| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| |
| // DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.py. |
| |
| #if !SDL_DYNAMIC_API |
| #error You should not be here. |
| #endif |
| |
| // New API symbols are added at the end |
| #define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL |
| #define SDL_AcquireGPUCommandBuffer SDL_AcquireGPUCommandBuffer_REAL |
| #define SDL_AcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture_REAL |
| #define SDL_AddAtomicInt SDL_AddAtomicInt_REAL |
| #define SDL_AddEventWatch SDL_AddEventWatch_REAL |
| #define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL |
| #define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL |
| #define SDL_AddGamepadMappingsFromIO SDL_AddGamepadMappingsFromIO_REAL |
| #define SDL_AddHintCallback SDL_AddHintCallback_REAL |
| #define SDL_AddSurfaceAlternateImage SDL_AddSurfaceAlternateImage_REAL |
| #define SDL_AddTimer SDL_AddTimer_REAL |
| #define SDL_AddTimerNS SDL_AddTimerNS_REAL |
| #define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL |
| #define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL |
| #define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL |
| #define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL |
| #define SDL_BeginGPUCopyPass SDL_BeginGPUCopyPass_REAL |
| #define SDL_BeginGPURenderPass SDL_BeginGPURenderPass_REAL |
| #define SDL_BindAudioStream SDL_BindAudioStream_REAL |
| #define SDL_BindAudioStreams SDL_BindAudioStreams_REAL |
| #define SDL_BindGPUComputePipeline SDL_BindGPUComputePipeline_REAL |
| #define SDL_BindGPUComputeSamplers SDL_BindGPUComputeSamplers_REAL |
| #define SDL_BindGPUComputeStorageBuffers SDL_BindGPUComputeStorageBuffers_REAL |
| #define SDL_BindGPUComputeStorageTextures SDL_BindGPUComputeStorageTextures_REAL |
| #define SDL_BindGPUFragmentSamplers SDL_BindGPUFragmentSamplers_REAL |
| #define SDL_BindGPUFragmentStorageBuffers SDL_BindGPUFragmentStorageBuffers_REAL |
| #define SDL_BindGPUFragmentStorageTextures SDL_BindGPUFragmentStorageTextures_REAL |
| #define SDL_BindGPUGraphicsPipeline SDL_BindGPUGraphicsPipeline_REAL |
| #define SDL_BindGPUIndexBuffer SDL_BindGPUIndexBuffer_REAL |
| #define SDL_BindGPUVertexBuffers SDL_BindGPUVertexBuffers_REAL |
| #define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL |
| #define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL |
| #define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL |
| #define SDL_BlitGPUTexture SDL_BlitGPUTexture_REAL |
| #define SDL_BlitSurface SDL_BlitSurface_REAL |
| #define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL |
| #define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL |
| #define SDL_BlitSurfaceTiled SDL_BlitSurfaceTiled_REAL |
| #define SDL_BlitSurfaceTiledWithScale SDL_BlitSurfaceTiledWithScale_REAL |
| #define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL |
| #define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL |
| #define SDL_BroadcastCondition SDL_BroadcastCondition_REAL |
| #define SDL_CaptureMouse SDL_CaptureMouse_REAL |
| #define SDL_ClaimWindowForGPUDevice SDL_ClaimWindowForGPUDevice_REAL |
| #define SDL_CleanupTLS SDL_CleanupTLS_REAL |
| #define SDL_ClearAudioStream SDL_ClearAudioStream_REAL |
| #define SDL_ClearClipboardData SDL_ClearClipboardData_REAL |
| #define SDL_ClearComposition SDL_ClearComposition_REAL |
| #define SDL_ClearError SDL_ClearError_REAL |
| #define SDL_ClearProperty SDL_ClearProperty_REAL |
| #define SDL_ClearSurface SDL_ClearSurface_REAL |
| #define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL |
| #define SDL_CloseCamera SDL_CloseCamera_REAL |
| #define SDL_CloseGamepad SDL_CloseGamepad_REAL |
| #define SDL_CloseHaptic SDL_CloseHaptic_REAL |
| #define SDL_CloseIO SDL_CloseIO_REAL |
| #define SDL_CloseJoystick SDL_CloseJoystick_REAL |
| #define SDL_CloseSensor SDL_CloseSensor_REAL |
| #define SDL_CloseStorage SDL_CloseStorage_REAL |
| #define SDL_CompareAndSwapAtomicInt SDL_CompareAndSwapAtomicInt_REAL |
| #define SDL_CompareAndSwapAtomicPointer SDL_CompareAndSwapAtomicPointer_REAL |
| #define SDL_CompareAndSwapAtomicU32 SDL_CompareAndSwapAtomicU32_REAL |
| #define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL |
| #define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL |
| #define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL |
| #define SDL_ConvertPixels SDL_ConvertPixels_REAL |
| #define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL |
| #define SDL_ConvertSurface SDL_ConvertSurface_REAL |
| #define SDL_ConvertSurfaceAndColorspace SDL_ConvertSurfaceAndColorspace_REAL |
| #define SDL_CopyFile SDL_CopyFile_REAL |
| #define SDL_CopyGPUBufferToBuffer SDL_CopyGPUBufferToBuffer_REAL |
| #define SDL_CopyGPUTextureToTexture SDL_CopyGPUTextureToTexture_REAL |
| #define SDL_CopyProperties SDL_CopyProperties_REAL |
| #define SDL_CopyStorageFile SDL_CopyStorageFile_REAL |
| #define SDL_CreateAudioStream SDL_CreateAudioStream_REAL |
| #define SDL_CreateColorCursor SDL_CreateColorCursor_REAL |
| #define SDL_CreateCondition SDL_CreateCondition_REAL |
| #define SDL_CreateCursor SDL_CreateCursor_REAL |
| #define SDL_CreateDirectory SDL_CreateDirectory_REAL |
| #define SDL_CreateEnvironment SDL_CreateEnvironment_REAL |
| #define SDL_CreateGPUBuffer SDL_CreateGPUBuffer_REAL |
| #define SDL_CreateGPUComputePipeline SDL_CreateGPUComputePipeline_REAL |
| #define SDL_CreateGPUDevice SDL_CreateGPUDevice_REAL |
| #define SDL_CreateGPUDeviceWithProperties SDL_CreateGPUDeviceWithProperties_REAL |
| #define SDL_CreateGPUGraphicsPipeline SDL_CreateGPUGraphicsPipeline_REAL |
| #define SDL_CreateGPUSampler SDL_CreateGPUSampler_REAL |
| #define SDL_CreateGPUShader SDL_CreateGPUShader_REAL |
| #define SDL_CreateGPUTexture SDL_CreateGPUTexture_REAL |
| #define SDL_CreateGPUTransferBuffer SDL_CreateGPUTransferBuffer_REAL |
| #define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL |
| #define SDL_CreateMutex SDL_CreateMutex_REAL |
| #define SDL_CreatePalette SDL_CreatePalette_REAL |
| #define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL |
| #define SDL_CreateProcess SDL_CreateProcess_REAL |
| #define SDL_CreateProcessWithProperties SDL_CreateProcessWithProperties_REAL |
| #define SDL_CreateProperties SDL_CreateProperties_REAL |
| #define SDL_CreateRWLock SDL_CreateRWLock_REAL |
| #define SDL_CreateRenderer SDL_CreateRenderer_REAL |
| #define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL |
| #define SDL_CreateSemaphore SDL_CreateSemaphore_REAL |
| #define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL |
| #define SDL_CreateStorageDirectory SDL_CreateStorageDirectory_REAL |
| #define SDL_CreateSurface SDL_CreateSurface_REAL |
| #define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL |
| #define SDL_CreateSurfacePalette SDL_CreateSurfacePalette_REAL |
| #define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL |
| #define SDL_CreateTexture SDL_CreateTexture_REAL |
| #define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL |
| #define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL |
| #define SDL_CreateThreadRuntime SDL_CreateThreadRuntime_REAL |
| #define SDL_CreateThreadWithPropertiesRuntime SDL_CreateThreadWithPropertiesRuntime_REAL |
| #define SDL_CreateWindow SDL_CreateWindow_REAL |
| #define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL |
| #define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL |
| #define SDL_CursorVisible SDL_CursorVisible_REAL |
| #define SDL_DateTimeToTime SDL_DateTimeToTime_REAL |
| #define SDL_Delay SDL_Delay_REAL |
| #define SDL_DelayNS SDL_DelayNS_REAL |
| #define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL |
| #define SDL_DestroyCondition SDL_DestroyCondition_REAL |
| #define SDL_DestroyCursor SDL_DestroyCursor_REAL |
| #define SDL_DestroyEnvironment SDL_DestroyEnvironment_REAL |
| #define SDL_DestroyGPUDevice SDL_DestroyGPUDevice_REAL |
| #define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL |
| #define SDL_DestroyMutex SDL_DestroyMutex_REAL |
| #define SDL_DestroyPalette SDL_DestroyPalette_REAL |
| #define SDL_DestroyProcess SDL_DestroyProcess_REAL |
| #define SDL_DestroyProperties SDL_DestroyProperties_REAL |
| #define SDL_DestroyRWLock SDL_DestroyRWLock_REAL |
| #define SDL_DestroyRenderer SDL_DestroyRenderer_REAL |
| #define SDL_DestroySemaphore SDL_DestroySemaphore_REAL |
| #define SDL_DestroySurface SDL_DestroySurface_REAL |
| #define SDL_DestroyTexture SDL_DestroyTexture_REAL |
| #define SDL_DestroyWindow SDL_DestroyWindow_REAL |
| #define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL |
| #define SDL_DetachThread SDL_DetachThread_REAL |
| #define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL |
| #define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL |
| #define SDL_DispatchGPUCompute SDL_DispatchGPUCompute_REAL |
| #define SDL_DispatchGPUComputeIndirect SDL_DispatchGPUComputeIndirect_REAL |
| #define SDL_DownloadFromGPUBuffer SDL_DownloadFromGPUBuffer_REAL |
| #define SDL_DownloadFromGPUTexture SDL_DownloadFromGPUTexture_REAL |
| #define SDL_DrawGPUIndexedPrimitives SDL_DrawGPUIndexedPrimitives_REAL |
| #define SDL_DrawGPUIndexedPrimitivesIndirect SDL_DrawGPUIndexedPrimitivesIndirect_REAL |
| #define SDL_DrawGPUPrimitives SDL_DrawGPUPrimitives_REAL |
| #define SDL_DrawGPUPrimitivesIndirect SDL_DrawGPUPrimitivesIndirect_REAL |
| #define SDL_DuplicateSurface SDL_DuplicateSurface_REAL |
| #define SDL_EGL_GetCurrentConfig SDL_EGL_GetCurrentConfig_REAL |
| #define SDL_EGL_GetCurrentDisplay SDL_EGL_GetCurrentDisplay_REAL |
| #define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL |
| #define SDL_EGL_GetWindowSurface SDL_EGL_GetWindowSurface_REAL |
| #define SDL_EGL_SetAttributeCallbacks SDL_EGL_SetAttributeCallbacks_REAL |
| #define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL |
| #define SDL_EndGPUComputePass SDL_EndGPUComputePass_REAL |
| #define SDL_EndGPUCopyPass SDL_EndGPUCopyPass_REAL |
| #define SDL_EndGPURenderPass SDL_EndGPURenderPass_REAL |
| #define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL |
| #define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL |
| #define SDL_EnumerateProperties SDL_EnumerateProperties_REAL |
| #define SDL_EnumerateStorageDirectory SDL_EnumerateStorageDirectory_REAL |
| #define SDL_EventEnabled SDL_EventEnabled_REAL |
| #define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL |
| #define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL |
| #define SDL_FilterEvents SDL_FilterEvents_REAL |
| #define SDL_FlashWindow SDL_FlashWindow_REAL |
| #define SDL_FlipSurface SDL_FlipSurface_REAL |
| #define SDL_FlushAudioStream SDL_FlushAudioStream_REAL |
| #define SDL_FlushEvent SDL_FlushEvent_REAL |
| #define SDL_FlushEvents SDL_FlushEvents_REAL |
| #define SDL_FlushIO SDL_FlushIO_REAL |
| #define SDL_FlushRenderer SDL_FlushRenderer_REAL |
| #define SDL_GDKResumeGPU SDL_GDKResumeGPU_REAL |
| #define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL |
| #define SDL_GDKSuspendGPU SDL_GDKSuspendGPU_REAL |
| #define SDL_GL_CreateContext SDL_GL_CreateContext_REAL |
| #define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL |
| #define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL |
| #define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL |
| #define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL |
| #define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL |
| #define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL |
| #define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL |
| #define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL |
| #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL |
| #define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL |
| #define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL |
| #define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL |
| #define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL |
| #define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL |
| #define SDL_GPUSupportsProperties SDL_GPUSupportsProperties_REAL |
| #define SDL_GPUSupportsShaderFormats SDL_GPUSupportsShaderFormats_REAL |
| #define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL |
| #define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL |
| #define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL |
| #define SDL_GUIDToString SDL_GUIDToString_REAL |
| #define SDL_GamepadConnected SDL_GamepadConnected_REAL |
| #define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL |
| #define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL |
| #define SDL_GamepadHasButton SDL_GamepadHasButton_REAL |
| #define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL |
| #define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL |
| #define SDL_GenerateMipmapsForGPUTexture SDL_GenerateMipmapsForGPUTexture_REAL |
| #define SDL_GetAndroidActivity SDL_GetAndroidActivity_REAL |
| #define SDL_GetAndroidCachePath SDL_GetAndroidCachePath_REAL |
| #define SDL_GetAndroidExternalStoragePath SDL_GetAndroidExternalStoragePath_REAL |
| #define SDL_GetAndroidExternalStorageState SDL_GetAndroidExternalStorageState_REAL |
| #define SDL_GetAndroidInternalStoragePath SDL_GetAndroidInternalStoragePath_REAL |
| #define SDL_GetAndroidJNIEnv SDL_GetAndroidJNIEnv_REAL |
| #define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL |
| #define SDL_GetAppMetadataProperty SDL_GetAppMetadataProperty_REAL |
| #define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL |
| #define SDL_GetAssertionReport SDL_GetAssertionReport_REAL |
| #define SDL_GetAtomicInt SDL_GetAtomicInt_REAL |
| #define SDL_GetAtomicPointer SDL_GetAtomicPointer_REAL |
| #define SDL_GetAtomicU32 SDL_GetAtomicU32_REAL |
| #define SDL_GetAudioDeviceChannelMap SDL_GetAudioDeviceChannelMap_REAL |
| #define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL |
| #define SDL_GetAudioDeviceGain SDL_GetAudioDeviceGain_REAL |
| #define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL |
| #define SDL_GetAudioDriver SDL_GetAudioDriver_REAL |
| #define SDL_GetAudioFormatName SDL_GetAudioFormatName_REAL |
| #define SDL_GetAudioPlaybackDevices SDL_GetAudioPlaybackDevices_REAL |
| #define SDL_GetAudioRecordingDevices SDL_GetAudioRecordingDevices_REAL |
| #define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL |
| #define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL |
| #define SDL_GetAudioStreamDevice SDL_GetAudioStreamDevice_REAL |
| #define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL |
| #define SDL_GetAudioStreamFrequencyRatio SDL_GetAudioStreamFrequencyRatio_REAL |
| #define SDL_GetAudioStreamGain SDL_GetAudioStreamGain_REAL |
| #define SDL_GetAudioStreamInputChannelMap SDL_GetAudioStreamInputChannelMap_REAL |
| #define SDL_GetAudioStreamOutputChannelMap SDL_GetAudioStreamOutputChannelMap_REAL |
| #define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL |
| #define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL |
| #define SDL_GetBasePath SDL_GetBasePath_REAL |
| #define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL |
| #define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL |
| #define SDL_GetCameraDriver SDL_GetCameraDriver_REAL |
| #define SDL_GetCameraFormat SDL_GetCameraFormat_REAL |
| #define SDL_GetCameraID SDL_GetCameraID_REAL |
| #define SDL_GetCameraName SDL_GetCameraName_REAL |
| #define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL |
| #define SDL_GetCameraPosition SDL_GetCameraPosition_REAL |
| #define SDL_GetCameraProperties SDL_GetCameraProperties_REAL |
| #define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL |
| #define SDL_GetCameras SDL_GetCameras_REAL |
| #define SDL_GetClipboardData SDL_GetClipboardData_REAL |
| #define SDL_GetClipboardMimeTypes SDL_GetClipboardMimeTypes_REAL |
| #define SDL_GetClipboardText SDL_GetClipboardText_REAL |
| #define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL |
| #define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL |
| #define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL |
| #define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL |
| #define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL |
| #define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL |
| #define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL |
| #define SDL_GetCurrentTime SDL_GetCurrentTime_REAL |
| #define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL |
| #define SDL_GetCursor SDL_GetCursor_REAL |
| #define SDL_GetDXGIOutputInfo SDL_GetDXGIOutputInfo_REAL |
| #define SDL_GetDateTimeLocalePreferences SDL_GetDateTimeLocalePreferences_REAL |
| #define SDL_GetDayOfWeek SDL_GetDayOfWeek_REAL |
| #define SDL_GetDayOfYear SDL_GetDayOfYear_REAL |
| #define SDL_GetDaysInMonth SDL_GetDaysInMonth_REAL |
| #define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL |
| #define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL |
| #define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL |
| #define SDL_GetDirect3D9AdapterIndex SDL_GetDirect3D9AdapterIndex_REAL |
| #define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL |
| #define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL |
| #define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL |
| #define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL |
| #define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL |
| #define SDL_GetDisplayName SDL_GetDisplayName_REAL |
| #define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL |
| #define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL |
| #define SDL_GetDisplays SDL_GetDisplays_REAL |
| #define SDL_GetEnvironment SDL_GetEnvironment_REAL |
| #define SDL_GetEnvironmentVariable SDL_GetEnvironmentVariable_REAL |
| #define SDL_GetEnvironmentVariables SDL_GetEnvironmentVariables_REAL |
| #define SDL_GetError SDL_GetError_REAL |
| #define SDL_GetEventFilter SDL_GetEventFilter_REAL |
| #define SDL_GetFloatProperty SDL_GetFloatProperty_REAL |
| #define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL |
| #define SDL_GetGDKDefaultUser SDL_GetGDKDefaultUser_REAL |
| #define SDL_GetGDKTaskQueue SDL_GetGDKTaskQueue_REAL |
| #define SDL_GetGPUDeviceDriver SDL_GetGPUDeviceDriver_REAL |
| #define SDL_GetGPUDriver SDL_GetGPUDriver_REAL |
| #define SDL_GetGPUShaderFormats SDL_GetGPUShaderFormats_REAL |
| #define SDL_GetGPUSwapchainTextureFormat SDL_GetGPUSwapchainTextureFormat_REAL |
| #define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL |
| #define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL |
| #define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL |
| #define SDL_GetGamepadAxisFromString SDL_GetGamepadAxisFromString_REAL |
| #define SDL_GetGamepadBindings SDL_GetGamepadBindings_REAL |
| #define SDL_GetGamepadButton SDL_GetGamepadButton_REAL |
| #define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL |
| #define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL |
| #define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL |
| #define SDL_GetGamepadConnectionState SDL_GetGamepadConnectionState_REAL |
| #define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL |
| #define SDL_GetGamepadFromID SDL_GetGamepadFromID_REAL |
| #define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL |
| #define SDL_GetGamepadGUIDForID SDL_GetGamepadGUIDForID_REAL |
| #define SDL_GetGamepadID SDL_GetGamepadID_REAL |
| #define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL |
| #define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL |
| #define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL |
| #define SDL_GetGamepadMappingForID SDL_GetGamepadMappingForID_REAL |
| #define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL |
| #define SDL_GetGamepadName SDL_GetGamepadName_REAL |
| #define SDL_GetGamepadNameForID SDL_GetGamepadNameForID_REAL |
| #define SDL_GetGamepadPath SDL_GetGamepadPath_REAL |
| #define SDL_GetGamepadPathForID SDL_GetGamepadPathForID_REAL |
| #define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL |
| #define SDL_GetGamepadPlayerIndexForID SDL_GetGamepadPlayerIndexForID_REAL |
| #define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL |
| #define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL |
| #define SDL_GetGamepadProductForID SDL_GetGamepadProductForID_REAL |
| #define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL |
| #define SDL_GetGamepadProductVersionForID SDL_GetGamepadProductVersionForID_REAL |
| #define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL |
| #define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL |
| #define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL |
| #define SDL_GetGamepadSerial SDL_GetGamepadSerial_REAL |
| #define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL |
| #define SDL_GetGamepadStringForAxis SDL_GetGamepadStringForAxis_REAL |
| #define SDL_GetGamepadStringForButton SDL_GetGamepadStringForButton_REAL |
| #define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL |
| #define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL |
| #define SDL_GetGamepadType SDL_GetGamepadType_REAL |
| #define SDL_GetGamepadTypeForID SDL_GetGamepadTypeForID_REAL |
| #define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL |
| #define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL |
| #define SDL_GetGamepadVendorForID SDL_GetGamepadVendorForID_REAL |
| #define SDL_GetGamepads SDL_GetGamepads_REAL |
| #define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL |
| #define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL |
| #define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL |
| #define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL |
| #define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL |
| #define SDL_GetHapticFromID SDL_GetHapticFromID_REAL |
| #define SDL_GetHapticID SDL_GetHapticID_REAL |
| #define SDL_GetHapticName SDL_GetHapticName_REAL |
| #define SDL_GetHapticNameForID SDL_GetHapticNameForID_REAL |
| #define SDL_GetHaptics SDL_GetHaptics_REAL |
| #define SDL_GetHint SDL_GetHint_REAL |
| #define SDL_GetHintBoolean SDL_GetHintBoolean_REAL |
| #define SDL_GetIOProperties SDL_GetIOProperties_REAL |
| #define SDL_GetIOSize SDL_GetIOSize_REAL |
| #define SDL_GetIOStatus SDL_GetIOStatus_REAL |
| #define SDL_GetJoystickAxis SDL_GetJoystickAxis_REAL |
| #define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL |
| #define SDL_GetJoystickBall SDL_GetJoystickBall_REAL |
| #define SDL_GetJoystickButton SDL_GetJoystickButton_REAL |
| #define SDL_GetJoystickConnectionState SDL_GetJoystickConnectionState_REAL |
| #define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL |
| #define SDL_GetJoystickFromID SDL_GetJoystickFromID_REAL |
| #define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL |
| #define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL |
| #define SDL_GetJoystickGUIDForID SDL_GetJoystickGUIDForID_REAL |
| #define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL |
| #define SDL_GetJoystickHat SDL_GetJoystickHat_REAL |
| #define SDL_GetJoystickID SDL_GetJoystickID_REAL |
| #define SDL_GetJoystickName SDL_GetJoystickName_REAL |
| #define SDL_GetJoystickNameForID SDL_GetJoystickNameForID_REAL |
| #define SDL_GetJoystickPath SDL_GetJoystickPath_REAL |
| #define SDL_GetJoystickPathForID SDL_GetJoystickPathForID_REAL |
| #define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL |
| #define SDL_GetJoystickPlayerIndexForID SDL_GetJoystickPlayerIndexForID_REAL |
| #define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL |
| #define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL |
| #define SDL_GetJoystickProductForID SDL_GetJoystickProductForID_REAL |
| #define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL |
| #define SDL_GetJoystickProductVersionForID SDL_GetJoystickProductVersionForID_REAL |
| #define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL |
| #define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL |
| #define SDL_GetJoystickType SDL_GetJoystickType_REAL |
| #define SDL_GetJoystickTypeForID SDL_GetJoystickTypeForID_REAL |
| #define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL |
| #define SDL_GetJoystickVendorForID SDL_GetJoystickVendorForID_REAL |
| #define SDL_GetJoysticks SDL_GetJoysticks_REAL |
| #define SDL_GetKeyFromName SDL_GetKeyFromName_REAL |
| #define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL |
| #define SDL_GetKeyName SDL_GetKeyName_REAL |
| #define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL |
| #define SDL_GetKeyboardNameForID SDL_GetKeyboardNameForID_REAL |
| #define SDL_GetKeyboardState SDL_GetKeyboardState_REAL |
| #define SDL_GetKeyboards SDL_GetKeyboards_REAL |
| #define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL |
| #define SDL_GetLogPriority SDL_GetLogPriority_REAL |
| #define SDL_GetMasksForPixelFormat SDL_GetMasksForPixelFormat_REAL |
| #define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL |
| #define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL |
| #define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL |
| #define SDL_GetMice SDL_GetMice_REAL |
| #define SDL_GetModState SDL_GetModState_REAL |
| #define SDL_GetMouseFocus SDL_GetMouseFocus_REAL |
| #define SDL_GetMouseNameForID SDL_GetMouseNameForID_REAL |
| #define SDL_GetMouseState SDL_GetMouseState_REAL |
| #define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL |
| #define SDL_GetNumAllocations SDL_GetNumAllocations_REAL |
| #define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL |
| #define SDL_GetNumCameraDrivers SDL_GetNumCameraDrivers_REAL |
| #define SDL_GetNumGPUDrivers SDL_GetNumGPUDrivers_REAL |
| #define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL |
| #define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL |
| #define SDL_GetNumHapticAxes SDL_GetNumHapticAxes_REAL |
| #define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL |
| #define SDL_GetNumJoystickBalls SDL_GetNumJoystickBalls_REAL |
| #define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL |
| #define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL |
| #define SDL_GetNumLogicalCPUCores SDL_GetNumLogicalCPUCores_REAL |
| #define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL |
| #define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL |
| #define SDL_GetNumberProperty SDL_GetNumberProperty_REAL |
| #define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL |
| #define SDL_GetPathInfo SDL_GetPathInfo_REAL |
| #define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL |
| #define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL |
| #define SDL_GetPixelFormatDetails SDL_GetPixelFormatDetails_REAL |
| #define SDL_GetPixelFormatForMasks SDL_GetPixelFormatForMasks_REAL |
| #define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL |
| #define SDL_GetPlatform SDL_GetPlatform_REAL |
| #define SDL_GetPointerProperty SDL_GetPointerProperty_REAL |
| #define SDL_GetPowerInfo SDL_GetPowerInfo_REAL |
| #define SDL_GetPrefPath SDL_GetPrefPath_REAL |
| #define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL |
| #define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL |
| #define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL |
| #define SDL_GetProcessInput SDL_GetProcessInput_REAL |
| #define SDL_GetProcessOutput SDL_GetProcessOutput_REAL |
| #define SDL_GetProcessProperties SDL_GetProcessProperties_REAL |
| #define SDL_GetPropertyType SDL_GetPropertyType_REAL |
| #define SDL_GetRGB SDL_GetRGB_REAL |
| #define SDL_GetRGBA SDL_GetRGBA_REAL |
| #define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL |
| #define SDL_GetRealGamepadTypeForID SDL_GetRealGamepadTypeForID_REAL |
| #define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL |
| #define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL |
| #define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL |
| #define SDL_GetRectEnclosingPointsFloat SDL_GetRectEnclosingPointsFloat_REAL |
| #define SDL_GetRectIntersection SDL_GetRectIntersection_REAL |
| #define SDL_GetRectIntersectionFloat SDL_GetRectIntersectionFloat_REAL |
| #define SDL_GetRectUnion SDL_GetRectUnion_REAL |
| #define SDL_GetRectUnionFloat SDL_GetRectUnionFloat_REAL |
| #define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL |
| #define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL |
| #define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL |
| #define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL |
| #define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL |
| #define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL |
| #define SDL_GetRenderDriver SDL_GetRenderDriver_REAL |
| #define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL |
| #define SDL_GetRenderLogicalPresentationRect SDL_GetRenderLogicalPresentationRect_REAL |
| #define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL |
| #define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL |
| #define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL |
| #define SDL_GetRenderSafeArea SDL_GetRenderSafeArea_REAL |
| #define SDL_GetRenderScale SDL_GetRenderScale_REAL |
| #define SDL_GetRenderTarget SDL_GetRenderTarget_REAL |
| #define SDL_GetRenderVSync SDL_GetRenderVSync_REAL |
| #define SDL_GetRenderViewport SDL_GetRenderViewport_REAL |
| #define SDL_GetRenderWindow SDL_GetRenderWindow_REAL |
| #define SDL_GetRenderer SDL_GetRenderer_REAL |
| #define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL |
| #define SDL_GetRendererName SDL_GetRendererName_REAL |
| #define SDL_GetRendererProperties SDL_GetRendererProperties_REAL |
| #define SDL_GetRevision SDL_GetRevision_REAL |
| #define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL |
| #define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL |
| #define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL |
| #define SDL_GetScancodeName SDL_GetScancodeName_REAL |
| #define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL |
| #define SDL_GetSensorData SDL_GetSensorData_REAL |
| #define SDL_GetSensorFromID SDL_GetSensorFromID_REAL |
| #define SDL_GetSensorID SDL_GetSensorID_REAL |
| #define SDL_GetSensorName SDL_GetSensorName_REAL |
| #define SDL_GetSensorNameForID SDL_GetSensorNameForID_REAL |
| #define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL |
| #define SDL_GetSensorNonPortableTypeForID SDL_GetSensorNonPortableTypeForID_REAL |
| #define SDL_GetSensorProperties SDL_GetSensorProperties_REAL |
| #define SDL_GetSensorType SDL_GetSensorType_REAL |
| #define SDL_GetSensorTypeForID SDL_GetSensorTypeForID_REAL |
| #define SDL_GetSensors SDL_GetSensors_REAL |
| #define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL |
| #define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL |
| #define SDL_GetStoragePathInfo SDL_GetStoragePathInfo_REAL |
| #define SDL_GetStorageSpaceRemaining SDL_GetStorageSpaceRemaining_REAL |
| #define SDL_GetStringProperty SDL_GetStringProperty_REAL |
| #define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL |
| #define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL |
| #define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL |
| #define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL |
| #define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL |
| #define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL |
| #define SDL_GetSurfaceImages SDL_GetSurfaceImages_REAL |
| #define SDL_GetSurfacePalette SDL_GetSurfacePalette_REAL |
| #define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL |
| #define SDL_GetSystemRAM SDL_GetSystemRAM_REAL |
| #define SDL_GetSystemTheme SDL_GetSystemTheme_REAL |
| #define SDL_GetTLS SDL_GetTLS_REAL |
| #define SDL_GetTextInputArea SDL_GetTextInputArea_REAL |
| #define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL |
| #define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL |
| #define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL |
| #define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL |
| #define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL |
| #define SDL_GetTextureProperties SDL_GetTextureProperties_REAL |
| #define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL |
| #define SDL_GetTextureSize SDL_GetTextureSize_REAL |
| #define SDL_GetThreadID SDL_GetThreadID_REAL |
| #define SDL_GetThreadName SDL_GetThreadName_REAL |
| #define SDL_GetTicks SDL_GetTicks_REAL |
| #define SDL_GetTicksNS SDL_GetTicksNS_REAL |
| #define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL |
| #define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL |
| #define SDL_GetTouchDevices SDL_GetTouchDevices_REAL |
| #define SDL_GetTouchFingers SDL_GetTouchFingers_REAL |
| #define SDL_GetUserFolder SDL_GetUserFolder_REAL |
| #define SDL_GetVersion SDL_GetVersion_REAL |
| #define SDL_GetVideoDriver SDL_GetVideoDriver_REAL |
| #define SDL_GetWindowAspectRatio SDL_GetWindowAspectRatio_REAL |
| #define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL |
| #define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL |
| #define SDL_GetWindowFlags SDL_GetWindowFlags_REAL |
| #define SDL_GetWindowFromEvent SDL_GetWindowFromEvent_REAL |
| #define SDL_GetWindowFromID SDL_GetWindowFromID_REAL |
| #define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL |
| #define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL |
| #define SDL_GetWindowID SDL_GetWindowID_REAL |
| #define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL |
| #define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL |
| #define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL |
| #define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL |
| #define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL |
| #define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL |
| #define SDL_GetWindowParent SDL_GetWindowParent_REAL |
| #define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL |
| #define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL |
| #define SDL_GetWindowPosition SDL_GetWindowPosition_REAL |
| #define SDL_GetWindowProperties SDL_GetWindowProperties_REAL |
| #define SDL_GetWindowRelativeMouseMode SDL_GetWindowRelativeMouseMode_REAL |
| #define SDL_GetWindowSafeArea SDL_GetWindowSafeArea_REAL |
| #define SDL_GetWindowSize SDL_GetWindowSize_REAL |
| #define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL |
| #define SDL_GetWindowSurface SDL_GetWindowSurface_REAL |
| #define SDL_GetWindowSurfaceVSync SDL_GetWindowSurfaceVSync_REAL |
| #define SDL_GetWindowTitle SDL_GetWindowTitle_REAL |
| #define SDL_GetWindows SDL_GetWindows_REAL |
| #define SDL_GlobDirectory SDL_GlobDirectory_REAL |
| #define SDL_GlobStorageDirectory SDL_GlobStorageDirectory_REAL |
| #define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL |
| #define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL |
| #define SDL_HasARMSIMD SDL_HasARMSIMD_REAL |
| #define SDL_HasAVX SDL_HasAVX_REAL |
| #define SDL_HasAVX2 SDL_HasAVX2_REAL |
| #define SDL_HasAVX512F SDL_HasAVX512F_REAL |
| #define SDL_HasAltiVec SDL_HasAltiVec_REAL |
| #define SDL_HasClipboardData SDL_HasClipboardData_REAL |
| #define SDL_HasClipboardText SDL_HasClipboardText_REAL |
| #define SDL_HasEvent SDL_HasEvent_REAL |
| #define SDL_HasEvents SDL_HasEvents_REAL |
| #define SDL_HasGamepad SDL_HasGamepad_REAL |
| #define SDL_HasJoystick SDL_HasJoystick_REAL |
| #define SDL_HasKeyboard SDL_HasKeyboard_REAL |
| #define SDL_HasLASX SDL_HasLASX_REAL |
| #define SDL_HasLSX SDL_HasLSX_REAL |
| #define SDL_HasMMX SDL_HasMMX_REAL |
| #define SDL_HasMouse SDL_HasMouse_REAL |
| #define SDL_HasNEON SDL_HasNEON_REAL |
| #define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL |
| #define SDL_HasProperty SDL_HasProperty_REAL |
| #define SDL_HasRectIntersection SDL_HasRectIntersection_REAL |
| #define SDL_HasRectIntersectionFloat SDL_HasRectIntersectionFloat_REAL |
| #define SDL_HasSSE SDL_HasSSE_REAL |
| #define SDL_HasSSE2 SDL_HasSSE2_REAL |
| #define SDL_HasSSE3 SDL_HasSSE3_REAL |
| #define SDL_HasSSE41 SDL_HasSSE41_REAL |
| #define SDL_HasSSE42 SDL_HasSSE42_REAL |
| #define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL |
| #define SDL_HideCursor SDL_HideCursor_REAL |
| #define SDL_HideWindow SDL_HideWindow_REAL |
| #define SDL_IOFromConstMem SDL_IOFromConstMem_REAL |
| #define SDL_IOFromDynamicMem SDL_IOFromDynamicMem_REAL |
| #define SDL_IOFromFile SDL_IOFromFile_REAL |
| #define SDL_IOFromMem SDL_IOFromMem_REAL |
| #define SDL_IOprintf SDL_IOprintf_REAL |
| #define SDL_IOvprintf SDL_IOvprintf_REAL |
| #define SDL_Init SDL_Init_REAL |
| #define SDL_InitHapticRumble SDL_InitHapticRumble_REAL |
| #define SDL_InitSubSystem SDL_InitSubSystem_REAL |
| #define SDL_InsertGPUDebugLabel SDL_InsertGPUDebugLabel_REAL |
| #define SDL_IsChromebook SDL_IsChromebook_REAL |
| #define SDL_IsDeXMode SDL_IsDeXMode_REAL |
| #define SDL_IsGamepad SDL_IsGamepad_REAL |
| #define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL |
| #define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL |
| #define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL |
| #define SDL_IsTV SDL_IsTV_REAL |
| #define SDL_IsTablet SDL_IsTablet_REAL |
| #define SDL_JoystickConnected SDL_JoystickConnected_REAL |
| #define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL |
| #define SDL_KillProcess SDL_KillProcess_REAL |
| #define SDL_LoadBMP SDL_LoadBMP_REAL |
| #define SDL_LoadBMP_IO SDL_LoadBMP_IO_REAL |
| #define SDL_LoadFile SDL_LoadFile_REAL |
| #define SDL_LoadFile_IO SDL_LoadFile_IO_REAL |
| #define SDL_LoadFunction SDL_LoadFunction_REAL |
| #define SDL_LoadObject SDL_LoadObject_REAL |
| #define SDL_LoadWAV SDL_LoadWAV_REAL |
| #define SDL_LoadWAV_IO SDL_LoadWAV_IO_REAL |
| #define SDL_LockAudioStream SDL_LockAudioStream_REAL |
| #define SDL_LockJoysticks SDL_LockJoysticks_REAL |
| #define SDL_LockMutex SDL_LockMutex_REAL |
| #define SDL_LockProperties SDL_LockProperties_REAL |
| #define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL |
| #define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL |
| #define SDL_LockSpinlock SDL_LockSpinlock_REAL |
| #define SDL_LockSurface SDL_LockSurface_REAL |
| #define SDL_LockTexture SDL_LockTexture_REAL |
| #define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL |
| #define SDL_Log SDL_Log_REAL |
| #define SDL_LogCritical SDL_LogCritical_REAL |
| #define SDL_LogDebug SDL_LogDebug_REAL |
| #define SDL_LogError SDL_LogError_REAL |
| #define SDL_LogInfo SDL_LogInfo_REAL |
| #define SDL_LogMessage SDL_LogMessage_REAL |
| #define SDL_LogMessageV SDL_LogMessageV_REAL |
| #define SDL_LogTrace SDL_LogTrace_REAL |
| #define SDL_LogVerbose SDL_LogVerbose_REAL |
| #define SDL_LogWarn SDL_LogWarn_REAL |
| #define SDL_MapGPUTransferBuffer SDL_MapGPUTransferBuffer_REAL |
| #define SDL_MapRGB SDL_MapRGB_REAL |
| #define SDL_MapRGBA SDL_MapRGBA_REAL |
| #define SDL_MapSurfaceRGB SDL_MapSurfaceRGB_REAL |
| #define SDL_MapSurfaceRGBA SDL_MapSurfaceRGBA_REAL |
| #define SDL_MaximizeWindow SDL_MaximizeWindow_REAL |
| #define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL |
| #define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL |
| #define SDL_Metal_CreateView SDL_Metal_CreateView_REAL |
| #define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL |
| #define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL |
| #define SDL_MinimizeWindow SDL_MinimizeWindow_REAL |
| #define SDL_MixAudio SDL_MixAudio_REAL |
| #define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL |
| #define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL |
| #define SDL_OnApplicationDidEnterForeground SDL_OnApplicationDidEnterForeground_REAL |
| #define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL |
| #define SDL_OnApplicationWillEnterBackground SDL_OnApplicationWillEnterBackground_REAL |
| #define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL |
| #define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL |
| #define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL |
| #define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL |
| #define SDL_OpenCamera SDL_OpenCamera_REAL |
| #define SDL_OpenFileStorage SDL_OpenFileStorage_REAL |
| #define SDL_OpenGamepad SDL_OpenGamepad_REAL |
| #define SDL_OpenHaptic SDL_OpenHaptic_REAL |
| #define SDL_OpenHapticFromJoystick SDL_OpenHapticFromJoystick_REAL |
| #define SDL_OpenHapticFromMouse SDL_OpenHapticFromMouse_REAL |
| #define SDL_OpenIO SDL_OpenIO_REAL |
| #define SDL_OpenJoystick SDL_OpenJoystick_REAL |
| #define SDL_OpenSensor SDL_OpenSensor_REAL |
| #define SDL_OpenStorage SDL_OpenStorage_REAL |
| #define SDL_OpenTitleStorage SDL_OpenTitleStorage_REAL |
| #define SDL_OpenURL SDL_OpenURL_REAL |
| #define SDL_OpenUserStorage SDL_OpenUserStorage_REAL |
| #define SDL_OutOfMemory SDL_OutOfMemory_REAL |
| #define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL |
| #define SDL_PauseAudioStreamDevice SDL_PauseAudioStreamDevice_REAL |
| #define SDL_PauseHaptic SDL_PauseHaptic_REAL |
| #define SDL_PeepEvents SDL_PeepEvents_REAL |
| #define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL |
| #define SDL_PollEvent SDL_PollEvent_REAL |
| #define SDL_PopGPUDebugGroup SDL_PopGPUDebugGroup_REAL |
| #define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL |
| #define SDL_PremultiplySurfaceAlpha SDL_PremultiplySurfaceAlpha_REAL |
| #define SDL_PumpEvents SDL_PumpEvents_REAL |
| #define SDL_PushEvent SDL_PushEvent_REAL |
| #define SDL_PushGPUComputeUniformData SDL_PushGPUComputeUniformData_REAL |
| #define SDL_PushGPUDebugGroup SDL_PushGPUDebugGroup_REAL |
| #define SDL_PushGPUFragmentUniformData SDL_PushGPUFragmentUniformData_REAL |
| #define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL |
| #define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL |
| #define SDL_QueryGPUFence SDL_QueryGPUFence_REAL |
| #define SDL_Quit SDL_Quit_REAL |
| #define SDL_QuitSubSystem SDL_QuitSubSystem_REAL |
| #define SDL_RaiseWindow SDL_RaiseWindow_REAL |
| #define SDL_ReadIO SDL_ReadIO_REAL |
| #define SDL_ReadProcess SDL_ReadProcess_REAL |
| #define SDL_ReadS16BE SDL_ReadS16BE_REAL |
| #define SDL_ReadS16LE SDL_ReadS16LE_REAL |
| #define SDL_ReadS32BE SDL_ReadS32BE_REAL |
| #define SDL_ReadS32LE SDL_ReadS32LE_REAL |
| #define SDL_ReadS64BE SDL_ReadS64BE_REAL |
| #define SDL_ReadS64LE SDL_ReadS64LE_REAL |
| #define SDL_ReadS8 SDL_ReadS8_REAL |
| #define SDL_ReadStorageFile SDL_ReadStorageFile_REAL |
| #define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL |
| #define SDL_ReadSurfacePixelFloat SDL_ReadSurfacePixelFloat_REAL |
| #define SDL_ReadU16BE SDL_ReadU16BE_REAL |
| #define SDL_ReadU16LE SDL_ReadU16LE_REAL |
| #define SDL_ReadU32BE SDL_ReadU32BE_REAL |
| #define SDL_ReadU32LE SDL_ReadU32LE_REAL |
| #define SDL_ReadU64BE SDL_ReadU64BE_REAL |
| #define SDL_ReadU64LE SDL_ReadU64LE_REAL |
| #define SDL_ReadU8 SDL_ReadU8_REAL |
| #define SDL_RegisterApp SDL_RegisterApp_REAL |
| #define SDL_RegisterEvents SDL_RegisterEvents_REAL |
| #define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL |
| #define SDL_ReleaseGPUBuffer SDL_ReleaseGPUBuffer_REAL |
| #define SDL_ReleaseGPUComputePipeline SDL_ReleaseGPUComputePipeline_REAL |
| #define SDL_ReleaseGPUFence SDL_ReleaseGPUFence_REAL |
| #define SDL_ReleaseGPUGraphicsPipeline SDL_ReleaseGPUGraphicsPipeline_REAL |
| #define SDL_ReleaseGPUSampler SDL_ReleaseGPUSampler_REAL |
| #define SDL_ReleaseGPUShader SDL_ReleaseGPUShader_REAL |
| #define SDL_ReleaseGPUTexture SDL_ReleaseGPUTexture_REAL |
| #define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL |
| #define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL |
| #define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL |
| #define SDL_RemoveEventWatch SDL_RemoveEventWatch_REAL |
| #define SDL_RemoveHintCallback SDL_RemoveHintCallback_REAL |
| #define SDL_RemovePath SDL_RemovePath_REAL |
| #define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL |
| #define SDL_RemoveSurfaceAlternateImages SDL_RemoveSurfaceAlternateImages_REAL |
| #define SDL_RemoveTimer SDL_RemoveTimer_REAL |
| #define SDL_RenamePath SDL_RenamePath_REAL |
| #define SDL_RenameStoragePath SDL_RenameStoragePath_REAL |
| #define SDL_RenderClear SDL_RenderClear_REAL |
| #define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL |
| #define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL |
| #define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL |
| #define SDL_RenderFillRect SDL_RenderFillRect_REAL |
| #define SDL_RenderFillRects SDL_RenderFillRects_REAL |
| #define SDL_RenderGeometry SDL_RenderGeometry_REAL |
| #define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL |
| #define SDL_RenderLine SDL_RenderLine_REAL |
| #define SDL_RenderLines SDL_RenderLines_REAL |
| #define SDL_RenderPoint SDL_RenderPoint_REAL |
| #define SDL_RenderPoints SDL_RenderPoints_REAL |
| #define SDL_RenderPresent SDL_RenderPresent_REAL |
| #define SDL_RenderReadPixels SDL_RenderReadPixels_REAL |
| #define SDL_RenderRect SDL_RenderRect_REAL |
| #define SDL_RenderRects SDL_RenderRects_REAL |
| #define SDL_RenderTexture SDL_RenderTexture_REAL |
| #define SDL_RenderTexture9Grid SDL_RenderTexture9Grid_REAL |
| #define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL |
| #define SDL_RenderTextureTiled SDL_RenderTextureTiled_REAL |
| #define SDL_RenderViewportSet SDL_RenderViewportSet_REAL |
| #define SDL_ReportAssertion SDL_ReportAssertion_REAL |
| #define SDL_RequestAndroidPermission SDL_RequestAndroidPermission_REAL |
| #define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL |
| #define SDL_ResetHint SDL_ResetHint_REAL |
| #define SDL_ResetHints SDL_ResetHints_REAL |
| #define SDL_ResetKeyboard SDL_ResetKeyboard_REAL |
| #define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL |
| #define SDL_RestoreWindow SDL_RestoreWindow_REAL |
| #define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL |
| #define SDL_ResumeAudioStreamDevice SDL_ResumeAudioStreamDevice_REAL |
| #define SDL_ResumeHaptic SDL_ResumeHaptic_REAL |
| #define SDL_RumbleGamepad SDL_RumbleGamepad_REAL |
| #define SDL_RumbleGamepadTriggers SDL_RumbleGamepadTriggers_REAL |
| #define SDL_RumbleJoystick SDL_RumbleJoystick_REAL |
| #define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL |
| #define SDL_RunApp SDL_RunApp_REAL |
| #define SDL_RunHapticEffect SDL_RunHapticEffect_REAL |
| #define SDL_SaveBMP SDL_SaveBMP_REAL |
| #define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL |
| #define SDL_ScaleSurface SDL_ScaleSurface_REAL |
| #define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL |
| #define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL |
| #define SDL_SeekIO SDL_SeekIO_REAL |
| #define SDL_SendAndroidBackButton SDL_SendAndroidBackButton_REAL |
| #define SDL_SendAndroidMessage SDL_SendAndroidMessage_REAL |
| #define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL |
| #define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL |
| #define SDL_SendJoystickVirtualSensorData SDL_SendJoystickVirtualSensorData_REAL |
| #define SDL_SetAppMetadata SDL_SetAppMetadata_REAL |
| #define SDL_SetAppMetadataProperty SDL_SetAppMetadataProperty_REAL |
| #define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL |
| #define SDL_SetAtomicInt SDL_SetAtomicInt_REAL |
| #define SDL_SetAtomicPointer SDL_SetAtomicPointer_REAL |
| #define SDL_SetAtomicU32 SDL_SetAtomicU32_REAL |
| #define SDL_SetAudioDeviceGain SDL_SetAudioDeviceGain_REAL |
| #define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL |
| #define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL |
| #define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL |
| #define SDL_SetAudioStreamGain SDL_SetAudioStreamGain_REAL |
| #define SDL_SetAudioStreamGetCallback SDL_SetAudioStreamGetCallback_REAL |
| #define SDL_SetAudioStreamInputChannelMap SDL_SetAudioStreamInputChannelMap_REAL |
| #define SDL_SetAudioStreamOutputChannelMap SDL_SetAudioStreamOutputChannelMap_REAL |
| #define SDL_SetAudioStreamPutCallback SDL_SetAudioStreamPutCallback_REAL |
| #define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL |
| #define SDL_SetClipboardData SDL_SetClipboardData_REAL |
| #define SDL_SetClipboardText SDL_SetClipboardText_REAL |
| #define SDL_SetCurrentThreadPriority SDL_SetCurrentThreadPriority_REAL |
| #define SDL_SetCursor SDL_SetCursor_REAL |
| #define SDL_SetEnvironmentVariable SDL_SetEnvironmentVariable_REAL |
| #define SDL_SetError SDL_SetError_REAL |
| #define SDL_SetEventEnabled SDL_SetEventEnabled_REAL |
| #define SDL_SetEventFilter SDL_SetEventFilter_REAL |
| #define SDL_SetFloatProperty SDL_SetFloatProperty_REAL |
| #define SDL_SetGPUBlendConstants SDL_SetGPUBlendConstants_REAL |
| #define SDL_SetGPUBufferName SDL_SetGPUBufferName_REAL |
| #define SDL_SetGPUScissor SDL_SetGPUScissor_REAL |
| #define SDL_SetGPUStencilReference SDL_SetGPUStencilReference_REAL |
| #define SDL_SetGPUSwapchainParameters SDL_SetGPUSwapchainParameters_REAL |
| #define SDL_SetGPUTextureName SDL_SetGPUTextureName_REAL |
| #define SDL_SetGPUViewport SDL_SetGPUViewport_REAL |
| #define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL |
| #define SDL_SetGamepadLED SDL_SetGamepadLED_REAL |
| #define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL |
| #define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL |
| #define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL |
| #define SDL_SetHapticAutocenter SDL_SetHapticAutocenter_REAL |
| #define SDL_SetHapticGain SDL_SetHapticGain_REAL |
| #define SDL_SetHint SDL_SetHint_REAL |
| #define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL |
| #define SDL_SetInitialized SDL_SetInitialized_REAL |
| #define SDL_SetJoystickEventsEnabled SDL_SetJoystickEventsEnabled_REAL |
| #define SDL_SetJoystickLED SDL_SetJoystickLED_REAL |
| #define SDL_SetJoystickPlayerIndex SDL_SetJoystickPlayerIndex_REAL |
| #define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL |
| #define SDL_SetJoystickVirtualBall SDL_SetJoystickVirtualBall_REAL |
| #define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL |
| #define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL |
| #define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL |
| #define SDL_SetLinuxThreadPriority SDL_SetLinuxThreadPriority_REAL |
| #define SDL_SetLinuxThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy_REAL |
| #define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL |
| #define SDL_SetLogPriorities SDL_SetLogPriorities_REAL |
| #define SDL_SetLogPriority SDL_SetLogPriority_REAL |
| #define SDL_SetLogPriorityPrefix SDL_SetLogPriorityPrefix_REAL |
| #define SDL_SetMainReady SDL_SetMainReady_REAL |
| #define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL |
| #define SDL_SetModState SDL_SetModState_REAL |
| #define SDL_SetNumberProperty SDL_SetNumberProperty_REAL |
| #define SDL_SetPaletteColors SDL_SetPaletteColors_REAL |
| #define SDL_SetPointerProperty SDL_SetPointerProperty_REAL |
| #define SDL_SetPointerPropertyWithCleanup SDL_SetPointerPropertyWithCleanup_REAL |
| #define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL |
| #define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL |
| #define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL |
| #define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL |
| #define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL |
| #define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL |
| #define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL |
| #define SDL_SetRenderScale SDL_SetRenderScale_REAL |
| #define SDL_SetRenderTarget SDL_SetRenderTarget_REAL |
| #define SDL_SetRenderVSync SDL_SetRenderVSync_REAL |
| #define SDL_SetRenderViewport SDL_SetRenderViewport_REAL |
| #define SDL_SetScancodeName SDL_SetScancodeName_REAL |
| #define SDL_SetStringProperty SDL_SetStringProperty_REAL |
| #define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL |
| #define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL |
| #define SDL_SetSurfaceClipRect SDL_SetSurfaceClipRect_REAL |
| #define SDL_SetSurfaceColorKey SDL_SetSurfaceColorKey_REAL |
| #define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL |
| #define SDL_SetSurfaceColorspace SDL_SetSurfaceColorspace_REAL |
| #define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL |
| #define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL |
| #define SDL_SetTLS SDL_SetTLS_REAL |
| #define SDL_SetTextInputArea SDL_SetTextInputArea_REAL |
| #define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL |
| #define SDL_SetTextureAlphaModFloat SDL_SetTextureAlphaModFloat_REAL |
| #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL |
| #define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL |
| #define SDL_SetTextureColorModFloat SDL_SetTextureColorModFloat_REAL |
| #define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL |
| #define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL |
| #define SDL_SetWindowAspectRatio SDL_SetWindowAspectRatio_REAL |
| #define SDL_SetWindowBordered SDL_SetWindowBordered_REAL |
| #define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL |
| #define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL |
| #define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL |
| #define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL |
| #define SDL_SetWindowIcon SDL_SetWindowIcon_REAL |
| #define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL |
| #define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL |
| #define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL |
| #define SDL_SetWindowModal SDL_SetWindowModal_REAL |
| #define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL |
| #define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL |
| #define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL |
| #define SDL_SetWindowParent SDL_SetWindowParent_REAL |
| #define SDL_SetWindowPosition SDL_SetWindowPosition_REAL |
| #define SDL_SetWindowRelativeMouseMode SDL_SetWindowRelativeMouseMode_REAL |
| #define SDL_SetWindowResizable SDL_SetWindowResizable_REAL |
| #define SDL_SetWindowShape SDL_SetWindowShape_REAL |
| #define SDL_SetWindowSize SDL_SetWindowSize_REAL |
| #define SDL_SetWindowSurfaceVSync SDL_SetWindowSurfaceVSync_REAL |
| #define SDL_SetWindowTitle SDL_SetWindowTitle_REAL |
| #define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL |
| #define SDL_SetX11EventHook SDL_SetX11EventHook_REAL |
| #define SDL_SetiOSAnimationCallback SDL_SetiOSAnimationCallback_REAL |
| #define SDL_SetiOSEventPump SDL_SetiOSEventPump_REAL |
| #define SDL_ShouldInit SDL_ShouldInit_REAL |
| #define SDL_ShouldQuit SDL_ShouldQuit_REAL |
| #define SDL_ShowAndroidToast SDL_ShowAndroidToast_REAL |
| #define SDL_ShowCursor SDL_ShowCursor_REAL |
| #define SDL_ShowMessageBox SDL_ShowMessageBox_REAL |
| #define SDL_ShowOpenFileDialog SDL_ShowOpenFileDialog_REAL |
| #define SDL_ShowOpenFolderDialog SDL_ShowOpenFolderDialog_REAL |
| #define SDL_ShowSaveFileDialog SDL_ShowSaveFileDialog_REAL |
| #define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL |
| #define SDL_ShowWindow SDL_ShowWindow_REAL |
| #define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL |
| #define SDL_SignalCondition SDL_SignalCondition_REAL |
| #define SDL_SignalSemaphore SDL_SignalSemaphore_REAL |
| #define SDL_StartTextInput SDL_StartTextInput_REAL |
| #define SDL_StartTextInputWithProperties SDL_StartTextInputWithProperties_REAL |
| #define SDL_StepUTF8 SDL_StepUTF8_REAL |
| #define SDL_StopHapticEffect SDL_StopHapticEffect_REAL |
| #define SDL_StopHapticEffects SDL_StopHapticEffects_REAL |
| #define SDL_StopHapticRumble SDL_StopHapticRumble_REAL |
| #define SDL_StopTextInput SDL_StopTextInput_REAL |
| #define SDL_StorageReady SDL_StorageReady_REAL |
| #define SDL_StringToGUID SDL_StringToGUID_REAL |
| #define SDL_SubmitGPUCommandBuffer SDL_SubmitGPUCommandBuffer_REAL |
| #define SDL_SubmitGPUCommandBufferAndAcquireFence SDL_SubmitGPUCommandBufferAndAcquireFence_REAL |
| #define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL |
| #define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL |
| #define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL |
| #define SDL_SyncWindow SDL_SyncWindow_REAL |
| #define SDL_TellIO SDL_TellIO_REAL |
| #define SDL_TextInputActive SDL_TextInputActive_REAL |
| #define SDL_TimeFromWindows SDL_TimeFromWindows_REAL |
| #define SDL_TimeToDateTime SDL_TimeToDateTime_REAL |
| #define SDL_TimeToWindows SDL_TimeToWindows_REAL |
| #define SDL_TryLockMutex SDL_TryLockMutex_REAL |
| #define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL |
| #define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL |
| #define SDL_TryLockSpinlock SDL_TryLockSpinlock_REAL |
| #define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL |
| #define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL |
| #define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL |
| #define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL |
| #define SDL_UnloadObject SDL_UnloadObject_REAL |
| #define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL |
| #define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL |
| #define SDL_UnlockMutex SDL_UnlockMutex_REAL |
| #define SDL_UnlockProperties SDL_UnlockProperties_REAL |
| #define SDL_UnlockRWLock SDL_UnlockRWLock_REAL |
| #define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL |
| #define SDL_UnlockSurface SDL_UnlockSurface_REAL |
| #define SDL_UnlockTexture SDL_UnlockTexture_REAL |
| #define SDL_UnmapGPUTransferBuffer SDL_UnmapGPUTransferBuffer_REAL |
| #define SDL_UnregisterApp SDL_UnregisterApp_REAL |
| #define SDL_UnsetEnvironmentVariable SDL_UnsetEnvironmentVariable_REAL |
| #define SDL_UpdateGamepads SDL_UpdateGamepads_REAL |
| #define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL |
| #define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL |
| #define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL |
| #define SDL_UpdateSensors SDL_UpdateSensors_REAL |
| #define SDL_UpdateTexture SDL_UpdateTexture_REAL |
| #define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL |
| #define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL |
| #define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL |
| #define SDL_UploadToGPUBuffer SDL_UploadToGPUBuffer_REAL |
| #define SDL_UploadToGPUTexture SDL_UploadToGPUTexture_REAL |
| #define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL |
| #define SDL_Vulkan_DestroySurface SDL_Vulkan_DestroySurface_REAL |
| #define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL |
| #define SDL_Vulkan_GetPresentationSupport SDL_Vulkan_GetPresentationSupport_REAL |
| #define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL |
| #define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL |
| #define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL |
| #define SDL_WaitCondition SDL_WaitCondition_REAL |
| #define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL |
| #define SDL_WaitEvent SDL_WaitEvent_REAL |
| #define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL |
| #define SDL_WaitForGPUFences SDL_WaitForGPUFences_REAL |
| #define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL |
| #define SDL_WaitProcess SDL_WaitProcess_REAL |
| #define SDL_WaitSemaphore SDL_WaitSemaphore_REAL |
| #define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL |
| #define SDL_WaitThread SDL_WaitThread_REAL |
| #define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL |
| #define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL |
| #define SDL_WasInit SDL_WasInit_REAL |
| #define SDL_WindowHasSurface SDL_WindowHasSurface_REAL |
| #define SDL_WindowSupportsGPUPresentMode SDL_WindowSupportsGPUPresentMode_REAL |
| #define SDL_WindowSupportsGPUSwapchainComposition SDL_WindowSupportsGPUSwapchainComposition_REAL |
| #define SDL_WriteIO SDL_WriteIO_REAL |
| #define SDL_WriteS16BE SDL_WriteS16BE_REAL |
| #define SDL_WriteS16LE SDL_WriteS16LE_REAL |
| #define SDL_WriteS32BE SDL_WriteS32BE_REAL |
| #define SDL_WriteS32LE SDL_WriteS32LE_REAL |
| #define SDL_WriteS64BE SDL_WriteS64BE_REAL |
| #define SDL_WriteS64LE SDL_WriteS64LE_REAL |
| #define SDL_WriteS8 SDL_WriteS8_REAL |
| #define SDL_WriteStorageFile SDL_WriteStorageFile_REAL |
| #define SDL_WriteSurfacePixel SDL_WriteSurfacePixel_REAL |
| #define SDL_WriteSurfacePixelFloat SDL_WriteSurfacePixelFloat_REAL |
| #define SDL_WriteU16BE SDL_WriteU16BE_REAL |
| #define SDL_WriteU16LE SDL_WriteU16LE_REAL |
| #define SDL_WriteU32BE SDL_WriteU32BE_REAL |
| #define SDL_WriteU32LE SDL_WriteU32LE_REAL |
| #define SDL_WriteU64BE SDL_WriteU64BE_REAL |
| #define SDL_WriteU64LE SDL_WriteU64LE_REAL |
| #define SDL_WriteU8 SDL_WriteU8_REAL |
| #define SDL_abs SDL_abs_REAL |
| #define SDL_acos SDL_acos_REAL |
| #define SDL_acosf SDL_acosf_REAL |
| #define SDL_aligned_alloc SDL_aligned_alloc_REAL |
| #define SDL_aligned_free SDL_aligned_free_REAL |
| #define SDL_asin SDL_asin_REAL |
| #define SDL_asinf SDL_asinf_REAL |
| #define SDL_asprintf SDL_asprintf_REAL |
| #define SDL_atan SDL_atan_REAL |
| #define SDL_atan2 SDL_atan2_REAL |
| #define SDL_atan2f SDL_atan2f_REAL |
| #define SDL_atanf SDL_atanf_REAL |
| #define SDL_atof SDL_atof_REAL |
| #define SDL_atoi SDL_atoi_REAL |
| #define SDL_bsearch SDL_bsearch_REAL |
| #define SDL_bsearch_r SDL_bsearch_r_REAL |
| #define SDL_calloc SDL_calloc_REAL |
| #define SDL_ceil SDL_ceil_REAL |
| #define SDL_ceilf SDL_ceilf_REAL |
| #define SDL_copysign SDL_copysign_REAL |
| #define SDL_copysignf SDL_copysignf_REAL |
| #define SDL_cos SDL_cos_REAL |
| #define SDL_cosf SDL_cosf_REAL |
| #define SDL_crc16 SDL_crc16_REAL |
| #define SDL_crc32 SDL_crc32_REAL |
| #define SDL_exp SDL_exp_REAL |
| #define SDL_expf SDL_expf_REAL |
| #define SDL_fabs SDL_fabs_REAL |
| #define SDL_fabsf SDL_fabsf_REAL |
| #define SDL_floor SDL_floor_REAL |
| #define SDL_floorf SDL_floorf_REAL |
| #define SDL_fmod SDL_fmod_REAL |
| #define SDL_fmodf SDL_fmodf_REAL |
| #define SDL_free SDL_free_REAL |
| #define SDL_getenv SDL_getenv_REAL |
| #define SDL_getenv_unsafe SDL_getenv_unsafe_REAL |
| #define SDL_hid_ble_scan SDL_hid_ble_scan_REAL |
| #define SDL_hid_close SDL_hid_close_REAL |
| #define SDL_hid_device_change_count SDL_hid_device_change_count_REAL |
| #define SDL_hid_enumerate SDL_hid_enumerate_REAL |
| #define SDL_hid_exit SDL_hid_exit_REAL |
| #define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL |
| #define SDL_hid_get_device_info SDL_hid_get_device_info_REAL |
| #define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL |
| #define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL |
| #define SDL_hid_get_input_report SDL_hid_get_input_report_REAL |
| #define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL |
| #define SDL_hid_get_product_string SDL_hid_get_product_string_REAL |
| #define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL |
| #define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL |
| #define SDL_hid_init SDL_hid_init_REAL |
| #define SDL_hid_open SDL_hid_open_REAL |
| #define SDL_hid_open_path SDL_hid_open_path_REAL |
| #define SDL_hid_read SDL_hid_read_REAL |
| #define SDL_hid_read_timeout SDL_hid_read_timeout_REAL |
| #define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL |
| #define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL |
| #define SDL_hid_write SDL_hid_write_REAL |
| #define SDL_iconv SDL_iconv_REAL |
| #define SDL_iconv_close SDL_iconv_close_REAL |
| #define SDL_iconv_open SDL_iconv_open_REAL |
| #define SDL_iconv_string SDL_iconv_string_REAL |
| #define SDL_isalnum SDL_isalnum_REAL |
| #define SDL_isalpha SDL_isalpha_REAL |
| #define SDL_isblank SDL_isblank_REAL |
| #define SDL_iscntrl SDL_iscntrl_REAL |
| #define SDL_isdigit SDL_isdigit_REAL |
| #define SDL_isgraph SDL_isgraph_REAL |
| #define SDL_isinf SDL_isinf_REAL |
| #define SDL_isinff SDL_isinff_REAL |
| #define SDL_islower SDL_islower_REAL |
| #define SDL_isnan SDL_isnan_REAL |
| #define SDL_isnanf SDL_isnanf_REAL |
| #define SDL_isprint SDL_isprint_REAL |
| #define SDL_ispunct SDL_ispunct_REAL |
| #define SDL_isspace SDL_isspace_REAL |
| #define SDL_isupper SDL_isupper_REAL |
| #define SDL_isxdigit SDL_isxdigit_REAL |
| #define SDL_itoa SDL_itoa_REAL |
| #define SDL_lltoa SDL_lltoa_REAL |
| #define SDL_log SDL_log_REAL |
| #define SDL_log10 SDL_log10_REAL |
| #define SDL_log10f SDL_log10f_REAL |
| #define SDL_logf SDL_logf_REAL |
| #define SDL_lround SDL_lround_REAL |
| #define SDL_lroundf SDL_lroundf_REAL |
| #define SDL_ltoa SDL_ltoa_REAL |
| #define SDL_malloc SDL_malloc_REAL |
| #define SDL_memcmp SDL_memcmp_REAL |
| #define SDL_memcpy SDL_memcpy_REAL |
| #define SDL_memmove SDL_memmove_REAL |
| #define SDL_memset SDL_memset_REAL |
| #define SDL_memset4 SDL_memset4_REAL |
| #define SDL_modf SDL_modf_REAL |
| #define SDL_modff SDL_modff_REAL |
| #define SDL_murmur3_32 SDL_murmur3_32_REAL |
| #define SDL_pow SDL_pow_REAL |
| #define SDL_powf SDL_powf_REAL |
| #define SDL_qsort SDL_qsort_REAL |
| #define SDL_qsort_r SDL_qsort_r_REAL |
| #define SDL_rand SDL_rand_REAL |
| #define SDL_rand_bits SDL_rand_bits_REAL |
| #define SDL_rand_bits_r SDL_rand_bits_r_REAL |
| #define SDL_rand_r SDL_rand_r_REAL |
| #define SDL_randf SDL_randf_REAL |
| #define SDL_randf_r SDL_randf_r_REAL |
| #define SDL_realloc SDL_realloc_REAL |
| #define SDL_round SDL_round_REAL |
| #define SDL_roundf SDL_roundf_REAL |
| #define SDL_scalbn SDL_scalbn_REAL |
| #define SDL_scalbnf SDL_scalbnf_REAL |
| #define SDL_setenv_unsafe SDL_setenv_unsafe_REAL |
| #define SDL_sin SDL_sin_REAL |
| #define SDL_sinf SDL_sinf_REAL |
| #define SDL_snprintf SDL_snprintf_REAL |
| #define SDL_sqrt SDL_sqrt_REAL |
| #define SDL_sqrtf SDL_sqrtf_REAL |
| #define SDL_srand SDL_srand_REAL |
| #define SDL_sscanf SDL_sscanf_REAL |
| #define SDL_strcasecmp SDL_strcasecmp_REAL |
| #define SDL_strcasestr SDL_strcasestr_REAL |
| #define SDL_strchr SDL_strchr_REAL |
| #define SDL_strcmp SDL_strcmp_REAL |
| #define SDL_strdup SDL_strdup_REAL |
| #define SDL_strlcat SDL_strlcat_REAL |
| #define SDL_strlcpy SDL_strlcpy_REAL |
| #define SDL_strlen SDL_strlen_REAL |
| #define SDL_strlwr SDL_strlwr_REAL |
| #define SDL_strncasecmp SDL_strncasecmp_REAL |
| #define SDL_strncmp SDL_strncmp_REAL |
| #define SDL_strndup SDL_strndup_REAL |
| #define SDL_strnlen SDL_strnlen_REAL |
| #define SDL_strnstr SDL_strnstr_REAL |
| #define SDL_strpbrk SDL_strpbrk_REAL |
| #define SDL_strrchr SDL_strrchr_REAL |
| #define SDL_strrev SDL_strrev_REAL |
| #define SDL_strstr SDL_strstr_REAL |
| #define SDL_strtod SDL_strtod_REAL |
| #define SDL_strtok_r SDL_strtok_r_REAL |
| #define SDL_strtol SDL_strtol_REAL |
| #define SDL_strtoll SDL_strtoll_REAL |
| #define SDL_strtoul SDL_strtoul_REAL |
| #define SDL_strtoull SDL_strtoull_REAL |
| #define SDL_strupr SDL_strupr_REAL |
| #define SDL_swprintf SDL_swprintf_REAL |
| #define SDL_tan SDL_tan_REAL |
| #define SDL_tanf SDL_tanf_REAL |
| #define SDL_tolower SDL_tolower_REAL |
| #define SDL_toupper SDL_toupper_REAL |
| #define SDL_trunc SDL_trunc_REAL |
| #define SDL_truncf SDL_truncf_REAL |
| #define SDL_uitoa SDL_uitoa_REAL |
| #define SDL_ulltoa SDL_ulltoa_REAL |
| #define SDL_ultoa SDL_ultoa_REAL |
| #define SDL_unsetenv_unsafe SDL_unsetenv_unsafe_REAL |
| #define SDL_utf8strlcpy SDL_utf8strlcpy_REAL |
| #define SDL_utf8strlen SDL_utf8strlen_REAL |
| #define SDL_utf8strnlen SDL_utf8strnlen_REAL |
| #define SDL_vasprintf SDL_vasprintf_REAL |
| #define SDL_vsnprintf SDL_vsnprintf_REAL |
| #define SDL_vsscanf SDL_vsscanf_REAL |
| #define SDL_vswprintf SDL_vswprintf_REAL |
| #define SDL_wcscasecmp SDL_wcscasecmp_REAL |
| #define SDL_wcscmp SDL_wcscmp_REAL |
| #define SDL_wcsdup SDL_wcsdup_REAL |
| #define SDL_wcslcat SDL_wcslcat_REAL |
| #define SDL_wcslcpy SDL_wcslcpy_REAL |
| #define SDL_wcslen SDL_wcslen_REAL |
| #define SDL_wcsncasecmp SDL_wcsncasecmp_REAL |
| #define SDL_wcsncmp SDL_wcsncmp_REAL |
| #define SDL_wcsnlen SDL_wcsnlen_REAL |
| #define SDL_wcsnstr SDL_wcsnstr_REAL |
| #define SDL_wcsstr SDL_wcsstr_REAL |
| #define SDL_wcstol SDL_wcstol_REAL |
| #define SDL_StepBackUTF8 SDL_StepBackUTF8_REAL |
| #define SDL_DelayPrecise SDL_DelayPrecise_REAL |
| #define SDL_CalculateGPUTextureFormatSize SDL_CalculateGPUTextureFormatSize_REAL |
| #define SDL_SetErrorV SDL_SetErrorV_REAL |
| #define SDL_GetDefaultLogOutputFunction SDL_GetDefaultLogOutputFunction_REAL |
| #define SDL_RenderDebugText SDL_RenderDebugText_REAL |
| #define SDL_GetSandbox SDL_GetSandbox_REAL |
| #define SDL_CancelGPUCommandBuffer SDL_CancelGPUCommandBuffer_REAL |
| #define SDL_SaveFile_IO SDL_SaveFile_IO_REAL |
| #define SDL_SaveFile SDL_SaveFile_REAL |
| #define SDL_GetCurrentDirectory SDL_GetCurrentDirectory_REAL |
| #define SDL_IsAudioDevicePhysical SDL_IsAudioDevicePhysical_REAL |
| #define SDL_IsAudioDevicePlayback SDL_IsAudioDevicePlayback_REAL |
| #define SDL_AsyncIOFromFile SDL_AsyncIOFromFile_REAL |
| #define SDL_GetAsyncIOSize SDL_GetAsyncIOSize_REAL |
| #define SDL_ReadAsyncIO SDL_ReadAsyncIO_REAL |
| #define SDL_WriteAsyncIO SDL_WriteAsyncIO_REAL |
| #define SDL_CloseAsyncIO SDL_CloseAsyncIO_REAL |
| #define SDL_CreateAsyncIOQueue SDL_CreateAsyncIOQueue_REAL |
| #define SDL_DestroyAsyncIOQueue SDL_DestroyAsyncIOQueue_REAL |
| #define SDL_GetAsyncIOResult SDL_GetAsyncIOResult_REAL |
| #define SDL_WaitAsyncIOResult SDL_WaitAsyncIOResult_REAL |
| #define SDL_SignalAsyncIOQueue SDL_SignalAsyncIOQueue_REAL |
| #define SDL_LoadFileAsync SDL_LoadFileAsync_REAL |
| #define SDL_ShowFileDialogWithProperties SDL_ShowFileDialogWithProperties_REAL |
| #define SDL_IsMainThread SDL_IsMainThread_REAL |
| #define SDL_RunOnMainThread SDL_RunOnMainThread_REAL |
| #define SDL_SetGPUAllowedFramesInFlight SDL_SetGPUAllowedFramesInFlight_REAL |
| #define SDL_RenderTextureAffine SDL_RenderTextureAffine_REAL |
| #define SDL_WaitForGPUSwapchain SDL_WaitForGPUSwapchain_REAL |
| #define SDL_WaitAndAcquireGPUSwapchainTexture SDL_WaitAndAcquireGPUSwapchainTexture_REAL |
| #define SDL_RenderDebugTextFormat SDL_RenderDebugTextFormat_REAL |
| #define SDL_CreateTray SDL_CreateTray_REAL |
| #define SDL_SetTrayIcon SDL_SetTrayIcon_REAL |
| #define SDL_SetTrayTooltip SDL_SetTrayTooltip_REAL |
| #define SDL_CreateTrayMenu SDL_CreateTrayMenu_REAL |
| #define SDL_CreateTraySubmenu SDL_CreateTraySubmenu_REAL |
| #define SDL_GetTrayMenu SDL_GetTrayMenu_REAL |
| #define SDL_GetTraySubmenu SDL_GetTraySubmenu_REAL |
| #define SDL_GetTrayEntries SDL_GetTrayEntries_REAL |
| #define SDL_RemoveTrayEntry SDL_RemoveTrayEntry_REAL |
| #define SDL_InsertTrayEntryAt SDL_InsertTrayEntryAt_REAL |
| #define SDL_SetTrayEntryLabel SDL_SetTrayEntryLabel_REAL |
| #define SDL_GetTrayEntryLabel SDL_GetTrayEntryLabel_REAL |
| #define SDL_SetTrayEntryChecked SDL_SetTrayEntryChecked_REAL |
| #define SDL_GetTrayEntryChecked SDL_GetTrayEntryChecked_REAL |
| #define SDL_SetTrayEntryEnabled SDL_SetTrayEntryEnabled_REAL |
| #define SDL_GetTrayEntryEnabled SDL_GetTrayEntryEnabled_REAL |
| #define SDL_SetTrayEntryCallback SDL_SetTrayEntryCallback_REAL |
| #define SDL_DestroyTray SDL_DestroyTray_REAL |
| #define SDL_GetTrayEntryParent SDL_GetTrayEntryParent_REAL |
| #define SDL_GetTrayMenuParentEntry SDL_GetTrayMenuParentEntry_REAL |
| #define SDL_GetTrayMenuParentTray SDL_GetTrayMenuParentTray_REAL |
| #define SDL_GetThreadState SDL_GetThreadState_REAL |
| #define SDL_AudioStreamDevicePaused SDL_AudioStreamDevicePaused_REAL |
| #define SDL_ClickTrayEntry SDL_ClickTrayEntry_REAL |
| #define SDL_UpdateTrays SDL_UpdateTrays_REAL |
| #define SDL_StretchSurface SDL_StretchSurface_REAL |
| #define SDL_SetRelativeMouseTransform SDL_SetRelativeMouseTransform_REAL |
| #define SDL_RenderTexture9GridTiled SDL_RenderTexture9GridTiled_REAL |
| #define SDL_SetDefaultTextureScaleMode SDL_SetDefaultTextureScaleMode_REAL |
| #define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL |
| #define SDL_CreateGPURenderState SDL_CreateGPURenderState_REAL |
| #define SDL_SetGPURenderStateFragmentUniforms SDL_SetGPURenderStateFragmentUniforms_REAL |
| #define SDL_SetGPURenderState SDL_SetGPURenderState_REAL |
| #define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL |
| #define SDL_SetWindowProgressState SDL_SetWindowProgressState_REAL |
| #define SDL_SetWindowProgressValue SDL_SetWindowProgressValue_REAL |
| #define SDL_GetWindowProgressState SDL_GetWindowProgressState_REAL |
| #define SDL_GetWindowProgressValue SDL_GetWindowProgressValue_REAL |
| #define SDL_SetRenderTextureAddressMode SDL_SetRenderTextureAddressMode_REAL |
| #define SDL_GetRenderTextureAddressMode SDL_GetRenderTextureAddressMode_REAL |
| #define SDL_GetGPUDeviceProperties SDL_GetGPUDeviceProperties_REAL |
| #define SDL_CreateGPURenderer SDL_CreateGPURenderer_REAL |
| #define SDL_PutAudioStreamPlanarData SDL_PutAudioStreamPlanarData_REAL |
| #define SDL_GetEventDescription SDL_GetEventDescription_REAL |
| #define SDL_PutAudioStreamDataNoCopy SDL_PutAudioStreamDataNoCopy_REAL |
| #define SDL_AddAtomicU32 SDL_AddAtomicU32_REAL |
| #define SDL_hid_get_properties SDL_hid_get_properties_REAL |
| #define SDL_GetPixelFormatFromGPUTextureFormat SDL_GetPixelFormatFromGPUTextureFormat_REAL |
| #define SDL_GetGPUTextureFormatFromPixelFormat SDL_GetGPUTextureFormatFromPixelFormat_REAL |
| #define JNI_OnLoad JNI_OnLoad_REAL |
| #define SDL_SetTexturePalette SDL_SetTexturePalette_REAL |
| #define SDL_GetTexturePalette SDL_GetTexturePalette_REAL |
| #define SDL_GetGPURendererDevice SDL_GetGPURendererDevice_REAL |
| #define SDL_LoadPNG_IO SDL_LoadPNG_IO_REAL |
| #define SDL_LoadPNG SDL_LoadPNG_REAL |
| #define SDL_SavePNG_IO SDL_SavePNG_IO_REAL |
| #define SDL_SavePNG SDL_SavePNG_REAL |
| #define SDL_GetSystemPageSize SDL_GetSystemPageSize_REAL |