /* Create reference surface */ |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL"); |
| Fill9GridReferenceSurface(referenceSurface, 2, 2, 2, 2); |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Tiled blit. */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)TESTRENDER_SCREEN_W; |
| rect.h = (float)TESTRENDER_SCREEN_H; |
| ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, &rect); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret); |
| |
| /* See if it's the same */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| /* Clean up. */ |
| SDL_DestroySurface(source); |
| SDL_DestroyTexture(texture); |
| |
| /* Create complex source surface */ |
| source = SDL_CreateSurface(5, 5, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL"); |
| SDL_WriteSurfacePixel(source, 0, 0, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 1, 0, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 2, 0, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 3, 0, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 4, 0, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255); |
| |
| SDL_WriteSurfacePixel(source, 0, 1, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 1, 1, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 2, 1, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 3, 1, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 4, 1, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| |
| SDL_WriteSurfacePixel(source, 0, 2, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 1, 2, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 2, 2, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 3, 2, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 4, 2, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| |
| SDL_WriteSurfacePixel(source, 0, 3, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 1, 3, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 2, 3, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 3, 3, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 4, 3, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| |
| SDL_WriteSurfacePixel(source, 0, 4, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 1, 4, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 2, 4, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 3, 4, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 4, 4, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| |
| texture = SDL_CreateTextureFromSurface(renderer, source); |
| SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL"); |
| ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_SetTextureScaleMode, expected: true, got: %i", ret); |
| |
| /* complex 9-grid blit - 1.0 scale */ |
| { |
| SDLTest_Log("complex 9-grid blit - 1.0 scale"); |
| /* Create reference surface */ |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL"); |
| Fill9GridReferenceSurface(referenceSurface, 1, 2, 1, 2); |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Tiled blit. */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)TESTRENDER_SCREEN_W; |
| rect.h = (float)TESTRENDER_SCREEN_H; |
| ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 2.0f, 1.0f, 2.0f, 1.0f, &rect); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret); |
| |
| /* See if it's the same */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| /* complex 9-grid blit - 2.0 scale */ |
| { |
| SDLTest_Log("complex 9-grid blit - 2.0 scale"); |
| /* Create reference surface */ |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL"); |
| Fill9GridReferenceSurface(referenceSurface, 2, 4, 2, 4); |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Tiled blit. */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)TESTRENDER_SCREEN_W; |
| rect.h = (float)TESTRENDER_SCREEN_H; |
| ret = SDL_RenderTexture9Grid(renderer, texture, NULL, 1.0f, 2.0f, 1.0f, 2.0f, 2.0f, &rect); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9Grid, expected: true, got: %i", ret); |
| |
| /* See if it's the same */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| /* Clean up. */ |
| SDL_DestroySurface(referenceSurface); |
| SDL_DestroySurface(source); |
| SDL_DestroyTexture(texture); |
| |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Tests tiled 9-grid blitting. |
| */ |
| static int SDLCALL render_testBlit9GridTiled(void *arg) |
| { |
| SDL_Surface *referenceSurface = NULL; |
| SDL_Surface *source = NULL; |
| SDL_Texture *texture; |
| int x, y; |
| SDL_FRect rect; |
| int ret = 0; |
| |
| /* Create source surface */ |
| source = SDL_CreateSurface(3, 3, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL"); |
| for (y = 0; y < 3; ++y) { |
| for (x = 0; x < 3; ++x) { |
| SDL_WriteSurfacePixel(source, x, y, (Uint8)((1 + x) * COLOR_SEPARATION), (Uint8)((1 + y) * COLOR_SEPARATION), 0, 255); |
| } |
| } |
| texture = SDL_CreateTextureFromSurface(renderer, source); |
| SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL"); |
| ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_SetTextureScaleMode, expected: true, got: %i", ret); |
| |
| /* Tiled 9-grid blit - 1.0 scale */ |
| { |
| SDLTest_Log("tiled 9-grid blit - 1.0 scale"); |
| /* Create reference surface */ |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL"); |
| Fill9GridReferenceSurface(referenceSurface, 1, 1, 1, 1); |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Tiled blit. */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)TESTRENDER_SCREEN_W; |
| rect.h = (float)TESTRENDER_SCREEN_H; |
| ret = SDL_RenderTexture9GridTiled(renderer, texture, NULL, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, &rect, 1.0f); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9GridTiled, expected: true, got: %i", ret); |
| |
| /* See if it's the same */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| /* Tiled 9-grid blit - 2.0 scale */ |
| { |
| SDLTest_Log("tiled 9-grid blit - 2.0 scale"); |
| /* Create reference surface */ |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL"); |
| Fill9GridReferenceSurface(referenceSurface, 2, 2, 2, 2); |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Tiled blit. */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)TESTRENDER_SCREEN_W; |
| rect.h = (float)TESTRENDER_SCREEN_H; |
| ret = SDL_RenderTexture9GridTiled(renderer, texture, NULL, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, &rect, 2.0f); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9GridTiled, expected: true, got: %i", ret); |
| |
| /* See if it's the same */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| /* Clean up. */ |
| SDL_DestroySurface(source); |
| SDL_DestroyTexture(texture); |
| |
| /* Create complex source surface */ |
| source = SDL_CreateSurface(5, 5, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(source != NULL, "Verify source surface is not NULL"); |
| SDL_WriteSurfacePixel(source, 0, 0, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 1, 0, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 2, 0, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 3, 0, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 4, 0, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((1) * COLOR_SEPARATION), 0, 255); |
| |
| SDL_WriteSurfacePixel(source, 0, 1, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 1, 1, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 2, 1, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 3, 1, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 4, 1, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| |
| SDL_WriteSurfacePixel(source, 0, 2, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 1, 2, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 2, 2, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 3, 2, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 4, 2, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((2) * COLOR_SEPARATION), 0, 255); |
| |
| SDL_WriteSurfacePixel(source, 0, 3, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 1, 3, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 2, 3, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 3, 3, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 4, 3, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| |
| SDL_WriteSurfacePixel(source, 0, 4, (Uint8)((1) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 1, 4, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 2, 4, (Uint8)((2) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 3, 4, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| SDL_WriteSurfacePixel(source, 4, 4, (Uint8)((3) * COLOR_SEPARATION), (Uint8)((3) * COLOR_SEPARATION), 0, 255); |
| |
| texture = SDL_CreateTextureFromSurface(renderer, source); |
| SDLTest_AssertCheck(texture != NULL, "Verify source texture is not NULL"); |
| ret = SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_SetTextureScaleMode, expected: true, got: %i", ret); |
| |
| /* complex tiled 9-grid blit - 1.0 scale */ |
| { |
| SDLTest_Log("complex tiled 9-grid blit - 1.0 scale"); |
| /* Create reference surface */ |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL"); |
| Fill9GridReferenceSurface(referenceSurface, 1, 2, 1, 2); |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Tiled blit. */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)TESTRENDER_SCREEN_W; |
| rect.h = (float)TESTRENDER_SCREEN_H; |
| ret = SDL_RenderTexture9GridTiled(renderer, texture, NULL, 1.0f, 2.0f, 1.0f, 2.0f, 1.0f, &rect, 1.0f); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9GridTiled, expected: true, got: %i", ret); |
| |
| /* See if it's the same */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| /* complex tiled 9-grid blit - 2.0 scale */ |
| { |
| SDLTest_Log("complex tiled 9-grid blit - 2.0 scale"); |
| /* Create reference surface */ |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, SDL_PIXELFORMAT_RGBA32); |
| SDLTest_AssertCheck(referenceSurface != NULL, "Verify reference surface is not NULL"); |
| Fill9GridReferenceSurface(referenceSurface, 2, 4, 2, 4); |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Tiled blit. */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)TESTRENDER_SCREEN_W; |
| rect.h = (float)TESTRENDER_SCREEN_H; |
| ret = SDL_RenderTexture9GridTiled(renderer, texture, NULL, 1.0f, 2.0f, 1.0f, 2.0f, 2.0f, &rect, 2.0f); |
| SDLTest_AssertCheck(ret == true, "Validate results from call to SDL_RenderTexture9GridTiled, expected: true, got: %i", ret); |
| |
| /* See if it's the same */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| /* Clean up. */ |
| SDL_DestroySurface(referenceSurface); |
| SDL_DestroySurface(source); |
| SDL_DestroyTexture(texture); |
| |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Blits doing color tests. |
| * |
| * \sa SDL_SetTextureColorMod |
| * \sa SDL_RenderTexture |
| * \sa SDL_DestroyTexture |
| */ |
| static int SDLCALL render_testBlitColor(void *arg) |
| { |
| int ret; |
| SDL_FRect rect; |
| SDL_Texture *tface; |
| SDL_Surface *referenceSurface = NULL; |
| int i, j, ni, nj; |
| int checkFailCount1; |
| int checkFailCount2; |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Create face surface. */ |
| tface = loadTestFace(); |
| SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result"); |
| if (tface == NULL) { |
| return TEST_ABORTED; |
| } |
| |
| /* Constant values. */ |
| rect.w = (float)tface->w; |
| rect.h = (float)tface->h; |
| ni = TESTRENDER_SCREEN_W - tface->w; |
| nj = TESTRENDER_SCREEN_H - tface->h; |
| |
| /* Test blitting with color mod. */ |
| checkFailCount1 = 0; |
| checkFailCount2 = 0; |
| for (j = 0; j <= nj; j += 4) { |
| for (i = 0; i <= ni; i += 4) { |
| /* Set color mod. */ |
| ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j)); |
| if (!ret) { |
| checkFailCount1++; |
| } |
| |
| /* Blitting. */ |
| rect.x = (float)i; |
| rect.y = (float)j; |
| ret = SDL_RenderTexture(renderer, tface, NULL, &rect); |
| if (!ret) { |
| checkFailCount2++; |
| } |
| } |
| } |
| SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1); |
| SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2); |
| |
| /* See if it's the same. */ |
| referenceSurface = SDLTest_ImageBlitColor(); |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| |
| /* Clean up. */ |
| SDL_DestroyTexture(tface); |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = NULL; |
| |
| return TEST_COMPLETED; |
| } |
| |
| typedef enum TestRenderOperation |
| { |
| TEST_RENDER_POINT, |
| TEST_RENDER_LINE, |
| TEST_RENDER_RECT, |
| TEST_RENDER_COPY_XRGB, |
| TEST_RENDER_COPY_ARGB, |
| } TestRenderOperation; |
| |
| /** |
| * Helper that tests a specific operation and blend mode, -1 for color mod, -2 for alpha mod |
| */ |
| static void testBlendModeOperation(TestRenderOperation op, int mode, SDL_PixelFormat dst_format) |
| { |
| /* Allow up to 2 delta from theoretical value to account for rounding error. |
| * We allow 2 rounding errors because the software renderer breaks drawing operations into alpha multiplication and a separate blend operation. |
| */ |
| const int MAXIMUM_ERROR = 2; |
| int ret; |
| SDL_Texture *src = NULL; |
| SDL_Texture *dst; |
| SDL_Surface *result; |
| Uint8 srcR = 10, srcG = 128, srcB = 240, srcA = 100; |
| Uint8 dstR = 128, dstG = 128, dstB = 128, dstA = 128; |
| Uint8 expectedR, expectedG, expectedB, expectedA; |
| Uint8 actualR, actualG, actualB, actualA; |
| int deltaR, deltaG, deltaB, deltaA; |
| const char *operation = "UNKNOWN"; |
| const char *mode_name = "UNKNOWN"; |
| |
| /* Create dst surface */ |
| dst = SDL_CreateTexture(renderer, dst_format, SDL_TEXTUREACCESS_TARGET, 3, 3); |
| SDLTest_AssertCheck(dst != NULL, "Verify dst surface is not NULL"); |
| if (dst == NULL) { |
| return; |
| } |
| if (SDL_ISPIXELFORMAT_ALPHA(dst_format)) { |
| SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; |
| ret = SDL_GetTextureBlendMode(dst, &blendMode); |
| SDLTest_AssertCheck(ret == true, "Verify result from SDL_GetTextureBlendMode(), expected: true, got: %i", ret); |
| SDLTest_AssertCheck(blendMode == SDL_BLENDMODE_BLEND, "Verify alpha texture blend mode, expected %d, got %" SDL_PRIu32, SDL_BLENDMODE_BLEND, blendMode); |
| } |
| |
| /* Set as render target */ |
| SDL_SetRenderTarget(renderer, dst); |
| |
| /* Clear surface. */ |
| if (!SDL_ISPIXELFORMAT_ALPHA(dst_format)) { |
| dstA = 255; |
| } |
| ret = SDL_SetRenderDrawColor(renderer, dstR, dstG, dstB, dstA); |
| SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawColor(), expected: true, got: %i", ret); |
| ret = SDL_RenderClear(renderer); |
| SDLTest_AssertPass("Call to SDL_RenderClear()"); |
| SDLTest_AssertCheck(ret == true, "Verify result from SDL_RenderClear, expected: true, got: %i", ret); |
| |
| if (op == TEST_RENDER_COPY_XRGB || op == TEST_RENDER_COPY_ARGB) { |
| Uint8 pixels[4]; |
| |
| /* Create src surface */ |
| src = SDL_CreateTexture(renderer, op == TEST_RENDER_COPY_XRGB ? SDL_PIXELFORMAT_RGBX32 : SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 1, 1); |
| SDLTest_AssertCheck(src != NULL, "Verify src surface is not NULL"); |
| if (src == NULL) { |
| return; |
| } |
| |
| /* Clear surface. */ |
| if (op == TEST_RENDER_COPY_XRGB) { |
| srcA = 255; |
| } |
| pixels[0] = srcR; |
| pixels[1] = srcG; |
| pixels[2] = srcB; |
| pixels[3] = srcA; |
| SDL_UpdateTexture(src, NULL, pixels, sizeof(pixels)); |
| |
| /* Set blend mode. */ |
| if (mode >= 0) { |
| ret = SDL_SetTextureBlendMode(src, (SDL_BlendMode)mode); |
| SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()"); |
| SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: true, got: %i", mode, ret); |
| } else { |
| ret = SDL_SetTextureBlendMode(src, SDL_BLENDMODE_BLEND); |
| SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()"); |
| SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: true, got: %i", mode, ret); |
| } |
| } else { |
| /* Set draw color */ |
| ret = SDL_SetRenderDrawColor(renderer, srcR, srcG, srcB, srcA); |
| SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawColor(), expected: true, got: %i", ret); |
| |
| /* Set blend mode. */ |
| if (mode >= 0) { |
| ret = SDL_SetRenderDrawBlendMode(renderer, (SDL_BlendMode)mode); |
| SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()"); |
| SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: true, got: %i", mode, ret); |
| } else { |
| ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); |
| SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()"); |
| SDLTest_AssertCheck(ret == true, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: true, got: %i", mode, ret); |
| } |
| } |
| |
| /* Test blend mode. */ |
| #define FLOAT(X) ((float)X / 255.0f) |
| switch (mode) { |
| case -1: |
| mode_name = "color modulation"; |
| ret = SDL_SetTextureColorMod(src, srcR, srcG, srcB); |
| SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_SetTextureColorMod, expected: true, got: %i", ret); |
| expectedR = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcR) * FLOAT(srcR)) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedG = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcG) * FLOAT(srcG)) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedB = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcB) * FLOAT(srcB)) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| break; |
| case -2: |
| mode_name = "alpha modulation"; |
| ret = SDL_SetTextureAlphaMod(src, srcA); |
| SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_SetTextureAlphaMod, expected: true, got: %i", ret); |
| expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstR) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f); |
| expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstG) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f); |
| expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstB) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f); |
| expectedA = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstA) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f); |
| break; |
| case SDL_BLENDMODE_NONE: |
| mode_name = "SDL_BLENDMODE_NONE"; |
| expectedR = srcR; |
| expectedG = srcG; |
| expectedB = srcB; |
| expectedA = SDL_ISPIXELFORMAT_ALPHA(dst_format) ? srcA : 255; |
| break; |
| case SDL_BLENDMODE_BLEND: |
| mode_name = "SDL_BLENDMODE_BLEND"; |
| expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| break; |
| case SDL_BLENDMODE_BLEND_PREMULTIPLIED: |
| mode_name = "SDL_BLENDMODE_BLEND_PREMULTIPLIED"; |
| expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| break; |
| case SDL_BLENDMODE_ADD: |
| mode_name = "SDL_BLENDMODE_ADD"; |
| expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f); |
| expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f); |
| expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f); |
| expectedA = dstA; |
| break; |
| case SDL_BLENDMODE_ADD_PREMULTIPLIED: |
| mode_name = "SDL_BLENDMODE_ADD_PREMULTIPLIED"; |
| expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f); |
| expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f); |
| expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f); |
| expectedA = dstA; |
| break; |
| case SDL_BLENDMODE_MOD: |
| mode_name = "SDL_BLENDMODE_MOD"; |
| expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR), 0.0f, 1.0f) * 255.0f); |
| expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG), 0.0f, 1.0f) * 255.0f); |
| expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB), 0.0f, 1.0f) * 255.0f); |
| expectedA = dstA; |
| break; |
| case SDL_BLENDMODE_MUL: |
| mode_name = "SDL_BLENDMODE_MUL"; |
| expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f); |
| expectedA = dstA; |
| break; |
| default: |
| SDLTest_LogError("Invalid blending mode: %d", mode); |
| return; |
| } |
| |
| switch (op) { |
| case TEST_RENDER_POINT: |
| operation = "render point"; |
| ret = SDL_RenderPoint(renderer, 0.0f, 0.0f); |
| SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", ret); |
| break; |
| case TEST_RENDER_LINE: |
| operation = "render line"; |
| ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 2.0f, 2.0f); |
| SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderLine, expected: true, got: %i", ret); |
| break; |
| case TEST_RENDER_RECT: |
| operation = "render rect"; |
| ret = SDL_RenderFillRect(renderer, NULL); |
| SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderFillRect, expected: 0, got: %i", ret); |
| break; |
| case TEST_RENDER_COPY_XRGB: |
| case TEST_RENDER_COPY_ARGB: |
| operation = (op == TEST_RENDER_COPY_XRGB) ? "render XRGB" : "render ARGB"; |
| ret = SDL_RenderTexture(renderer, src, NULL, NULL); |
| SDLTest_AssertCheck(ret == true, "Validate results from calls to SDL_RenderTexture, expected: true, got: %i", ret); |
| break; |
| default: |
| SDLTest_LogError("Invalid blending operation: %d", op); |
| return; |
| } |
| |
| result = SDL_RenderReadPixels(renderer, NULL); |
| SDL_ReadSurfacePixel(result, 0, 0, &actualR, &actualG, &actualB, &actualA); |
| deltaR = SDL_abs((int)actualR - expectedR); |
| deltaG = SDL_abs((int)actualG - expectedG); |
| deltaB = SDL_abs((int)actualB - expectedB); |
| deltaA = SDL_abs((int)actualA - expectedA); |
| SDLTest_AssertCheck( |
| deltaR <= MAXIMUM_ERROR && |
| deltaG <= MAXIMUM_ERROR && |
| deltaB <= MAXIMUM_ERROR && |
| deltaA <= MAXIMUM_ERROR, |
| "Checking %s %s operation results, expected %d,%d,%d,%d, got %d,%d,%d,%d", |
| operation, mode_name, |
| expectedR, expectedG, expectedB, expectedA, actualR, actualG, actualB, actualA); |
| |
| /* Clean up */ |
| SDL_DestroySurface(result); |
| SDL_DestroyTexture(src); |
| SDL_DestroyTexture(dst); |
| } |
| |
| static void testBlendMode(int mode) |
| { |
| const TestRenderOperation operations[] = { |
| TEST_RENDER_POINT, |
| TEST_RENDER_LINE, |
| TEST_RENDER_RECT, |
| TEST_RENDER_COPY_XRGB, |
| TEST_RENDER_COPY_ARGB |
| }; |
| const SDL_PixelFormat dst_formats[] = { |
| SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_ARGB8888 |
| }; |
| int i, j; |
| |
| for (i = 0; i < SDL_arraysize(operations); ++i) { |
| for (j = 0; j < SDL_arraysize(dst_formats); ++j) { |
| TestRenderOperation op = operations[i]; |
| |
| if (mode < 0) { |
| if (op != TEST_RENDER_COPY_XRGB && op != TEST_RENDER_COPY_ARGB) { |
| /* Unsupported mode for this operation */ |
| continue; |
| } |
| } |
| testBlendModeOperation(op, mode, dst_formats[j]); |
| } |
| } |
| } |
| |
| /** |
| * Tests render operations with blend modes |
| */ |
| static int SDLCALL render_testBlendModes(void *arg) |
| { |
| testBlendMode(-1); |
| testBlendMode(-2); |
| testBlendMode(SDL_BLENDMODE_NONE); |
| testBlendMode(SDL_BLENDMODE_BLEND); |
| testBlendMode(SDL_BLENDMODE_BLEND_PREMULTIPLIED); |
| testBlendMode(SDL_BLENDMODE_ADD); |
| testBlendMode(SDL_BLENDMODE_ADD_PREMULTIPLIED); |
| testBlendMode(SDL_BLENDMODE_MOD); |
| testBlendMode(SDL_BLENDMODE_MUL); |
| |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Test viewport |
| */ |
| static int SDLCALL render_testViewport(void *arg) |
| { |
| SDL_Surface *referenceSurface; |
| SDL_Rect viewport; |
| |
| viewport.x = TESTRENDER_SCREEN_W / 3; |
| viewport.y = TESTRENDER_SCREEN_H / 3; |
| viewport.w = TESTRENDER_SCREEN_W / 2; |
| viewport.h = TESTRENDER_SCREEN_H / 2; |
| |
| /* Create expected result */ |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT); |
| CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR)) |
| CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN)) |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Set the viewport and do a fill operation */ |
| CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport)) |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL)) |
| CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL)) |
| |
| /* Check to see if final image matches. */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* |
| * Verify that clear ignores the viewport |
| */ |
| |
| /* Create expected result */ |
| CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN)) |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Set the viewport and do a clear operation */ |
| CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport)) |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderClear, (renderer)) |
| CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL)) |
| |
| /* Check to see if final image matches. */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| |
| SDL_DestroySurface(referenceSurface); |
| |
| return TEST_COMPLETED; |
| } |
| |
| static int SDLCALL render_testRGBSurfaceNoAlpha(void* arg) |
| { |
| SDL_Surface *surface; |
| SDL_Renderer *software_renderer; |
| SDL_Surface *surface2; |
| SDL_Texture *texture2; |
| bool result; |
| SDL_FRect dest_rect; |
| SDL_FPoint point; |
| const SDL_PixelFormatDetails *format_details; |
| Uint8 r, g, b, a; |
| |
| SDLTest_AssertPass("About to call SDL_CreateSurface(128, 128, SDL_PIXELFORMAT_RGBX32)"); |
| surface = SDL_CreateSurface(128, 128, SDL_PIXELFORMAT_RGBX32); |
| SDLTest_AssertCheck(surface != NULL, "Returned surface must be not NULL"); |
| if (surface == NULL) { |
| return TEST_ABORTED; |
| } |
| |
| SDLTest_AssertPass("About to call SDL_GetPixelFormatDetails(surface->format)"); |
| format_details = SDL_GetPixelFormatDetails(surface->format); |
| SDLTest_AssertCheck(format_details != NULL, "Result must be non-NULL, is %p", format_details); |
| if (format_details == NULL) { |
| SDL_DestroySurface(surface); |
| return TEST_ABORTED; |
| } |
| |
| SDLTest_AssertCheck(format_details->bits_per_pixel == 32, "format_details->bits_per_pixel is %d, should be %d", format_details->bits_per_pixel, 32); |
| SDLTest_AssertCheck(format_details->bytes_per_pixel == 4, "format_details->bytes_per_pixel is %d, should be %d", format_details->bytes_per_pixel, 4); |
| |
| SDLTest_AssertPass("About to call SDL_CreateSoftwareRenderer(surface)"); |
| software_renderer = SDL_CreateSoftwareRenderer(surface); |
| SDLTest_AssertCheck(software_renderer != NULL, "Returned renderer must be not NULL"); |
| if (software_renderer == NULL) { |
| SDL_DestroySurface(surface); |
| return TEST_ABORTED; |
| } |
| |
| SDLTest_AssertPass("About to call SDL_CreateSurface(16, 16, SDL_PIXELFORMAT_RGBX32)"); |
| surface2 = SDL_CreateSurface(16, 16, SDL_PIXELFORMAT_RGBX32); |
| SDLTest_AssertCheck(surface2 != NULL, "Returned surface must be not NULL"); |
| if (surface2 == NULL) { |
| SDL_DestroySurface(surface); |
| SDL_DestroyRenderer(software_renderer); |
| return TEST_ABORTED; |
| } |
| |
| SDLTest_AssertPass("About to call SDL_FillRect(surface2, NULL, 0)"); |
| result = SDL_FillSurfaceRect(surface2, NULL, SDL_MapRGB(SDL_GetPixelFormatDetails(surface2->format), NULL, 0, 0, 0)); |
| SDLTest_AssertCheck(result == true, "Result is %d, should be %d", result, true); |
| |
| SDLTest_AssertPass("About to call SDL_CreateTextureFromSurface(software_renderer, surface2)"); |
| texture2 = SDL_CreateTextureFromSurface(software_renderer, surface2); |
| SDLTest_AssertCheck(texture2 != NULL, "Returned texture is not NULL"); |
| |
| SDLTest_AssertPass("About to call SDL_SetRenderDrawColor(renderer, 0xaa, 0xbb, 0xcc, 0x0)"); |
| result = SDL_SetRenderDrawColor(software_renderer, 0xaa, 0xbb, 0xcc, 0x0); |
| SDLTest_AssertCheck(result == true, "Result is %d, should be %d", result, true); |
| |
| SDLTest_AssertPass("About to call SDL_RenderClear(renderer)"); |
| result = SDL_RenderClear(software_renderer); |
| SDLTest_AssertCheck(result == true, "Result is %d, should be %d", result, true); |
| |
| SDLTest_AssertPass("About to call SDL_SetRenderDrawColor(renderer, 0x0, 0x0, 0x0, 0x0)"); |
| result = SDL_SetRenderDrawColor(software_renderer, 0x0, 0x0, 0x0, 0x0); |
| SDLTest_AssertCheck(result == true, "Result is %d, should be %d", result, true); |
| |
| dest_rect.x = 32; |
| dest_rect.y = 32; |
| dest_rect.w = (float)surface2->w; |
| dest_rect.h = (float)surface2->h; |
| point.x = 0; |
| point.y = 0; |
| SDLTest_AssertPass("About to call SDL_RenderCopy(software_renderer, texture, NULL, &{%g, %g, %g, %g})", |
| dest_rect.x, dest_rect.h, dest_rect.w, dest_rect.h); |
| result = SDL_RenderTextureRotated(software_renderer, texture2, NULL, &dest_rect, 180, &point, SDL_FLIP_NONE); |
| SDLTest_AssertCheck(result == true, "Result is %d, should be %d", result, true); |
| |
| SDLTest_AssertPass("About to call SDL_RenderPresent(software_renderer)"); |
| SDL_RenderPresent(software_renderer); |
| |
| SDLTest_AssertPass("About to call SDL_ReadSurfacePixel(0, 0)"); |
| result = SDL_ReadSurfacePixel(surface, 0, 0, &r, &g, &b, &a); |
| SDLTest_AssertCheck(result == true, "Result is %d, should be %d", result, true); |
| SDLTest_AssertCheck(r == 0xaa && g == 0xbb && b == 0xcc && a == SDL_ALPHA_OPAQUE, |
| "Pixel at (0, 0) is {0x%02x,0x%02x,0x%02x,0x%02x}, should be {0x%02x,0x%02x,0x%02x,0x%02x}", |
| r, g, b, a, 0xaa, 0xbb, 0xcc, SDL_ALPHA_OPAQUE); |
| |
| SDLTest_AssertPass("About to call SDL_ReadSurfacePixel(15, 15)"); |
| result = SDL_ReadSurfacePixel(surface, 15, 15, &r, &g, &b, &a); |
| SDLTest_AssertCheck(result == true, "Result is %d, should be %d", result, true); |
| SDLTest_AssertCheck(r == 0xaa && g == 0xbb && b == 0xcc && a == SDL_ALPHA_OPAQUE, |
| "Pixel at (0, 0) is {0x%02x,0x%02x,0x%02x,0x%02x}, should be {0x%02x,0x%02x,0x%02x,0x%02x}", |
| r, g, b, a, 0xaa, 0xbb, 0xcc, SDL_ALPHA_OPAQUE); |
| |
| SDLTest_AssertPass("About to call SDL_ReadSurfacePixel(16, 16)"); |
| result = SDL_ReadSurfacePixel(surface, 16, 16, &r, &g, &b, &a); |
| SDLTest_AssertCheck(result == true, "Result is %d, should be %d", result, true); |
| SDLTest_AssertCheck(r == 0x00 && g == 0x00 && b == 0x00 && a == SDL_ALPHA_OPAQUE, |
| "Pixel at (0, 0) is {0x%02x,0x%02x,0x%02x,0x%02x}, should be {0x%02x,0x%02x,0x%02x,0x%02x}", |
| r, g, b, a, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); |
| |
| SDLTest_AssertPass("About to call SDL_ReadSurfacePixel(31, 31)"); |
| result = SDL_ReadSurfacePixel(surface, 31, 31, &r, &g, &b, &a); |
| SDLTest_AssertCheck(result == true, "Result is %d, should be %d", result, true); |
| SDLTest_AssertCheck(r == 0x00 && g == 0x00 && b == 0x00 && a == SDL_ALPHA_OPAQUE, |
| "Pixel at (0, 0) is {0x%02x,0x%02x,0x%02x,0x%02x}, should be {0x%02x,0x%02x,0x%02x,0x%02x}", |
| r, g, b, a, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); |
| |
| SDLTest_AssertPass("About to call SDL_ReadSurfacePixel(32, 32)"); |
| result = SDL_ReadSurfacePixel(surface, 32, 32, &r, &g, &b, &a); |
| SDLTest_AssertCheck(result == true, "Result is %d, should be %d", result, true); |
| SDLTest_AssertCheck(r == 0xaa && g == 0xbb && b == 0xcc && a == SDL_ALPHA_OPAQUE, |
| "Pixel at (0, 0) is {0x%02x,0x%02x,0x%02x,0x%02x}, should be {0x%02x,0x%02x,0x%02x,0x%02x}", |
| r, g, b, a, 0xaa, 0xbb, 0xcc, SDL_ALPHA_OPAQUE); |
| |
| SDL_DestroyTexture(texture2); |
| SDL_DestroySurface(surface2); |
| SDL_DestroyRenderer(software_renderer); |
| SDL_DestroySurface(surface); |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Test clip rect |
| */ |
| static int SDLCALL render_testClipRect(void *arg) |
| { |
| SDL_Surface *referenceSurface; |
| SDL_Rect cliprect; |
| |
| cliprect.x = TESTRENDER_SCREEN_W / 3; |
| cliprect.y = TESTRENDER_SCREEN_H / 3; |
| cliprect.w = TESTRENDER_SCREEN_W / 2; |
| cliprect.h = TESTRENDER_SCREEN_H / 2; |
| |
| /* Create expected result */ |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT); |
| CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR)) |
| CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &cliprect, RENDER_COLOR_GREEN)) |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Set the cliprect and do a fill operation */ |
| CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect)) |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL)) |
| CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL)) |
| |
| /* Check to see if final image matches. */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* |
| * Verify that clear ignores the cliprect |
| */ |
| |
| /* Create expected result */ |
| CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN)) |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Set the cliprect and do a clear operation */ |
| CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect)) |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderClear, (renderer)) |
| CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL)) |
| |
| /* Check to see if final image matches. */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| |
| SDL_DestroySurface(referenceSurface); |
| |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Test logical size |
| */ |
| static int SDLCALL render_testLogicalSize(void *arg) |
| { |
| SDL_Surface *referenceSurface; |
| SDL_Rect viewport; |
| SDL_FRect rect; |
| int w = 0, h = 0; |
| int set_w, set_h; |
| SDL_RendererLogicalPresentation set_presentation_mode; |
| SDL_FRect set_rect; |
| const int factor = 2; |
| |
| SDL_GetWindowSize(window, &w, &h); |
| if (w != TESTRENDER_WINDOW_W || h != TESTRENDER_WINDOW_H) { |
| SDLTest_Log("Skipping test render_testLogicalSize: expected window %dx%d, got %dx%d", TESTRENDER_WINDOW_W, TESTRENDER_WINDOW_H, w, h); |
| return TEST_SKIPPED; |
| } |
| |
| viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor; |
| viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor; |
| viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor; |
| viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor; |
| |
| /* Create expected result */ |
| referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT); |
| CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR)) |
| CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN)) |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Set the logical size and do a fill operation */ |
| CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h)) |
| CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor, SDL_LOGICAL_PRESENTATION_LETTERBOX)) |
| CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode)) |
| SDLTest_AssertCheck( |
| set_w == (w / factor) && |
| set_h == (h / factor) && |
| set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX, |
| "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode); |
| CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect)) |
| SDLTest_AssertCheck( |
| set_rect.x == 0.0f && |
| set_rect.y == 0.0f && |
| set_rect.w == (float)w && |
| set_rect.h == (float)h, |
| "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h); |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE)) |
| rect.x = (float)viewport.x / factor; |
| rect.y = (float)viewport.y / factor; |
| rect.w = (float)viewport.w / factor; |
| rect.h = (float)viewport.h / factor; |
| CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect)) |
| CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED)) |
| CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode)) |
| SDLTest_AssertCheck( |
| set_w == 0 && |
| set_h == 0 && |
| set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED, |
| "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode); |
| CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect)) |
| SDLTest_AssertCheck( |
| set_rect.x == 0.0f && |
| set_rect.y == 0.0f && |
| set_rect.w == (float)w && |
| set_rect.h == (float)h, |
| "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h); |
| |
| /* Check to see if final image matches. */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Set the logical size and viewport and do a fill operation */ |
| CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h)) |
| CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor, SDL_LOGICAL_PRESENTATION_LETTERBOX)) |
| viewport.x = (TESTRENDER_SCREEN_W / 4) / factor; |
| viewport.y = (TESTRENDER_SCREEN_H / 4) / factor; |
| viewport.w = (TESTRENDER_SCREEN_W / 2) / factor; |
| viewport.h = (TESTRENDER_SCREEN_H / 2) / factor; |
| CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport)) |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL)) |
| CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL)) |
| CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED)) |
| |
| /* Check to see if final image matches. */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* |
| * Test a logical size that isn't the same aspect ratio as the window |
| */ |
| |
| viewport.x = (TESTRENDER_SCREEN_W / 4); |
| viewport.y = 0; |
| viewport.w = TESTRENDER_SCREEN_W; |
| viewport.h = TESTRENDER_SCREEN_H; |
| |
| /* Create expected result */ |
| CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR)) |
| CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN)) |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Set the logical size and do a fill operation */ |
| CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h)) |
| CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, |
| w - 2 * (TESTRENDER_SCREEN_W / 4), |
| h, |
| SDL_LOGICAL_PRESENTATION_LETTERBOX)) |
| CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode)) |
| SDLTest_AssertCheck( |
| set_w == w - 2 * (TESTRENDER_SCREEN_W / 4) && |
| set_h == h && |
| set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX, |
| "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode); |
| CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect)) |
| SDLTest_AssertCheck( |
| set_rect.x == 20.0f && |
| set_rect.y == 0.0f && |
| set_rect.w == 280.0f && |
| set_rect.h == 240.0f, |
| "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h); |
| CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE)) |
| CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL)) |
| CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED)) |
| CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode)) |
| SDLTest_AssertCheck( |
| set_w == 0 && |
| set_h == 0 && |
| set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED, |
| "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d", set_w, set_h, set_presentation_mode); |
| CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect)) |
| SDLTest_AssertCheck( |
| set_rect.x == 0.0f && |
| set_rect.y == 0.0f && |
| set_rect.w == 320.0f && |
| set_rect.h == 240.0f, |
| "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h); |
| |
| /* Check to see if final image matches. */ |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| |
| SDL_DestroySurface(referenceSurface); |
| |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * @brief Tests setting and getting texture scale mode. |
| * |
| * \sa |
| * http://wiki.libsdl.org/SDL2/SDL_SetTextureScaleMode |
| * http://wiki.libsdl.org/SDL2/SDL_GetTextureScaleMode |
| */ |
| static int SDLCALL render_testGetSetTextureScaleMode(void *arg) |
| { |
| const struct { |
| const char *name; |
| SDL_ScaleMode mode; |
| } modes[] = { |
| { "SDL_SCALEMODE_NEAREST", SDL_SCALEMODE_NEAREST }, |
| { "SDL_SCALEMODE_LINEAR", SDL_SCALEMODE_LINEAR }, |
| { "SDL_SCALEMODE_PIXELART", SDL_SCALEMODE_PIXELART }, |
| }; |
| size_t i; |
| |
| for (i = 0; i < SDL_arraysize(modes); i++) { |
| SDL_Texture *texture; |
| bool result; |
| SDL_ScaleMode actual_mode = SDL_SCALEMODE_NEAREST; |
| |
| SDL_ClearError(); |
| SDLTest_AssertPass("About to call SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 16, 16)"); |
| texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 16, 16); |
| SDLTest_AssertCheck(texture != NULL, "SDL_CreateTexture must return a non-NULL texture"); |
| SDLTest_AssertPass("About to call SDL_SetTextureScaleMode(texture, %s)", modes[i].name); |
| result = SDL_SetTextureScaleMode(texture, modes[i].mode); |
| SDLTest_AssertCheck(result == true, "SDL_SetTextureScaleMode returns %d, expected %d", result, true); |
| SDLTest_AssertPass("About to call SDL_GetTextureScaleMode(texture)"); |
| result = SDL_GetTextureScaleMode(texture, &actual_mode); |
| SDLTest_AssertCheck(result == true, "SDL_SetTextureScaleMode returns %d, expected %d", result, true); |
| SDLTest_AssertCheck(actual_mode == modes[i].mode, "SDL_GetTextureScaleMode must return %s (%d), actual=%d", |
| modes[i].name, modes[i].mode, actual_mode); |
| } |
| return TEST_COMPLETED; |
| } |
| |
| /* Helper functions */ |
| |
| /** |
| * Checks to see if functionality is supported. Helper function. |
| */ |
| static bool isSupported(int code) |
| { |
| return (code != false); |
| } |
| |
| /** |
| * Test to see if we can vary the draw color. Helper function. |
| * |
| * \sa SDL_SetRenderDrawColor |
| * \sa SDL_GetRenderDrawColor |
| */ |
| static bool hasDrawColor(void) |
| { |
| int ret, fail; |
| Uint8 r, g, b, a; |
| |
| fail = 0; |
| |
| /* Set color. */ |
| ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100); |
| if (!isSupported(ret)) { |
| fail = 1; |
| } |
| ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a); |
| if (!isSupported(ret)) { |
| fail = 1; |
| } |
| |
| /* Restore natural. */ |
| ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); |
| if (!isSupported(ret)) { |
| fail = 1; |
| } |
| |
| /* Something failed, consider not available. */ |
| if (fail) { |
| return false; |
| } |
| /* Not set properly, consider failed. */ |
| else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) { |
| return false; |
| } |
| return true; |
| } |
| |
| /** |
| * Loads the test image 'Face' as texture. Helper function. |
| * |
| * \sa SDL_CreateTextureFromSurface |
| */ |
| static SDL_Texture * |
| loadTestFace(void) |
| { |
| SDL_Surface *face; |
| SDL_Texture *tface; |
| |
| face = SDLTest_ImageFace(); |
| if (!face) { |
| return NULL; |
| } |
| |
| tface = SDL_CreateTextureFromSurface(renderer, face); |
| if (!tface) { |
| SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError()); |
| } |
| |
| SDL_DestroySurface(face); |
| |
| return tface; |
| } |
| |
| /** |
| * Compares screen pixels with image pixels. Helper function. |
| * |
| * \param referenceSurface Image to compare against. |
| * \param allowable_error allowed difference from the reference image |
| * |
| * \sa SDL_RenderReadPixels |
| * \sa SDL_CreateSurfaceFrom |
| * \sa SDL_DestroySurface |
| */ |
| static void compare(SDL_Surface *referenceSurface, int allowable_error) |
| { |
| int ret; |
| SDL_Rect rect; |
| SDL_Surface *surface, *testSurface; |
| |
| /* Explicitly specify the rect in case the window isn't the expected size... */ |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = TESTRENDER_SCREEN_W; |
| rect.h = TESTRENDER_SCREEN_H; |
| |
| surface = SDL_RenderReadPixels(renderer, &rect); |
| if (!surface) { |
| SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError()); |
| return; |
| } |
| |
| testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT); |
| SDL_DestroySurface(surface); |
| if (!testSurface) { |
| SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError()); |
| return; |
| } |
| |
| /* Compare surface. */ |
| ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error); |
| SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret); |
| |
| /* Clean up. */ |
| SDL_DestroySurface(testSurface); |
| } |
| static void compare2x(SDL_Surface *referenceSurface, int allowable_error) |
| { |
| int ret; |
| SDL_Rect rect; |
| SDL_Surface *surface, *testSurface; |
| |
| /* Explicitly specify the rect in case the window isn't the expected size... */ |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = TESTRENDER_SCREEN_W * 2; |
| rect.h = TESTRENDER_SCREEN_H * 2; |
| |
| surface = SDL_RenderReadPixels(renderer, &rect); |
| if (!surface) { |
| SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError()); |
| return; |
| } |
| |
| testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT); |
| SDL_DestroySurface(surface); |
| if (!testSurface) { |
| SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError()); |
| return; |
| } |
| |
| /* Compare surface. */ |
| ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error); |
| SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret); |
| |
| /* Clean up. */ |
| SDL_DestroySurface(testSurface); |
| } |
| |
| /** |
| * Clears the screen. Helper function. |
| * |
| * \sa SDL_SetRenderDrawColor |
| * \sa SDL_RenderClear |
| * \sa SDL_RenderPresent |
| * \sa SDL_SetRenderDrawBlendMode |
| */ |
| static int |
| clearScreen(void) |
| { |
| int ret; |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| |
| /* Set color. */ |
| ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); |
| SDLTest_AssertCheck(ret == true, "Validate result from SDL_SetRenderDrawColor, expected: true, got: %i", ret); |
| |
| /* Clear screen. */ |
| ret = SDL_RenderClear(renderer); |
| SDLTest_AssertCheck(ret == true, "Validate result from SDL_RenderClear, expected: true, got: %i", ret); |
| |
| /* Set defaults. */ |
| ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); |
| SDLTest_AssertCheck(ret == true, "Validate result from SDL_SetRenderDrawBlendMode, expected: true, got: %i", ret); |
| |
| ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); |
| SDLTest_AssertCheck(ret == true, "Validate result from SDL_SetRenderDrawColor, expected: true, got: %i", ret); |
| |
| return 0; |
| } |
| |
| /** |
| * Tests geometry UV clamping |
| */ |
| static int SDLCALL render_testUVClamping(void *arg) |
| { |
| SDL_Vertex vertices[6]; |
| SDL_Vertex *verts = vertices; |
| SDL_FColor color = { 1.0f, 1.0f, 1.0f, 1.0f }; |
| SDL_FRect rect; |
| float min_U = -0.5f; |
| float max_U = 1.5f; |
| float min_V = -0.5f; |
| float max_V = 1.5f; |
| SDL_Texture *tface; |
| SDL_Surface *referenceSurface = NULL; |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Create face surface. */ |
| tface = loadTestFace(); |
| SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result"); |
| if (tface == NULL) { |
| return TEST_ABORTED; |
| } |
| |
| rect.w = (float)tface->w * 2; |
| rect.h = (float)tface->h * 2; |
| rect.x = (TESTRENDER_SCREEN_W - rect.w) / 2; |
| rect.y = (TESTRENDER_SCREEN_H - rect.h) / 2; |
| |
| /* |
| * 0--1 |
| * | /| |
| * |/ | |
| * 3--2 |
| * |
| * Draw sprite2 as triangles that can be recombined as rect by software renderer |
| */ |
| |
| /* 0 */ |
| verts->position.x = rect.x; |
| verts->position.y = rect.y; |
| verts->color = color; |
| verts->tex_coord.x = min_U; |
| verts->tex_coord.y = min_V; |
| verts++; |
| /* 1 */ |
| verts->position.x = rect.x + rect.w; |
| verts->position.y = rect.y; |
| verts->color = color; |
| verts->tex_coord.x = max_U; |
| verts->tex_coord.y = min_V; |
| verts++; |
| /* 2 */ |
| verts->position.x = rect.x + rect.w; |
| verts->position.y = rect.y + rect.h; |
| verts->color = color; |
| verts->tex_coord.x = max_U; |
| verts->tex_coord.y = max_V; |
| verts++; |
| /* 0 */ |
| verts->position.x = rect.x; |
| verts->position.y = rect.y; |
| verts->color = color; |
| verts->tex_coord.x = min_U; |
| verts->tex_coord.y = min_V; |
| verts++; |
| /* 2 */ |
| verts->position.x = rect.x + rect.w; |
| verts->position.y = rect.y + rect.h; |
| verts->color = color; |
| verts->tex_coord.x = max_U; |
| verts->tex_coord.y = max_V; |
| verts++; |
| /* 3 */ |
| verts->position.x = rect.x; |
| verts->position.y = rect.y + rect.h; |
| verts->color = color; |
| verts->tex_coord.x = min_U; |
| verts->tex_coord.y = max_V; |
| verts++; |
| |
| /* Set texture address mode to clamp */ |
| SDL_SetRenderTextureAddressMode(renderer, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP); |
| |
| /* Blit sprites as triangles onto the screen */ |
| SDL_RenderGeometry(renderer, tface, vertices, 6, NULL, 0); |
| |
| /* See if it's the same */ |
| referenceSurface = SDLTest_ImageClampedSprite(); |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| |
| /* Clean up. */ |
| SDL_DestroyTexture(tface); |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = NULL; |
| |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Tests geometry UV wrapping |
| */ |
| static int SDLCALL render_testUVWrapping(void *arg) |
| { |
| SDL_Vertex vertices[6]; |
| SDL_Vertex *verts = vertices; |
| SDL_FColor color = { 1.0f, 1.0f, 1.0f, 1.0f }; |
| SDL_FRect rect; |
| float min_U = -0.5f; |
| float max_U = 1.5f; |
| float min_V = -0.5f; |
| float max_V = 1.5f; |
| SDL_Texture *tface; |
| SDL_Surface *referenceSurface = NULL; |
| |
| /* Clear surface. */ |
| clearScreen(); |
| |
| /* Create face surface. */ |
| tface = loadTestFace(); |
| SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result"); |
| if (tface == NULL) { |
| return TEST_ABORTED; |
| } |
| |
| rect.w = (float)tface->w * 2; |
| rect.h = (float)tface->h * 2; |
| rect.x = (TESTRENDER_SCREEN_W - rect.w) / 2; |
| rect.y = (TESTRENDER_SCREEN_H - rect.h) / 2; |
| |
| /* |
| * 0--1 |
| * | /| |
| * |/ | |
| * 3--2 |
| * |
| * Draw sprite2 as triangles that can be recombined as rect by software renderer |
| */ |
| |
| /* 0 */ |
| verts->position.x = rect.x; |
| verts->position.y = rect.y; |
| verts->color = color; |
| verts->tex_coord.x = min_U; |
| verts->tex_coord.y = min_V; |
| verts++; |
| /* 1 */ |
| verts->position.x = rect.x + rect.w; |
| verts->position.y = rect.y; |
| verts->color = color; |
| verts->tex_coord.x = max_U; |
| verts->tex_coord.y = min_V; |
| verts++; |
| /* 2 */ |
| verts->position.x = rect.x + rect.w; |
| verts->position.y = rect.y + rect.h; |
| verts->color = color; |
| verts->tex_coord.x = max_U; |
| verts->tex_coord.y = max_V; |
| verts++; |
| /* 0 */ |
| verts->position.x = rect.x; |
| verts->position.y = rect.y; |
| verts->color = color; |
| verts->tex_coord.x = min_U; |
| verts->tex_coord.y = min_V; |
| verts++; |
| /* 2 */ |
| verts->position.x = rect.x + rect.w; |
| verts->position.y = rect.y + rect.h; |
| verts->color = color; |
| verts->tex_coord.x = max_U; |
| verts->tex_coord.y = max_V; |
| verts++; |
| /* 3 */ |
| verts->position.x = rect.x; |
| verts->position.y = rect.y + rect.h; |
| verts->color = color; |
| verts->tex_coord.x = min_U; |
| verts->tex_coord.y = max_V; |
| verts++; |
| |
| /* Blit sprites as triangles onto the screen */ |
| SDL_RenderGeometry(renderer, tface, vertices, 6, NULL, 0); |
| |
| /* See if it's the same */ |
| referenceSurface = SDLTest_ImageWrappingSprite(); |
| compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); |
| |
| /* Make current */ |
| SDL_RenderPresent(renderer); |
| |
| /* Clean up. */ |
| SDL_DestroyTexture(tface); |
| SDL_DestroySurface(referenceSurface); |
| referenceSurface = NULL; |
| |
| return TEST_COMPLETED; |
| } |
| |
| /** |
| * Tests texture state changes |
| */ |
| static int SDLCALL render_testTextureState(void *arg) |
| { |
| const Uint8 pixels[8] = { |
| 0x00, 0x00, 0x00, 0xFF, |
| 0xFF, 0xFF, 0xFF, 0xFF |
| }; |
| const SDL_Color expected[] = { |
| /* Step 0: plain copy */ |
| { 0x00, 0x00, 0x00, 0xFF }, |
| { 0xFF, 0xFF, 0xFF, 0xFF }, |
| /* Step 1: color mod to red */ |
| { 0x00, 0x00, 0x00, 0xFF }, |
| { 0xFF, 0x00, 0x00, 0xFF }, |
| /* Step 2: alpha mod to 128 (cleared to green) */ |
| { 0x00, 0x7F, 0x00, 0xFF }, |
| { 0x80, 0xFF, 0x80, 0xFF }, |
| /* Step 3: nearest stretch */ |
| { 0xFF, 0xFF, 0xFF, 0xFF }, |
| { 0x00, 0xFF, 0x00, 0xFF }, |
| /* Step 4: linear stretch */ |
| { 0x80, 0x80, 0x80, 0xFF }, |
| { 0x00, 0xFF, 0x00, 0xFF }, |
| }; |
| SDL_Texture *texture; |
| SDL_Rect rect; |
| SDL_FRect dst; |
| int i; |
| |
| /* Clear surface to green */ |
| SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); |
| SDL_RenderClear(renderer); |
| |
| /* Create 2-pixel surface. */ |
| texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 2, 1); |
| SDLTest_AssertCheck(texture != NULL, "Verify SDL_CreateTexture() result"); |
| if (texture == NULL) { |
| return TEST_ABORTED; |
| } |
| SDL_UpdateTexture(texture, NULL, pixels, sizeof(pixels)); |
| |
| dst.x = 0.0f; |
| dst.y = 0.0f; |
| dst.w = 2.0f; |
| dst.h = 1.0f; |
| |
| /* Step 0: plain copy */ |
| SDL_RenderTexture(renderer, texture, NULL, &dst); |
| dst.y += 1; |
| |
| /* Step 1: color mod to red */ |
| SDL_SetTextureColorMod(texture, 0xFF, 0x00, 0x00); |
| SDL_RenderTexture(renderer, texture, NULL, &dst); |
| SDL_SetTextureColorMod(texture, 0xFF, 0xFF, 0xFF); |
| dst.y += 1; |
| |
| /* Step 2: alpha mod to 128 */ |
| SDL_SetTextureAlphaMod(texture, 0x80); |
| SDL_RenderTexture(renderer, texture, NULL, &dst); |
| SDL_SetTextureAlphaMod(texture, 0xFF); |
| dst.y += 1; |
| |
| /* Step 3: nearest stretch */ |
| dst.w = 1; |
| SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST); |
| SDL_RenderTexture(renderer, texture, NULL, &dst); |
| dst.y += 1; |
| |
| /* Step 4: linear stretch */ |
| dst.w = 1; |
| SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_LINEAR); |
| SDL_RenderTexture(renderer, texture, NULL, &dst); |
| dst.y += 1; |
| |
| /* Verify results */ |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = 2; |
| rect.h = 1; |
| for (i = 0; i < SDL_arraysize(expected); ) { |
| const int MAX_DELTA = 1; |
| SDL_Color actual; |
| int deltaR, deltaG, deltaB, deltaA; |
| SDL_Surface *surface = SDL_RenderReadPixels(renderer, &rect); |
| |
| SDL_ReadSurfacePixel(surface, 0, 0, &actual.r, &actual.g, &actual.b, &actual.a); |
| deltaR = (actual.r - expected[i].r); |
| deltaG = (actual.g - expected[i].g); |
| deltaB = (actual.b - expected[i].b); |
| deltaA = (actual.a - expected[i].a); |
| SDLTest_AssertCheck(SDL_abs(deltaR) <= MAX_DELTA && |
| SDL_abs(deltaG) <= MAX_DELTA && |
| SDL_abs(deltaB) <= MAX_DELTA && |
| SDL_abs(deltaA) <= MAX_DELTA, |
| "Validate left pixel at step %d, expected %d,%d,%d,%d, got %d,%d,%d,%d", i/2, |
| expected[i].r, expected[i].g, expected[i].b, expected[i].a, |
| actual.r, actual.g, actual.b, actual.a); |
| ++i; |
| |
| SDL_ReadSurfacePixel(surface, 1, 0, &actual.r, &actual.g, &actual.b, &actual.a); |
| deltaR = (actual.r - expected[i].r); |
| deltaG = (actual.g - expected[i].g); |
| deltaB = (actual.b - expected[i].b); |
| deltaA = (actual.a - expected[i].a); |
| SDLTest_AssertCheck(SDL_abs(deltaR) <= MAX_DELTA && |
| SDL_abs(deltaG) <= MAX_DELTA && |
| SDL_abs(deltaB) <= MAX_DELTA && |
| SDL_abs(deltaA) <= MAX_DELTA, |
| "Validate right pixel at step %d, expected %d,%d,%d,%d, got %d,%d,%d,%d", i/2, |
| expected[i].r, expected[i].g, expected[i].b, expected[i].a, |
| actual.r, actual.g, actual.b, actual.a); |
| ++i; |
| |
| SDL_DestroySurface(surface); |
| |
| rect.y += 1; |
| } |
| |
| /* Clean up. */ |
| SDL_DestroyTexture(texture); |
| |
| return TEST_COMPLETED; |
| } |
| |
| /* ================= Test References ================== */ |
| |
| /* Render test cases */ |
| static const SDLTest_TestCaseReference renderTestGetNumRenderDrivers = { |
| render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestPrimitives = { |
| render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestPrimitivesWithViewport = { |
| render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestBlit = { |
| render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestBlitTiled = { |
| render_testBlitTiled, "render_testBlitTiled", "Tests tiled blitting", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestBlit9Grid = { |
| render_testBlit9Grid, "render_testBlit9Grid", "Tests 9-grid blitting", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestBlit9GridTiled = { |
| render_testBlit9GridTiled, "render_testBlit9GridTiled", "Tests tiled 9-grid blitting", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestBlitColor = { |
| render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestBlendModes = { |
| render_testBlendModes, "render_testBlendModes", "Tests rendering blend modes", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestViewport = { |
| render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestClipRect = { |
| render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestLogicalSize = { |
| render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestUVClamping = { |
| render_testUVClamping, "render_testUVClamping", "Tests geometry UV clamping", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestUVWrapping = { |
| render_testUVWrapping, "render_testUVWrapping", "Tests geometry UV wrapping", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestTextureState = { |
| render_testTextureState, "render_testTextureState", "Tests texture state changes", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestGetSetTextureScaleMode = { |
| render_testGetSetTextureScaleMode, "render_testGetSetTextureScaleMode", "Tests setting/getting texture scale mode", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference renderTestRGBSurfaceNoAlpha = { |
| render_testRGBSurfaceNoAlpha, "render_testRGBSurfaceNoAlpha", "Tests RGB surface with no alpha using software renderer", TEST_ENABLED |
| }; |
| |
| /* Sequence of Render test cases */ |
| static const SDLTest_TestCaseReference *renderTests[] = { |
| &renderTestGetNumRenderDrivers, |
| &renderTestPrimitives, |
| &renderTestPrimitivesWithViewport, |
| &renderTestBlit, |
| &renderTestBlitTiled, |
| &renderTestBlit9Grid, |
| &renderTestBlit9GridTiled, |
| &renderTestBlitColor, |
| &renderTestBlendModes, |
| &renderTestViewport, |
| &renderTestClipRect, |
| &renderTestLogicalSize, |
| &renderTestUVClamping, |
| &renderTestUVWrapping, |
| &renderTestTextureState, |
| &renderTestGetSetTextureScaleMode, |
| &renderTestRGBSurfaceNoAlpha, |
| NULL |
| }; |
| |
| /* Render test suite (global) */ |
| SDLTest_TestSuiteReference renderTestSuite = { |
| "Render", |
| InitCreateRenderer, |
| renderTests, |
| CleanupDestroyRenderer |
| }; |