|  | /* | 
|  | *  keyboard.c | 
|  | *  written by Holmes Futrell | 
|  | *  use however you want | 
|  | */ | 
|  |  | 
|  | #include "SDL.h" | 
|  | #include "common.h" | 
|  |  | 
|  | #define TEST_INPUT_RECT | 
|  |  | 
|  | #define GLYPH_SIZE_IMAGE 16     /* size of glyphs (characters) in the bitmap font file */ | 
|  | #define GLYPH_SIZE_SCREEN 32    /* size of glyphs (characters) as shown on the screen */ | 
|  |  | 
|  | #define MAX_CHARS 1024 | 
|  |  | 
|  | static SDL_Texture *texture; /* texture where we'll hold our font */ | 
|  |  | 
|  | static SDL_Renderer *renderer; | 
|  | static int numChars = 0;        /* number of characters we've typed so far */ | 
|  | static SDL_Color bg_color = { 50, 50, 100, 255 };       /* color of background */ | 
|  |  | 
|  | static int glyphs[MAX_CHARS]; | 
|  |  | 
|  | /* this structure maps a scancode to an index in our bitmap font. | 
|  | it also contains data about under which modifiers the mapping is valid | 
|  | (for example, we don't want shift + 1 to produce the character '1', | 
|  | but rather the character '!') | 
|  | */ | 
|  | typedef struct | 
|  | { | 
|  | SDL_Scancode scancode;      /* scancode of the key we want to map */ | 
|  | int allow_no_mod;           /* is the map valid if the key has no modifiers? */ | 
|  | SDL_Keymod mod;             /* what modifiers are allowed for the mapping */ | 
|  | int index;                  /* what index in the font does the scancode map to */ | 
|  | } fontMapping; | 
|  |  | 
|  | #define TABLE_SIZE 51           /* size of our table which maps keys and modifiers to font indices */ | 
|  |  | 
|  | /* Below is the table that defines the mapping between scancodes and modifiers to indices in the | 
|  | bitmap font.  As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map | 
|  | the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A), | 
|  | The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the | 
|  | mapping is also valid if the user is holding shift. | 
|  | */ | 
|  | fontMapping map[TABLE_SIZE] = { | 
|  |  | 
|  | {SDL_SCANCODE_A, 1, KMOD_SHIFT, 33},        /* A */ | 
|  | {SDL_SCANCODE_B, 1, KMOD_SHIFT, 34},        /* B */ | 
|  | {SDL_SCANCODE_C, 1, KMOD_SHIFT, 35},        /* C */ | 
|  | {SDL_SCANCODE_D, 1, KMOD_SHIFT, 36},        /* D */ | 
|  | {SDL_SCANCODE_E, 1, KMOD_SHIFT, 37},        /* E */ | 
|  | {SDL_SCANCODE_F, 1, KMOD_SHIFT, 38},        /* F */ | 
|  | {SDL_SCANCODE_G, 1, KMOD_SHIFT, 39},        /* G */ | 
|  | {SDL_SCANCODE_H, 1, KMOD_SHIFT, 40},        /* H */ | 
|  | {SDL_SCANCODE_I, 1, KMOD_SHIFT, 41},        /* I */ | 
|  | {SDL_SCANCODE_J, 1, KMOD_SHIFT, 42},        /* J */ | 
|  | {SDL_SCANCODE_K, 1, KMOD_SHIFT, 43},        /* K */ | 
|  | {SDL_SCANCODE_L, 1, KMOD_SHIFT, 44},        /* L */ | 
|  | {SDL_SCANCODE_M, 1, KMOD_SHIFT, 45},        /* M */ | 
|  | {SDL_SCANCODE_N, 1, KMOD_SHIFT, 46},        /* N */ | 
|  | {SDL_SCANCODE_O, 1, KMOD_SHIFT, 47},        /* O */ | 
|  | {SDL_SCANCODE_P, 1, KMOD_SHIFT, 48},        /* P */ | 
|  | {SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49},        /* Q */ | 
|  | {SDL_SCANCODE_R, 1, KMOD_SHIFT, 50},        /* R */ | 
|  | {SDL_SCANCODE_S, 1, KMOD_SHIFT, 51},        /* S */ | 
|  | {SDL_SCANCODE_T, 1, KMOD_SHIFT, 52},        /* T */ | 
|  | {SDL_SCANCODE_U, 1, KMOD_SHIFT, 53},        /* U */ | 
|  | {SDL_SCANCODE_V, 1, KMOD_SHIFT, 54},        /* V */ | 
|  | {SDL_SCANCODE_W, 1, KMOD_SHIFT, 55},        /* W */ | 
|  | {SDL_SCANCODE_X, 1, KMOD_SHIFT, 56},        /* X */ | 
|  | {SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57},        /* Y */ | 
|  | {SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58},        /* Z */ | 
|  | {SDL_SCANCODE_0, 1, 0, 16}, /* 0 */ | 
|  | {SDL_SCANCODE_1, 1, 0, 17}, /* 1 */ | 
|  | {SDL_SCANCODE_2, 1, 0, 18}, /* 2 */ | 
|  | {SDL_SCANCODE_3, 1, 0, 19}, /* 3 */ | 
|  | {SDL_SCANCODE_4, 1, 0, 20}, /* 4 */ | 
|  | {SDL_SCANCODE_5, 1, 0, 21}, /* 5 */ | 
|  | {SDL_SCANCODE_6, 1, 0, 22}, /* 6 */ | 
|  | {SDL_SCANCODE_7, 1, 0, 23}, /* 7 */ | 
|  | {SDL_SCANCODE_8, 1, 0, 24}, /* 8 */ | 
|  | {SDL_SCANCODE_9, 1, 0, 25}, /* 9 */ | 
|  | {SDL_SCANCODE_SPACE, 1, 0, 0},      /* ' ' */ | 
|  | {SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */ | 
|  | {SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31},    /* ? */ | 
|  | {SDL_SCANCODE_SLASH, 1, 0, 15},     /* / */ | 
|  | {SDL_SCANCODE_COMMA, 1, 0, 12},     /* , */ | 
|  | {SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */ | 
|  | {SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26},        /* : */ | 
|  | {SDL_SCANCODE_PERIOD, 1, 0, 14},    /* . */ | 
|  | {SDL_SCANCODE_MINUS, 1, 0, 13},     /* - */ | 
|  | {SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11},   /* = */ | 
|  | {SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */ | 
|  | {SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2},        /* " */ | 
|  | {SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */ | 
|  |  | 
|  | }; | 
|  |  | 
|  | /* | 
|  | This function maps an SDL_KeySym to an index in the bitmap font. | 
|  | It does so by scanning through the font mapping table one entry | 
|  | at a time. | 
|  |  | 
|  | If a match is found (scancode and allowed modifiers), the proper | 
|  | index is returned. | 
|  |  | 
|  | If there is no entry for the key, -1 is returned | 
|  | */ | 
|  | int | 
|  | keyToGlyphIndex(SDL_Keysym key) | 
|  | { | 
|  | int i, index = -1; | 
|  | for (i = 0; i < TABLE_SIZE; i++) { | 
|  | fontMapping compare = map[i]; | 
|  | if (key.scancode == compare.scancode) { | 
|  | /* if this entry is valid with no key mod and we have no keymod, or if | 
|  | the key's modifiers are allowed modifiers for that mapping */ | 
|  | if ((compare.allow_no_mod && key.mod == 0) | 
|  | || (key.mod & compare.mod)) { | 
|  | index = compare.index; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | return index; | 
|  | } | 
|  |  | 
|  | /* | 
|  | This function returns and x,y position for a given character number. | 
|  | It is used for positioning each character of text | 
|  | */ | 
|  | void | 
|  | getPositionForCharNumber(int n, int *x, int *y) | 
|  | { | 
|  | int renderW, renderH; | 
|  | SDL_RenderGetLogicalSize(renderer, &renderW, &renderH); | 
|  |  | 
|  | int x_padding = 16;         /* padding space on left and right side of screen */ | 
|  | int y_padding = 32;         /* padding space at top of screen */ | 
|  | /* figure out the number of characters that can fit horizontally across the screen */ | 
|  | int max_x_chars = (renderW - 2 * x_padding) / GLYPH_SIZE_SCREEN; | 
|  | int line_separation = 5;    /* pixels between each line */ | 
|  | *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding; | 
|  | #ifdef TEST_INPUT_RECT | 
|  | *y = renderH - GLYPH_SIZE_SCREEN; | 
|  | #else | 
|  | *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + y_padding; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void | 
|  | drawGlyph(int glyph, int positionIndex) | 
|  | { | 
|  | int x, y; | 
|  | getPositionForCharNumber(positionIndex, &x, &y); | 
|  | SDL_Rect srcRect = { GLYPH_SIZE_IMAGE * glyph, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; | 
|  | SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; | 
|  | SDL_RenderCopy(renderer, texture, &srcRect, &dstRect); | 
|  | } | 
|  |  | 
|  | /* this function loads our font into an SDL_Texture and returns the SDL_Texture  */ | 
|  | SDL_Texture* | 
|  | loadFont(void) | 
|  | { | 
|  | SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp"); | 
|  |  | 
|  | if (surface == NULL) { | 
|  | printf("Error loading bitmap: %s\n", SDL_GetError()); | 
|  | return 0; | 
|  | } else { | 
|  | /* set the transparent color for the bitmap font (hot pink) */ | 
|  | SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252)); | 
|  | /* now we convert the surface to our desired pixel format */ | 
|  | int format = SDL_PIXELFORMAT_ABGR8888;  /* desired texture format */ | 
|  | Uint32 Rmask, Gmask, Bmask, Amask;      /* masks for desired format */ | 
|  | int bpp;                /* bits per pixel for desired format */ | 
|  | SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, | 
|  | &Amask); | 
|  | SDL_Surface *converted = | 
|  | SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask, | 
|  | Bmask, Amask); | 
|  | SDL_BlitSurface(surface, NULL, converted, NULL); | 
|  | /* create our texture */ | 
|  | texture = SDL_CreateTextureFromSurface(renderer, converted); | 
|  | if (texture == NULL) { | 
|  | printf("texture creation failed: %s\n", SDL_GetError()); | 
|  | } else { | 
|  | /* set blend mode for our texture */ | 
|  | SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); | 
|  | } | 
|  | SDL_FreeSurface(surface); | 
|  | SDL_FreeSurface(converted); | 
|  | return texture; | 
|  | } | 
|  | } | 
|  |  | 
|  | void | 
|  | draw() | 
|  | { | 
|  | SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); | 
|  | SDL_RenderClear(renderer); | 
|  |  | 
|  | for (int i = 0; i < numChars; i++) { | 
|  | drawGlyph(glyphs[i], i); | 
|  | } | 
|  |  | 
|  | drawGlyph(29, numChars); /* cursor is at index 29 in the bitmap font */ | 
|  |  | 
|  | SDL_RenderPresent(renderer); | 
|  | } | 
|  |  | 
|  | int | 
|  | main(int argc, char *argv[]) | 
|  | { | 
|  | SDL_Window *window; | 
|  | SDL_Event event;            /* last event received */ | 
|  | SDL_Scancode scancode;      /* scancode of last key we pushed */ | 
|  | int width; | 
|  | int height; | 
|  | int done; | 
|  | SDL_Rect textrect; | 
|  |  | 
|  | if (SDL_Init(SDL_INIT_VIDEO) < 0) { | 
|  | printf("Error initializing SDL: %s", SDL_GetError()); | 
|  | } | 
|  | /* create window */ | 
|  | window = SDL_CreateWindow("iOS keyboard test", 0, 0, 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | 
|  | /* create renderer */ | 
|  | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC); | 
|  |  | 
|  | SDL_GetWindowSize(window, &width, &height); | 
|  | SDL_RenderSetLogicalSize(renderer, width, height); | 
|  |  | 
|  | /* load up our font */ | 
|  | loadFont(); | 
|  |  | 
|  | /* Show onscreen keyboard */ | 
|  | #ifdef TEST_INPUT_RECT | 
|  | textrect.x = 0; | 
|  | textrect.y = height - GLYPH_SIZE_IMAGE; | 
|  | textrect.w = width; | 
|  | textrect.h = GLYPH_SIZE_IMAGE; | 
|  | SDL_SetTextInputRect(&textrect); | 
|  | #endif | 
|  | SDL_StartTextInput(); | 
|  |  | 
|  | done = 0; | 
|  | while (!done) { | 
|  | while (SDL_PollEvent(&event)) { | 
|  | switch (event.type) { | 
|  | case SDL_QUIT: | 
|  | done = 1; | 
|  | break; | 
|  | case SDL_WINDOWEVENT: | 
|  | if (event.window.event == SDL_WINDOWEVENT_RESIZED) { | 
|  | width = event.window.data1; | 
|  | height = event.window.data2; | 
|  | SDL_RenderSetLogicalSize(renderer, width, height); | 
|  | #ifdef TEST_INPUT_RECT | 
|  | textrect.x = 0; | 
|  | textrect.y = height - GLYPH_SIZE_IMAGE; | 
|  | textrect.w = width; | 
|  | textrect.h = GLYPH_SIZE_IMAGE; | 
|  | SDL_SetTextInputRect(&textrect); | 
|  | #endif | 
|  | } | 
|  | break; | 
|  | case SDL_KEYDOWN: | 
|  | if (event.key.keysym.scancode == SDL_SCANCODE_BACKSPACE) { | 
|  | if (numChars > 0) { | 
|  | numChars--; | 
|  | } | 
|  | } else if (numChars + 1 < MAX_CHARS) { | 
|  | int index = keyToGlyphIndex(event.key.keysym); | 
|  | if (index >= 0) { | 
|  | glyphs[numChars++] = index; | 
|  | } | 
|  | } | 
|  | break; | 
|  | case SDL_MOUSEBUTTONUP: | 
|  | /* mouse up toggles onscreen keyboard visibility */ | 
|  | if (SDL_IsTextInputActive()) { | 
|  | SDL_StopTextInput(); | 
|  | } else { | 
|  | SDL_StartTextInput(); | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | draw(); | 
|  | SDL_Delay(15); | 
|  | } | 
|  |  | 
|  | SDL_DestroyTexture(texture); | 
|  | SDL_DestroyRenderer(renderer); | 
|  | SDL_DestroyWindow(window); | 
|  | SDL_Quit(); | 
|  | return 0; | 
|  | } |