| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifdef SDL_FILESYSTEM_XBOX |
| |
| /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
| /* System dependent filesystem routines */ |
| |
| #include "../../core/windows/SDL_windows.h" |
| #include "SDL_hints.h" |
| #include "SDL_system.h" |
| #include "SDL_filesystem.h" |
| #include <XGameSaveFiles.h> |
| |
| char * |
| SDL_GetBasePath(void) |
| { |
| /* NOTE: This function is a UTF8 version of the Win32 SDL_GetBasePath()! |
| * The GDK actually _recommends_ the 'A' functions over the 'W' functions :o |
| */ |
| DWORD buflen = 128; |
| CHAR *path = NULL; |
| DWORD len = 0; |
| int i; |
| |
| while (SDL_TRUE) { |
| void *ptr = SDL_realloc(path, buflen * sizeof(CHAR)); |
| if (!ptr) { |
| SDL_free(path); |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| path = (CHAR *)ptr; |
| |
| len = GetModuleFileNameA(NULL, path, buflen); |
| /* if it truncated, then len >= buflen - 1 */ |
| /* if there was enough room (or failure), len < buflen - 1 */ |
| if (len < buflen - 1) { |
| break; |
| } |
| |
| /* buffer too small? Try again. */ |
| buflen *= 2; |
| } |
| |
| if (len == 0) { |
| SDL_free(path); |
| WIN_SetError("Couldn't locate our .exe"); |
| return NULL; |
| } |
| |
| for (i = len - 1; i > 0; i--) { |
| if (path[i] == '\\') { |
| break; |
| } |
| } |
| |
| SDL_assert(i > 0); /* Should have been an absolute path. */ |
| path[i + 1] = '\0'; /* chop off filename. */ |
| |
| return path; |
| } |
| |
| char * |
| SDL_GetPrefPath(const char *org, const char *app) |
| { |
| XUserHandle user = NULL; |
| XAsyncBlock block = { 0 }; |
| char *folderPath; |
| HRESULT result; |
| const char *csid = SDL_GetHint("SDL_GDK_SERVICE_CONFIGURATION_ID"); |
| |
| if (!app) { |
| SDL_InvalidParamError("app"); |
| return NULL; |
| } |
| |
| /* This should be set before calling SDL_GetPrefPath! */ |
| if (!csid) { |
| SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Set SDL_GDK_SERVICE_CONFIGURATION_ID before calling SDL_GetPrefPath!"); |
| return SDL_strdup("T:\\"); |
| } |
| |
| if (SDL_GDKGetDefaultUser(&user) < 0) { |
| /* Error already set, just return */ |
| return NULL; |
| } |
| |
| if (FAILED(result = XGameSaveFilesGetFolderWithUiAsync(user, csid, &block))) { |
| WIN_SetErrorFromHRESULT("XGameSaveFilesGetFolderWithUiAsync", result); |
| return NULL; |
| } |
| |
| folderPath = (char*) SDL_malloc(MAX_PATH); |
| do { |
| result = XGameSaveFilesGetFolderWithUiResult(&block, MAX_PATH, folderPath); |
| } while (result == E_PENDING); |
| if (FAILED(result)) { |
| WIN_SetErrorFromHRESULT("XGameSaveFilesGetFolderWithUiResult", result); |
| SDL_free(folderPath); |
| return NULL; |
| } |
| |
| /* We aren't using 'app' here because the container rules are a lot more |
| * strict than the NTFS rules, so it will most likely be invalid :( |
| */ |
| SDL_strlcat(folderPath, "\\SDLPrefPath\\", MAX_PATH); |
| if (CreateDirectoryA(folderPath, NULL) == FALSE) { |
| if (GetLastError() != ERROR_ALREADY_EXISTS) { |
| WIN_SetError("CreateDirectoryA"); |
| SDL_free(folderPath); |
| return NULL; |
| } |
| } |
| return folderPath; |
| } |
| |
| #endif /* SDL_FILESYSTEM_XBOX */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |