|  | /* | 
|  | Simple DirectMedia Layer | 
|  | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> | 
|  |  | 
|  | This software is provided 'as-is', without any express or implied | 
|  | warranty.  In no event will the authors be held liable for any damages | 
|  | arising from the use of this software. | 
|  |  | 
|  | Permission is granted to anyone to use this software for any purpose, | 
|  | including commercial applications, and to alter it and redistribute it | 
|  | freely, subject to the following restrictions: | 
|  |  | 
|  | 1. The origin of this software must not be misrepresented; you must not | 
|  | claim that you wrote the original software. If you use this software | 
|  | in a product, an acknowledgment in the product documentation would be | 
|  | appreciated but is not required. | 
|  | 2. Altered source versions must be plainly marked as such, and must not be | 
|  | misrepresented as being the original software. | 
|  | 3. This notice may not be removed or altered from any source distribution. | 
|  | */ | 
|  | #include "../../SDL_internal.h" | 
|  |  | 
|  | /* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all | 
|  | */ | 
|  |  | 
|  | #ifdef __WINRT__ | 
|  |  | 
|  | extern "C" { | 
|  | #include "SDL_filesystem.h" | 
|  | #include "SDL_error.h" | 
|  | #include "SDL_hints.h" | 
|  | #include "SDL_stdinc.h" | 
|  | #include "SDL_system.h" | 
|  | #include "../../core/windows/SDL_windows.h" | 
|  | } | 
|  |  | 
|  | #include <string> | 
|  | #include <unordered_map> | 
|  |  | 
|  | using namespace std; | 
|  | using namespace Windows::Storage; | 
|  |  | 
|  | extern "C" const wchar_t * | 
|  | SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) | 
|  | { | 
|  | switch (pathType) { | 
|  | case SDL_WINRT_PATH_INSTALLED_LOCATION: | 
|  | { | 
|  | static wstring path; | 
|  | if (path.empty()) { | 
|  | #if defined(NTDDI_WIN10_19H1) && (NTDDI_VERSION >= NTDDI_WIN10_19H1) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) /* Only PC supports mods */ | 
|  | /* Windows 1903 supports mods, via the EffectiveLocation API */ | 
|  | if (Windows::Foundation::Metadata::ApiInformation::IsApiContractPresent("Windows.Foundation.UniversalApiContract", 8, 0)) { | 
|  | path = Windows::ApplicationModel::Package::Current->EffectiveLocation->Path->Data(); | 
|  | } else { | 
|  | path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data(); | 
|  | } | 
|  | #else | 
|  | path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data(); | 
|  | #endif | 
|  | } | 
|  | return path.c_str(); | 
|  | } | 
|  |  | 
|  | case SDL_WINRT_PATH_LOCAL_FOLDER: | 
|  | { | 
|  | static wstring path; | 
|  | if (path.empty()) { | 
|  | path = ApplicationData::Current->LocalFolder->Path->Data(); | 
|  | } | 
|  | return path.c_str(); | 
|  | } | 
|  |  | 
|  | #if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) | 
|  | case SDL_WINRT_PATH_ROAMING_FOLDER: | 
|  | { | 
|  | static wstring path; | 
|  | if (path.empty()) { | 
|  | path = ApplicationData::Current->RoamingFolder->Path->Data(); | 
|  | } | 
|  | return path.c_str(); | 
|  | } | 
|  |  | 
|  | case SDL_WINRT_PATH_TEMP_FOLDER: | 
|  | { | 
|  | static wstring path; | 
|  | if (path.empty()) { | 
|  | path = ApplicationData::Current->TemporaryFolder->Path->Data(); | 
|  | } | 
|  | return path.c_str(); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | SDL_Unsupported(); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | extern "C" const char * | 
|  | SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) | 
|  | { | 
|  | typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap; | 
|  | static UTF8PathMap utf8Paths; | 
|  |  | 
|  | UTF8PathMap::iterator searchResult = utf8Paths.find(pathType); | 
|  | if (searchResult != utf8Paths.end()) { | 
|  | return searchResult->second.c_str(); | 
|  | } | 
|  |  | 
|  | const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType); | 
|  | if (!ucs2Path) { | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | char * utf8Path = WIN_StringToUTF8(ucs2Path); | 
|  | utf8Paths[pathType] = utf8Path; | 
|  | SDL_free(utf8Path); | 
|  | return utf8Paths[pathType].c_str(); | 
|  | } | 
|  |  | 
|  | extern "C" char * | 
|  | SDL_GetBasePath(void) | 
|  | { | 
|  | const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION); | 
|  | size_t destPathLen; | 
|  | char * destPath = NULL; | 
|  |  | 
|  | if (!srcPath) { | 
|  | SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError()); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | destPathLen = SDL_strlen(srcPath) + 2; | 
|  | destPath = (char *) SDL_malloc(destPathLen); | 
|  | if (!destPath) { | 
|  | SDL_OutOfMemory(); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | SDL_snprintf(destPath, destPathLen, "%s\\", srcPath); | 
|  | return destPath; | 
|  | } | 
|  |  | 
|  | extern "C" char * | 
|  | SDL_GetPrefPath(const char *org, const char *app) | 
|  | { | 
|  | /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and | 
|  | * earlier is not available on WinRT or Windows Phone.  WinRT provides | 
|  | * a similar API, but SHGetFolderPath can't be called, at least not | 
|  | * without violating Microsoft's app-store requirements. | 
|  | */ | 
|  |  | 
|  | const WCHAR * srcPath = NULL; | 
|  | WCHAR path[MAX_PATH]; | 
|  | char *retval = NULL; | 
|  | WCHAR* worg = NULL; | 
|  | WCHAR* wapp = NULL; | 
|  | size_t new_wpath_len = 0; | 
|  | BOOL api_result = FALSE; | 
|  |  | 
|  | if (!app) { | 
|  | SDL_InvalidParamError("app"); | 
|  | return NULL; | 
|  | } | 
|  | if (!org) { | 
|  | org = ""; | 
|  | } | 
|  |  | 
|  | srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER); | 
|  | if ( ! srcPath) { | 
|  | SDL_SetError("Unable to find a source path"); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | if (SDL_wcslen(srcPath) >= MAX_PATH) { | 
|  | SDL_SetError("Path too long."); | 
|  | return NULL; | 
|  | } | 
|  | SDL_wcslcpy(path, srcPath, SDL_arraysize(path)); | 
|  |  | 
|  | worg = WIN_UTF8ToString(org); | 
|  | if (worg == NULL) { | 
|  | SDL_OutOfMemory(); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | wapp = WIN_UTF8ToString(app); | 
|  | if (wapp == NULL) { | 
|  | SDL_free(worg); | 
|  | SDL_OutOfMemory(); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3; | 
|  |  | 
|  | if ((new_wpath_len + 1) > MAX_PATH) { | 
|  | SDL_free(worg); | 
|  | SDL_free(wapp); | 
|  | SDL_SetError("Path too long."); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | if (*worg) { | 
|  | SDL_wcslcat(path, L"\\", new_wpath_len + 1); | 
|  | SDL_wcslcat(path, worg, new_wpath_len + 1); | 
|  | SDL_free(worg); | 
|  | } | 
|  |  | 
|  | api_result = CreateDirectoryW(path, NULL); | 
|  | if (api_result == FALSE) { | 
|  | if (GetLastError() != ERROR_ALREADY_EXISTS) { | 
|  | SDL_free(wapp); | 
|  | WIN_SetError("Couldn't create a prefpath."); | 
|  | return NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | SDL_wcslcat(path, L"\\", new_wpath_len + 1); | 
|  | SDL_wcslcat(path, wapp, new_wpath_len + 1); | 
|  | SDL_free(wapp); | 
|  |  | 
|  | api_result = CreateDirectoryW(path, NULL); | 
|  | if (api_result == FALSE) { | 
|  | if (GetLastError() != ERROR_ALREADY_EXISTS) { | 
|  | WIN_SetError("Couldn't create a prefpath."); | 
|  | return NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | SDL_wcslcat(path, L"\\", new_wpath_len + 1); | 
|  |  | 
|  | retval = WIN_StringToUTF8(path); | 
|  |  | 
|  | return retval; | 
|  | } | 
|  |  | 
|  | #endif /* __WINRT__ */ | 
|  |  | 
|  | /* vi: set ts=4 sw=4 expandtab: */ |