| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_FILESYSTEM_HAIKU |
| |
| /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
| // System dependent filesystem routines |
| |
| extern "C" { |
| #include "../SDL_sysfilesystem.h" |
| } |
| |
| #include <kernel/image.h> |
| #include <storage/Directory.h> |
| #include <storage/Entry.h> |
| #include <storage/FindDirectory.h> |
| #include <storage/Path.h> |
| |
| |
| char *SDL_SYS_GetBasePath(void) |
| { |
| char name[MAXPATHLEN]; |
| |
| if (find_path(B_APP_IMAGE_SYMBOL, B_FIND_PATH_IMAGE_PATH, NULL, name, sizeof(name)) != B_OK) { |
| return NULL; |
| } |
| |
| BEntry entry(name, true); |
| BPath path; |
| status_t rc = entry.GetPath(&path); // (path) now has binary's path. |
| SDL_assert(rc == B_OK); |
| rc = path.GetParent(&path); // chop filename, keep directory. |
| SDL_assert(rc == B_OK); |
| const char *str = path.Path(); |
| SDL_assert(str != NULL); |
| |
| const size_t len = SDL_strlen(str); |
| char *result = (char *) SDL_malloc(len + 2); |
| if (result) { |
| SDL_memcpy(result, str, len); |
| result[len] = '/'; |
| result[len+1] = '\0'; |
| } |
| |
| return result; |
| } |
| |
| |
| char *SDL_SYS_GetPrefPath(const char *org, const char *app) |
| { |
| // !!! FIXME: is there a better way to do this? |
| const char *home = SDL_getenv("HOME"); |
| const char *append = "/config/settings/"; |
| size_t len = SDL_strlen(home); |
| |
| if (!len || (home[len - 1] == '/')) { |
| ++append; // home empty or ends with separator, skip the one from append |
| } |
| len += SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; |
| char *result = (char *) SDL_malloc(len); |
| if (result) { |
| if (*org) { |
| SDL_snprintf(result, len, "%s%s%s/%s/", home, append, org, app); |
| } else { |
| SDL_snprintf(result, len, "%s%s%s/", home, append, app); |
| } |
| create_directory(result, 0700); // Haiku api: creates missing dirs |
| } |
| |
| return result; |
| } |
| |
| char *SDL_SYS_GetUserFolder(SDL_Folder folder) |
| { |
| const char *home = NULL; |
| char *result; |
| |
| home = SDL_getenv("HOME"); |
| if (!home) { |
| SDL_SetError("No $HOME environment variable available"); |
| return NULL; |
| } |
| |
| switch (folder) { |
| case SDL_FOLDER_HOME: |
| result = (char *) SDL_malloc(SDL_strlen(home) + 2); |
| if (!result) { |
| return NULL; |
| } |
| |
| if (SDL_snprintf(result, SDL_strlen(home) + 2, "%s/", home) < 0) { |
| SDL_SetError("Couldn't snprintf home path for Haiku: %s", home); |
| SDL_free(result); |
| return NULL; |
| } |
| |
| return result; |
| |
| // TODO: Is Haiku's desktop folder always ~/Desktop/ ? |
| case SDL_FOLDER_DESKTOP: |
| result = (char *) SDL_malloc(SDL_strlen(home) + 10); |
| if (!result) { |
| return NULL; |
| } |
| |
| if (SDL_snprintf(result, SDL_strlen(home) + 10, "%s/Desktop/", home) < 0) { |
| SDL_SetError("Couldn't snprintf desktop path for Haiku: %s/Desktop/", home); |
| SDL_free(result); |
| return NULL; |
| } |
| |
| return result; |
| |
| case SDL_FOLDER_DOCUMENTS: |
| case SDL_FOLDER_DOWNLOADS: |
| case SDL_FOLDER_MUSIC: |
| case SDL_FOLDER_PICTURES: |
| case SDL_FOLDER_PUBLICSHARE: |
| case SDL_FOLDER_SAVEDGAMES: |
| case SDL_FOLDER_SCREENSHOTS: |
| case SDL_FOLDER_TEMPLATES: |
| case SDL_FOLDER_VIDEOS: |
| default: |
| SDL_SetError("Only HOME and DESKTOP available on Haiku"); |
| return NULL; |
| } |
| } |
| |
| #endif // SDL_FILESYSTEM_HAIKU |